Fixes crash in Raiga

This commit is contained in:
Zsolt Vasvari 2008-02-24 05:49:44 +00:00
parent b0e0790099
commit 0696fc6da2
2 changed files with 148 additions and 53 deletions

View File

@ -914,10 +914,17 @@ static const gfx_layout spritelayout =
}; };
static GFXDECODE_START( gaiden ) static GFXDECODE_START( gaiden )
GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout, 256, 4096 - 256 ) /* tiles 8x8 */ GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout, 0x100, 16 ) /* tiles 8x8 */
GFXDECODE_ENTRY( REGION_GFX2, 0, tile2layout, 768, 4096 - 768 ) /* tiles 16x16 */ GFXDECODE_ENTRY( REGION_GFX2, 0, tile2layout, 0x300, 16 ) /* tiles 16x16 */
GFXDECODE_ENTRY( REGION_GFX3, 0, tile2layout, 512, 4096 - 512 ) /* tiles 16x16 */ GFXDECODE_ENTRY( REGION_GFX3, 0, tile2layout, 0x200, 16 ) /* tiles 16x16 */
GFXDECODE_ENTRY( REGION_GFX4, 0, spritelayout, 0, 4096 - 0 ) /* sprites 8x8 */ GFXDECODE_ENTRY( REGION_GFX4, 0, spritelayout, 0x000, 16 ) /* sprites 8x8 */
GFXDECODE_END
static GFXDECODE_START( raiga )
GFXDECODE_ENTRY( REGION_GFX1, 0, tilelayout, 0x100, 16 ) /* tiles 8x8 */
GFXDECODE_ENTRY( REGION_GFX2, 0, tile2layout, 0x300, 16 ) /* tiles 16x16 */
GFXDECODE_ENTRY( REGION_GFX3, 0, tile2layout, 0x200, 16 + 128 ) /* tiles 16x16 (only colors 0x00-x0f and 0x80-0x8f are used) */
GFXDECODE_ENTRY( REGION_GFX4, 0, spritelayout, 0x000, 16 + 128 ) /* sprites 8x8 (only colors 0x00-x0f and 0x80-0x8f are used) */
GFXDECODE_END GFXDECODE_END
static const gfx_layout drgnbowl_tile2layout = static const gfx_layout drgnbowl_tile2layout =
@ -1017,6 +1024,7 @@ static MACHINE_DRIVER_START( raiga )
MDRV_VIDEO_START(raiga) MDRV_VIDEO_START(raiga)
MDRV_VIDEO_UPDATE(raiga) MDRV_VIDEO_UPDATE(raiga)
MDRV_GFXDECODE(raiga)
MACHINE_DRIVER_END MACHINE_DRIVER_END
static MACHINE_DRIVER_START( drgnbowl ) static MACHINE_DRIVER_START( drgnbowl )

