Merged Casino Winner and Royal Casino drivers [Angelo Salese]

* Fixes Royal Casino colors;
* Added flip screen support to the driver;
* Changed Casino Winner to be a clone of Royal Casino;
* Cleaned-up the driver;
This commit is contained in:
Angelo Salese 2009-03-09 21:40:32 +00:00
parent e20c6f6672
commit 053ca07fdd
4 changed files with 112 additions and 403 deletions

1
.gitattributes vendored
View File

@ -1906,7 +1906,6 @@ src/mame/drivers/rallyx.c svneol=native#text/plain
src/mame/drivers/rampart.c svneol=native#text/plain
src/mame/drivers/rastan.c svneol=native#text/plain
src/mame/drivers/rbmk.c svneol=native#text/plain
src/mame/drivers/rcasino.c svneol=native#text/plain
src/mame/drivers/rcorsair.c svneol=native#text/plain
src/mame/drivers/re900.c svneol=native#text/plain
src/mame/drivers/realbrk.c svneol=native#text/plain

View File

@ -1,12 +1,43 @@
/*******************************************************************************************
Royal Casino (c) 1984 Dyna
Casino Winner (c) 1985 Aristocrat
driver by Chris Hardy & Angelo Salese
original rcasino.c driver by Curt Coder
TODO:
-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window
effect?
-Add lamps support;
-p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit?
============================================================================================
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
Location Device File ID Checksum
--------------------------------------------
18B 2764 RI-W1 C62D
16B 2764 RI-W2 AC85
15B 2732 RI-W3 70B7
11B 2732 RI-W4 0C21
9B 2764 RI-W5 EB59
8B 2764 RI-W6 C934
6B 2732 RI-W7 4130
9E 82S123 PROM1.BPR 0F29
8E 82S123 PROM2.BPR 0EE5
Notes: PCB No. D-2608208A1-2
Brief hardware overview
-----------------------
Main processor - Z80
Sound - AY-3-8910
---
*******************************************************************************************/
@ -53,13 +84,16 @@ static WRITE8_HANDLER( sc0_attr_w )
}
/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/
static WRITE8_HANDLER( scroll_w )
static WRITE8_HANDLER( vvillage_scroll_w )
{
//...
}
/*---- --x- enable some weird effect*/
static WRITE8_HANDLER( vregs_w )
/*---- --x- window effect? */
/*---- ---x flip screen */
static WRITE8_HANDLER( vvillage_vregs_w )
{
flip_screen_set(space->machine, data & 1);
}
/**********************
@ -73,15 +107,16 @@ static READ8_HANDLER( vvillage_rng_r )
return mame_rand(space->machine);
}
static WRITE8_HANDLER( output_w )
static WRITE8_HANDLER( vvillage_output_w )
{
coin_counter_w(0,data & 1);
coin_counter_w(1,data & 1);
// data & 4 payout counter
coin_lockout_w(0,data & 0x20);
coin_lockout_w(1,data & 0x20);
}
static WRITE8_HANDLER( lamps_w )
static WRITE8_HANDLER( vvillage_lamps_w )
{
/*
---x ---- lamp button 5
@ -90,26 +125,31 @@ static WRITE8_HANDLER( lamps_w )
---- --x- lamp button 2
---- ---x lamp button 1
*/
set_led_status(0, data & 0x01);
set_led_status(1, data & 0x02);
set_led_status(2, data & 0x04);
set_led_status(3, data & 0x08);
set_led_status(4, data & 0x10);
}
static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
static ADDRESS_MAP_START( vvillage_mem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r)
AM_RANGE(0xe000, 0xefff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) //maybe not all of it
AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(sc0_vram_w) AM_BASE(&sc0_vram)
AM_RANGE(0xf800, 0xffff) AM_RAM_WRITE(sc0_attr_w) AM_BASE(&sc0_attr)
AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r) //accessed by caswin only
AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(sc0_vram_w) AM_BASE(&sc0_vram)
AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(sc0_attr_w) AM_BASE(&sc0_attr)
ADDRESS_MAP_END
static ADDRESS_MAP_START( portmap, ADDRESS_SPACE_IO, 8 )
static ADDRESS_MAP_START( vvillage_io, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x01,0x01) AM_DEVREAD("ay", ay8910_r)
AM_RANGE(0x02,0x03) AM_DEVWRITE("ay", ay8910_data_address_w)
AM_RANGE(0x10,0x10) AM_READ_PORT("IN0")
AM_RANGE(0x11,0x11) AM_READ_PORT("IN1")
AM_RANGE(0x10,0x10) AM_WRITE(scroll_w)
AM_RANGE(0x11,0x11) AM_WRITE(vregs_w)
AM_RANGE(0x12,0x12) AM_WRITE(lamps_w)
AM_RANGE(0x13,0x13) AM_WRITE(output_w)
AM_RANGE(0x10,0x10) AM_WRITE(vvillage_scroll_w)
AM_RANGE(0x11,0x11) AM_WRITE(vvillage_vregs_w)
AM_RANGE(0x12,0x12) AM_WRITE(vvillage_lamps_w)
AM_RANGE(0x13,0x13) AM_WRITE(vvillage_output_w)
ADDRESS_MAP_END
@ -124,58 +164,59 @@ static INPUT_PORTS_START( vvillage )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hopper Payout") PORT_CODE(KEYCODE_7)
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, "Poker" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Black Jack" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Hi & Low" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Five Line" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Super Conti" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "Auto Hopper" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "Normal Game")
PORT_DIPSETTING( 0x00, "Double Game")
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Show Dip-Switches Status" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Service_Mode ) ) //analyzer
PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7")
PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
@ -235,8 +276,8 @@ static PALETTE_INIT( caswin )
static MACHINE_DRIVER_START( vvillage )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */
MDRV_CPU_PROGRAM_MAP(readmem,0)
MDRV_CPU_IO_MAP(portmap,0)
MDRV_CPU_PROGRAM_MAP(vvillage_mem,0)
MDRV_CPU_IO_MAP(vvillage_io,0)
MDRV_CPU_VBLANK_INT("screen", irq0_line_hold )
/* video hardware */
@ -277,5 +318,22 @@ ROM_START( caswin )
ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
ROM_START( rcasino )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
GAME( 1985, caswin, 0, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_IMPERFECT_GRAPHICS )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
GAME( 1984, rcasino, 0, vvillage, vvillage, 0, ROT270, "Dyna Electronics", "Royal Casino", GAME_IMPERFECT_GRAPHICS )
GAME( 1985, caswin, rcasino, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_IMPERFECT_GRAPHICS )

