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https://github.com/holub/mame
synced 2025-05-25 07:15:25 +03:00
kani2 dsw update for rockrage.c, rocnrope.c, scotrsht.c
This commit is contained in:
parent
90cfa11505
commit
06e30ab2ce
@ -133,30 +133,28 @@ ADDRESS_MAP_END
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static INPUT_PORTS_START( rockrage )
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PORT_START("DSW1")
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KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid" )
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KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
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/* Invalid = both coin slots disabled */
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, "1" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
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PORT_DIPSETTING( 0x08, "30k and every 70k" )
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PORT_DIPSETTING( 0x00, "40k and every 80k" )
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PORT_DIPNAME( 0x10, 0x10, "Freeze Screen" )
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PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, "30k & Every 70k" )
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PORT_DIPSETTING( 0x00, "40k & Every 80k" )
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PORT_DIPNAME( 0x10, 0x10, "Freeze Screen" ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
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PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -166,13 +164,11 @@ static INPUT_PORTS_START( rockrage )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x40, DEF_STR( On ) )
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PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
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PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:2" )
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PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW3:3" )
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PORT_START("P1")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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@ -86,63 +86,60 @@ static INPUT_PORTS_START( rocnrope )
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KONAMI8_COCKTAIL_4WAY_B12_UNK
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PORT_START("DSW1")
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KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
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KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
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/* "No Coin B" = coins produce sound, but no effect on coin counter */
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PORT_START("DSW2")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:1,2")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x02, "4" )
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PORT_DIPSETTING( 0x01, "5" )
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PORT_DIPSETTING( 0x00, "255 (Cheat)")
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW2:3")
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x78, 0x58, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:4,5,6,7")
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PORT_DIPSETTING( 0x78, "Easy 1" )
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PORT_DIPSETTING( 0x70, "Easy 2" )
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PORT_DIPSETTING( 0x68, "Easy 3" )
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PORT_DIPSETTING( 0x60, "Easy 4" )
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PORT_DIPSETTING( 0x58, "Normal 1" )
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PORT_DIPSETTING( 0x50, "Normal 2" )
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PORT_DIPSETTING( 0x48, "Normal 3" )
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PORT_DIPSETTING( 0x40, "Normal 4" )
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PORT_DIPSETTING( 0x38, "Normal 5" )
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PORT_DIPSETTING( 0x30, "Normal 6" )
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PORT_DIPSETTING( 0x28, "Normal 7" )
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PORT_DIPSETTING( 0x20, "Normal 8" )
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PORT_DIPSETTING( 0x18, "Difficult 1" )
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PORT_DIPSETTING( 0x10, "Difficult 2" )
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PORT_DIPSETTING( 0x08, "Difficult 3" )
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PORT_DIPSETTING( 0x00, "Difficult 4" )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:8")
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PORT_DIPNAME( 0x78, 0x58, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5,6,7")
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PORT_DIPSETTING( 0x78, "1 (Easy)" )
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PORT_DIPSETTING( 0x70, "2" )
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PORT_DIPSETTING( 0x68, "3" )
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PORT_DIPSETTING( 0x60, "4" )
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PORT_DIPSETTING( 0x58, "5" )
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PORT_DIPSETTING( 0x50, "6" )
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PORT_DIPSETTING( 0x48, "7" )
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PORT_DIPSETTING( 0x40, "8" )
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PORT_DIPSETTING( 0x38, "9" )
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PORT_DIPSETTING( 0x30, "10" )
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PORT_DIPSETTING( 0x28, "11" )
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PORT_DIPSETTING( 0x20, "12" )
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PORT_DIPSETTING( 0x18, "13" )
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PORT_DIPSETTING( 0x10, "14" )
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PORT_DIPSETTING( 0x08, "15" )
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PORT_DIPSETTING( 0x00, "16 (Difficult)" )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW3")
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PORT_DIPNAME( 0x07, 0x07, "First Bonus" ) PORT_DIPLOCATION("DSW3:1,2,3")
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PORT_DIPSETTING( 0x07, "20000" )
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PORT_DIPNAME( 0x07, 0x06, "First Bonus" ) PORT_DIPLOCATION("SW3:1,2,3")
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// PORT_DIPSETTING( 0x07, "20000" ) // unused
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PORT_DIPSETTING( 0x06, "20000" )
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PORT_DIPSETTING( 0x05, "30000" )
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PORT_DIPSETTING( 0x04, "40000" )
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PORT_DIPSETTING( 0x03, "50000" )
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PORT_DIPSETTING( 0x02, "60000" )
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PORT_DIPSETTING( 0x01, "70000" )
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PORT_DIPSETTING( 0x00, "80000" )
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/* 0x06 gives 20000 */
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PORT_DIPNAME( 0x38, 0x10, "Repeated Bonus" ) PORT_DIPLOCATION("DSW3:4,5,6")
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PORT_DIPSETTING( 0x38, "40000" )
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PORT_DIPNAME( 0x38, 0x10, "Repeated Bonus" ) PORT_DIPLOCATION("SW3:4,5,6")
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/* 0x28, 0x30 and 0x38 (unused) all gives 40000 */
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PORT_DIPSETTING( 0x20, "40000" )
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PORT_DIPSETTING( 0x18, "50000" )
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PORT_DIPSETTING( 0x10, "60000" )
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PORT_DIPSETTING( 0x08, "70000" )
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PORT_DIPSETTING( 0x00, "80000" )
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/* 0x20, 0x28 and 0x30 all gives 40000 */
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PORT_DIPNAME( 0x40, 0x00, "Grant Repeated Bonus" ) PORT_DIPLOCATION("DSW3:7")
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PORT_DIPNAME( 0x40, 0x00, "Grant Repeated Bonus" ) PORT_DIPLOCATION("SW3:7")
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PORT_DIPSETTING( 0x40, DEF_STR( No ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
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PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "DSW3:8" )
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// PORT_DIPNAME( 0x80, 0x00, "Unknown DSW 8" )
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// PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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// PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW3:8" )
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INPUT_PORTS_END
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@ -115,40 +115,40 @@ static INPUT_PORTS_START( scotrsht )
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KONAMI8_B1_UNK(2)
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PORT_START("DSW1") /* $3303 -> $196e */
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KONAMI_COINAGE(DEF_STR( Free_Play ), "Invalid")
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KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
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/* "Invalid" = both coin slots disabled */
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PORT_START("DSW2") /* $3100 -> $196f */
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
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PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
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PORT_DIPSETTING( 0x03, "2" )
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PORT_DIPSETTING( 0x02, "3" )
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PORT_DIPSETTING( 0x01, "4" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x04, 0x04, "Dip MUST be OFF !" ) /* see notes */
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PORT_DIPNAME( 0x04, 0x04, "Dip MUST be OFF !" ) PORT_DIPLOCATION("SW2:3") /* see notes */
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) /* code at 0x40f4 */
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4") /* code at 0x40f4 */
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PORT_DIPSETTING( 0x08, "30k 110k 80k+" )
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PORT_DIPSETTING( 0x00, "40k 120k 90k+" )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
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PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW3") /* $3200 -> $1970 */
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Dip MUST be OFF !" ) /* see notes */
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PORT_DIPNAME( 0x02, 0x02, "Dip MUST be OFF !" ) PORT_DIPLOCATION("SW3:2") /* see notes */
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW )
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PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW )
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PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
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PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW3:4" )
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INPUT_PORTS_END
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