new sets from Sean Riddle, mostly NOT WORKING for now (#6032)

* stuff from Sean, will credit later (nw)

* (nw)

* (nw)

* some more SunPlus stuff with NAND type roms (gpnandnand strings in them, need bootstrap)

* possible hardware names (nw)

* some kind of ARM based GeneralPlus (nw)

* proper names (nw)

* (nw0

* this is some kind of enhanced chipset, not 100% sure it's VT tho (nw)
This commit is contained in:
David Haywood 2019-12-10 16:36:31 +00:00 committed by R. Belmont
parent bac7549a44
commit 0747c3ab98
11 changed files with 556 additions and 18 deletions

57
hash/gcslottv.xml Normal file
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@ -0,0 +1,57 @@
<?xml version="1.0"?>
<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
<softwarelist name="gcslottv" description="Gachinko Contest! Slot machine TV cartridges">
<!-- cartridges contain the ROM only, the XaviX CPU and BIOS are in the base unit
***********************************************************************************
-->
<software name="aladdin" supported="no">
<description>Aladdin TV</description>
<year>2002</year>
<publisher>Sammy</publisher>
<part name="cart" interface="ekara_cart">
<dataarea name="rom" size="0x400000">
<rom name="slotslc01black.bin" size="0x400000" crc="d18ff203" sha1="8d62051565bfb1cc9eb14e4161ed892014e97c9c"/>
</dataarea>
</part>
</software>
<software name="ginginma" supported="no">
<description>Ginginmaru TV</description>
<year>2002</year>
<publisher>Sammy</publisher>
<info name="alt_title" value="ギンギン丸TV"/>
<part name="cart" interface="ekara_cart">
<dataarea name="rom" size="0x400000">
<rom name="slotslc01orange.bin" size="0x400000" crc="f3e9c746" sha1="e242587406e9e4fa76ddb5120211e2eb996e36f8"/>
</dataarea>
</part>
</software>
<software name="salarymn" supported="no">
<description>Salaryman Kintaro</description>
<year>2002</year>
<publisher>Sammy</publisher>
<info name="alt_title" value="サラリーマン金太郎"/>
<part name="cart" interface="ekara_cart">
<dataarea name="rom" size="0x400000">
<rom name="slotslc05red.bin" size="0x400000" crc="b30e908e" sha1="f9ad6b93bcf626ba1d5222af13088565a5d4a729"/>
</dataarea>
</part>
</software>
<software name="mojuotv" supported="no">
<description>Moju-o TV</description>
<year>2002</year>
<publisher>Sammy</publisher>
<info name="alt_title" value="猛獣王TV"/>
<part name="cart" interface="ekara_cart">
<dataarea name="rom" size="0x800000">
<rom name="slotslc07yellow.bin" size="0x800000" crc="461a9ede" sha1="e41b97409e17ce16fe522a3a45c4577c6dbed522"/>
</dataarea>
</part>
</software>
</softwarelist>

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@ -3750,6 +3750,7 @@ files {
MAME_DIR .. "src/mame/drivers/spg110.cpp",
MAME_DIR .. "src/mame/drivers/vii.cpp",
MAME_DIR .. "src/mame/drivers/sunplus_gcm394.cpp",
MAME_DIR .. "src/mame/drivers/generalplus_gpl32612.cpp",
MAME_DIR .. "src/mame/drivers/xavix.cpp",
MAME_DIR .. "src/mame/video/xavix.cpp",
MAME_DIR .. "src/mame/machine/xavix.cpp",