View File

@ -1,347 +0,0 @@
/*
"Royal Casino"
----------------------------------------
Casino Royal by Dyna Electronics CO. LTD
----------------------------------------
Location Device File ID Checksum
--------------------------------------------
18B 2764 RI-W1 C62D
16B 2764 RI-W2 AC85
15B 2732 RI-W3 70B7
11B 2732 RI-W4 0C21
9B 2764 RI-W5 EB59
8B 2764 RI-W6 C934
6B 2732 RI-W7 4130
9E 82S123 PROM1.BPR 0F29
8E 82S123 PROM2.BPR 0EE5
Notes: PCB No. D-2608208A1-2
Brief hardware overview
-----------------------
Main processor - Z80
Sound - AY-3-8910
---
Driver by Curt Coder
TODO:
Get correct data for hopper on and lockout.
*/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
static tilemap *bg_tilemap;
static int pulse;
static int hopper;
static PALETTE_INIT( rcasino )
{
int i;
for (i = 0; i < machine->config->total_colors; i++)
{
int bit0, bit1, bit2, r, g, b;
// red component
bit0 = (*color_prom >> 7) & 0x01;
bit1 = (*color_prom >> 6) & 0x01;
bit2 = (*color_prom >> 5) & 0x01;
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// green component
bit0 = (*color_prom >> 4) & 0x01;
bit1 = (*color_prom >> 3) & 0x01;
bit2 = (*color_prom >> 2) & 0x01;
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
// blue component
bit0 = 0;
bit1 = (*color_prom >> 1) & 0x01;
bit2 = (*color_prom >> 0) & 0x01;
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette_set_color(machine, i, MAKE_RGB(r, g, b));
color_prom++;
}
}
static WRITE8_HANDLER( rcasino_videoram_w )
{
videoram[offset] = data;
tilemap_mark_tile_dirty(bg_tilemap, offset);
}
static WRITE8_HANDLER( rcasino_colorram_w )
{
colorram[offset] = data;
tilemap_mark_tile_dirty(bg_tilemap, offset);
}
static TILE_GET_INFO( get_bg_tile_info )
{
int attr = colorram[tile_index];
int bank = (attr & 0x40) >> 6;
int code = videoram[tile_index] + ((attr & 0x30) << 4);
int color = attr & 0x0f;
SET_TILE_INFO(bank, code, color, 0);
}
static VIDEO_START(rcasino)
{
bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows,
8, 8, 32, 32);
}
static VIDEO_UPDATE(rcasino)
{
tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
return 0;
}
static WRITE8_HANDLER( rcasino_port_10_w )
{
// popmessage("port 10 data %u", data);
// write several values when the wheels are spinning
}
static WRITE8_HANDLER( rcasino_port_11_w )
{
/*
write 0 when "P1 FlipFlop" (start1) is pressed
write 1 when "P2 FlipFlop" (start2) is pressed
write 2 when in "Super Conti" game
In royalmah.c games this is an input port selector, but
there are only 2 input ports in this game and this write
seems to have no effect
*/
}
static WRITE8_HANDLER( rcasino_lamp_w )
{
// button lamps
set_led_status(0, data & 0x01);
set_led_status(1, data & 0x02);
set_led_status(2, data & 0x04);
set_led_status(3, data & 0x08);
set_led_status(4, data & 0x10);
}
static WRITE8_HANDLER( rcasino_coin_counter_w )
{
// coin counter
coin_counter_w(0, data & 0x01);
// payout counter
coin_counter_w(1, data & 0x04);
// activate hopper
//hopper = data & 0x08;
// write 0x80 if payout fails and "call dealer" appears on screen, is it a coin lockout?
//coin_lockout_w(0, data & 0x80);
//Probably, most of these systems have some protection to stop clueless people from clogging up a broken hopper.
}
static READ8_HANDLER( rcasino_port_11_r )
{
if (hopper)
{
if (pulse)
pulse = 0;
else pulse = 0x04;
}
return input_port_read(space->machine, "IN1") + pulse;
}
static ADDRESS_MAP_START( rcasino_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x4fff) AM_ROM
AM_RANGE(0xe000, 0xe7ff) AM_RAM
AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(rcasino_videoram_w) AM_BASE(&videoram)
AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(rcasino_colorram_w) AM_BASE(&colorram)
ADDRESS_MAP_END
static ADDRESS_MAP_START( rcasino_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x01, 0x01) AM_DEVREAD("ay", ay8910_r)
AM_RANGE(0x02, 0x03) AM_DEVWRITE("ay", ay8910_data_address_w)
AM_RANGE(0x10, 0x10) AM_READ_PORT("IN0") AM_WRITE(rcasino_port_10_w)
// AM_RANGE(0x11, 0x11) AM_READ_PORT("IN1") AM_WRITE(rcasino_port_11_w)
