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https://github.com/holub/mame
synced 2025-06-22 20:38:50 +03:00
nb1414m4.cpp, galivan.cpp : Fix displayed different from PCB (#6017)
* nb1414m4.cpp, galivan.cpp : Fix displayed different from PCB galivan.cpp - TILE_GET_INFO_MEMBER(ninjemak_get_tx_tile_info) : Fixed dusts in lower left (This is for hide custom chip communication). galivan.h - Fixed code indentation. nb1414m4.cpp - dma() : Fixed text attribute reference when erasing of blinking. - kozure_score_msg() : When score is 0, the tens place is blank. - insert_coin_msg(), credit_msg() : If the in-game flag is on, "INSERT COIN" etc. is not displayed. - _0200() : Get the in-game flag bit from sent at command. - _0200() : Removed duplicate bit operations to make code easier to read. - _0e00() : Draw the score when the game over display bit is set. - _0e00() : The flashing bit is no longer applied to game over. * Minor fix * Fixed display bug when insert 10 or more credits in ninjaemak * Undo unintentionally changed coding style by Vusial Studio. * Minor fixes
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@ -52,12 +52,12 @@ private:
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tilemap_t *m_tx_tilemap;
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uint16_t m_scrollx;
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uint16_t m_scrolly;
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uint8_t m_galivan_scrollx[2],m_galivan_scrolly[2];
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uint8_t m_layers;
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uint8_t m_ninjemak_dispdisable;
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uint8_t m_galivan_scrollx[2],m_galivan_scrolly[2];
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uint8_t m_layers;
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uint8_t m_ninjemak_dispdisable;
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uint8_t m_shift_scroll; //youmab
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uint32_t m_shift_val;
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uint8_t m_shift_scroll; //youmab
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uint32_t m_shift_val;
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DECLARE_WRITE8_MEMBER(galivan_sound_command_w);
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DECLARE_READ8_MEMBER(soundlatch_clear_r);
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DECLARE_READ8_MEMBER(IO_port_c0_r);
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@ -46,6 +46,8 @@ nb1414m4_device::nb1414m4_device(const machine_config &mconfig, const char *tag,
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void nb1414m4_device::device_start()
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{
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m_in_game = false;
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save_item(NAME(m_in_game));
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}
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//-------------------------------------------------
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@ -54,6 +56,7 @@ void nb1414m4_device::device_start()
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void nb1414m4_device::device_reset()
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{
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m_in_game = false;
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}
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/*****************************************************************************
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@ -71,7 +74,7 @@ void nb1414m4_device::dma(uint16_t src, uint16_t dst, uint16_t size, uint8_t con
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vram[i+dst+0x000] = (condition) ? (m_data[i+(0)+src] & 0xff) : 0x20;
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vram[i+dst+0x400] = m_data[i+(size)+src] & 0xff;
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vram[i+dst+0x400] = (condition) ? (m_data[i+(size)+src] & 0xff) : m_data[0x13];
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}
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}
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@ -91,6 +94,9 @@ void nb1414m4_device::fill(uint16_t dst, uint8_t tile, uint8_t pal, uint8_t *vra
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void nb1414m4_device::insert_coin_msg(uint8_t *vram)
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{
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if (m_in_game)
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return;
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int credit_count = (vram[0xf] & 0xff);
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uint8_t fl_cond = screen().frame_number() & 0x10; /* for insert coin "flickering" */
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uint16_t dst;
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@ -118,10 +124,15 @@ void nb1414m4_device::credit_msg(uint8_t *vram)
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dst = ((m_data[0x023]<<8)|(m_data[0x024]&0xff)) & 0x3fff;
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dma(0x0025,dst,0x10,1,vram); /* credit */
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/* credit num */
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dst = ((m_data[0x045]<<8)|(m_data[0x046]&0xff)) & 0x3fff;
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dst++; // m_data is 0x5e, needs to be 0x5f ...
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vram[dst+0x000] = (credit_count + 0x30); /* credit num */
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vram[dst+0x400] = (m_data[0x48]);
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vram[dst+0x000] = (credit_count & 0xf0) ? (((credit_count & 0xf0)>>4) + 0x30) : 0x20;
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vram[dst+0x400] = (m_data[0x47]);
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vram[dst+0x001] = ((credit_count & 0x0f) + 0x30);
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vram[dst+0x401] = (m_data[0x48]);
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if (m_in_game)
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return;
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if(credit_count == 1) /* ONE PLAYER ONLY */
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{
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@ -158,7 +169,7 @@ void nb1414m4_device::kozure_score_msg(uint16_t dst, uint8_t src_base, uint8_t *
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vram[i+dst+0x0400] = m_data[0x10f+(src_base*0x1c)+i];
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}
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vram[6+dst+0x0000] = 0x30;
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vram[6+dst+0x0000] = vram[5+dst+0x0000] == 0x20 ? 0x20 : 0x30;
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vram[6+dst+0x0400] = m_data[0x10f+(src_base*0x1c)+6];
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vram[7+dst+0x0000] = 0x30;
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vram[7+dst+0x0400] = m_data[0x10f+(src_base*0x1c)+7];
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@ -169,14 +180,18 @@ void nb1414m4_device::_0200(uint16_t mcu_cmd, uint8_t *vram)
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{
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uint16_t dst;
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// In any game, this bit is set when now playing.
