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another silly comment fix. again no whatsnew.
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@ -1095,9 +1095,6 @@ static READ8_DEVICE_HANDLER( moonwar_input_port_0_r )
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{
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{
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// see http://www.cityofberwyn.com/schematics/stern/MoonWar_opto.tiff for schematic
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// see http://www.cityofberwyn.com/schematics/stern/MoonWar_opto.tiff for schematic
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// I.e. a 74ls161 counts from 0 to 15 which is the absolute number of bars passed on the quadrature
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// I.e. a 74ls161 counts from 0 to 15 which is the absolute number of bars passed on the quadrature
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// one difference is it lacks the strobe input (does it?), which if not active causes
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// the dial input to go open bus. This is used in moon war 2 to switch between player 1
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// and player 2 dials, which is emulated here.
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static int lastdialread = -1;
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static int lastdialread = -1;
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int dialread = (moonwar_port_select ? input_port_read(device->machine, "IN3") : input_port_read(device->machine, "IN4"));
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int dialread = (moonwar_port_select ? input_port_read(device->machine, "IN3") : input_port_read(device->machine, "IN4"));
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static int dialoutput = 0;
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static int dialoutput = 0;
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