From 0641d42ae783d67e3a00d09a1efe5017093457a7 Mon Sep 17 00:00:00 2001 From: hap Date: Fri, 27 Feb 2015 03:24:38 +0100 Subject: [PATCH] moved splitsec.c, stopthie.c, merlin.c, cnsector.c to hh_tms1k.c (remove parker.a before recompile) --- src/mess/drivers/cnsector.c | 254 -------------- src/mess/drivers/hh_tms1k.c | 648 ++++++++++++++++++++++++++++++++++- src/mess/drivers/merlin.c | 199 ----------- src/mess/drivers/splitsec.c | 363 -------------------- src/mess/layout/cnsector.lay | 8 +- src/mess/mess.mak | 14 +- 6 files changed, 656 insertions(+), 830 deletions(-) delete mode 100644 src/mess/drivers/cnsector.c delete mode 100644 src/mess/drivers/merlin.c delete mode 100644 src/mess/drivers/splitsec.c diff --git a/src/mess/drivers/cnsector.c b/src/mess/drivers/cnsector.c deleted file mode 100644 index 9153b3a3718..00000000000 --- a/src/mess/drivers/cnsector.c +++ /dev/null @@ -1,254 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:hap -/*************************************************************************** - - Parker Brothers Code Name: Sector, by Bob Doyle - * MP0905BNL ZA0379 (die labeled 0970F-05B) - - This is a tabletop submarine pursuit game. A grid board and small toy - boats are used to remember your locations (a Paint app should be ok too). - Refer to the official manual for more information, it is not a simple game. - - - TODO: - - MCU clock is unknown - -***************************************************************************/ - -#include "emu.h" -#include "cpu/tms0980/tms0980.h" - -#include "cnsector.lh" - -// master clock is unknown, the value below is an approximation -#define MASTER_CLOCK (250000) - - -class cnsector_state : public driver_device -{ -public: - cnsector_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_button_matrix(*this, "IN") - { } - - required_device m_maincpu; - required_ioport_array<5> m_button_matrix; - - UINT16 m_o; - - UINT16 m_display_state[0x10]; - UINT16 m_display_cache[0x10]; - UINT8 m_display_decay[0x100]; - - DECLARE_READ8_MEMBER(read_k); - DECLARE_WRITE16_MEMBER(write_o); - DECLARE_WRITE16_MEMBER(write_r); - - TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick); - void display_update(); - - virtual void machine_start(); -}; - - - -/*************************************************************************** - - LED Display - -***************************************************************************/ - -// The device strobes the outputs very fast, it is unnoticeable to the user. -// To prevent flickering here, we need to simulate a decay. - -// decay time, in steps of 1ms -#define DISPLAY_DECAY_TIME 40 - -void cnsector_state::display_update() -{ - UINT16 active_state[0x10]; - - for (int i = 0; i < 0x10; i++) - { - active_state[i] = 0; - - for (int j = 0; j < 0x10; j++) - { - int di = j << 4 | i; - - // turn on powered segments - if (m_display_state[i] >> j & 1) - m_display_decay[di] = DISPLAY_DECAY_TIME; - - // determine active state - int ds = (m_display_decay[di] != 0) ? 1 : 0; - active_state[i] |= (ds << j); - } - } - - // on difference, send to output - for (int i = 0; i < 0x10; i++) - if (m_display_cache[i] != active_state[i]) - output_set_digit_value(i, active_state[i]); - - memcpy(m_display_cache, active_state, sizeof(m_display_cache)); -} - -TIMER_DEVICE_CALLBACK_MEMBER(cnsector_state::display_decay_tick) -{ - // slowly turn off unpowered segments - for (int i = 0; i < 0x100; i++) - if (!(m_display_state[i & 0xf] >> (i>>4) & 1) && m_display_decay[i]) - m_display_decay[i]--; - - display_update(); -} - - - -/*************************************************************************** - - I/O - -***************************************************************************/ - -READ8_MEMBER(cnsector_state::read_k) -{ - UINT8 k = 0; - - // read selected button rows - for (int i = 0; i < 5; i++) - if (m_o >> i & 1) - k |= m_button_matrix[i]->read(); - - return k; -} - -WRITE16_MEMBER(cnsector_state::write_r) -{ - // R0-R5: select digit (right-to-left) - for (int i = 0; i < 6; i++) - m_display_state[i] = (data >> i & 1) ? m_o : 0; - display_update(); - - // R6-R9: direction leds - for (int i = 6; i < 10; i++) - output_set_lamp_value(i - 6, data >> i & 1); -} - -WRITE16_MEMBER(cnsector_state::write_o) -{ - // O0-O4: input mux - // O0-O7: digit segments - m_o = data; -} - - - -/*************************************************************************** - - Inputs - -***************************************************************************/ - -static INPUT_PORTS_START( cnsector ) - PORT_START("IN.0") // O0 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Next Ship") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Left") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Range") - - PORT_START("IN.1") // O1 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Aim") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Right") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.2") // O2 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Fire") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Evasive Sub") // expert button - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Recall") - - PORT_START("IN.3") // O3 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Sub Finder") // expert button - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Slower") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.4") // O4 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Teach Mode") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Faster") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Move Ship") -INPUT_PORTS_END - - - -/*************************************************************************** - - Machine