makes wonderleague 96 work.

New Working Game
----------------

WonderLeague '96 [David Haywood]
This commit is contained in:
davidhay 2008-06-25 08:03:40 +00:00
parent aea74472f0
commit 058462cb9c

View File

@ -1779,7 +1779,89 @@ static INPUT_PORTS_START( wlstar )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
#ifdef UNUSED_DEFINITION
static INPUT_PORTS_START( wondl96 )
PORT_START /* Player 1 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* Player 2 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* Credits */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // must be high to boot
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) // to be confirmed
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW1") /* Dip switch bank 1 */
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:8" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("DSW2") /* Dip switch bank 2 */
PORT_DIPNAME( 0x01, 0x01, "0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( dquizgo )
PORT_START /* Player 1 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
@ -1850,7 +1932,7 @@ static INPUT_PORTS_START( dquizgo )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
INPUT_PORTS_END
#endif
static INPUT_PORTS_START( jumppop )
PORT_START /* Controls */
@ -3146,7 +3228,7 @@ ROM_START( wondl96 )
ROM_REGION16_BE( 0x400, REGION_USER1, ROMREGION_ERASE00 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */
//ROM_LOAD16_WORD( "protdata.bin", 0x00200, 0x200 , CRC(b7ffde5b) SHA1(6c370199e5df9c2e03293d0259612c5c4a9061cf) ) // from wlstar, doesn't work propely with wl96
ROM_LOAD16_WORD( "protdata.bin", 0x00200, 0x200 , CRC(d7578b1e) SHA1(b674005a5e46c602086b596be0358040cc175131) )
ROM_REGION( 0x040000, REGION_SOUND1, 0 ) /* Samples */
ROM_LOAD( "uc1.bin", 0x00000, 0x40000, CRC(0e7913e6) SHA1(9a44bd7ca4030627a26010583216ce1c8032ee1b) )
@ -3354,9 +3436,13 @@ static DRIVER_INIT( fncywld )
}
static READ16_HANDLER( bcstory_1a0_read )
{
// mame_printf_debug("bcstory_io %06x\n",activecpu_get_pc());
//mame_printf_debug("bcstory_io %06x\n",activecpu_get_pc());
if (activecpu_get_pc()==0x0560) return 0x1a0;
else return input_port_read_indexed(machine, 2);
}
@ -3368,7 +3454,6 @@ static DRIVER_INIT ( bcstory )
}
static DRIVER_INIT( htchctch )
{
@ -3705,11 +3790,11 @@ GAME( 1995, htchctch, 0, htchctch, htchctch, htchctch, ROT0, "SemiCom", "
GAME( 1995, cookbib, 0, cookbib, cookbib, htchctch, ROT0, "SemiCom", "Cookie & Bibi" , 0 ) // not 100% sure about gfx offsets
GAME( 1995, chokchok, 0, cookbib, chokchok, chokchok, ROT0, "SemiCom", "Choky! Choky!", GAME_IMPERFECT_GRAPHICS ) // corruption during attract mode (tmap disable?)
GAME( 1995, wlstar, 0, cookbib, wlstar, wlstar, ROT0, "Mijin", "Wonder League Star - Sok-Magicball Fighting (Korea)", 0) // translates to 'Wonder League Star - Return of Magicball Fighting'
GAME( 1996, wondl96, 0, cookbib, wlstar, wlstar, ROT0, "SemiCom", "Wonder League '96 (Korea)", GAME_NOT_WORKING)
GAME( 1996, wondl96, 0, cookbib, wondl96, wlstar, ROT0, "SemiCom", "Wonder League '96 (Korea)", 0)
GAME( 1996, fncywld, 0, fncywld, fncywld, fncywld, ROT0, "Unico", "Fancy World - Earth of Crisis" , 0 ) // game says 1996, testmode 1995?
GAME( 1996, sdfight, 0, sdfight, sdfight, bcstory, ROT0, "SemiCom", "SD Fighters (Korea)", 0)
GAME( 1997, bcstry, 0, bcstory, bcstory, bcstory, ROT0, "SemiCom", "B.C. Story (set 1)", GAME_IMPERFECT_GRAPHICS) // gfx offsets?
GAME( 1997, bcstrya, bcstry, bcstory, bcstory, bcstory, ROT0, "SemiCom", "B.C. Story (set 2)", GAME_IMPERFECT_GRAPHICS) // gfx offsets?
GAME( 1997, semibase, 0, semibase, semibase, bcstory, ROT0, "SemiCom", "MuHanSeungBu (SemiCom Baseball) (Korea)", GAME_IMPERFECT_GRAPHICS)// sprite offsets..
GAME( 1998, dquizgo, 0, cookbib, chokchok, dquizgo, ROT0, "SemiCom", "Date Quiz Go Go (Korea)", GAME_IMPERFECT_GRAPHICS) // check layer offsets
GAME( 1998, dquizgo, 0, cookbib, dquizgo, dquizgo, ROT0, "SemiCom", "Date Quiz Go Go (Korea)", GAME_IMPERFECT_GRAPHICS) // check layer offsets
GAME( 2001, jumppop, 0, jumppop, jumppop, 0, ORIENTATION_FLIP_X, "ESD", "Jumping Pop", 0 )