Cleanups and version bump for 0.123u1.

This commit is contained in:
Aaron Giles 2008-02-13 08:54:29 +00:00
parent 63576c78f0
commit 072b71602b
21 changed files with 146 additions and 145 deletions

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@ -941,15 +941,15 @@ MACHINE_DRIVER_START( exidy440_audio )
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
// MDRV_SOUND_ADD(MC3418, EXIDY440_MC3418_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
// MDRV_SOUND_ADD(MC3418, EXIDY440_MC3418_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
// MDRV_SOUND_ADD(MC3418, EXIDY440_MC3418_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
// MDRV_SOUND_ADD(MC3418, EXIDY440_MC3418_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
// MDRV_SOUND_ADD(MC3417, EXIDY440_MC3417_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
// MDRV_SOUND_ADD(MC3417, EXIDY440_MC3417_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0)
// MDRV_SOUND_ADD(MC3417, EXIDY440_MC3417_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
// MDRV_SOUND_ADD(MC3417, EXIDY440_MC3417_CLOCK)
// MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0)
MACHINE_DRIVER_END

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@ -13,12 +13,12 @@
/* because according to KLOV, Midway was only allowed to make minor */
/* modifications of the Taito code. */
/* */
/* - DIP Locations verified from manual for: */
/* -sitv */
/* -sicv */
/* -invadpt2 */
/* -lrescue */
/* -invasion */
/* - DIP Locations verified from manual for: */
/* -sitv */
/* -sicv */
/* -invadpt2 */
/* -lrescue */
/* -invasion */
/* */
/* To Do: */
/* ----- */
@ -128,7 +128,7 @@ static INPUT_PORTS_START( sicv )
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "1500" )
/* SW1:5,6,7: In OFF, PL2 can have no control of joystick, going auto left/right and other problems like no laser gun.
Be sure these are always ON */
Be sure these are always ON */
PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7") /* Labeled as "FACTORY" */
PORT_DIPNAME( 0x80, 0x00, "Coin Info" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
@ -195,7 +195,7 @@ static INPUT_PORTS_START( sitv )
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "1500" )
/* SW1:5,6,7: In OFF, PL2 can have no control of joystick, going auto left/right and other problems like no laser gun.
Be sure these are always ON */
Be sure these are always ON */
PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7") /* Labeled as "FACTORY" */
PORT_DIPNAME( 0x80, 0x00, "Coin Info" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
@ -260,7 +260,7 @@ static INPUT_PORTS_START( invadrmr )
PORT_DIPSETTING( 0x00, "1500" )
PORT_DIPSETTING( 0x08, "3000" ) /* This is different to invaders */
/* SW1:5,6,7: In OFF, PL2 can have no control of joystick, going auto left/right and other problems like no laser gun.
Be sure these are always ON */
Be sure these are always ON */
PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(invaders_in2_control_r, 0) PORT_DIPLOCATION("SW1:5,6,7") /* Labeled as "FACTORY" */
PORT_DIPNAME( 0x80, 0x00, "Coin Info" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )

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@ -2484,9 +2484,9 @@ static INPUT_PORTS_START( mcnpshnt )
PORT_DIPNAME( 0x10, 0x10, "Buy Screen Bonus Points" ) /* Sets your points to 100 every time you arrive at the screen for buying special items. */
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
PORT_DIPNAME( 0x20, 0x20, "Lucky Time Of Day Bonus" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -2641,9 +2641,9 @@ static INPUT_PORTS_START( jantouki )
PORT_DIPNAME( 0x10, 0x10, "Buy Screen Bonus Points" ) /* Sets your points to 100 every time you arrive at the screen for buying special items. */
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
/* make your game last at least 4 or 5 minutes. Continue if necessary. Before the next round you begin,
you will get some sort of message in Japanese stating that it is some sort of lucky time of day for you, and
you get 100 bonus points (for purchasing items). */
PORT_DIPNAME( 0x20, 0x20, "Lucky Time Of Day Bonus" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )

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@ -1498,7 +1498,7 @@ static MACHINE_DRIVER_START( magiccrd )
MDRV_CPU_PROGRAM_MAP(magiccrd_map, 0)
MDRV_SCREEN_SIZE((123+1)*4, (36+1)*8) // Taken from MC6845 init, registers 00 & 04. Normally programmed with (value-1).
// MDRV_SCREEN_VISIBLE_AREA(0*4, 112*4-1, 0*8, 34*8-1) // Taken from MC6845 init, registers 01 & 06.
// MDRV_SCREEN_VISIBLE_AREA(0*4, 112*4-1, 0*8, 34*8-1) // Taken from MC6845 init, registers 01 & 06.
MDRV_SCREEN_VISIBLE_AREA(0*4, 98*4-1, 0*8, 32*8-1) // adjusted to screen for testing purposes.
MDRV_GFXDECODE(funworld)
@ -1543,8 +1543,8 @@ static MACHINE_DRIVER_START( snookr10 )
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE((128+1)*4, (30+1)*8)
MDRV_SCREEN_VISIBLE_AREA(0*4, 96*4-1, 0*8, 30*8-1)
// MDRV_SCREEN_SIZE((124+1)*4, (30+1)*8)
// MDRV_SCREEN_VISIBLE_AREA(0*4, 96*4-1, 0*8, 29*8-1)
// MDRV_SCREEN_SIZE((124+1)*4, (30+1)*8)
// MDRV_SCREEN_VISIBLE_AREA(0*4, 96*4-1, 0*8, 29*8-1)
MDRV_GFXDECODE(sn10)

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@ -661,8 +661,8 @@ static NVRAM_HANDLER( naomi_eeproms )
{
EEPROM_init(&eeprom_interface_93C46);
/*if (file)
EEPROM_load(file);
else*/
EEPROM_load(file);
else*/
EEPROM_set_data((UINT8 *)"\011\241 0000000000000000", 48); // 2*checksum 30*unknown 16*serial
x76f100_init( 0, eeprom_romboard );
memcpy(eeprom_romboard+20,"\241\011 0000000000000000",48);

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@ -941,14 +941,14 @@ Motorola MC68HC000FN12
Xilinx XC5206
Xilinx XC5202
BT481AKPJ110 (Palette RAMDAC)
NKK N341024SJ-15 x8 (128kB RAM)
NKK N341024SJ-15 x8 (128kB RAM)
OKI M6295 8092352-2
PAL16V8H-15 @ U24 Blue dot on it
PAL16V8H-15 @ U25 Yellow dot on it
PAL16V8H-15 @ U26 Red dot on it
PAL16V8H-15 @ U27 Green dot on it
PAL16V8H-15 @ U45 red dot on it
PAL16V8H-15 @ U24 Blue dot on it
PAL16V8H-15 @ U25 Yellow dot on it
PAL16V8H-15 @ U26 Red dot on it
PAL16V8H-15 @ U27 Green dot on it
PAL16V8H-15 @ U45 red dot on it
***************************************************************************/