Config - -***************************************************************************/ - -void cnsector_state::machine_start() -{ - // zerofill - memset(m_display_state, 0, sizeof(m_display_state)); - memset(m_display_cache, 0, sizeof(m_display_cache)); - memset(m_display_decay, 0, sizeof(m_display_decay)); - - m_o = 0; - - // register for savestates - save_item(NAME(m_display_state)); - save_item(NAME(m_display_cache)); - save_item(NAME(m_display_decay)); - - save_item(NAME(m_o)); -} - - -static MACHINE_CONFIG_START( cnsector, cnsector_state ) - - /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", TMS0970, MASTER_CLOCK) - MCFG_TMS1XXX_READ_K_CB(READ8(cnsector_state, read_k)) - MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnsector_state, write_o)) - MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnsector_state, write_r)) - - MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", cnsector_state, display_decay_tick, attotime::from_msec(1)) - - MCFG_DEFAULT_LAYOUT(layout_cnsector) - - /* no video! */ - - /* no sound! */ -MACHINE_CONFIG_END - - - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -ROM_START( cnsector ) - ROM_REGION( 0x0400, "maincpu", 0 ) - ROM_LOAD( "mp0905bnl_za0379", 0x0000, 0x0400, CRC(201036e9) SHA1(b37fef86bb2bceaf0ac8bb3745b4702d17366914) ) - - ROM_REGION( 782, "maincpu:ipla", 0 ) - ROM_LOAD( "tms0970_default_ipla.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) ) - ROM_REGION( 860, "maincpu:mpla", 0 ) - ROM_LOAD( "tms0970_cnsector_mpla.pla", 0, 860, CRC(059f5bb4) SHA1(2653766f9fd74d41d44013bb6f54c0973a6080c9) ) - ROM_REGION( 352, "maincpu:opla", 0 ) - ROM_LOAD( "tms0970_cnsector_opla.pla", 0, 352, CRC(7c0bdcd6) SHA1(dade774097e8095dca5deac7b2367d0c701aca51) ) - ROM_REGION( 157, "maincpu:spla", 0 ) - ROM_LOAD( "tms0970_cnsector_spla.pla", 0, 157, CRC(56c37a4f) SHA1(18ecc20d2666e89673739056483aed5a261ae927) ) -ROM_END - - -CONS( 1977, cnsector, 0, 0, cnsector, cnsector, driver_device, 0, "Parker Brothers", "Code Name: Sector", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW ) diff --git a/src/mess/drivers/hh_tms1k.c b/src/mess/drivers/hh_tms1k.c index d1ca56bc2f3..f35f8ef9fef 100644 --- a/src/mess/drivers/hh_tms1k.c +++ b/src/mess/drivers/hh_tms1k.c @@ -14,12 +14,17 @@ #include "sound/speaker.h" #include "amaztron.lh" +#include "bankshot.lh" +#include "cnsector.lh" #include "ebball.lh" #include "elecdet.lh" #include "comp4.lh" #include "mathmagi.lh" +#include "merlin.lh" #include "simon.lh" +#include "splitsec.lh" #include "starwbc.lh" +#include "stopthie.lh" #include "tandy12.lh" #include "tc4.lh" @@ -96,6 +101,28 @@ public: DECLARE_WRITE16_MEMBER(simon_write_r); DECLARE_WRITE16_MEMBER(simon_write_o); + DECLARE_READ8_MEMBER(cnsector_read_k); + DECLARE_WRITE16_MEMBER(cnsector_write_r); + DECLARE_WRITE16_MEMBER(cnsector_write_o); + + DECLARE_READ8_MEMBER(merlin_read_k); + DECLARE_WRITE16_MEMBER(merlin_write_r); + DECLARE_WRITE16_MEMBER(merlin_write_o); + + DECLARE_READ8_MEMBER(stopthief_read_k); + DECLARE_WRITE16_MEMBER(stopthief_write_r); + DECLARE_WRITE16_MEMBER(stopthief_write_o); + + void bankshot_display(); + DECLARE_READ8_MEMBER(bankshot_read_k); + DECLARE_WRITE16_MEMBER(bankshot_write_r); + DECLARE_WRITE16_MEMBER(bankshot_write_o); + + void splitsec_display(); + DECLARE_READ8_MEMBER(splitsec_read_k); + DECLARE_WRITE16_MEMBER(splitsec_write_r); + DECLARE_WRITE16_MEMBER(splitsec_write_o); + void tandy12_display(); DECLARE_READ8_MEMBER(tandy12_read_k); DECLARE_WRITE16_MEMBER(tandy12_write_r); @@ -452,7 +479,7 @@ void hh_tms1k_state::amaztron_display() m_display_state[y] = (m_r >> (y + 8) & 1) ? m_o : 0; } - // R6,R7: lamps -> lamp20, lamp21 + // R6,R7: lamps (-> lamp20,21) m_display_state[2] = m_r >> 6 & 3; display_update(); @@ -1170,6 +1197,541 @@ MACHINE_CONFIG_END +/*************************************************************************** + + Parker Brothers Code Name: Sector, by Bob Doyle + * MP0905BNL ZA0379 (die labeled 0970F-05B) + + This is a tabletop submarine pursuit game. A grid board and small toy + boats are used to remember your locations (a Paint app should be ok too). + Refer to the official manual for more information, it is not a simple game. + + + TODO: + - MCU clock is unknown + +***************************************************************************/ + +READ8_MEMBER(hh_tms1k_state::cnsector_read_k) +{ + return read_inputs(5); +} + +WRITE16_MEMBER(hh_tms1k_state::cnsector_write_r) +{ + m_display_maxy = 7; + m_display_maxx = 8; + + // R0-R5: select digit (right-to-left) + for (int y = 0; y < 6; y++) + { + m_7seg_mask[y] = 0xff; + m_display_state[y] = (data >> y & 1) ? m_o : 0; + } + + // R6-R9: direction leds (-> lamp60-63) + m_display_state[6] = data >> 6 & 0xf; + + display_update(); +} + +WRITE16_MEMBER(hh_tms1k_state::cnsector_write_o) +{ + // O0-O4: input mux + m_inp_mux = data & 0x1f; + + // O0-O7: digit segments + m_o = data; +} + + + +static INPUT_PORTS_START( cnsector ) + PORT_START("IN.0") // O0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Next Ship") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Left") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Range") + + PORT_START("IN.1") // O1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Aim") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Right") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.2") // O2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Fire") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Evasive Sub") // expert button + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Recall") + + PORT_START("IN.3") // O3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Sub