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@ -0,0 +1,91 @@
// license:BSD-3-Clause
// copyright-holders:David Haywood
/*****************************************************************************
unlike earlier SunPlus / GeneralPlus based SoCs this one seems to be
ARM based
*****************************************************************************/
#include "emu.h"
#include "cpu/arm7/arm7.h"
#include "cpu/arm7/arm7core.h"
#include "screen.h"
#include "speaker.h"
class generalplus_gpl32612_game_state : public driver_device
{
public:
generalplus_gpl32612_game_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_screen(*this, "screen")
{ }
void gpl32612(machine_config &config);
private:
virtual void machine_start() override;
virtual void machine_reset() override;
required_device<cpu_device> m_maincpu;
required_device<screen_device> m_screen;
uint32_t screen_update_gpl32612(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
};
uint32_t generalplus_gpl32612_game_state::screen_update_gpl32612(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
return 0;
}
void generalplus_gpl32612_game_state::machine_start()
{
}
void generalplus_gpl32612_game_state::machine_reset()
{
}
static INPUT_PORTS_START( gpl32612 )
INPUT_PORTS_END
void generalplus_gpl32612_game_state::gpl32612(machine_config &config)
{
ARM9(config, m_maincpu, 240000000); // unknown core / frequency, but ARM based
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_refresh_hz(60);
m_screen->set_size(320, 262);
m_screen->set_visarea(0, 320-1, 0, 240-1);
m_screen->set_screen_update(FUNC(generalplus_gpl32612_game_state::screen_update_gpl32612));
SPEAKER(config, "lspeaker").front_left();
SPEAKER(config, "rspeaker").front_right();
}
// NAND dumps, so there will be a bootloader / boot strap at least
ROM_START( jak_tmnthp )
ROM_REGION( 0x8400000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD( "tmntheroportal.bin", 0x000000, 0x8400000, CRC(75ec7127) SHA1(cd05f55a1f5a7fd3d1b0658ad6805b8777857a7e) )
ROM_END
ROM_START( jak_swbstrik )
ROM_REGION( 0x8400000, "maincpu", ROMREGION_ERASEFF )
ROM_LOAD( "starwarsblaster.bin", 0x000000, 0x8400000, CRC(02c3c4d6) SHA1(a6ae05a7d7b2015023113f6baad25458f3c01102) )
ROM_END
// year, name, parent, compat, machine, input, class, init, company, fullname, flags
CONS( 200?, jak_tmnthp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, empty_init, "JAKKS Pacific Inc", "Teenage Mutanat Ninja Turtles Hero Portal", MACHINE_IS_SKELETON )
CONS( 200?, jak_swbstrik, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, empty_init, "JAKKS Pacific Inc", "Star Wars Blaster Strike", MACHINE_IS_SKELETON )
// Hero Portal Dreamworks Dragons
// Hero Portal Power Rangers
// Hero Portal DC Super Heroes

