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gamemachine: add note (nw)
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@ -10,6 +10,18 @@ It was possibly created by VTech, but they didn't distribute it by themselves
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until later in 1980 as the Computer Game System. There's also a handheld version
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"Mini Game Machine". VTech later made a sequel "Game Machine 2" with 5 games.
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hardware notes:
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- Mostek MK3870 MCU, 2KB internal ROM
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- 12 digits 7seg VFD panel
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- MC1455P(555 timer) + bunch of discrete components for sound
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TODO:
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- MCU frequency was measured approx 2.1MHz on its XTL2 pin, but considering that
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the MK3870 has an internal /2 divider, this is way too slow when compared to
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video references of the game
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*******************************************************************************
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After boot, press a number to start a game:
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0: 4 Function Calculator (not a game)
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1: Shooting Gallery
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@ -17,19 +29,30 @@ After boot, press a number to start a game:
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3: Code Hunter
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4: Grand Prix
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Screen and keyboard overlays were provided for each game, though the default keyboard
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Screen and keypad overlays were provided for each game, though the default keypad
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labels already show the alternate functions.
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hardware notes:
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- Mostek MK3870 MCU, 2KB internal ROM
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- 12 digits 7seg VFD panel
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- MC1455P(555 timer) + bunch of discrete components for sound
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keypad reference (mapped to PC keyboard A-row and Z-row by default)
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TODO:
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- sound pitch is wrong, standard beep should be highpitched
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- MCU frequency was measured approx 2.1MHz on its XTL2 pin, but considering that
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the MK3870 has an internal /2 divider, this is way too slow when compared to
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video references of the game
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Calculator:
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[RET] [MS ] [MR ] [+/-] [. ] [+= ] [-= ] [x ] [/ ] [CL ]
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[0 ] [1 ] [2 ] [3 ] [4 ] [5 ] [6 ] [7 ] [8 ] [9 ]
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Shooting Gallery:
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[RET] [Cyc] [Zig] [ ] [ ] [ ] [ ] [ ] [ ] [ ] * Cyclic, Zigzag
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[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
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Black Jack:
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[RET] [Dl ] [ ] [ ] [ ] [ ] [ ] [ ] [Hit] [Stn] * Deal, Hit, Stand
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[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
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Code Hunter:
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[RET] [Sta] [Dis] [ ] [ ] [Ent] [ ] [Crs] [R< ] [R> ] * Start, Display, Enter, Cursor key, Review back, Review ahead
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[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
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Grand Prix:
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[RET] [Go ] [ ] [ ] [ ] [ ] [ ] [Up ] [Up ] [Up ]
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[Brk] [Gas] [ ] [ ] [ ] [ ] [ ] [Dwn] [Dwn] [Dwn]
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******************************************************************************/
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@ -262,13 +285,6 @@ WRITE8_MEMBER(tgm_state::sound_w)
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// P40-P47: 555 to speaker (see netlist above)
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for (int i = 0; i < 8; i++)
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m_audio_pin[i]->write_line(BIT(~data, i));
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#if 0
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static int last = 0;
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if (data != last)
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printf("Data: 0x%03x\n", data);
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last = data;
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#endif
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}
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@ -298,23 +314,23 @@ void tgm_state::main_io(address_map &map)
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static INPUT_PORTS_START( tgm )
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PORT_START("IN.0")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("CL")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("CL")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
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PORT_START("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE)
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_SLASH_PAD) PORT_CODE(KEYCODE_LEFT) PORT_NAME(UTF8_DIVIDE)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
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PORT_START("IN.2")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_CODE(KEYCODE_ASTERISK) PORT_CODE(KEYCODE_UP) PORT_NAME(UTF8_MULTIPLY)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_DOWN) PORT_NAME("7")
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PORT_START("IN.3")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-=")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
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PORT_START("IN.4")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+=")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_PLUS_PAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("+=")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
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PORT_START("IN.5")
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@ -334,7 +350,7 @@ static INPUT_PORTS_START( tgm )
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
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PORT_START("IN.9")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Return")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_R) PORT_NAME("Return")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
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INPUT_PORTS_END
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