Finder") // expert button + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Slower") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.4") // O4 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Teach Mode") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Faster") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Move Ship") +INPUT_PORTS_END + + +static MACHINE_CONFIG_START( cnsector, hh_tms1k_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation - unknown freq + MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, cnsector_read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, cnsector_write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, cnsector_write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_cnsector) + + /* no video! */ + + /* no sound! */ +MACHINE_CONFIG_END + + + + +/*************************************************************************** + + Parker Bros Merlin handheld computer game, by Bob Doyle + * TMS1100NLL MP3404A-N2 + + To start a game, press NEW GAME, followed by a number: + 1: Tic-Tac-Toe + 2: Music Machine + 3: Echo + 4: Blackjack 13 + 5: Magic Square + 6: Mindbender + + Refer to the official manual for more information on the games. + + + Other handhelds assumed to be on similar hardware: + - Dr. Smith - by Tomy, released in Japan (basically a white version of Merlin, + let's assume for now that the ROM contents is identical) + - Master Merlin + +***************************************************************************/ + +READ8_MEMBER(hh_tms1k_state::merlin_read_k) +{ + return read_inputs(4); +} + +WRITE16_MEMBER(hh_tms1k_state::merlin_write_r) +{ + /* leds: + + R0 + R1 R2 R3 + R4 R5 R6 + R7 R8 R9 + R10 + */ + m_display_maxx = 11; + m_display_state[0] = data; + display_update(); +} + +WRITE16_MEMBER(hh_tms1k_state::merlin_write_o) +{ + // O4-O6: speaker out (paralleled for increased current driving capability) + static const int count[8] = { 0, 1, 1, 2, 1, 2, 2, 3 }; + m_speaker->level_w(count[data >> 4 & 7]); + + // O0-O3: input mux + // O7: N/C + m_inp_mux = data & 0xf; +} + + + +static INPUT_PORTS_START( merlin ) + PORT_START("IN.0") // O0 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("Button 0") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 1") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 3") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 2") + + PORT_START("IN.1") // O1 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 7") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6") + + PORT_START("IN.2") // O2 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 8") + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 9") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Same Game") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10") + + PORT_START("IN.3") // O3 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Comp Turn") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hit Me") + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("New Game") +INPUT_PORTS_END + + +static const INT16 merlin_speaker_levels[] = { 0, 10922, 21845, 32767 }; + + +static MACHINE_CONFIG_START( merlin, hh_tms1k_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 350000) // RC osc. R=33K, C=100pf -> ~350kHz + MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, merlin_read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, merlin_write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, merlin_write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_merlin) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SPEAKER_LEVELS(4, merlin_speaker_levels) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + +/*************************************************************************** + + Parker Brothers Stop Thief, by Bob Doyle + * TMS0980NLL MP6101B (die labeled 0980B-01A) + + Stop Thief is actually a board game, the electronic device emulated here + (called Electronic Crime Scanner) is an accessory. To start a game, press + the ON button. Otherwise, it is in test-mode where you can hear all sounds. + + + TODO: + - MCU clock is unknown + - stopthiep: unable to start a game (may be intentional?) + +***************************************************************************/ + +READ8_MEMBER(hh_tms1k_state::stopthief_read_k) +{ + // note: the Vss row is always on + return m_inp_matrix[2]->read() | read_inputs(2); +} + +WRITE16_MEMBER(hh_tms1k_state::stopthief_write_r) +{ + m_display_maxy = 3; + m_display_maxx = 7; + + // R0-R2: select digit + UINT8 o = BITSWAP8(m_o,3,5,2,1,4,0,6,7); + for (int y = 0; y < m_display_maxy; y++) + { + m_7seg_mask[y] = 0x7f; + m_display_state[y] = (data >> y & 1) ? o : 0; + } + + display_update(); + + // R3-R8: speaker on + m_speaker->level_w((data & 0x1f8 && m_o & 8) ? 