View File

@ -90,6 +90,7 @@ public:
m_exin2(*this, "EXTRAIN2"),
m_exin3(*this, "EXTRAIN3"),
m_prg(*this, "prg"),
m_initial_e000_bank(0xff),
m_ntram(nullptr),
m_chrram(nullptr),
m_prgbank0(*this, "prg_bank0"),
@ -165,6 +166,10 @@ protected:
void nes_vt_xx_map(address_map& map);
/* Misc */
DECLARE_READ8_MEMBER(rs232flags_region_r);
uint8_t m_initial_e000_bank;
private:
/* APU handling */
DECLARE_WRITE_LINE_MEMBER(apu_irq);
@ -177,8 +182,6 @@ private:
DECLARE_WRITE8_MEMBER(extraout_01_w);
DECLARE_WRITE8_MEMBER(extraout_23_w);
/* Misc */
DECLARE_READ8_MEMBER(rs232flags_region_r);
DECLARE_WRITE8_MEMBER(chr_w);
@ -212,7 +215,7 @@ private:
int calculate_real_video_address(int addr, int extended, int readtype);
required_memory_bank m_prgbank0;
required_memory_bank m_prgbank1;
required_memory_bank m_prgbank2;
@ -238,6 +241,22 @@ protected:
private:
};
class nes_vt_ts_state : public nes_vt_state
{
public:
nes_vt_ts_state(const machine_config& mconfig, device_type type, const char* tag) :
nes_vt_state(mconfig, type, tag)
{
m_initial_e000_bank = 0x03; // or the banking is just different / ROM is scrambled
}
void nes_vt_ts(machine_config& config);
protected:
void nes_vt_ts_map(address_map& map);
private:
};
class nes_vt_pjoy_state : public nes_vt_state
@ -350,10 +369,12 @@ public:
void nes_vt_hh(machine_config& config);
void nes_vt_vg(machine_config& config);
void nes_vt_vg_baddma(machine_config& config);
void nes_vt_fp(machine_config& config);
private:
void nes_vt_hh_map(address_map& map);
void nes_vt_hh_baddma_map(address_map& map);
void nes_vt_fp_map(address_map& map);
DECLARE_WRITE8_MEMBER(vtfp_411e_w);
@ -458,7 +479,7 @@ void nes_vt_state::update_banks()
m_prgbank2->set_entry((amod | get_banks(bank)) & (m_numbanks-1));
// e000 - ffff
bank = 0xff;
bank = m_initial_e000_bank;
m_prgbank3->set_entry((amod | get_banks(bank)) & (m_numbanks-1));
}
@ -1580,12 +1601,20 @@ void nes_vt_hh_state::nes_vt_hh_map(address_map &map)
map(0x4034, 0x4034).w(FUNC(nes_vt_hh_state::vt03_4034_w));
map(0x4014, 0x4014).r(FUNC(nes_vt_hh_state::psg1_4014_r)).w(FUNC(nes_vt_hh_state::vt_fixed_dma_w));
map(0x414A, 0x414A).r(FUNC(nes_vt_hh_state::vthh_414a_r));
map(0x4119, 0x4119).r(FUNC(nes_vt_hh_state::rs232flags_region_r));
map(0x414a, 0x414a).r(FUNC(nes_vt_hh_state::vthh_414a_r));
map(0x411d, 0x411d).w(FUNC(nes_vt_hh_state::vtfp_411d_w));
map(0x6000, 0x7fff).ram();
}
void nes_vt_hh_state::nes_vt_hh_baddma_map(address_map &map)
{
nes_vt_hh_map(map);
map(0x4014, 0x4014).w(FUNC(nes_vt_hh_state::vt_dma_w));
}
READ8_MEMBER(nes_vt_hh_state::vtfp_4119_r)
{
// would be PAL/NTSC etc. in base system, maybe different here?
@ -1635,6 +1664,16 @@ void nes_vt_dg_state::nes_vt_fa_map(address_map &map)
map(0x4242, 0x4242).w(FUNC(nes_vt_dg_state::vtfp_4242_w));
}
void nes_vt_ts_state::nes_vt_ts_map(address_map& map)
{
nes_vt_map(map);
map(0x0800, 0x1fff).ram(); // how much RAM?
map(0x5000, 0x57ff).ram(); // plays music if you map this as RAM
map(0x2040, 0x207f).ram(); // strange regs in vdp area
}
void nes_vt_state::prg_map(address_map &map)
{
map(0x0000, 0x1fff).bankr("prg_bank0");
@ -1833,6 +1872,14 @@ void nes_vt_hh_state::nes_vt_vg(machine_config &config)
m_ppu->set_palette_mode(PAL_MODE_NEW_VG);
}
void nes_vt_hh_state::nes_vt_vg_baddma(machine_config &config)
{
nes_vt_dg(config);
m_maincpu->set_addrmap(AS_PROGRAM, &nes_vt_hh_state::nes_vt_hh_baddma_map);
m_ppu->set_palette_mode(PAL_MODE_NEW_VG);
}
// New mystery handheld architecture, VTxx derived
void nes_vt_hh_state::nes_vt_hh(machine_config &config)
{
@ -1877,6 +1924,12 @@ void nes_vt_vh2009_state::nes_vt_vh2009(machine_config &config)
//m_ppu->set_palette_mode(PAL_MODE_NEW_VG); // gives better title screens, but worse ingame, must be able to switch
}
void nes_vt_ts_state::nes_vt_ts(machine_config &config)
{
nes_vt(config);
m_maincpu->set_addrmap(AS_PROGRAM, &nes_vt_ts_state::nes_vt_ts_map);
}
static INPUT_PORTS_START( nes_vt_fp )
PORT_START("CARTSEL")
@ -2132,11 +2185,18 @@ ROM_START( ddrstraw )
ROM_LOAD( "straws-ddr.bin", 0x00000, 0x200000, CRC(ce94e53a) SHA1(10c6970205a4df28086029c0a348225f57bf0cc5) ) // 26LV160 Flash
ROM_END
ROM_START( majkon )
ROM_REGION( 0x200000, "mainrom", ROMREGION_ERASEFF )
ROM_LOAD( "konamicollectorsseries.bin", 0x00000, 0x100000, CRC(47505e51) SHA1(3bfb05d7cfa2bb4c115335f0383fa4aa59db0b28) )
ROM_END
ROM_START( ablping )
