another silly comment fix. again no whatsnew.

This commit is contained in:
Jonathan Gevaryahu 2010-03-18 00:03:18 +00:00
parent 146d4d1e94
commit 0635b9a4ff

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@ -1095,9 +1095,6 @@ static READ8_DEVICE_HANDLER( moonwar_input_port_0_r )
{ {
// see http://www.cityofberwyn.com/schematics/stern/MoonWar_opto.tiff for schematic // see http://www.cityofberwyn.com/schematics/stern/MoonWar_opto.tiff for schematic
// I.e. a 74ls161 counts from 0 to 15 which is the absolute number of bars passed on the quadrature // I.e. a 74ls161 counts from 0 to 15 which is the absolute number of bars passed on the quadrature
// one difference is it lacks the strobe input (does it?), which if not active causes
// the dial input to go open bus. This is used in moon war 2 to switch between player 1
// and player 2 dials, which is emulated here.
static int lastdialread = -1; static int lastdialread = -1;
int dialread = (moonwar_port_select ? input_port_read(device->machine, "IN3") : input_port_read(device->machine, "IN4")); int dialread = (moonwar_port_select ? input_port_read(device->machine, "IN3") : input_port_read(device->machine, "IN4"));
static int dialoutput = 0; static int dialoutput = 0;