1 : 0); +} + +WRITE16_MEMBER(hh_tms1k_state::stopthief_write_o) +{ + // O0,O6: input mux + m_inp_mux = (data & 1) | (data >> 5 & 2); + + // O3: speaker out + // O0-O2,O4-O7: led segments A-G + m_o = data; +} + + +/* physical button layout and labels is like this: + + [1] [2] [OFF] + [3] [4] [ON] + [5] [6] [T, TIP] + [7] [8] [A, ARREST] + [9] [0] [C, CLUE] +*/ + +static INPUT_PORTS_START( stopthief ) + PORT_START("IN.0") // O0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2") + + PORT_START("IN.1") // O6 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1") + + // note: even though power buttons are on the matrix, they are not CPU-controlled + PORT_START("IN.2") // Vss! + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("On") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, tms0980_power_button, (void *)true) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Tip") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Arrest") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Clue") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Off") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, tms0980_power_button, (void *)false) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( stopthief, hh_tms1k_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS0980, 425000) // approximation - unknown freq + MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, stopthief_read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, stopthief_write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, stopthief_write_o)) + MCFG_TMS1XXX_POWER_OFF_CB(WRITELINE(hh_tms1k_state, tms0980_auto_power_off)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_stopthie) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + +/*************************************************************************** + + Parker Brothers Bank Shot (known as Cue Ball in the UK), by Garry Kitchen + * TMS1400NLL MP7313-N2 (die labeled MP7313) + + Bank Shot is an electronic pool game. To select a game, repeatedly press + the [SELECT] button, then press [CUE UP] to start. Refer to the official + manual for more information. The game selections are: + 1: Straight Pool (1 player) + 2: Straight Pool (2 players) + 3: Poison Pool + 4: Trick Shots + + + TODO: + - bankshot: the cue ball led is strobed more often than other leds, + making it look brighter. We need more accurate led decay simulation + for this to work. + - MCU clock is unknown + +***************************************************************************/ + +void hh_tms1k_state::bankshot_display() +{ + m_display_maxy = 11; + m_display_maxx = 7; + + // update current state + for (int y = 0; y < m_display_maxy; y++) + m_display_state[y] = (m_r >> y & 1) ? m_o : 0; + + display_update(); +} + +READ8_MEMBER(hh_tms1k_state::bankshot_read_k) +{ + return read_inputs(2); +} + + +WRITE16_MEMBER(hh_tms1k_state::bankshot_write_r) +{ + // R0: speaker out + m_speaker->level_w(data & 1); + + // R2,R3: input mux + m_inp_mux = data >> 2 & 3; + + // R2-R10: led rows + m_r = data & ~3; + bankshot_display(); +} + +WRITE16_MEMBER(hh_tms1k_state::bankshot_write_o) +{ + // O0-O6: led columns + // O7: N/C + m_o = data; + bankshot_display(); +} + + + + +/* physical button layout and labels is like this: + (note: remember that you can rotate the display in MESS) + + [SELECT [BALL UP] [BALL OVER] + SCORE] + + ------ led display ------ + + [ANGLE] [AIM] [CUE UP + SHOOT] +*/ + +static INPUT_PORTS_START( bankshot ) + PORT_START("IN.0") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Angle") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Aim") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Cue Up / Shoot") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R3 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Select / Score") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Ball Up") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Ball Over") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + + +static MACHINE_CONFIG_START( bankshot, hh_tms1k_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, bankshot_read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, bankshot_write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, bankshot_write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_bankshot) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + +/*************************************************************************** + + Parker Brothers Split Second + * TMS1400NLL MP7314-N2 (die labeled MP7314) + + This is an electronic handheld reflex gaming device, it's straightforward + to use. The included mini-games are: + 1, 2, 3: Mad Maze* + 4, 5: Space Attack* + 6: Auto Cross + 7: Stomp + 8: Speedball + + *: higher number indicates higher difficulty + +***************************************************************************/ + + +/* display layout, where number xy is lamp R(x),O(y) + + 00 02 04 + 10 01 12 03 14 05 16 + 11 13 15 + 20 21 22 23 24 25 26 + 31 33 35 + 30 41 32 43 34 45 36 + 51 53 55 + 40 61 42 63 44 65 46 + 71 73 75 + 50 60 52 62 54 64 56 + 70 72 74 +*/ + +void hh_tms1k_state::splitsec_display() +{ + m_display_maxy = 8; + m_display_maxx = 7; + + // update current state + for (int y = 0; y < m_display_maxy; y++) + m_display_state[y] = (m_r >> y & 1) ? m_o : 0; + + display_update(); +} + +READ8_MEMBER(hh_tms1k_state::splitsec_read_k) +{ + return read_inputs(2); +} + +WRITE16_MEMBER(hh_tms1k_state::splitsec_write_r) +{ + // R8: speaker out + m_speaker->level_w(data >> 8 & 1); + + // R9,R10: input mux + m_inp_mux = data >> 9 & 3; + + // R0-R7: led rows + m_r = data; + display_update(); +} + +WRITE16_MEMBER(hh_tms1k_state::splitsec_write_o) +{ + // O0-O6: led columns + // O7: N/C + m_o = data; + splitsec_display(); +} + +static INPUT_PORTS_START( splitsec ) + PORT_START("IN.0") // R9 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // 4 separate directional buttons, hence 16way + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // R10 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Select") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static MACHINE_CONFIG_START( splitsec, hh_tms1k_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf, but unknown RC curve + MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, splitsec_read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, splitsec_write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, splitsec_write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_splitsec) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + @@ -1528,6 +2090,82 @@ ROM_START( simon ) ROM_LOAD( "tms1000_simon_opla.