nb1414m4.cpp, galivan.cpp : Fix displayed different from PCB (#6017)

* nb1414m4.cpp, galivan.cpp : Fix displayed different from PCB

galivan.cpp
- TILE_GET_INFO_MEMBER(ninjemak_get_tx_tile_info) : Fixed dusts in lower left (This is for hide custom chip communication).

galivan.h
- Fixed code indentation.

nb1414m4.cpp
- dma() : Fixed text attribute reference when erasing of blinking.
- kozure_score_msg() : When score is 0, the tens place is blank.
- insert_coin_msg(), credit_msg() : If the in-game flag is on, "INSERT COIN" etc. is not displayed.
- _0200() : Get the in-game flag bit from sent at command.
- _0200() : Removed duplicate bit operations to make code easier to read.
- _0e00() : Draw the score when the game over display bit is set.
- _0e00() : The flashing bit is no longer applied to game over.

* Minor fix

* Fixed display bug when insert 10 or more credits in ninjaemak

* Undo unintentionally changed coding style by Vusial Studio.

* Minor fixes
This commit is contained in:
sasuke-arcade 2019-12-09 05:07:54 +09:00 committed by Angelo Salese
parent 5f6c7758c8
commit 05af405dbe
4 changed files with 47 additions and 33 deletions

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@ -52,12 +52,12 @@ private:
tilemap_t *m_tx_tilemap;
uint16_t m_scrollx;
uint16_t m_scrolly;
uint8_t m_galivan_scrollx[2],m_galivan_scrolly[2];
uint8_t m_layers;
uint8_t m_ninjemak_dispdisable;
uint8_t m_galivan_scrollx[2],m_galivan_scrolly[2];
uint8_t m_layers;
uint8_t m_ninjemak_dispdisable;
uint8_t m_shift_scroll; //youmab
uint32_t m_shift_val;
uint8_t m_shift_scroll; //youmab
uint32_t m_shift_val;
DECLARE_WRITE8_MEMBER(galivan_sound_command_w);
DECLARE_READ8_MEMBER(soundlatch_clear_r);
DECLARE_READ8_MEMBER(IO_port_c0_r);

