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makes wonderleague 96 work.
New Working Game ---------------- WonderLeague '96 [David Haywood]
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@ -1779,7 +1779,89 @@ static INPUT_PORTS_START( wlstar )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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#ifdef UNUSED_DEFINITION
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static INPUT_PORTS_START( wondl96 )
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PORT_START /* Player 1 controls */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
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PORT_START /* Player 2 controls */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
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PORT_START /* Credits */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // must be high to boot
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_VBLANK ) // to be confirmed
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START_TAG("DSW1") /* Dip switch bank 1 */
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PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW1:8" )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START_TAG("DSW2") /* Dip switch bank 2 */
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PORT_DIPNAME( 0x01, 0x01, "0" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( dquizgo )
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PORT_START /* Player 1 controls */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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@ -1850,7 +1932,7 @@ static INPUT_PORTS_START( dquizgo )
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PORT_DIPSETTING( 0x40, "4" )
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PORT_DIPSETTING( 0x80, "5" )
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INPUT_PORTS_END
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#endif
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static INPUT_PORTS_START( jumppop )
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PORT_START /* Controls */
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@ -3146,7 +3228,7 @@ ROM_START( wondl96 )
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ROM_REGION16_BE( 0x400, REGION_USER1, ROMREGION_ERASE00 ) /* Data from Shared RAM */
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/* this is not a real rom but instead the data extracted from shared ram, the MCU puts it there */
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//ROM_LOAD16_WORD( "protdata.bin", 0x00200, 0x200 , CRC(b7ffde5b) SHA1(6c370199e5df9c2e03293d0259612c5c4a9061cf) ) // from wlstar, doesn't work propely with wl96
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ROM_LOAD16_WORD( "protdata.bin", 0x00200, 0x200 , CRC(d7578b1e) SHA1(b674005a5e46c602086b596be0358040cc175131) )
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ROM_REGION( 0x040000, REGION_SOUND1, 0 ) /* Samples */
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ROM_LOAD( "uc1.bin", 0x00000, 0x40000, CRC(0e7913e6) SHA1(9a44bd7ca4030627a26010583216ce1c8032ee1b) )
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@ -3354,9 +3436,13 @@ static DRIVER_INIT( fncywld )
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}
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static READ16_HANDLER( bcstory_1a0_read )
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{
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// mame_printf_debug("bcstory_io %06x\n",activecpu_get_pc());
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//mame_printf_debug("bcstory_io %06x\n",activecpu_get_pc());
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if (activecpu_get_pc()==0x0560) return 0x1a0;
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else return input_port_read_indexed(machine, 2);
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}
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@ -3368,7 +3454,6 @@ static DRIVER_INIT ( bcstory )
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}
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static DRIVER_INIT( htchctch )
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{
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@ -3705,11 +3790,11 @@ GAME( 1995, htchctch, 0, htchctch, htchctch, htchctch, ROT0, "SemiCom", "
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GAME( 1995, cookbib, 0, cookbib, cookbib, htchctch, ROT0, "SemiCom", "Cookie & Bibi" , 0 ) // not 100% sure about gfx offsets
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GAME( 1995, chokchok, 0, cookbib, chokchok, chokchok, ROT0, "SemiCom", "Choky! Choky!", GAME_IMPERFECT_GRAPHICS ) // corruption during attract mode (tmap disable?)
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GAME( 1995, wlstar, 0, cookbib, wlstar, wlstar, ROT0, "Mijin", "Wonder League Star - Sok-Magicball Fighting (Korea)", 0) // translates to 'Wonder League Star - Return of Magicball Fighting'
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GAME( 1996, wondl96, 0, cookbib, wlstar, wlstar, ROT0, "SemiCom", "Wonder League '96 (Korea)", GAME_NOT_WORKING)
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GAME( 1996, wondl96, 0, cookbib, wondl96, wlstar, ROT0, "SemiCom", "Wonder League '96 (Korea)", 0)
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GAME( 1996, fncywld, 0, fncywld, fncywld, fncywld, ROT0, "Unico", "Fancy World - Earth of Crisis" , 0 ) // game says 1996, testmode 1995?
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GAME( 1996, sdfight, 0, sdfight, sdfight, bcstory, ROT0, "SemiCom", "SD Fighters (Korea)", 0)
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GAME( 1997, bcstry, 0, bcstory, bcstory, bcstory, ROT0, "SemiCom", "B.C. Story (set 1)", GAME_IMPERFECT_GRAPHICS) // gfx offsets?
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GAME( 1997, bcstrya, bcstry, bcstory, bcstory, bcstory, ROT0, "SemiCom", "B.C. Story (set 2)", GAME_IMPERFECT_GRAPHICS) // gfx offsets?
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GAME( 1997, semibase, 0, semibase, semibase, bcstory, ROT0, "SemiCom", "MuHanSeungBu (SemiCom Baseball) (Korea)", GAME_IMPERFECT_GRAPHICS)// sprite offsets..
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GAME( 1998, dquizgo, 0, cookbib, chokchok, dquizgo, ROT0, "SemiCom", "Date Quiz Go Go (Korea)", GAME_IMPERFECT_GRAPHICS) // check layer offsets
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GAME( 1998, dquizgo, 0, cookbib, dquizgo, dquizgo, ROT0, "SemiCom", "Date Quiz Go Go (Korea)", GAME_IMPERFECT_GRAPHICS) // check layer offsets
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GAME( 2001, jumppop, 0, jumppop, jumppop, 0, ORIENTATION_FLIP_X, "ESD", "Jumping Pop", 0 )
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