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) ) ROM_END +ROM_START( cnsector ) + ROM_REGION( 0x0400, "maincpu", 0 ) + ROM_LOAD( "mp0905bnl_za0379", 0x0000, 0x0400, CRC(201036e9) SHA1(b37fef86bb2bceaf0ac8bb3745b4702d17366914) ) + + ROM_REGION( 782, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0970_default_ipla.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) ) + ROM_REGION( 860, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0970_cnsector_mpla.pla", 0, 860, CRC(059f5bb4) SHA1(2653766f9fd74d41d44013bb6f54c0973a6080c9) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0970_cnsector_opla.pla", 0, 352, CRC(7c0bdcd6) SHA1(dade774097e8095dca5deac7b2367d0c701aca51) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0970_cnsector_spla.pla", 0, 157, CRC(56c37a4f) SHA1(18ecc20d2666e89673739056483aed5a261ae927) ) +ROM_END + + +ROM_START( merlin ) + ROM_REGION( 0x800, "maincpu", 0 ) + ROM_LOAD( "mp3404", 0x0000, 0x800, CRC(7515a75d) SHA1(76ca3605d3fde1df62f79b9bb1f534c2a2ae0229) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_merlin_mpla.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_merlin_opla.pla", 0, 365, CRC(3921b074) SHA1(12bd58e4d6676eb8c7059ef53598279e4f1a32ea) ) +ROM_END + + +ROM_START( stopthie ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "tms0980nll_mp6101b", 0x0000, 0x1000, CRC(8bde5bb4) SHA1(8c318fcce67acc24c7ae361f575f28ec6f94665a) ) + + ROM_REGION( 1246, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0980_default_ipla.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) + ROM_REGION( 1982, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0980_default_mpla.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0980_stopthie_opla.pla", 0, 352, CRC(50337a48) SHA1(4a9ea62ed797a9ac5190eec3bb6ebebb7814628c) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0980_stopthie_spla.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) +ROM_END + +ROM_START( stopthiep ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD16_WORD( "us4341385", 0x0000, 0x1000, CRC(07aec38a) SHA1(0a3d0956495c0d6d9ea771feae6c14a473a800dc) ) // from patent US4341385, data should be correct (it included checksums) + + ROM_REGION( 1246, "maincpu:ipla", 0 ) + ROM_LOAD( "tms0980_default_ipla.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) ) + ROM_REGION( 1982, "maincpu:mpla", 0 ) + ROM_LOAD( "tms0980_default_mpla.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) ) + ROM_REGION( 352, "maincpu:opla", 0 ) + ROM_LOAD( "tms0980_stopthie_opla.pla", 0, 352, CRC(50337a48) SHA1(4a9ea62ed797a9ac5190eec3bb6ebebb7814628c) ) + ROM_REGION( 157, "maincpu:spla", 0 ) + ROM_LOAD( "tms0980_stopthie_spla.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) ) +ROM_END + +ROM_START( bankshot ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "tms1400nll_mp7313", 0x0000, 0x1000, CRC(7a5016a9) SHA1(a8730dc8a282ffaa3d89e675f371d43eb39f39b4) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_bankshot_opla.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) +ROM_END + + +ROM_START( splitsec ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "tms1400nll_mp7314", 0x0000, 0x1000, CRC(e94b2098) SHA1(f0fc1f56a829252185592a2508740354c50bedf8) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_splitsec_opla.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) +ROM_END + + ROM_START( tandy12 ) ROM_REGION( 0x800, "maincpu", 0 ) ROM_LOAD( "cd7282sl", 0x0000, 0x800, CRC(a10013dd) SHA1(42ebd3de3449f371b99937f9df39c240d15ac686) ) @@ -1570,6 +2208,14 @@ CONS( 1979, starwbcp, starwbc, 0, starwbc, starwbc, driver_device, 0, "Kenner", CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW ) CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", GAME_SUPPORTS_SAVE ) + +CONS( 1977, cnsector, 0, 0, cnsector, cnsector, driver_device, 0, "Parker Brothers", "Code Name: Sector", GAME_SUPPORTS_SAVE | GAME_NO_SOUND_HW ) +CONS( 1978, merlin, 0, 0, merlin, merlin, driver_device, 0, "Parker Brothers", "Merlin", GAME_SUPPORTS_SAVE ) +CONS( 1979, stopthie, 0, 0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner)", GAME_SUPPORTS_SAVE ) +CONS( 1979, stopthiep, stopthie, 0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner) (prototype)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) +CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", GAME_SUPPORTS_SAVE ) +CONS( 1980, splitsec, 0, 0, splitsec, splitsec, driver_device, 0, "Parker Brothers", "Split Second", GAME_SUPPORTS_SAVE ) + CONS( 1981, tandy12, 0, 0, tandy12, tandy12, driver_device, 0, "Tandy Radio Shack", "Tandy-12: Computerized Arcade", GAME_SUPPORTS_SAVE ) CONS( 1978, unk3403, 0, 0, unk3403, unk3403, driver_device, 0, "", "unknown TMS1100 electronic game", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) diff --git a/src/mess/drivers/merlin.c b/src/mess/drivers/merlin.c deleted file mode 100644 index f47dfd8ac66..00000000000 --- a/src/mess/drivers/merlin.c +++ /dev/null @@ -1,199 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Wilbert Pol, hap -/*************************************************************************** - - Parker Bros Merlin handheld computer game, by Bob Doyle - * TMS1100NLL MP3404A-N2 (has internal ROM) - - To start a game, press NEW GAME, followed by a number: - 1: Tic-Tac-Toe - 2: Music Machine - 3: Echo - 4: Blackjack 13 - 5: Magic Square - 6: Mindbender - - Refer to the official manual for more information on the games. - - - Other handhelds assumed to be on similar hardware: - - Dr. Smith - by Tomy, released in Japan (basically a