View File

@ -220,44 +220,38 @@ WRITE16_HANDLER( gaiden_videoram_w )
in the bitmaps? */ in the bitmaps? */
static void blendbitmaps(running_machine *machine, static void blendbitmaps(running_machine *machine,
mame_bitmap *dest,mame_bitmap *src1,mame_bitmap *src2,mame_bitmap *src3, mame_bitmap *dest,mame_bitmap *src1,mame_bitmap *src2,mame_bitmap *src3,
int sx,int sy,const rectangle *clip) int sx,int sy,const rectangle *cliprect)
{ {
int y,x; int y,x;
const pen_t *paldata = machine->pens; const pen_t *paldata = machine->pens;
for (y=0;y<256;y++) for (y = cliprect->min_y; y <= cliprect->max_y; y++)
{ {
UINT32 *dd = BITMAP_ADDR32(dest,y, 0); UINT32 *dd = BITMAP_ADDR32(dest, y, 0);
UINT16 *sd1 = BITMAP_ADDR16(src1,y,0); UINT16 *sd1 = BITMAP_ADDR16(src1, y, 0);
UINT16 *sd2 = BITMAP_ADDR16(src2,y,0); UINT16 *sd2 = BITMAP_ADDR16(src2, y, 0);
UINT16 *sd3 = BITMAP_ADDR16(src3,y,0); UINT16 *sd3 = BITMAP_ADDR16(src3, y, 0);
for (x=0;x<256;x++) for (x = cliprect->min_x; x <= cliprect->max_x; x++)
{ {
if (sd3[x]) { if (sd3[x])
if (sd2[x]) { {
UINT32 coldat1 = paldata[sd2[x] | 0x0400]; // get the first colour from the palette to blend if (sd2[x])
UINT32 coldat2 = paldata[sd3[x]]; // get the second colour from the palette to blend dd[x] = paldata[sd2[x] | 0x0400] | paldata[sd3[x]];
dd[x] = coldat1 + coldat2; // blend the actual colour data; else
} else { dd[x] = paldata[sd1[x] | 0x0400] | paldata[sd3[x]];
UINT32 coldat1 = paldata[sd1[x] | 0x0400]; // get the first colour from the palette to blend
UINT32 coldat2 = paldata[sd3[x]]; // get the second colour from the palette to blend
dd[x] = coldat1 + coldat2; // blend the actual colour data;
} }
} else { else
if (sd2[x]) { {
if (sd2[x] & 0x0800) { if (sd2[x])
UINT32 coldat1 = paldata[sd1[x] | 0x0400]; // get the first colour from the palette to blend {
UINT32 coldat2 = paldata[sd2[x]]; // get the second colour from the palette to blend if (sd2[x] & 0x800)
dd[x] = coldat1 + coldat2; // blend the actual colour data; dd[x] = paldata[sd1[x] | 0x0400] | paldata[sd2[x]];
} else { else
UINT32 coldat = paldata[sd2[x]]; dd[x] = paldata[sd2[x]];
dd[x] = coldat;
}
} else {
UINT32 coldat = paldata[sd1[x]];
dd[x] = coldat;
} }
else
dd[x] = paldata[sd1[x]];
} }
} }
} }
@ -282,7 +276,7 @@ static void blendbitmaps(running_machine *machine,
#define NUM_SPRITES 256 #define NUM_SPRITES 256
static void gaiden_draw_sprites(running_machine *machine, mame_bitmap *bitmap_bg, mame_bitmap *bitmap_fg, mame_bitmap *bitmap_sp, const rectangle *cliprect) static void gaiden_draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect)
{ {
static const UINT8 layout[8][8] = static const UINT8 layout[8][8] =
{ {
@ -297,9 +291,7 @@ static void gaiden_draw_sprites(running_machine *machine, mame_bitmap *bitmap_bg
}; };
const gfx_element *gfx = machine->gfx[3]; const gfx_element *gfx = machine->gfx[3];
mame_bitmap *bitmap = bitmap_bg;
const UINT16 *source = (NUM_SPRITES - 1) * 8 + spriteram16; const UINT16 *source = (NUM_SPRITES - 1) * 8 + spriteram16;
const UINT8 blend_support = (bitmap_fg && bitmap_sp);
int count = NUM_SPRITES; int count = NUM_SPRITES;
/* draw all sprites from front to back */ /* draw all sprites from front to back */
@ -325,7 +317,7 @@ static void gaiden_draw_sprites(running_machine *machine, mame_bitmap *bitmap_bg
int ypos = source[3] & 0x01ff; int ypos = source[3] & 0x01ff;
int xpos = source[4] & 0x01ff; int xpos = source[4] & 0x01ff;
if (!blend_support && (attributes & 0x20) && (cpu_getcurrentframe() & 1)) if ((attributes & 0x20) && (cpu_getcurrentframe() & 1))
goto skip_sprite; goto skip_sprite;
color = (color >> 4) & 0x0f; color = (color >> 4) & 0x0f;
@ -360,33 +352,6 @@ static void gaiden_draw_sprites(running_machine *machine, mame_bitmap *bitmap_bg
case 0x3: priority_mask = 0xf0 | 0xcc | 0xaa; break; /* obscured by bg and fg */ case 0x3: priority_mask = 0xf0 | 0xcc | 0xaa; break; /* obscured by bg and fg */
} }
/* blending */
if (blend_support && (attributes & 0x20))
{
color |= 0x80;
for (row = 0; row < sizey; row++)
{
for (col = 0; col < sizex; col++)
{
int sx = xpos + 8 * (flipx ? (sizex - 1 - col) : col);
int sy = ypos + 8 * (flipy ? (sizey - 1 - row) : row);
pdrawgfx(bitmap_sp, gfx,
number + layout[row][col],
color,
flipx, flipy,
sx, sy,
cliprect, TRANSPARENCY_PEN, 0,
priority_mask);
}
}
}
else
{
if (blend_support)
bitmap = (priority >= 2) ? bitmap_bg : bitmap_fg;