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@ -19,51 +19,51 @@ and sound CPU's. Virtual Combat sports two upper boards which presumably
output a different rasterization of the scene for each stereo eye.
UPPER:
Intel I860 XR processor
MB8298-25P-SK RAMS x12 (silkscreen said 62256)
Analog device ADV476KN50E (silkscreen said BT476)
20 MHZ Oscillator
8-way DIP switch
574200D x4
PAL palce24v10 x2 (next to the i860)
Intel I860 XR processor
MB8298-25P-SK RAMS x12 (silkscreen said 62256)
Analog device ADV476KN50E (silkscreen said BT476)
20 MHZ Oscillator
8-way DIP switch
574200D x4
PAL palce24v10 x2 (next to the i860)
LOWER:
Motorola MC68000P12 x2
12 MHz Oscillator x2
Harris ADC0804LCN x2
4 MB8298-25P-SK RAMS (in groups of 2 off by themselves)
1 CXK58257SP-10L at each end of the SNDCPU ROMS and the CPU ROMS (4 chips total)
Motorola MC6845P CRT controller
2x 27C010A containing sound code
Xx 27C040 containing sound data (VOC files)
Dallas DS1220Y - closest to pin 64 of CPU - read as a 2716 - (silkscreened "6116")
Xx 27c040 containing program code, etc.
Motorola MC68000P12 x2
12 MHz Oscillator x2
Harris ADC0804LCN x2
4 MB8298-25P-SK RAMS (in groups of 2 off by themselves)
1 CXK58257SP-10L at each end of the SNDCPU ROMS and the CPU ROMS (4 chips total)
Motorola MC6845P CRT controller
2x 27C010A containing sound code
Xx 27C040 containing sound data (VOC files)
Dallas DS1220Y - closest to pin 64 of CPU - read as a 2716 - (silkscreened "6116")
Xx 27c040 containing program code, etc.
----
NOTES : Shadow Fighters appears to have been dumped from an earlier
revision of the hardware. There are no IC labels, and
lots of factory rework has been done to the bottom board.
Because the board was so early for Shadow Fighters, there were
no IC locations silkscreened on the PCB. The locations
from Virtual Combat have been used.
The Shadow Fighters bottom board has an extra 20 mhz xtal on it.
The data stored in REGION_SOUND1 is simply a series of
Creative Media VOC files concatenated to eachother.
The sound program (REGION_CPU2) is about 640 bytes long.
The graphics ROMs have had images successfully extracted from
them. Pictures for Shadow Fighters can be found online.
The hardware is said to run at medium resolution.
The SRAM module dump can likely be thrown away for both games.
The PAL that's dumped for Shadow Fighters looks pretty bad.
Websites seem to say Shadow Fighters is a SEGA game, but I
couldn't find a SEGA string anywhere in the ROMs. I also,
however, could not find a VR8 string in the Virtual Combat
ROMs, so who knows... Kyle's name is easily found in both
though :).
revision of the hardware. There are no IC labels, and
lots of factory rework has been done to the bottom board.
Because the board was so early for Shadow Fighters, there were
no IC locations silkscreened on the PCB. The locations
from Virtual Combat have been used.
The Shadow Fighters bottom board has an extra 20 mhz xtal on it.
The data stored in REGION_SOUND1 is simply a series of
Creative Media VOC files concatenated to eachother.
The sound program (REGION_CPU2) is about 640 bytes long.
The graphics ROMs have had images successfully extracted from
them. Pictures for Shadow Fighters can be found online.
The hardware is said to run at medium resolution.
The SRAM module dump can likely be thrown away for both games.
The PAL that's dumped for Shadow Fighters looks pretty bad.
Websites seem to say Shadow Fighters is a SEGA game, but I
couldn't find a SEGA string anywhere in the ROMs. I also,
however, could not find a VR8 string in the Virtual Combat
ROMs, so who knows... Kyle's name is easily found in both
though :).
TODO : This is a skeleton driver. Nearly everything.
i860XR-25 CPU core!
TODO : This is a skeleton driver. Nearly everything.
i860XR-25 CPU core!
*/
@ -81,7 +81,7 @@ ADDRESS_MAP_END
/*
static ADDRESS_MAP_START( video_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM
AM_RANGE(0x000000, 0x1fffff) AM_ROM
ADDRESS_MAP_END
*/
@ -96,9 +96,9 @@ static MACHINE_DRIVER_START( vcombat )
MDRV_CPU_ADD_TAG("sound", M68000, XTAL_12MHz)
MDRV_CPU_PROGRAM_MAP(sound_map,0)
/*
Virtual combat has an i860 on each of its two upper boards.
MDRV_CPU_ADD_TAG("video", i860, XTAL_20MHz)
MDRV_CPU_PROGRAM_MAP(video_map,0)
Virtual combat has an i860 on each of its two upper boards.
MDRV_CPU_ADD_TAG("video", i860, XTAL_20MHz)
MDRV_CPU_PROGRAM_MAP(video_map,0)
*/
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)

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@ -252,8 +252,8 @@ WRITE64_HANDLER( dc_sysctrl_w )
ddtdata.channel=2;
ddtdata.mode=25; //011001
/*if (pp == 1)
if (sysctrl_regs[SB_C2DLEN] == 0x240)
pp=pp+1;*/
if (sysctrl_regs[SB_C2DLEN] == 0x240)
pp=pp+1;*/
cpunum_set_info_ptr(0,CPUINFO_PTR_SH4_EXTERNAL_DDT_DMA,&ddtdata);
#if DEBUG_SYSCTRL
mame_printf_verbose("SYSCTRL: Ch2 dma %x from %08x to %08x (lmmode0=%d lmmode1=%d)\n", sysctrl_regs[SB_C2DLEN], ddtdata.source-ddtdata.length, sysctrl_regs[SB_C2DSTAT],sysctrl_regs[SB_LMMODE0],sysctrl_regs[SB_LMMODE1]);
@ -745,9 +745,9 @@ WRITE64_HANDLER( dc_rtc_w )
/*static void dc_rtc_increment(void)
{
dc_rtcregister[RTC2] = (dc_rtcregister[RTC2] + 1) & 0xFFFF;
if (dc_rtcregister[RTC2] == 0)
dc_rtcregister[RTC1] = (dc_rtcregister[RTC1] + 1) & 0xFFFF;
dc_rtcregister[RTC2] = (dc_rtcregister[RTC2] + 1) & 0xFFFF;
if (dc_rtcregister[RTC2] == 0)
dc_rtcregister[RTC1] = (dc_rtcregister[RTC1] + 1) & 0xFFFF;
}*/
MACHINE_RESET( dc )

