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I've decided to mark Deroon DeroDero as working.
New games added or promoted from NOT_WORKING status --------------------------------------------------- Deroon DeroDero [nuapete, David Haywood] ** note, the guys decapping this will have to dump the internal eeprom too, I suspect the internal ROM is the same between games, and the EEPROM contains the password and game specific data.
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@ -3,10 +3,10 @@
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Protection simulation by nuapete
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ToDo:
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Tilemap scroll regs (protection related?, they don't seem to get written with valid values)
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Sprite Zoom
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Priorities
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Redump GFX rom for Deroon Dero Dero
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Is tilemap scroll / sprite scroll 100% correct - seems to be protection releated
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Fix Angel Eyes resets (due to code to allow tilemap scroll regs to be written)
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Dump / Decap MCUs to allow for proper protection emulation.
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Alpha Blending? (should the backround of the 'pit' in Deroon be blended?)
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Fix Sound (are the sound roms good?)
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@ -209,7 +209,6 @@ static UINT16* tecmosys_c00000regs;
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static UINT16* tecmosys_c80000regs;
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static UINT16* tecmosys_880000regs;
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static int tecmosys_spritelist;
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static int tecmosys_spritey_hack; // should be a register..
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static bitmap_t *sprite_bitmap;
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@ -623,7 +622,7 @@ static void tecmosys_render_sprites_to_bitmap(bitmap_t *bitmap, UINT16 extrax, U
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int zoomx, zoomy;
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x = tecmosys_spriteram[i+0];
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y = (tecmosys_spriteram[i+1]+1)&0x1ff;
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y = (tecmosys_spriteram[i+1]+1);
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x-= extrax;
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y-= extray;
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@ -641,8 +640,6 @@ static void tecmosys_render_sprites_to_bitmap(bitmap_t *bitmap, UINT16 extrax, U
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flipx = (tecmosys_spriteram[i+4]&0x0040)>>6;
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flipy = (tecmosys_spriteram[i+4]&0x0080)>>7; // used by some move effects in tkdensho
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//y -= tecmosys_spritey_hack;
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x -= 96;
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zoomx = (tecmosys_spriteram[i+2] & 0x0fff)>>0; // zoom?
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@ -880,6 +877,10 @@ ROM_START( deroon )
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ROM_LOAD( "t003.uz1", 0x000000, 0x008000, CRC(8bdfafa0) SHA1(c0cf3eb7a65d967958fe2aace171859b0faf7753) )
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ROM_CONTINUE( 0x010000, 0x038000 ) /* banked part */
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ROM_REGION( 0x2200, REGION_CPU3, 0 ) // MCU is a 68HC11A8 with 8k ROM, 512 bytes EEPROM
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ROM_LOAD( "deroon_68hc11a8.rom", 0x0000, 0x2000, NO_DUMP )
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ROM_LOAD( "deroon_68hc11a8.eeprom", 0x2000, 0x0200, NO_DUMP )
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ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_ERASE00 ) // Sprites (non-tile based)
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/* all these roms need verifying, they could be half size */
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@ -918,6 +919,10 @@ ROM_START( tkdensho )
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ROM_LOAD( "aesprg-2.z1", 0x000000, 0x008000, CRC(43550ab6) SHA1(2580129ef8ebd9295249175de4ba985c752e06fe) )
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ROM_CONTINUE( 0x010000, 0x018000 ) /* banked part */
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ROM_REGION( 0x2200, REGION_CPU3, 0 ) // MCU is a 68HC11A8 with 8k ROM, 512 bytes EEPROM
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ROM_LOAD( "tkdensho_68hc11a8.rom", 0x0000, 0x2000, NO_DUMP )
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ROM_LOAD( "tkdensho_68hc11a8.eeprom", 0x2000, 0x0200, NO_DUMP )
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ROM_REGION( 0x4000000, REGION_GFX1, ROMREGION_ERASE00 ) // Graphics - mostly (maybe all?) not tile based
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ROM_LOAD16_BYTE( "ae100h.ah1", 0x0000000, 0x0400000, CRC(06be252b) SHA1(08d1bb569fd2e66e2c2f47da7780b31945232e62) )
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ROM_LOAD16_BYTE( "ae100.al1", 0x0000001, 0x0400000, CRC(009cdff4) SHA1(fd88f07313d14fd4429b09a1e8d6b595df3b98e5) )
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@ -982,17 +987,15 @@ void tecmosys_decramble(void)
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static DRIVER_INIT( deroon )
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{
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tecmosys_decramble();
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tecmosys_spritey_hack = 128;
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device_data = &deroon_data;
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}
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static DRIVER_INIT( tkdensho )
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{
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tecmosys_decramble();
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tecmosys_spritey_hack = 264;
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device_data = &tkdensho_data;
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}
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GAME( 1996, deroon, 0, deroon, deroon, deroon, ROT0, "Tecmo", "Deroon DeroDero", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( 1996, tkdensho, 0, deroon, deroon, tkdensho, ROT0, "Tecmo", "Touki Denshou -Angel Eyes-", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
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GAME( 1995, deroon, 0, deroon, deroon, deroon, ROT0, "Tecmo", "Deroon DeroDero", 0 )
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GAME( 1996, tkdensho, 0, deroon, deroon, tkdensho, ROT0, "Tecmo", "Touki Denshou -Angel Eyes-", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION )
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