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https://github.com/holub/mame
synced 2025-07-01 16:19:38 +03:00
Removed used srcnum from ccpuRegs
State saves more stuff -- wasn't 100% sure if they are all needed saved, but it appears they do.
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@ -36,7 +36,6 @@ typedef struct
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UINT8 (*external_input)(void);
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void (*vector_callback)(INT16 sx, INT16 sy, INT16 ex, INT16 ey, UINT8 shift);
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UINT8 scrnum;
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UINT8 waiting;
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UINT8 watchdog;
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@ -142,7 +141,7 @@ static void ccpu_init(int index, int clock, const void *_config, int (*irqcallba
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/* copy input params */
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ccpu.external_input = config->external_input ? config->external_input : read_jmi;
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ccpu.vector_callback = config->vector_callback;
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state_save_register_item("ccpu", clock, ccpu.PC);
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state_save_register_item("ccpu", clock, ccpu.A);
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state_save_register_item("ccpu", clock, ccpu.B);
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@ -152,7 +151,16 @@ static void ccpu_init(int index, int clock, const void *_config, int (*irqcallba
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state_save_register_item("ccpu", clock, ccpu.X);
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state_save_register_item("ccpu", clock, ccpu.Y);
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state_save_register_item("ccpu", clock, ccpu.T);
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state_save_register_item("ccpu", clock, ccpu.scrnum);
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state_save_register_item("ccpu", clock, ccpu.a0flag);
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state_save_register_item("ccpu", clock, ccpu.ncflag);
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state_save_register_item("ccpu", clock, ccpu.cmpacc);
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state_save_register_item("ccpu", clock, ccpu.cmpval);
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state_save_register_item("ccpu", clock, ccpu.miflag);
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state_save_register_item("ccpu", clock, ccpu.nextmiflag);
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state_save_register_item("ccpu", clock, ccpu.nextnextmiflag);
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state_save_register_item("ccpu", clock, ccpu.drflag);
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state_save_register_item("ccpu", clock, ccpu.waiting);
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state_save_register_item("ccpu", clock, ccpu.watchdog);
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}
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@ -194,7 +202,7 @@ static int ccpu_execute(int cycles)
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return cycles;
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ccpu_icount = cycles;
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while (ccpu_icount >= 0)
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{
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UINT16 tempval;
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@ -566,7 +574,7 @@ static int ccpu_execute(int cycles)
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ccpu.waiting = TRUE;
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NEXT_ACC_A();
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ccpu_icount = -1;
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/* some games repeat the FRM opcode twice; it apparently does not cause
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a second wait, so we make sure we skip any duplicate opcode at this
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point */
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