white version of Merlin, - let's assume for now that the ROM contents is identical) - - Master Merlin - - -***************************************************************************/ - -#include "emu.h" -#include "cpu/tms0980/tms0980.h" -#include "sound/speaker.h" - -#include "merlin.lh" // clickable - -// master clock is a single stage RC oscillator: R=33K, C=100pf, -// according to the TMS 1000 series data manual this is around 350kHz -#define MASTER_CLOCK (350000) - - -class merlin_state : public driver_device -{ -public: - merlin_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_button_matrix(*this, "IN"), - m_speaker(*this, "speaker") - { } - - DECLARE_READ8_MEMBER(read_k); - DECLARE_WRITE16_MEMBER(write_o); - DECLARE_WRITE16_MEMBER(write_r); - - virtual void machine_start(); - -protected: - required_device m_maincpu; - required_ioport_array<4> m_button_matrix; - required_device m_speaker; - - UINT16 m_o; -}; - - -/*************************************************************************** - - I/O - -***************************************************************************/ - -READ8_MEMBER(merlin_state::read_k) -{ - UINT8 k = 0; - - // read selected button rows - for (int i = 0; i < 4; i++) - if (m_o >> i & 1) - k |= m_button_matrix[i]->read(); - - return k; -} - -WRITE16_MEMBER(merlin_state::write_o) -{ - /* The speaker is connected to O4 through O6. The 3 outputs are paralleled for - increased current driving capability. They are passed thru a 220 ohm resistor - and then to the speaker, which has the other side grounded. The software then - toggles these lines to make sounds and noises. (There is no audio generator - other than toggling it with a software delay between to make tones). */ - static const int count[8] = { 0, 1, 1, 2, 1, 2, 2, 3 }; - m_speaker->level_w(count[data >> 4 & 7]); - - // O0-O3: input mux - // O7: N/C - m_o = data; -} - -WRITE16_MEMBER(merlin_state::write_r) -{ - /* LEDs: - - R0 - R1 R2 R3 - R4 R5 R6 - R7 R8 R9 - R10 - */ - for (int i = 0; i < 11; i++) - output_set_lamp_value(i, data >> i & 1); -} - - - -/*************************************************************************** - - Inputs - -***************************************************************************/ - -static INPUT_PORTS_START( merlin ) - PORT_START("IN.0") // O0 - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("Button 0") - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 1") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 3") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 2") - - PORT_START("IN.1") // O1 - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4") - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 7") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6") - - PORT_START("IN.2") // O2 - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 8") - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 9") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Same Game") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10") - - PORT_START("IN.3") // O3 - PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED) - PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Comp Turn") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hit Me") - PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("New Game") -INPUT_PORTS_END - - - -/*************************************************************************** - - Machine Config - -***************************************************************************/ - -void merlin_state::machine_start() -{ - m_o = 0; - save_item(NAME(m_o)); -} - -static const INT16 speaker_levels[] = { 0, 10922, 21845, 32767 }; - - -static MACHINE_CONFIG_START( merlin, merlin_state ) - - /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", TMS1100, MASTER_CLOCK) - MCFG_TMS1XXX_READ_K_CB(READ8(merlin_state, read_k)) - MCFG_TMS1XXX_WRITE_O_CB(WRITE16(merlin_state, write_o)) - MCFG_TMS1XXX_WRITE_R_CB(WRITE16(merlin_state, write_r)) - - MCFG_DEFAULT_LAYOUT(layout_merlin) - - /* no video! */ - - /* sound hardware */ - MCFG_SPEAKER_STANDARD_MONO("mono") - MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) - MCFG_SPEAKER_LEVELS(4, speaker_levels) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) -MACHINE_CONFIG_END - - - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -ROM_START( merlin ) - ROM_REGION( 0x800, "maincpu", 0 ) - ROM_LOAD( "mp3404", 0x0000, 0x800, CRC(7515a75d) SHA1(76ca3605d3fde1df62f79b9bb1f534c2a2ae0229) ) - - ROM_REGION( 867, "maincpu:mpla", 0 ) - ROM_LOAD( "tms1100_merlin_mpla.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) - ROM_REGION( 365, "maincpu:opla", 0 ) - ROM_LOAD( "tms1100_merlin_opla.pla", 0, 365, CRC(3921b074) SHA1(12bd58e4d6676eb8c7059ef53598279e4f1a32ea) ) -ROM_END - - -CONS( 1978, merlin, 0, 0, merlin, merlin, driver_device, 0, "Parker Brothers", "Merlin", GAME_SUPPORTS_SAVE ) diff --git a/src/mess/drivers/splitsec.c b/src/mess/drivers/splitsec.c deleted file mode 100644 index ced46f6a775..00000000000 --- a/src/mess/drivers/splitsec.c +++ /dev/null @@ -1,363 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:hap -/*************************************************************************** - - Parker Brothers Split Second - * TMS1400NLL MP7314-N2 (die labeled MP7314) - - This is an electronic handheld reflex gaming device, it's straightforward - to use. The included mini-games are: - 1, 2, 3: Mad Maze* - 4, 5: Space Attack* - 6: Auto Cross - 7: Stomp - 8: Speedball - - *: higher number indicates higher difficulty - - ----------------------------------------------------------------------------- - - Parker Brothers Bank Shot (known as Cue Ball in the