New games marked as GAME_NOT_WORKING

------------------------------------
Sony PVE-500  [Felipe Sanches]
This commit is contained in:
Scott Stone 2014-02-10 00:22:38 +00:00
parent 357fd5b757
commit 05e30df363
4 changed files with 122 additions and 0 deletions

1
.gitattributes vendored
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@ -7320,6 +7320,7 @@ src/mess/drivers/pulsar.c svneol=native#text/plain
src/mess/drivers/pv1000.c svneol=native#text/plain
src/mess/drivers/pv2000.c svneol=native#text/plain
src/mess/drivers/pv9234.c svneol=native#text/plain
src/mess/drivers/pve500.c svneol=native#text/plain
src/mess/drivers/px4.c svneol=native#text/plain
src/mess/drivers/px8.c svneol=native#text/plain
src/mess/drivers/pyl601.c svneol=native#text/plain

119
src/mess/drivers/pve500.c Normal file
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@ -0,0 +1,119 @@
// license:MAME|GPL-2.0+
// copyright-holders:Felipe Correa
/***************************************************************************
SONY PVE-500 Editing Control Unit
"A/B roll edit controller for professional video editing applications"
Driver by Felipe Correa da Silva Sanches <juca@members.fsf.org>
Technical info at https://www.garoa.net.br/wiki/PVE-500
Licensed under GPLv2 or later.
NOTE: Even though the MAME/MESS project has been adopting a non-commercial additional licensing clause, I do allow commercial usage
of my portion of the code according to the plain terms of the GPL license (version 2 or later). This is useful if you happen to use
my code in another project or in case the other MAME/MESS developers happen to drop the non-comercial clause completely. I suggest
that other developers consider doing the same. --Felipe Sanches
Changelog:
2014 JAN 14 [Felipe Sanches]:
* Initial driver skeleton
*/
#include "emu.h"
#include "cpu/z80/z80.h"
class pve500_state : public driver_device
{
public:
pve500_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_subcpu(*this, "subcpu")
{ }
DECLARE_WRITE8_MEMBER(io_expander_w);
DECLARE_READ8_MEMBER(io_expander_r);
DECLARE_DRIVER_INIT(pve500);
private:
virtual void machine_start();
virtual void machine_reset();
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_subcpu;
};
static ADDRESS_MAP_START(maincpu_prg, AS_PROGRAM, 8, pve500_state)
AM_RANGE (0x0000, 0xBFFF) AM_ROM // ICB7: 48kbytes EEPROM
AM_RANGE (0xC000, 0xDFFF) AM_RAM // ICD6: 8kbytes of RAM
AM_RANGE (0xE000, 0xE7FF) AM_MIRROR(0x1800) AM_RAM AM_SHARE("sharedram") // ICF5: 2kbytes of RAM shared between the two CPUs
ADDRESS_MAP_END
static ADDRESS_MAP_START(subcpu_prg, AS_PROGRAM, 8, pve500_state)
AM_RANGE (0x0000, 0x7FFF) AM_ROM // ICG5: 32kbytes EEPROM
AM_RANGE (0x8000, 0xBFFF) AM_READWRITE(io_expander_r, io_expander_w) // ICG3: I/O Expander
AM_RANGE (0xC000, 0xC7FF) AM_MIRROR(0x3800) AM_RAM AM_SHARE("sharedram") // ICF5: 2kbytes of RAM shared between the two CPUs
ADDRESS_MAP_END
DRIVER_INIT_MEMBER( pve500_state, pve500 )
{
}
static INPUT_PORTS_START( pve500 )
PORT_START("keyboard")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_NAME("TODO") PORT_CODE(KEYCODE_A)
INPUT_PORTS_END
void pve500_state::machine_start()
{
}
void pve500_state::machine_reset()
{
}
READ8_MEMBER(pve500_state::io_expander_r)
{
/* Implement-me ! */
return 0;
}
WRITE8_MEMBER(pve500_state::io_expander_w)
{
/* Implement-me !*/
}
static MACHINE_CONFIG_START( pve500, pve500_state )
/*
I think we should emulate the TOSHIBA TLCS-Z80 and instantiate it here.
TLCS-Z80 = Z80 CPU + internal CTC + internal SIO + some other things
The PVE-500 board uses both the internal and additional external CTCs and SIOs
*/
MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz / 2) /* Actual chip is TMPZ84C015BF-6 (TOSHIBA TLCS-Z80) */
MCFG_CPU_PROGRAM_MAP(maincpu_prg)
// MCFG_Z80CTC_ADD("ctc", XTAL_?MHz, maincpu_ctc_intf)
// MCFG_Z80SIO_ADD("sio", XTAL_12MHz / 2, maincpu_sio_intf)
MCFG_CPU_ADD("subcpu", Z80, XTAL_12MHz / 2) /* Actual chip is TMPZ84C015BF-6 (TOSHIBA TLCS-Z80) */
MCFG_CPU_PROGRAM_MAP(subcpu_prg)
// MCFG_Z80CTC_ADD("ctc", XTAL_?MHz, subcpu_ctc_intf)
// MCFG_Z80SIO_ADD("sio", XTAL_12MHz / 2, subcpu_sio_intf)
/* TODO:
-> There are a few LEDs and a sequence of 7-seg displays with atotal of 27 digits
-> Sound hardware consists of a buzzer connected to a signal of the maincpu SIO and a logic-gate that attaches/detaches it from the
system clock Which apparently means you can only beep the buzzer to a certain predefined tone or keep it mute.
*/
MACHINE_CONFIG_END
ROM_START( pve500 )
ROM_REGION( 0xC000, "maincpu", 0 )
ROM_LOAD("pve500.icb7", 0x00000, 0xC000, CRC(7b1dc6ef) SHA1(141e2baa10e27e1d1bdb15ed3401bc9d0a775f22) ) //48kbyte main-cpu program
ROM_REGION( 0x8000, "subcpu", 0 )
ROM_LOAD("pve500.icg5", 0x00000, 0x8000, CRC(28cca60a) SHA1(308d70062653769250327ede7a4e1a8a76fc9ab9) ) //32kbyte sub-cpu program
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP( 1995, pve500, 0, 0, pve500, pve500, pve500_state, pve500, "SONY", "PVE-500", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS | GAME_NO_SOUND)

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@ -144,6 +144,7 @@ psu // 1995 Sony PlayStation (USA)
pse // 1995 Sony PlayStation (Europe)
psa // 1995 Sony PlayStation (Asia-Pacific)
pockstat // 1999 Sony PocketStation
pve500 // SONY PVE-500
// Bally
astrocde // Bally Professional Arcade / Astrocade

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@ -1891,6 +1891,7 @@ $(MESSOBJ)/sony.a: \
$(MESS_MACHINE)/psxmultitap.o \
$(MESS_DRIVERS)/pockstat.o \
$(MESS_DRIVERS)/smc777.o \
$(MESS_DRIVERS)/pve500.o \
$(MESSOBJ)/sord.a: \
$(MESS_DRIVERS)/m5.o \