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https://github.com/holub/mame
synced 2025-04-25 01:40:16 +03:00
added missing \n to some fatalerror() calls (no whatsnew)
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68371b09ff
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06ba8ecf43
@ -139,7 +139,7 @@ void mini_osd_interface::init(running_machine &machine)
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// let's pretend like we have a keyboard device
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keyboard_device = machine.input().device_class(DEVICE_CLASS_KEYBOARD).add_device("Keyboard");
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if (keyboard_device == NULL)
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fatalerror("Error creating keyboard device");
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fatalerror("Error creating keyboard device\n");
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// our faux keyboard only has a couple of keys (corresponding to the
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// common defaults)
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@ -796,7 +796,7 @@ static int draw13_window_draw(sdl_window_info *window, UINT32 dc, int update)
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round_nearest(vofs + prim->bounds.y0));
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break;
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default:
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throw emu_fatalerror("Unexpected render_primitive type");
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throw emu_fatalerror("Unexpected render_primitive type\n");
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}
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}
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@ -2779,7 +2779,7 @@ static file_error open_next(d3d_info *d3d, emu_file &file, const char *templ, co
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end = snapstr.len();
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if (end - pos < 3)
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fatalerror("Something very wrong is going on!!!");
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fatalerror("Something very wrong is going on!!!\n");
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// copy the device name to an astring
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astring snapdevname;
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@ -238,7 +238,7 @@ void winwindow_init(running_machine &machine)
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// create an event to signal UI pausing
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ui_pause_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!ui_pause_event)
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fatalerror("Failed to create pause event");
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fatalerror("Failed to create pause event\n");
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// if multithreading, create a thread to run the windows
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if (multithreading_enabled)
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@ -246,13 +246,13 @@ void winwindow_init(running_machine &machine)
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// create an event to signal when the window thread is ready
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window_thread_ready_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!window_thread_ready_event)
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fatalerror("Failed to create window thread ready event");
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fatalerror("Failed to create window thread ready event\n");
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// create a thread to run the windows from
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temp = _beginthreadex(NULL, 0, thread_entry, NULL, 0, (unsigned *)&window_threadid);
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window_thread = (HANDLE)temp;
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if (window_thread == NULL)
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fatalerror("Failed to create window thread");
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fatalerror("Failed to create window thread\n");
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// set the thread priority equal to the main MAME thread
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SetThreadPriority(window_thread, GetThreadPriority(GetCurrentThread()));
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@ -711,7 +711,7 @@ void winwindow_video_window_create(running_machine &machine, int index, win_moni
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// handle error conditions
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if (window->init_state == -1)
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fatalerror("Unable to complete window creation");
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fatalerror("Unable to complete window creation\n");
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}
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@ -880,7 +880,7 @@ static void create_window_class(void)
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// register the class; fail if we can't
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if (!RegisterClass(&wc))
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fatalerror("Failed to create window class");
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fatalerror("Failed to create window class\n");
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classes_created = TRUE;
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}
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}
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