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@ -300,37 +300,37 @@ const UINT8 inthunt_decryption_table[256] = {
const UINT8 gussun_decryption_table[256] = {
0xcd,xxxx,xxxx,0x36,xxxx,0x52,0xb1,0x5b, 0x68,0xcd,xxxx,xxxx,xxxx,0xa8,xxxx,xxxx, /* 00 */
// 0x63 gggg gggg gggg
// 0x63 gggg gggg gggg
xxxx,xxxx,0x75,0x24,0x08,0x83,0x32,0xe9, xxxx,0x79,xxxx,0x8f,0x22,xxxx,0xac,xxxx, /* 10 */
// ???? pppp gggg
// ???? pppp gggg
0x5d,0xa5,0x11,0x51,0x0a,0x29,xxxx,xxxx ,0xf8,0x98,0x91,0x40,0x28,0x00,0x03,0x5f, /* 20 */
// gggg pppp gggg gggg gggg gggg pppp
// gggg pppp gggg gggg gggg gggg pppp
0x26,xxxx,xxxx,0x8b,0x2f,0x02,xxxx,xxxx, 0x8e,0xab,xxxx,xxxx,0xbc,0xf1,0xb3,xxxx, /* 30 */
// gggg 0x90
// gggg 0x90
0x19,xxxx,0xc6,xxxx,xxxx,0x3a,xxxx,xxxx, xxxx,0x74,0x61,xxxx,0x33,xxxx,xxxx,xxxx, /* 40 */
// ????
// ????
xxxx,0x53,0xa0,0xc0,0xc3,0x41,0xfc,0xe7, xxxx,0x2c,0x7c,0x2b,xxxx,xxxx,0xba,0x2a, /* 50 */
// gggg gggg gggg pppp gggg
// gggg gggg gggg pppp gggg
0xb0,xxxx,0x29,0x79,xxxx,xxxx,0xb5,0x07, 0xb9,xxxx,0x27,0x46,0xf9,xxxx,xxxx,xxxx, /* 60 */
// ???? pppp gggg gggg
// ???? pppp gggg gggg
xxxx,0xea,0x72,0x73,0xad,0xd1,0x3b,0x5e, 0xe5,0x57,xxxx,0x0d,xxxx,xxxx,0x42,0x3c, /* 70 */
// gggg pppp ????
// gggg pppp ????
xxxx,0x86,0x78,0x7d,0x30,0x25,0x2d,xxxx, 0x9a,0xeb,0x04,0x0b,0xa2,0xb8,0xf6,xxxx, /* 80 */
// ???? pppp ???? pppp gggg
// ???? pppp ???? pppp gggg
xxxx,xxxx,0x9d,xxxx,0xbb,xxxx,xxxx,0xcb, 0xa9,0xcf,xxxx,0x60,0x43,0x56,xxxx,xxxx, /* 90 */
// gggg gggg
// gggg gggg
xxxx,0xa3,xxxx,xxxx,xxxx,xxxx,0xfa,0xb4, xxxx,0x81,0xe6,0x48,0x80,0x8c,0xd4,xxxx, /* a0 */
// gggg ???? gggg gggg
// gggg ???? gggg gggg
xxxx,xxxx,0x84,0xb6,0x77,0x3d,0x3e,xxxx, xxxx,0xb7,0x4b,xxxx,xxxx,xxxx,xxxx,xxxx, /* b0 */
// gggg ???? gggg gggg ???? pppp
// gggg ???? gggg gggg ???? pppp
xxxx,0xff,0x47,xxxx,0x55,0x1e,xxxx,0x59, 0x93,xxxx,xxxx,xxxx,0x88,0xc1,0x01,0xb2, /* c0 */
// gggg pppp
// gggg pppp
0x01,0x2e,0x06,0xc7,0x05,xxxx,0x8a,0x5a, 0x58,0xbe,xxxx,0x4e,xxxx,0x1f,0x23,xxxx, /* d0 */
// ???? gggg
// ???? gggg
0xe8,xxxx,0x89,0xa1,0xd0,xxxx,xxxx,0xe2, 0x38,0xfe,0x50,0x9c,xxxx,xxxx,xxxx,0x49, /* e0 */
// gggg gggg
// gggg gggg
0xfb,0x20,0xf3,xxxx,xxxx,0x0f,xxxx,xxxx, xxxx,0x76,0xf7,0xbd,0x39,0x7e,0xbf,xxxx, /* f0 */
// pppp gggg gggg gggg
// pppp gggg gggg gggg
};