ROM_REGION( 0x200000, "mainrom", 0 )
ROM_LOAD( "abl_pingpong.bin", 0x00000, 0x200000, CRC(b31de1fb) SHA1(94e8afb2315ba1fa0892191c8e1832391e401c70) )
ROM_END
#if 0
ROM_START( mc_15kin1 )
ROM_REGION( 0x200000, "mainrom", 0 )
@ -2218,6 +2278,12 @@ ROM_START( zdog )
ROM_LOAD( "zdog.bin", 0x00000, 0x400000, CRC(5ed3485b) SHA1(5ab0e9370d4ed1535205deb0456878c4e400dd81) )
ROM_END
ROM_START( ts_handy11 )
ROM_REGION( 0x100000, "mainrom", 0 )
ROM_LOAD( "tvplaypowercontroller.bin", 0x00000, 0x100000, CRC(9c7fe9ff) SHA1(c872e91ca835b66c9dd3b380e8374b51f12bcae0) ) // 29LV008B
ROM_END
// earlier version of vdogdemo
CONS( 200?, vdogdeme, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "VRT", "V-Dog (prototype, earlier)", MACHINE_NOT_WORKING )
@ -2247,8 +2313,10 @@ CONS( 200?, mc_dgear, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "dre
// all software in this runs in the VT03 enhanced mode, it also includes an actual licensed VT03 port of Frogger.
// all games work OK except Frogger which has serious graphical issues
CONS( 2006, vgtablet, 0, 0, nes_vt_vg, nes_vt, nes_vt_hh_state, empty_init, "Performance Designed Products (licensed by Konami)", "VG Pocket Tablet (VG-4000)", MACHINE_NOT_WORKING )
CONS( 2006, vgtablet, 0, 0, nes_vt_vg, nes_vt, nes_vt_hh_state, empty_init, "Performance Designed Products (licensed by Konami)", "VG Pocket Tablet (VG-4000)", MACHINE_NOT_WORKING ) // raster timing is broken for Frogger
// There is a 2004 Majesco Frogger "TV game" that appears to contain the same version of Frogger as above but with no other games, so probably fits here.
CONS( 2004, majkon, 0, 0, nes_vt_vg_baddma, nes_vt, nes_vt_hh_state, empty_init, "Majesco (licensed from Konami)", "Konami Collector's Series Arcade Advanced", MACHINE_NOT_WORKING ) // raster timing is broken for Frogger, palette issues
// this is VT09 based
// it boots, most games correct, but palette issues in some games still (usually they appear greyscale)
@ -2257,6 +2325,7 @@ CONS( 2009, cybar120, 0, 0, nes_vt_vg, nes_vt, nes_vt_hh_state, empty_init, "
CONS( 2005, vgpocket, 0, 0, nes_vt_vg, nes_vt, nes_vt_hh_state, empty_init, "Performance Designed Products", "VG Pocket (VG-2000)", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS )
CONS( 200?, vgpmini, 0, 0, nes_vt_vg, nes_vt, nes_vt_hh_state, empty_init, "Performance Designed Products", "VG Pocket Mini (VG-1500)", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_GRAPHICS )
// Runs fine, non-sport 121 in 1 games perfect, but minor graphical issues in
// sport games, also no sound in menu or sport games due to missing PCM
// emulation
@ -2314,6 +2383,8 @@ CONS( 200?, gprnrs16, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_ini
CONS( 2006, ddrdismx, 0, 0, nes_vt_ddr, nes_vt, nes_vt_state, empty_init, "Majesco (licensed from Konami, Disney)", "Dance Dance Revolution Disney Mix", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // shows (c)2001 Disney onscreen, but that's recycled art from the Playstation release, actual release was 2006
CONS( 2006, ddrstraw, 0, 0, nes_vt_ddr, nes_vt, nes_vt_state, empty_init, "Majesco (licensed from Konami)", "Dance Dance Revolution Strawberry Shortcake", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
// unsorted, these were all in nes.xml listed as ONE BUS systems
CONS( 200?, mc_dg101, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "dreamGEAR", "dreamGEAR 101 in 1", MACHINE_IMPERFECT_GRAPHICS ) // dreamGear, but no enhanced games?
CONS( 200?, mc_aa2, 0, 0, nes_vt, nes_vt, nes_vt_state, empty_init, "<unknown>", "100 in 1 Arcade Action II (AT-103)", MACHINE_IMPERFECT_GRAPHICS )
@ -2356,3 +2427,6 @@ CONS( 2017, fapocket, 0, 0, nes_vt_fa, nes_vt_fa, nes_vt_dg_state, emp
// Plays intro music but then crashes. same hardware as SY-88x but uses more features
CONS( 2016, mog_m320, 0, 0, nes_vt_hh, nes_vt, nes_vt_hh_state, empty_init, "MOGIS", "MOGIS M320 246 in 1 Handheld", MACHINE_NOT_WORKING )
// uncertain VT type, odd accesses above PPU space, non-standard first bank (or scrambling) possibly newer than 2001 but most games have a 2001 copyright. Most games are higher colour versions of NES games, so it's an enhanced NES chipset at least but maybe not VT?
CONS( 2001, ts_handy11, 0, 0, nes_vt_ts, nes_vt, nes_vt_ts_state, empty_init, "Techno Source", "Handy Boy 11-in-1 (TV Play Power)", MACHINE_NOT_WORKING )