AM_RANGE(0x11, 0x11) AM_READWRITE(rcasino_port_11_r, rcasino_port_11_w)
AM_RANGE(0x12, 0x12) AM_WRITE(rcasino_lamp_w)
AM_RANGE(0x13, 0x13) AM_WRITE(rcasino_coin_counter_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( rcasino )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_A) // SW1
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_S) // SW2
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_D) // SW3
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_F) // SW4
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_G) // SW5
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // Coin
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Payout")// Pay Out
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Poker available?" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "Black Jack available?")
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x04, 0x04, "Hi and Low available?" )
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, "Five Line (Slot) available?")
PORT_DIPSETTING( 0x08, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, "Super Continental available?")
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "Rule Change (BlackJack, even)" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Rule Change (Poker, Royal Flush)" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Rule Change (Poker, Jack or Better)")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Enable Hopper Payout" ) // enables Payout button
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Enable Hopper Win Payout") // enables Payout button
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Game Bet")
PORT_DIPSETTING( 0x08, "Normal Game")
PORT_DIPSETTING( 0x00, "Double Game")
PORT_DIPNAME( 0x10, 0x10, "Always Off" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Always Off")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x80, "Analyzer" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8, 8,
RGN_FRAC(1,2),
2,
{ 0, 0x2000*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout charlayout2 =
{
8, 8,
RGN_FRAC(1,2),
2,
{ 0, 0x1000*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( rcasino )
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx2", 0x0000, charlayout2, 0, 16 )
GFXDECODE_END
static const ay8910_interface ay8910_config =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_INPUT_PORT("DSW1"),
DEVCB_INPUT_PORT("DSW2"),
DEVCB_NULL,
DEVCB_NULL
};
static MACHINE_DRIVER_START( rcasino )
// basic machine hardware
MDRV_CPU_ADD("maincpu", Z80, 8000000/2) // ???
MDRV_CPU_PROGRAM_MAP(rcasino_map, 0)
MDRV_CPU_IO_MAP(rcasino_io_map, 0)
MDRV_CPU_VBLANK_INT("screen", irq0_line_hold)
// video hardware
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(rcasino)
MDRV_PALETTE_LENGTH(64)
MDRV_PALETTE_INIT(rcasino)
MDRV_VIDEO_START(rcasino)
MDRV_VIDEO_UPDATE(rcasino)
// sound hardware
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 18432000/12)
MDRV_SOUND_CONFIG(ay8910_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_DRIVER_END
ROM_START( rcasino )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
ROM_REGION( 0x4000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "ri-w5.9b", 0x0000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
ROM_LOAD( "ri-w6.8b", 0x2000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
ROM_REGION( 0x2000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "ri-w4.11b", 0x0000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
ROM_LOAD( "ri-w7.6b", 0x1000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
ROM_REGION( 0x40, "proms", 0 )
ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
ROM_END
GAME( 1984, rcasino, 0, rcasino, rcasino, 0, ROT270, "Dyna Electronics", "Royal Casino", GAME_IMPERFECT_COLORS )

View File

@ -684,7 +684,6 @@ $(MAMEOBJ)/dynax.a: \
$(DRIVERS)/ddenlovr.o \
$(DRIVERS)/dynax.o $(VIDEO)/dynax.o \
$(DRIVERS)/hnayayoi.o $(VIDEO)/hnayayoi.o \
$(DRIVERS)/rcasino.o \
$(DRIVERS)/realbrk.o $(VIDEO)/realbrk.o \
$(DRIVERS)/royalmah.o \