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gamate: fix power up RAM contents (#5711)
* gamate: fix power up RAM contents According to reports in the cc65 project, it appears that the RAM contains 0xFFs at power up. See https://github.com/cc65/cc65/issues/941. Adapt the driver to account for this. * gamate.c: don't use magical number for memory size
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@ -30,6 +30,7 @@ public:
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, m_cartslot(*this, "cartslot")
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, m_io_joy(*this, "JOY")
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, m_bios(*this, "bios")
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, m_ram(*this, "ram")
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{ }
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void gamate(machine_config &config);
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@ -62,6 +63,7 @@ private:
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required_device<gamate_cart_slot_device> m_cartslot;
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required_ioport m_io_joy;
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required_shared_ptr<uint8_t> m_bios;
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required_shared_ptr<uint8_t> m_ram;
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emu_timer *timer1;
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emu_timer *timer2;
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};
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@ -116,7 +118,7 @@ READ8_MEMBER(gamate_state::read_cart)
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void gamate_state::gamate_mem(address_map &map)
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{
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map(0x0000, 0x03ff).mirror(0x1c00).ram();
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map(0x0000, 0x03ff).mirror(0x1c00).ram().share("ram");
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map(0x4000, 0x400f).mirror(0x03f0).rw(FUNC(gamate_state::sound_r), FUNC(gamate_state::sound_w));
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map(0x4400, 0x4400).mirror(0x03ff).portr("JOY");
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map(0x4800, 0x4800).mirror(0x03ff).r(FUNC(gamate_state::gamate_nmi_r));
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@ -150,6 +152,7 @@ void gamate_state::init_gamate()
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void gamate_state::machine_start()
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{
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memset(m_ram, 0xff, m_ram.bytes()); /* memory seems to contain 0xff at power up */
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timer2->enable(true);
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timer2->reset(m_maincpu->cycles_to_attotime(1000));
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