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@ -525,6 +525,14 @@ ROM_START( conyteni )
// MCU (I/O?) read protected TODO: add NO_DUMP
ROM_END
ROM_START( conyping )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD16_WORD_SWAP( "tvvirtualpingpong.bin", 0x000000, 0x200000, CRC(11050f17) SHA1(929f0d8599b7380b5994684424bb91063c4f6569) )
// MCU (I/O?) read protected TODO: add NO_DUMP
ROM_END
// JAKKS Pacific Inc TV games
CONS( 2004, jak_capb, 0, 0, spg110_base, jak_capb, spg110_game_state, empty_init, "JAKKS Pacific Inc / HotGen Ltd", "Classic Arcade Pinball (JAKKS Pacific TV Game)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
@ -534,3 +542,7 @@ CONS( 2004, jak_spdmo, jak_spdm, 0, spg110_base, jak_spdmo, spg110_game_state, e
// this was sold by SDW Games for the US market, ROM not yet verified to be the same, also appears in some mutligames?
CONS( 2003, conyteni, 0, 0, spg110_base, conyteni, spg110_game_state, empty_init, "Conny", "TV Virtual Tennis", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // needs motion inputs, and video fixes, setting to PAL
// from a US SDW Games unit, has SDW Games banners in background so ROM might differ to other regsions
CONS( 2003, conyping, 0, 0, spg110_base, conyteni, spg110_game_state, empty_init, "Conny / SDW Games", "Virtual Ping Pong (Conny / SDW Games)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )

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@ -37,6 +37,8 @@ public:
void base(machine_config &config);
void nand_init();
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
@ -492,11 +494,48 @@ ROM_START( wlsair60 )
ROM_LOAD16_WORD_SWAP( "wlsair60.nand", 0x0000, 0x8400000, CRC(eec23b97) SHA1(1bb88290cf54579a5bb51c08a02d793cd4d79f7a) )
ROM_END
ROM_START( jak_gtg )
ROM_REGION( 0x4200000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD16_WORD_SWAP( "goldentee.bin", 0x0000, 0x4200000, CRC(87d5e815) SHA1(5dc46cd753b791449cc41d5eff4928c0dcaf35c0) )
ROM_END
ROM_START( jak_car2 )
ROM_REGION( 0x4200000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD16_WORD_SWAP( "cars2.bin", 0x0000, 0x4200000, CRC(4d610e09) SHA1(bc59f5f7f676a8f2a78dfda7fb62c804bbf850b6) )
ROM_END
ROM_START( jak_tsm )
ROM_REGION( 0x4200000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD16_WORD_SWAP( "toystorymania.bin", 0x0000, 0x4200000, CRC(183b20a5) SHA1(eb4fa5ee9dfac58f5244d00d4e833b1e461cc52c) )
ROM_END
ROM_START( vbaby )
ROM_REGION( 0x8400000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD16_WORD_SWAP( "vbaby.bin", 0x0000, 0x8400000, CRC(d904441b) SHA1(3742bc4e1e403f061ce2813ecfafc6f30a44d287) )
ROM_END
ROM_START( beambox )
ROM_REGION( 0x4200000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD16_WORD_SWAP( "beambox.bin", 0x0000, 0x4200000, CRC(a486f04e) SHA1(73c7d99d8922eba58d94e955e254b9c3baa4443e) )
ROM_END
// the JAKKS ones of these seem to be known as 'Generalplus GPAC500' hardware?
CONS(2011, wrlshunt, 0, 0, wrlshunt, wrlshunt, wrlshunt_game_state, empty_init, "Hamy / Kids Station Toys Inc", "Wireless Hunting Video Game System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS(2009, smartfp, 0, 0, base, gcm394, gcm394_game_state, empty_init, "Fisher-Price", "Fun 2 Learn Smart Fit Park (Spain)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND)
// Fun 2 Learn 3-in-1 SMART SPORTS ?
// NAND dumps w/ internal bootstrap (and u'nSP 2.0 extended opcodes)
CONS(2010, wlsair60, 0, 0, base, gcm394, gcm394_game_state, empty_init, "Jungle Soft / Kids Station Toys Inc", "Wireless Air 60", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
void gcm394_game_state::nand_init()
{
}
// NAND dumps w/ internal bootstrap (and u'nSP 2.0 extended opcodes) (have gpnandnand strings)
// the JAKKS ones seem to be known as 'Generalplus GPAC800' hardware
CONS(2010, wlsair60, 0, 0, base, gcm394, gcm394_game_state, nand_init, "Jungle Soft / Kids Station Toys Inc", "Wireless Air 60", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS(200?, jak_gtg, 0, 0, base, gcm394, gcm394_game_state, nand_init, "JAKKS Pacific Inc", "Golden Tee Golf (JAKKS Pacific TV Game)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS(200?, jak_car2, 0, 0, base, gcm394, gcm394_game_state, nand_init, "JAKKS Pacific Inc", "Cars 2 (JAKKS Pacific TV Game)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS(200?, jak_tsm , 0, 0, base, gcm394, gcm394_game_state, nand_init, "JAKKS Pacific Inc", "Toy Story Mania (JAKKS Pacific TV Game)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS(200?, vbaby, 0, 0, base, gcm394, gcm394_game_state, nand_init, "VTech", "V.Baby", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS(200?, beambox, 0, 0, base, gcm394, gcm394_game_state, nand_init, "Hasbro", "Playskool Heroes Transformers Rescue Bots Beam Box (Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -191,6 +191,7 @@ public:
void non_spg_base(machine_config &config);
void lexizeus(machine_config &config);
void taikeegr(machine_config &config);
void shredmjr(machine_config &config);
void init_crc();
void init_zeus();
@ -2077,6 +2078,158 @@ static INPUT_PORTS_START( taikeegr )
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( shredmjr )
PORT_START("P1")
PORT_DIPNAME( 0x0001, 0x0001, "0" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("P2")
PORT_DIPNAME( 0x0001, 0x0001, "1" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("P3")
PORT_DIPNAME( 0x0001, 0x0001, "2" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( sentx6p )
PORT_START("P1")
@ -3049,6 +3202,19 @@ void spg2xx_game_state::taikeegr(machine_config &config)
// m_maincpu->portc_in().set_ioport("P3");
}
void spg2xx_game_state::shredmjr(machine_config &config)
{
SPG24X(config, m_maincpu, XTAL(27'000'000), m_screen);
m_maincpu->set_addrmap(AS_PROGRAM, &spg2xx_game_state::mem_map_4m);
spg2xx_base(config);
m_maincpu->porta_in().set_ioport("P1");
m_maincpu->portb_in().set_ioport("P2");
m_maincpu->portc_in().set_ioport("P3");
}
void sentx6p_state::machine_start()
{
spg2xx_game_state::machine_start();
@ -3640,6 +3806,11 @@ ROM_START( taikeegr )
ROM_LOAD16_WORD_SWAP( "taikee_guitar.bin", 0x000000, 0x800000, CRC(8cbe2feb) SHA1(d72e816f259ba6a6260d6bbaf20c5e9b2cf7140b) )
ROM_END
ROM_START( shredmjr )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD16_WORD_SWAP( "shredmasterjr.bin", 0x000000, 0x800000, CRC(95a6dcf1) SHA1(44893cd6ebe6b7f33a73817b72ae7be70c3126dc) )
ROM_END
ROM_START( sentx6p )
ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASE00 )
@ -3840,7 +4011,8 @@ CONS( 2006, pvmil, 0, 0, pvmil, pvmil, pvmil_state, e
// there are multiple versions of this with different songs, was also sold by dreamGEAR as 'Shredmaster Jr.' (different title screen)
// for the UK version the title screen always shows "Guitar Rock", however there are multiple boxes with different titles and song selections.
// ROM is glued on the underside and soldered to the PCB, very difficult to remove without damaging.
CONS( 2007, taikeegr, 0, 0, taikeegr, taikeegr, spg2xx_game_state, init_taikeegr, "TaiKee", "Rockstar Guitar / Guitar Rock (PAL)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // bad music timings (too slow)
CONS( 2007, taikeegr, 0, 0, taikeegr, taikeegr, spg2xx_game_state, init_taikeegr, "TaiKee", "Rockstar Guitar / Guitar Rock (PAL)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // bad music timings (too slow)
CONS( 2007, shredmjr, taikeegr, 0, shredmjr, shredmjr, spg2xx_game_state, init_taikeegr, "DreamGear", "Shredmaster Jr (NTSC)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS ) // bad music timings (too slow), input reading different to above
// "go 02d1d0" "do r1 = ff" to get past initial screen (currently bypassed by setting controller sense in RAM earlier, see hack in machine_reset)
// a 'deluxe' version of this also exists with extra game modes

