diff --git a/src/frontend/mame/luaengine.cpp b/src/frontend/mame/luaengine.cpp index 1aa29704db7..80706f0b7f5 100755 --- a/src/frontend/mame/luaengine.cpp +++ b/src/frontend/mame/luaengine.cpp @@ -1283,6 +1283,18 @@ void lua_engine::initialize() * driver.manufacturer * driver.compatible_with * driver.default_layout + * driver.orientation - screen rotation degree (rot0/90/180/270) + * driver.type - machine type (arcade/console/computer/other) + * driver.not_working - not considered working + * driver.supports_save - supports save states + * driver.no_cocktail - screen flip support is missing + * driver.is_bios_root - this driver entry is a BIOS root + * driver.requires_artwork - requires external artwork for key game elements + * driver.clickable_artwork - artwork is clickable and requires mouse cursor + * driver.unofficial - unofficial hardware modification + * driver.no_sound_hw - system has no sound output + * driver.mechanical - contains mechanical parts (pinball, redemption games, ...) + * driver.is_incomplete - official system with blatantly incomplete hardware/software */ sol().registry().new_usertype("game_driver", "new", sol::no_constructor, @@ -1293,7 +1305,59 @@ void lua_engine::initialize() "year", sol::readonly(&game_driver::year), "manufacturer", sol::readonly(&game_driver::manufacturer), "compatible_with", sol::readonly(&game_driver::compatible_with), - "default_layout", sol::readonly(&game_driver::default_layout)); + "default_layout", sol::readonly(&game_driver::default_layout), + "orientation", sol::property([](game_driver const &driver) { + std::string rot; + switch (driver.flags & machine_flags::MASK_ORIENTATION) + { + case machine_flags::ROT0: + rot = "rot0"; + break; + case machine_flags::ROT90: + rot = "rot90"; + break; + case machine_flags::ROT180: + rot = "rot180"; + break; + case machine_flags::ROT270: + rot = "rot270"; + break; + default: + rot = "undefined"; + break; + } + return rot; + }), + "type", sol::property([](game_driver const &driver) { + std::string type; + switch (driver.flags & machine_flags::MASK_TYPE) + { + case machine_flags::TYPE_ARCADE: + type = "arcade"; + break; + case machine_flags::TYPE_CONSOLE: + type = "console"; + break; + case machine_flags::TYPE_COMPUTER: + type = "computer"; + break; + default: + type = "other"; + break; + } + return type; + }), + "not_working", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::NOT_WORKING) > 0; }), + "supports_save", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::SUPPORTS_SAVE) > 0; }), + "no_cocktail", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::NO_COCKTAIL) > 0; }), + "is_bios_root", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::IS_BIOS_ROOT) > 0; }), + "requires_artwork", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::REQUIRES_ARTWORK) > 0; }), + "clickable_artwork", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::CLICKABLE_ARTWORK) > 0; }), + "unofficial", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::UNOFFICIAL) > 0; }), + "no_sound_hw", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::NO_SOUND_HW) > 0; }), + "mechanical", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::MECHANICAL) > 0; }), + "is_incomplete", sol::property([](game_driver const &driver) { return (driver.flags & machine_flags::IS_INCOMPLETE) > 0; } + )); /* debugger_manager library (requires debugger to be active)