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// If it is set, "INSERT COIN" etc. are not displayed.
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m_in_game = (mcu_cmd & 0x80) != 0;
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dst = (m_data[0x330+((mcu_cmd & 0xf)*2)]<<8)|(m_data[0x331+((mcu_cmd & 0xf)*2)]&0xff);
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dst &= 0x3fff;
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if(dst & 0x7ff) // fill
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fill(0x0000,m_data[dst & 0x3fff],m_data[dst+1],vram);
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fill(0x0000,m_data[dst],m_data[dst+1],vram);
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else // src -> dst
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dma(dst & 0x3fff,0x0000,0x400,1,vram);
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dma(dst,0x0000,0x400,1,vram);
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}
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/*
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@ -271,24 +286,23 @@ void nb1414m4_device::_0e00(uint16_t mcu_cmd, uint8_t *vram)
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dst = ((m_data[0xdf]<<8)|(m_data[0xe0]&0xff)) & 0x3fff;
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dma(0x00e1,dst,8,1,vram); /* hi-score */
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if(mcu_cmd & 0x04)
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dst = ((m_data[0xfb]<<8)|(m_data[0xfc]&0xff)) & 0x3fff;
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dma(0x00fd,dst,8,!(mcu_cmd & 1),vram); /* 1p-msg */
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dst = ((m_data[0x10d]<<8)|(m_data[0x10e]&0xff)) & 0x3fff;
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kozure_score_msg(dst,0,vram); /* 1p score */
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if(mcu_cmd & 0x80)
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{
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dst = ((m_data[0xfb]<<8)|(m_data[0xfc]&0xff)) & 0x3fff;
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dma(0x00fd,dst,8,!(mcu_cmd & 1),vram); /* 1p-msg */
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dst = ((m_data[0x10d]<<8)|(m_data[0x10e]&0xff)) & 0x3fff;
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kozure_score_msg(dst,0,vram); /* 1p score */
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if(mcu_cmd & 0x80)
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{
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dst = ((m_data[0x117]<<8)|(m_data[0x118]&0xff)) & 0x3fff;
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dma(0x0119,dst,8,!(mcu_cmd & 2),vram); /* 2p-msg */
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dst = ((m_data[0x129]<<8)|(m_data[0x12a]&0xff)) & 0x3fff;
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kozure_score_msg(dst,1,vram); /* 2p score */
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}
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dst = ((m_data[0x117]<<8)|(m_data[0x118]&0xff)) & 0x3fff;
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dma(0x0119,dst,8,!(mcu_cmd & 2),vram); /* 2p-msg */
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dst = ((m_data[0x129]<<8)|(m_data[0x12a]&0xff)) & 0x3fff;
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kozure_score_msg(dst,1,vram); /* 2p score */
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}
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else
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if((mcu_cmd & 0x04) == 0)
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{
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dst = ((m_data[0x133]<<8)|(m_data[0x134]&0xff)) & 0x3fff;
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dma(0x0135,dst,0x10,!(mcu_cmd & 1),vram); /* game over */
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dma(0x0135,dst,0x10,1,vram); /* game over */
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insert_coin_msg(vram);
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if((mcu_cmd & 0x18) == 0) // TODO: either one of these two disables credit display
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credit_msg(vram);
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@ -30,7 +30,7 @@ private:
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void _0e00(uint16_t mcu_cmd, uint8_t *vram);
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required_region_ptr<uint8_t> m_data;
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bool m_in_game;
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};
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DECLARE_DEVICE_TYPE(NB1414M4, nb1414m4_device)
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@ -192,12 +192,12 @@ TILE_GET_INFO_MEMBER(galivan_state::ninjemak_get_bg_tile_info)
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TILE_GET_INFO_MEMBER(galivan_state::ninjemak_get_tx_tile_info)
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{
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int attr = m_videoram[tile_index + 0x400];
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int code = m_videoram[tile_index] | ((attr & 0x03) << 8);
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if(tile_index < 0x12) /* don't draw the NB1414M4 params! TODO: could be a better fix */
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code = attr = 0x01;
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uint16_t index = tile_index;
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if (index < 0x12) /* don't draw the NB1414M4 params! TODO: could be a better fix */
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index = 0x12;
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int attr = m_videoram[index + 0x400];
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int code = m_videoram[index] | ((attr & 0x03) << 8);
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SET_TILE_INFO_MEMBER(0,
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code,
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(attr & 0x1c) >> 2, /* seems correct ? */
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