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@ -46,6 +46,8 @@ nb1414m4_device::nb1414m4_device(const machine_config &mconfig, const char *tag,
void nb1414m4_device::device_start()
{
m_in_game = false;
save_item(NAME(m_in_game));
}
//-------------------------------------------------
@ -54,6 +56,7 @@ void nb1414m4_device::device_start()
void nb1414m4_device::device_reset()
{
m_in_game = false;
}
/*****************************************************************************
@ -71,7 +74,7 @@ void nb1414m4_device::dma(uint16_t src, uint16_t dst, uint16_t size, uint8_t con
vram[i+dst+0x000] = (condition) ? (m_data[i+(0)+src] & 0xff) : 0x20;
vram[i+dst+0x400] = m_data[i+(size)+src] & 0xff;
vram[i+dst+0x400] = (condition) ? (m_data[i+(size)+src] & 0xff) : m_data[0x13];
}
}
@ -91,6 +94,9 @@ void nb1414m4_device::fill(uint16_t dst, uint8_t tile, uint8_t pal, uint8_t *vra
void nb1414m4_device::insert_coin_msg(uint8_t *vram)
{
if (m_in_game)
return;
int credit_count = (vram[0xf] & 0xff);
uint8_t fl_cond = screen().frame_number() & 0x10; /* for insert coin "flickering" */
uint16_t dst;
@ -118,10 +124,15 @@ void nb1414m4_device::credit_msg(uint8_t *vram)
dst = ((m_data[0x023]<<8)|(m_data[0x024]&0xff)) & 0x3fff;
dma(0x0025,dst,0x10,1,vram); /* credit */
/* credit num */
dst = ((m_data[0x045]<<8)|(m_data[0x046]&0xff)) & 0x3fff;
dst++; // m_data is 0x5e, needs to be 0x5f ...
vram[dst+0x000] = (credit_count + 0x30); /* credit num */
vram[dst+0x400] = (m_data[0x48]);
vram[dst+0x000] = (credit_count & 0xf0) ? (((credit_count & 0xf0)>>4) + 0x30) : 0x20;
vram[dst+0x400] = (m_data[0x47]);
vram[dst+0x001] = ((credit_count & 0x0f) + 0x30);
vram[dst+0x401] = (m_data[0x48]);
if (m_in_game)
return;
if(credit_count == 1) /* ONE PLAYER ONLY */
{
@ -158,7 +169,7 @@ void nb1414m4_device::kozure_score_msg(uint16_t dst, uint8_t src_base, uint8_t *
vram[i+dst+0x0400] = m_data[0x10f+(src_base*0x1c)+i];
}
vram[6+dst+0x0000] = 0x30;
vram[6+dst+0x0000] = vram[5+dst+0x0000] == 0x20 ? 0x20 : 0x30;
vram[6+dst+0x0400] = m_data[0x10f+(src_base*0x1c)+6];
vram[7+dst+0x0000] = 0x30;
vram[7+dst+0x0400] = m_data[0x10f+(src_base*0x1c)+7];
@ -169,14 +180,18 @@ void nb1414m4_device::_0200(uint16_t mcu_cmd, uint8_t *vram)
{
uint16_t dst;
// In any game, this bit is set when now playing.
// If it is set, "INSERT COIN" etc. are not displayed.
m_in_game = (mcu_cmd & 0x80) != 0;
dst = (m_data[0x330+((mcu_cmd & 0xf)*2)]<<8)|(m_data[0x331+((mcu_cmd & 0xf)*2)]&0xff);
dst &= 0x3fff;
if(dst & 0x7ff) // fill
fill(0x0000,m_data[dst & 0x3fff],m_data[dst+1],vram);
fill(0x0000,m_data[dst],m_data[dst+1],vram);
else // src -> dst
dma(dst & 0x3fff,0x0000,0x400,1,vram);
dma(dst,0x0000,0x400,1,vram);
}
/*
@ -271,24 +286,23 @@ void nb1414m4_device::_0e00(uint16_t mcu_cmd, uint8_t *vram)
dst = ((m_data[0xdf]<<8)|(m_data[0xe0]&0xff)) & 0x3fff;
dma(0x00e1,dst,8,1,vram); /* hi-score */
if(mcu_cmd & 0x04)
dst = ((m_data[0xfb]<<8)|(m_data[0xfc]&0xff)) & 0x3fff;
dma(0x00fd,dst,8,!(mcu_cmd & 1),vram); /* 1p-msg */
dst = ((m_data[0x10d]<<8)|(m_data[0x10e]&0xff)) & 0x3fff;
kozure_score_msg(dst,0,vram); /* 1p score */
if(mcu_cmd & 0x80)
{
dst = ((m_data[0xfb]<<8)|(m_data[0xfc]&0xff)) & 0x3fff;
dma(0x00fd,dst,8,!(mcu_cmd & 1),vram); /* 1p-msg */
dst = ((m_data[0x10d]<<8)|(m_data[0x10e]&0xff)) & 0x3fff;
kozure_score_msg(dst,0,vram); /* 1p score */
if(mcu_cmd & 0x80)
{
dst = ((m_data[0x117]<<8)|(m_data[0x118]&0xff)) & 0x3fff;
dma(0x0119,dst,8,!(mcu_cmd & 2),vram); /* 2p-msg */
dst = ((m_data[0x129]<<8)|(m_data[0x12a]&0xff)) & 0x3fff;
kozure_score_msg(dst,1,vram); /* 2p score */
}
dst = ((m_data[0x117]<<8)|(m_data[0x118]&0xff)) & 0x3fff;
dma(0x0119,dst,8,!(mcu_cmd & 2),vram); /* 2p-msg */
dst = ((m_data[0x129]<<8)|(m_data[0x12a]&0xff)) & 0x3fff;
kozure_score_msg(dst,1,vram); /* 2p score */
}
else
if((mcu_cmd & 0x04) == 0)
{
dst = ((m_data[0x133]<<8)|(m_data[0x134]&0xff)) & 0x3fff;
dma(0x0135,dst,0x10,!(mcu_cmd & 1),vram); /* game over */
dma(0x0135,dst,0x10,1,vram); /* game over */
insert_coin_msg(vram);
if((mcu_cmd & 0x18) == 0) // TODO: either one of these two disables credit display
credit_msg(vram);

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@ -30,7 +30,7 @@ private:
void _0e00(uint16_t mcu_cmd, uint8_t *vram);
required_region_ptr<uint8_t> m_data;
bool m_in_game;
};
DECLARE_DEVICE_TYPE(NB1414M4, nb1414m4_device)

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@ -192,12 +192,12 @@ TILE_GET_INFO_MEMBER(galivan_state::ninjemak_get_bg_tile_info)
TILE_GET_INFO_MEMBER(galivan_state::ninjemak_get_tx_tile_info)
{
int attr = m_videoram[tile_index + 0x400];
int code = m_videoram[tile_index] | ((attr & 0x03) << 8);
if(tile_index < 0x12) /* don't draw the NB1414M4 params! TODO: could be a better fix */
code = attr = 0x01;
uint16_t index = tile_index;
if (index < 0x12) /* don't draw the NB1414M4 params! TODO: could be a better fix */
index = 0x12;
int attr = m_videoram[index + 0x400];
int code = m_videoram[index] | ((attr & 0x03) << 8);
SET_TILE_INFO_MEMBER(0,
code,
(attr & 0x1c) >> 2, /* seems correct ? */