View File

@ -99,6 +99,8 @@ public:
m_leftdac(*this, "leftdac"),
m_rightdac(*this, "rightdac"),
m_maincpu(*this, "maincpu"),
m_fullrom(*this, "fullrom"),
m_bank(*this, "cartbank"),
m_soundcpu(*this, "soundcpu"),
m_maincpu_alu(*this, "mainalu"),
m_soundcpu_alu(*this, "soundalu"),
@ -106,7 +108,6 @@ public:
m_soundcpu_timer_b_dev(*this, "snd_timerb_dev"),
m_system_timer_dev(*this, "sys_timer_dev"),
m_screen(*this, "screen"),
m_fullrom(*this, "fullrom"),
m_spriteram(*this, "spriteram"),
m_vram(*this, "vram"),
m_sound_share(*this, "sound_share"),
@ -116,6 +117,7 @@ public:
{ }
void vt_vt1682(machine_config& config);
void regular_init();
protected:
virtual void machine_start() override;
@ -125,8 +127,13 @@ protected:
required_device<vrt_vt1682_io_device> m_io;
required_device<dac_12bit_r2r_device> m_leftdac;
required_device<dac_12bit_r2r_device> m_rightdac;
private:
required_device<cpu_device> m_maincpu;
void vt_vt1682_map(address_map& map);
required_device<address_map_bank_device> m_fullrom;
required_memory_bank m_bank;
private:
required_device<cpu_device> m_soundcpu;
required_device<vrt_vt1682_alu_device> m_maincpu_alu;
required_device<vrt_vt1682_alu_device> m_soundcpu_alu;
@ -136,7 +143,6 @@ private:
required_device<vrt_vt1682_timer_device> m_system_timer_dev;
required_device<screen_device> m_screen;
required_device<address_map_bank_device> m_fullrom;
required_device<address_map_bank_device> m_spriteram;
required_device<address_map_bank_device> m_vram;
required_shared_ptr<uint8_t> m_sound_share;
@ -145,9 +151,10 @@ private:
required_device<timer_device> m_render_timer;
uint32_t screen_update(screen_device& screen, bitmap_rgb32& bitmap, const rectangle& cliprect);
void vt_vt1682_map(address_map& map);
void vt_vt1682_sound_map(address_map& map);
void rom_map(address_map& map);
void spriteram_map(address_map& map);
@ -596,7 +603,10 @@ public:
m_io_p4(*this, "IN3")
{ }
void banked_init();
void intech_interact(machine_config& config);
void intech_interact_bank(machine_config& config);
DECLARE_READ8_MEMBER(porta_r);
DECLARE_READ8_MEMBER(portb_r) { return 0x00;/*uint8_t ret = machine().rand() & 0xf; LOGMASKED(LOG_OTHER, "%s: portb_r returning: %1x\n", machine().describe_context(), ret); return ret;*/ };
@ -612,7 +622,11 @@ protected:
virtual void machine_start() override;
virtual void machine_reset() override;
void vt_vt1682_map_bank(address_map& map);
private:
DECLARE_WRITE8_MEMBER(inteact_2129_bank_w);
uint8_t m_previous_port_b;
int m_input_sense;
int m_input_pos;
@ -840,6 +854,8 @@ void vt_vt1682_state::machine_reset()
update_banks();
m_bank->set_entry(0);
m_soundcpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
}
@ -4934,7 +4950,7 @@ uint32_t vt_vt1682_state::screen_update(screen_device& screen, bitmap_rgb32& bit
// VT1682 can address 25-bit address space (32MB of ROM)
void vt_vt1682_state::rom_map(address_map &map)
{
map(0x0000000, 0x1ffffff).rom().region("mainrom", 0);
map(0x0000000, 0x1ffffff).bankr("cartbank");
}
// 11-bits (0x800 bytes) for sprites
@ -5115,6 +5131,17 @@ void vt_vt1682_state::vt_vt1682_map(address_map &map)
map(0xfffe, 0xffff).r(FUNC(vt_vt1682_state::maincpu_irq_vector_hack_r)); // probably need custom IRQ support in the core instead...
}
void intec_interact_state::vt_vt1682_map_bank(address_map& map)
{
vt_vt1682_map(map);
map(0x2129, 0x2129).w(FUNC(intec_interact_state::inteact_2129_bank_w)); // 2129 UIO
}
WRITE8_MEMBER(intec_interact_state::inteact_2129_bank_w)
{
m_bank->set_entry(data & 0x01);
}
/*
Vectors / IRQ Levels
@ -5543,6 +5570,29 @@ void intec_interact_state::intech_interact(machine_config& config)
m_rightdac->add_route(0, "mono", 0.5);
}
void intec_interact_state::intech_interact_bank(machine_config& config)
{
intech_interact(config);
m_maincpu->set_addrmap(AS_PROGRAM, &intec_interact_state::vt_vt1682_map_bank);
}
void vt_vt1682_state::regular_init()
{
m_bank->configure_entry(0, memregion("mainrom")->base() + 0x0000000);
}
void intec_interact_state::banked_init()
{
m_bank->configure_entry(0, memregion("mainrom")->base() + 0x0000000);
m_bank->configure_entry(1, memregion("mainrom")->base() + 0x2000000);
}
// the VT1682 can have 0x1000 bytes of internal ROM, but none of the software dumped makes use of it.
ROM_START( ii8in1 )
@ -5560,18 +5610,26 @@ ROM_START( miwi2_16 )
ROM_LOAD( "miwi 2 16 arcade games and drum master vt168.bin", 0x00000, 0x1000000, CRC(00c115c5) SHA1(fa5fdb448dd9b963351d71fe94e2072f5c872a18) )
ROM_END
ROM_START( intact89 )
ROM_REGION( 0x4000000, "mainrom", 0 )
ROM_LOAD( "89n1.bin", 0x00000, 0x4000000, CRC(bbcba068) SHA1(0ec1ecc55e9a7050ca20b1349b9712319fd21629) )
ROM_END
// TODO: this is a cartridge based system (actually, verify this, it seems some versions simply had built in games) move these to SL if verified as from cartridge config
// actually it appears that for the cart based systems these are 'fake systems' anyway, where the base unit is just a Famiclone but as soon as you plug in a cart none of
// the internal hardware gets used at all.
CONS( 200?, ii8in1, 0, 0, intech_interact, intec, intec_interact_state, empty_init, "Intec", "InterAct 8-in-1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
CONS( 200?, ii32in1, 0, 0, intech_interact, intec, intec_interact_state, empty_init, "Intec", "InterAct 32-in-1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
CONS( 200?, ii8in1, 0, 0, intech_interact, intec, intec_interact_state, regular_init, "Intec", "InterAct 8-in-1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
CONS( 200?, ii32in1, 0, 0, intech_interact, intec, intec_interact_state, regular_init, "Intec", "InterAct 32-in-1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
// a 40-in-1 also exists which combines the above
CONS( 200?, miwi2_16, 0, 0, intech_interact, miwi2, intec_interact_state, empty_init, "<unknown>", "MiWi2 16-in-1 + Drum Master", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
CONS( 200?, miwi2_16, 0, 0, intech_interact, miwi2, intec_interact_state, regular_init, "<unknown>", "MiWi2 16-in-1 + Drum Master", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
// miwi2 7-in-1 Sports
CONS( 200?, intact89, 0, 0, intech_interact_bank, miwi2, intec_interact_state, banked_init, "Intec", "InterAct Complete Video Game 89-in-1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
// Intec Interact Infrazone 15 Shooting Games, 42 Mi kara, 96 Arcade Games + more should run here too
// Other standalone Mi Kara units should fit here as well
// ViMax seems to be identical software to MiWi2