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@ -2046,6 +2046,7 @@ const game_driver * const drivers[] =
DRIVER( hellfir1 ) /* B90 / TP-??? (c) 1989 Toaplan + Taito license */
DRIVER( hellfir2 ) /* B90 / TP-??? (c) 1989 Toaplan + Taito license */
DRIVER( zerowing ) /* TP-015 (c) 1989 Toaplan */
DRIVER( zerowng2 ) /* TP-015 (c) 1989 Toaplan */
DRIVER( demonwld ) /* TP-016 (c) 1990 Toaplan (+ Taito license when set to Japan) */
DRIVER( demonwl1 ) /* TP-016 (c) 1989 Toaplan + Taito license */
DRIVER( demonwl2 ) /* TP-016 (c) 1989 Toaplan */

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@ -148,7 +148,7 @@ VIDEO_START(magiccrd)
VIDEO_START(snookr10)
{
// mc6845 = mc6845_config(NULL);
// mc6845 = mc6845_config(NULL);
bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, 4, 8, 128, 32);
}

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@ -116,20 +116,20 @@ PALETTE_INIT( galivan )
colortable_entry_set_value(machine->colortable, 0x180 + i_swapped, ctabentry);
}
// for (i = 0;i < TOTAL_COLORS(2)/16;i++)
// {
// int j;
// for (i = 0;i < TOTAL_COLORS(2)/16;i++)
// {
// int j;
// for (j = 0;j < 16;j++)
// {
// if (i & 8)
// COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x0c) << 2) + (*color_prom & 0x0f);
// else
// COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x03) << 4) + (*color_prom & 0x0f);
// }
// for (j = 0;j < 16;j++)
// {
// if (i & 8)
// COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x0c) << 2) + (*color_prom & 0x0f);
// else
// COLOR(2,i + j * (TOTAL_COLORS(2)/16)) = 128 + ((j & 0x03) << 4) + (*color_prom & 0x0f);
// }
// color_prom++;
// }
// color_prom++;
// }
}

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@ -62,8 +62,8 @@ VIDEO_START( malzak )
saa5050_vidram = auto_malloc(0x800);
/* configure the S2636 chips */
// s2636_0 = s2636_config(malzak_s2636_0_ram, machine->screen[0].height, machine->screen[0].width, -8, -16);
// s2636_1 = s2636_config(malzak_s2636_1_ram, machine->screen[0].height, machine->screen[0].width, -9, -16);
// s2636_0 = s2636_config(malzak_s2636_0_ram, machine->screen[0].height, machine->screen[0].width, -8, -16);
// s2636_1 = s2636_config(malzak_s2636_1_ram, machine->screen[0].height, machine->screen[0].width, -9, -16);
s2636_0 = s2636_config(malzak_s2636_0_ram, machine->screen[0].height, machine->screen[0].width, 0, -16);
s2636_1 = s2636_config(malzak_s2636_1_ram, machine->screen[0].height, machine->screen[0].width, 0, -16);
}

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@ -190,12 +190,12 @@ void twincobr_flipscreen(int flip)
WRITE16_HANDLER( twincobr_crtc_reg_sel_w )
{
// mc6845_address_w(offset, data);
// mc6845_address_w(offset, data);
}
WRITE16_HANDLER( twincobr_crtc_data_w )
{
// mc6845_register_w(offset, data);
// mc6845_register_w(offset, data);
}
WRITE16_HANDLER( twincobr_txoffs_w )
@ -371,12 +371,12 @@ WRITE8_HANDLER( wardner_sprite_w )
WRITE8_HANDLER( wardner_CRTC_reg_sel_w )
{
// mc6845_address_w(offset, data);
// mc6845_address_w(offset, data);
}
WRITE8_HANDLER( wardner_CRTC_data_w )
{
// mc6845_register_w(0, data);
// mc6845_register_w(0, data);
}

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@ -9,4 +9,4 @@
***************************************************************************/
const char build_version[] = "0.123 ("__DATE__")";
const char build_version[] = "0.123u1 ("__DATE__")";