for (row = 0; row < sizey; row++) for (row = 0; row < sizey; row++)
{ {
for (col = 0; col < sizex; col++) for (col = 0; col < sizex; col++)
@ -404,13 +369,135 @@ static void gaiden_draw_sprites(running_machine *machine, mame_bitmap *bitmap_bg
} }
} }
} }
}
skip_sprite: skip_sprite:
source -= 8; source -= 8;
} }
} }
static void raiga_draw_sprites(running_machine *machine, mame_bitmap *bitmap_bg, mame_bitmap *bitmap_fg, mame_bitmap *bitmap_sp, const rectangle *cliprect)
{
static const UINT8 layout[8][8] =
{
{ 0, 1, 4, 5,16,17,20,21},
{ 2, 3, 6, 7,18,19,22,23},
{ 8, 9,12,13,24,25,28,29},
{10,11,14,15,26,27,30,31},
{32,33,36,37,48,49,52,53},
{34,35,38,39,50,51,54,55},
{40,41,44,45,56,57,60,61},
{42,43,46,47,58,59,62,63}
};
const gfx_element *gfx = machine->gfx[3];
const UINT16 *source = (NUM_SPRITES - 1) * 8 + spriteram16;
int count = NUM_SPRITES;
/* draw all sprites from front to back */
while (count--)
{
UINT32 attributes = source[0];
UINT32 priority_mask;
int col,row;
if (attributes & 0x04)
{
UINT32 priority = (attributes >> 6) & 3;
UINT32 flipx = (attributes & 1);
UINT32 flipy = (attributes & 2);
UINT32 color = source[2];
UINT32 sizex = 1 << ((color >> 0) & 3); /* 1,2,4,8 */
UINT32 sizey = 1 << ((color >> gaiden_sprite_sizey) & 3); /* 1,2,4,8 */
/* raiga needs something like this */
UINT32 number = (source[1] & (sizex > 2 ? 0x7ff8 : 0x7ffc));
int ypos = source[3] & 0x01ff;
int xpos = source[4] & 0x01ff;
color = (color >> 4) & 0x0f;
/* wraparound */
if (xpos >= 256)
xpos -= 512;
if (ypos >= 256)
ypos -= 512;
if (flip_screen)
{
flipx = !flipx;
flipy = !flipy;
xpos = 256 - (8 * sizex) - xpos;
ypos = 256 - (8 * sizey) - ypos;
if (xpos <= -256)
xpos += 512;
if (ypos <= -256)
ypos += 512;
}
/* bg: 1; fg:2; text: 4 */
switch( priority )
{
default:
case 0x0: priority_mask = 0; break;
case 0x1: priority_mask = 0xf0; break; /* obscured by text layer */
case 0x2: priority_mask = 0xf0 | 0xcc; break; /* obscured by foreground */
case 0x3: priority_mask = 0xf0 | 0xcc | 0xaa; break; /* obscured by bg and fg */
}
/* blending */
if (attributes & 0x20)
{
color |= 0x80;
for (row = 0; row < sizey; row++)
{
for (col = 0; col < sizex; col++)
{
int sx = xpos + 8 * (flipx ? (sizex - 1 - col) : col);
int sy = ypos + 8 * (flipy ? (sizey - 1 - row) : row);
pdrawgfx(bitmap_sp, gfx,
number + layout[row][col],
color * 16,
flipx, flipy,
sx, sy,
cliprect, TRANSPARENCY_PEN_RAW, 0,
priority_mask);
}
}
}
else
{
mame_bitmap *bitmap = (priority >= 2) ? bitmap_bg : bitmap_fg;
for (row = 0; row < sizey; row++)
{
for (col = 0; col < sizex; col++)
{
int sx = xpos + 8 * (flipx ? (sizex - 1 - col) : col);
int sy = ypos + 8 * (flipy ? (sizey - 1 - row) : row);
pdrawgfx(bitmap, gfx,
number + layout[row][col],
color * 16,
flipx, flipy,
sx, sy,
cliprect, TRANSPARENCY_PEN_RAW, 0,
priority_mask);
}
}
}
}
source -= 8;
}
}
/* sprite format: /* sprite format:
* *
* word bit usage * word bit usage
@ -473,13 +560,13 @@ static void drgnbowl_draw_sprites(running_machine *machine, mame_bitmap *bitmap,
VIDEO_UPDATE( gaiden ) VIDEO_UPDATE( gaiden )
{ {
fillbitmap(priority_bitmap, 0, cliprect); fillbitmap(priority_bitmap, 0, cliprect);
fillbitmap(bitmap, machine->pens[0x200], cliprect); fillbitmap(bitmap, 0x200, cliprect);
tilemap_draw(bitmap, cliprect, background, 0, 1); tilemap_draw(bitmap, cliprect, background, 0, 1);
tilemap_draw(bitmap, cliprect, foreground, 0, 2); tilemap_draw(bitmap, cliprect, foreground, 0, 2);
tilemap_draw(bitmap, cliprect, text_layer, 0, 4); tilemap_draw(bitmap, cliprect, text_layer, 0, 4);
gaiden_draw_sprites(machine, bitmap, NULL, NULL, cliprect); gaiden_draw_sprites(machine, bitmap, cliprect);
return 0; return 0;
} }
@ -500,7 +587,7 @@ VIDEO_UPDATE( raiga )
tilemap_draw(tile_bitmap_fg, cliprect,text_layer, 0, 4); tilemap_draw(tile_bitmap_fg, cliprect,text_layer, 0, 4);
/* draw sprites into a 16-bit bitmap */ /* draw sprites into a 16-bit bitmap */
gaiden_draw_sprites(machine, tile_bitmap_bg, tile_bitmap_fg, sprite_bitmap, cliprect); raiga_draw_sprites(machine, tile_bitmap_bg, tile_bitmap_fg, sprite_bitmap, cliprect);
/* mix & blend the tilemaps and sprites into a 32-bit bitmap */ /* mix & blend the tilemaps and sprites into a 32-bit bitmap */
blendbitmaps(machine, bitmap, tile_bitmap_bg, tile_bitmap_fg, sprite_bitmap, 0, 0, cliprect); blendbitmaps(machine, bitmap, tile_bitmap_bg, tile_bitmap_fg, sprite_bitmap, 0, 0, cliprect);