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@ -720,14 +720,14 @@ static INPUT_PORTS_START( denjinmk )
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PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
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PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Language ) ) //it actually skips the story entirely, so just remain JP as default
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PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Language ) ) // it actually skips the story entirely, so just remain JP as default
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PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
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PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
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@ -2426,7 +2426,7 @@ GAME( 1992, heatbrle, heatbrl, heatbrl, heatbrl, driver_device, 0, RO
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GAME( 1993, godzilla, 0, godzilla, godzilla, driver_device, 0, ROT0, "Banpresto", "Godzilla (Japan)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1993, grainbow, 0, grainbow, grainbow, driver_device, 0, ROT0, "Banpresto", "SD Gundam Sangokushi Rainbow Tairiku Senki", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1993, denjinmk, 0, denjinmk, denjinmk, legionna_state, denjinmk, ROT0, "Banpresto", "Denjin Makai", GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, denjinmk, 0, denjinmk, denjinmk, legionna_state,denjinmk, ROT0, "Banpresto", "Denjin Makai", GAME_IMPERFECT_GRAPHICS )
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GAME( 1992, cupsoc, 0, cupsoc, cupsoc, driver_device, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 1)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1992, cupsoca, cupsoc, cupsoc, cupsoc, driver_device, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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