getaway.cpp: Confirmed accelerator range is correct by examining game code.
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@ -14,7 +14,6 @@ Hardware notes:
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- discrete sound
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TODO:
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- is accelerator min/max correct or should lowest be more than 0 like sspeedr?;
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- flyer mentions a gear shifter. Then I'd expect it at 0x30/0x31, but the game
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never reads from there;
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- unknown dipswitches, and verify factory defaults;
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