UK), by Garry Kitchen - * TMS1400NLL MP7313-N2 (die labeled MP7313) - - Bank Shot is an electronic pool game. To select a game, repeatedly press - the [SELECT] button, then press [CUE UP] to start. Refer to the official - manual for more information. The game selections are: - 1: Straight Pool (1 player) - 2: Straight Pool (2 players) - 3: Poison Pool - 4: Trick Shots - - - TODO: - - bankshot: the cue ball led is strobed more often than other leds, - making it look brighter. We need more accurate led decay simulation - for this to work. - - MCU clock is unknown - -***************************************************************************/ - -#include "emu.h" -#include "cpu/tms0980/tms0980.h" -#include "sound/speaker.h" - -#include "splitsec.lh" -#include "bankshot.lh" - -// The master clock is a single stage RC oscillator: R=24K, C=100pf, -// according to the TMS 1000 series data manual this is around 375kHz. -// However, this sounds too low-pitched and runs too slow when compared -// to recordings, maybe the RC osc curve is different for TMS1400? - -// so for now, the value below is an approximation -#define MASTER_CLOCK (475000) - - -class splitsec_state : public driver_device -{ -public: - splitsec_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_button_matrix(*this, "IN"), - m_speaker(*this, "speaker") - { } - - required_device m_maincpu; - required_ioport_array<2> m_button_matrix; - required_device m_speaker; - - UINT8 m_input_mux; - UINT16 m_r; - UINT16 m_o; - - UINT16 m_display_state[0x10]; - UINT16 m_display_cache[0x10]; - UINT8 m_display_decay[0x100]; - - DECLARE_READ8_MEMBER(read_k); - DECLARE_WRITE16_MEMBER(write_o); - DECLARE_WRITE16_MEMBER(splitsec_write_r); - DECLARE_WRITE16_MEMBER(bankshot_write_r); - - TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick); - void display_update(); - - virtual void machine_start(); -}; - - - -/*************************************************************************** - - LED Display - -***************************************************************************/ - -// The device strobes the outputs very fast, it is unnoticeable to the user. -// To prevent flickering here, we need to simulate a decay. - -// decay time, in steps of 1ms -#define DISPLAY_DECAY_TIME 40 - -/* display layout, where number xy is lamp R(x),O(y) - - Split Second: - - 00 02 04 - 10 01 12 03 14 05 16 - 11 13 15 - 20 21 22 23 24 25 26 - 31 33 35 - 30 41 32 43 34 45 36 - 51 53 55 - 40 61 42 63 44 65 46 - 71 73 75 - 50 60 52 62 54 64 56 - 70 72 74 - - - Bank Shot: pretty much linear, see bankshot.lay - -*/ - -void splitsec_state::display_update() -{ - UINT16 active_state[0x10]; - - for (int i = 0; i < 0x10; i++) - { - // update current state - m_display_state[i] = (m_r >> i & 1) ? m_o : 0; - - active_state[i] = 0; - - for (int j = 0; j < 0x10; j++) - { - int di = j << 4 | i; - - // turn on powered segments - if (m_display_state[i] >> j & 1) - m_display_decay[di] = DISPLAY_DECAY_TIME; - - // determine active state - int ds = (m_display_decay[di] != 0) ? 1 : 0; - active_state[i] |= (ds << j); - } - } - - // on difference, send to output - for (int i = 0; i < 0x10; i++) - if (m_display_cache[i] != active_state[i]) - { - for (int j = 0; j < 8; j++) - output_set_lamp_value(i*10 + j, active_state[i] >> j & 1); - } - - memcpy(m_display_cache, active_state, sizeof(m_display_cache)); -} - -TIMER_DEVICE_CALLBACK_MEMBER(splitsec_state::display_decay_tick) -{ - // slowly turn off unpowered segments - for (int i = 0; i < 0x100; i++) - if (!(m_display_state[i & 0xf] >> (i>>4) & 1) && m_display_decay[i]) - m_display_decay[i]--; - - display_update(); -} - - - -/*************************************************************************** - - I/O - -***************************************************************************/ - -READ8_MEMBER(splitsec_state::read_k) -{ - UINT8 k = 0; - - // read selected button rows - for (int i = 0; i < 2; i++) - if (m_input_mux >> i & 1) - k |= m_button_matrix[i]->read(); - - return k; -} - -WRITE16_MEMBER(splitsec_state::write_o) -{ - // O0-O6: led columns - // O7: N/C - m_o = data; - display_update(); -} - -WRITE16_MEMBER(splitsec_state::splitsec_write_r) -{ - // R8: speaker out - m_speaker->level_w(data >> 8 & 1); - - // R9,R10: input mux - m_input_mux = data >> 9 & 3; - - // R0-R7: led rows - m_r = data & 0xff; - display_update(); -} - -WRITE16_MEMBER(splitsec_state::bankshot_write_r) -{ - // R0: speaker out - m_speaker->level_w(data & 1); - - // R2,R3: input mux - m_input_mux = data >> 2 & 3; - - // R2-R10: led rows - m_r = data & ~3; - display_update(); -} - - - -/*************************************************************************** - - Inputs - -***************************************************************************/ - -static INPUT_PORTS_START( splitsec ) - PORT_START("IN.0") // R9 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // 4 separate directional buttons, hence 16way - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // R10 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Select") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Start") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - - -/* bankshot physical button layout and labels is like this: - (note: remember that you can rotate the display in MESS) - - [SELECT [BALL UP] [BALL OVER] - SCORE] - - ------ led display ------ - - [ANGLE] [AIM] [CUE UP - SHOOT] -*/ - -static INPUT_PORTS_START( bankshot ) - PORT_START("IN.0") // R2 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Angle") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Aim") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Cue Up / Shoot") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // R3 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Select / Score") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Ball Up") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Ball Over") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - - - -/*************************************************************************** - - Machine Config - -***************************************************************************/ - -void splitsec_state::machine_start() -{ - // zerofill - memset(m_display_state, 0, sizeof(m_display_state)); - memset(m_display_cache, 0, sizeof(m_display_cache)); - memset(m_display_decay, 0, sizeof(m_display_decay)); - - m_input_mux = 0; - m_r = 0; - m_o = 0; - - // register for savestates - save_item(NAME(m_display_state)); - save_item(NAME(m_display_cache)); - save_item(NAME(m_display_decay)); - - save_item(NAME(m_input_mux)); - save_item(NAME(m_r)); - save_item(NAME(m_o)); -} - - -static MACHINE_CONFIG_START( splitsec, splitsec_state ) - - /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", TMS1400, MASTER_CLOCK) - MCFG_TMS1XXX_READ_K_CB(READ8(splitsec_state, read_k)) - MCFG_TMS1XXX_WRITE_O_CB(WRITE16(splitsec_state, write_o)) - MCFG_TMS1XXX_WRITE_R_CB(WRITE16(splitsec_state, splitsec_write_r)) - - MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", splitsec_state, display_decay_tick, attotime::from_msec(1)) - - MCFG_DEFAULT_LAYOUT(layout_splitsec) - - /* no video! */ - - /* sound hardware */ - MCFG_SPEAKER_STANDARD_MONO("mono") - MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) - MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) -MACHINE_CONFIG_END - -static MACHINE_CONFIG_DERIVED( bankshot, splitsec ) - - /* basic machine hardware */ - MCFG_CPU_MODIFY("maincpu") - MCFG_TMS1XXX_WRITE_R_CB(WRITE16(splitsec_state, bankshot_write_r)) - - MCFG_DEFAULT_LAYOUT(layout_bankshot) -MACHINE_CONFIG_END - - - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -ROM_START( splitsec ) - ROM_REGION( 0x1000, "maincpu", 0 ) - ROM_LOAD( "tms1400nll_mp7314", 0x0000, 0x1000, CRC(e94b2098) SHA1(f0fc1f56a829252185592a2508740354c50bedf8) ) - - ROM_REGION( 867, "maincpu:mpla", 0 ) - ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) - ROM_REGION( 557, "maincpu:opla", 0 ) - ROM_LOAD( "tms1400_splitsec_opla.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) -ROM_END - -ROM_START( bankshot ) - ROM_REGION( 0x1000, "maincpu", 0 ) - ROM_LOAD( "tms1400nll_mp7313", 0x0000, 0x1000, CRC(7a5016a9) SHA1(a8730dc8a282ffaa3d89e675f371d43eb39f39b4) ) - - ROM_REGION( 867, "maincpu:mpla", 0 ) - ROM_LOAD( "tms1100_default_mpla.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) - ROM_REGION( 557, "maincpu:opla", 0 ) - ROM_LOAD( "tms1400_bankshot_opla.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) ) -ROM_END - - -CONS( 1980, splitsec, 0, 0, splitsec, splitsec, driver_device, 0, "Parker Brothers", "Split Second", GAME_SUPPORTS_SAVE ) -CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", GAME_SUPPORTS_SAVE ) diff --git a/src/mess/layout/cnsector.lay b/src/mess/layout/cnsector.lay index 9c7c22c7baf..5bd9aaa0d48 100644 --- a/src/mess/layout/cnsector.lay +++ b/src/mess/layout/cnsector.lay @@ -115,16 +115,16 @@ - + - + - + - + diff --git a/src/mess/mess.mak b/src/mess/mess.mak index f3980cf5e45..4595d0001e1 100644 --- a/src/mess/mess.mak +++ b/src/mess/mess.mak @@ -1487,10 +1487,6 @@ $(MESSOBJ)/palm.a: \ $(MESS_DRIVERS)/palmz22.o \ $(MESSOBJ)/parker.a: \ - $(MESS_DRIVERS)/cnsector.o \ - $(MESS_DRIVERS)/merlin.o \ - $(MESS_DRIVERS)/splitsec.o \ - $(MESS_DRIVERS)/stopthie.o \ $(MESS_DRIVERS)/wildfire.o \ $(MESSOBJ)/pitronic.a: \ @@ -2106,7 +2102,6 @@ $(MAME_DRIVERS)/cdi.o: $(MAME_LAYOUT)/cdi.lh $(MESS_DRIVERS)/chessmst.o: $(MESS_LAYOUT)/chessmst.lh $(MESS_DRIVERS)/chesstrv.o: $(MESS_LAYOUT)/chesstrv.lh \ $(MESS_LAYOUT)/borisdpl.lh -$(MESS_DRIVERS)/cnsector.o: $(MESS_LAYOUT)/cnsector.lh $(MESS_DRIVERS)/comp4.o: $(MESS_LAYOUT)/comp4.lh $(MESS_DRIVERS)/cp1.o: $(MESS_LAYOUT)/cp1.lh $(MESS_DRIVERS)/cvicny.o: $(MESS_LAYOUT)/cvicny.lh @@ -2131,12 +2126,17 @@ $(MESS_DRIVERS)/gamecom.o: $(MESS_LAYOUT)/gamecom.lh $(MESS_DRIVERS)/glasgow.o: $(MESS_LAYOUT)/glasgow.lh $(MESS_DRIVERS)/h8.o: $(MESS_LAYOUT)/h8.lh $(MESS_DRIVERS)/hh_tms1k.o: $(MESS_LAYOUT)/amaztron.lh \ + $(MESS_LAYOUT)/bankshot.lh \ + $(MESS_LAYOUT)/cnsector.lh \ $(MESS_LAYOUT)/comp4.lh \ $(MESS_LAYOUT)/ebball.lh \ $(MESS_LAYOUT)/elecdet.lh \ $(MESS_LAYOUT)/mathmagi.lh \ + $(MESS_LAYOUT)/merlin.lh \ $(MESS_LAYOUT)/simon.lh \ + $(MESS_LAYOUT)/splitsec.lh \ $(MESS_LAYOUT)/starwbc.lh \ + $(MESS_LAYOUT)/stopthie.lh \ $(MESS_LAYOUT)/tandy12.lh \ $(MESS_LAYOUT)/tc4.lh $(MESS_DRIVERS)/ie15.o: $(MESS_LAYOUT)/ie15.lh @@ -2151,7 +2151,6 @@ $(MESS_DRIVERS)/mac.o: $(MESS_LAYOUT)/mac.lh $(MESS_MACHINE)/megacd.o: $(MESS_LAYOUT)/megacd.lh $(MESS_DRIVERS)/mekd2.o: $(MESS_LAYOUT)/mekd2.lh $(MESS_DRIVERS)/mephisto.o: $(MESS_LAYOUT)/mephisto.lh -$(MESS_DRIVERS)/merlin.o: $(MESS_LAYOUT)/merlin.lh $(MESS_DRIVERS)/minicom.o: $(MESS_LAYOUT)/minicom.lh $(MESS_DRIVERS)/mirage.o: $(MESS_LAYOUT)/mirage.lh $(MESS_DRIVERS)/mk1.o: $(MESS_LAYOUT)/mk1.lh @@ -2187,9 +2186,6 @@ $(MESS_DRIVERS)/simon.o: $(MESS_LAYOUT)/simon.lh $(MESS_DRIVERS)/sitcom.o: $(MESS_LAYOUT)/sitcom.lh $(MESS_DRIVERS)/slc1.o: $(MESS_LAYOUT)/slc1.lh $(MESS_DRIVERS)/sms.o: $(MESS_LAYOUT)/sms1.lh -$(MESS_DRIVERS)/splitsec.o: $(MESS_LAYOUT)/bankshot.lh \ - $(MESS_LAYOUT)/splitsec.lh -$(MESS_DRIVERS)/stopthie.o: $(MESS_LAYOUT)/stopthie.lh $(MESS_DRIVERS)/super80.o: $(MESS_LAYOUT)/super80.lh $(MESS_DRIVERS)/supercon.o: $(MESS_LAYOUT)/supercon.lh $(MESS_DRIVERS)/svision.o: $(MESS_LAYOUT)/svision.lh