View File

@ -1494,6 +1494,14 @@ void xavix_cart_state::xavix_cart_evio(machine_config &config)
SOFTWARE_LIST(config, "cart_list_evio").set_original("evio");
}
void xavix_cart_state::xavix_cart_gcslottv(machine_config &config)
{
xavix_cart(config);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);
SOFTWARE_LIST(config, "cart_list_gcslottv").set_original("gcslottv");
}
void xavix_cart_state::xavix_cart_ekara(machine_config &config)
{
@ -1876,6 +1884,12 @@ ROM_START( evio )
ROM_END
ROM_START( gcslottv )
ROM_REGION( 0x800000, "bios", ROMREGION_ERASE00 )
ROM_LOAD( "gcslottv.bin", 0x000000, 0x800000, NO_DUMP ) // base game not dumped
ROM_END
/* XaviX hardware titles (1st Generation)
@ -1990,6 +2004,9 @@ CONS( 2004, jpopira, 0, 0, xavix_i2c_jpopira,jpopira, xavix_i2c_car
CONS( 2003, evio, 0, 0, xavix_cart_evio, evio, xavix_cart_state, init_xavix, "Tomy / SSD Company LTD", "Evio (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND /*|MACHINE_IS_BIOS_ROOT*/ ) // inputs? it's a violin controller
CONS( 2002, gcslottv, 0, 0, xavix_cart_gcslottv, evio, xavix_cart_state, init_xavix, "Takara / Sammy / DCT / SSD Company LTD", "Gachinko Contest! Slot machine TV (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND /*|MACHINE_IS_BIOS_ROOT*/ ) // bios not dumped yet
// Lets!TVプレイ 超にんきスポット!ころがしほーだい たまごっちりぞーと (Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort) (only on the Japanese list? http://test.shinsedai.co.jp/english/products/Applied/list.html ) This also allows you to use an IR reciever to import a Tamagotchi from compatible games
CONS( 2006, ltv_tam, 0, 0, xavix_i2c_24lc04_tam, ltv_tam,xavix_i2c_ltv_tam_state, init_xavix, "Bandai / SSD Company LTD", "Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )

View File

@ -762,6 +762,7 @@ public:
void xavix_cart_popira(machine_config &config);
void xavix_cart_ddrfammt(machine_config &config);
void xavix_cart_evio(machine_config &config);
void xavix_cart_gcslottv(machine_config &config);
protected:

View File

@ -14471,6 +14471,10 @@ suprpokr // (c) 1986 Grayhound Electronics
suprpokra // (c) 1986 Grayhound Electronics
suprpokrb // (c) 1986 Grayhound Electronics
@source:generalplus_gpl32612.cpp
jak_tmnthp
jak_swbstrik
@source:geneve.cpp
geneve // 1987 Myarc Geneve 9640
genmod // 1990 Myarc / Ron G. Walters Geneve 9640 Mod
@ -31147,6 +31151,7 @@ gprnrs1
gprnrs16
ddrdismx // (c) 2006 Majesco / Konami [(c) 2001 Disney on title screen]
ddrstraw // (c) 2006 Majesco / Konami
majkon
ablping
vgpocket
vgpmini
@ -31165,11 +31170,13 @@ fcpocket
mog_m320
fapocket
zdog
ts_handy11
@source:vt1682.cpp
ii8in1
ii32in1
miwi2_16
intact89
@source:newbrain.cpp
newbrain //
@ -37293,6 +37300,12 @@ starfigh // (c) 1990 SunA
smartfp // Smart Fit Park
wlsair60 // Wireless Air 60
wrlshunt // Wireless: Hunting Video Game System
jak_car2
jak_gtg
jak_tsm
vbaby
beambox
@source:supbtime.cpp
chinatwn // MAK (c) 1991 Data East Corporation (Japan)
@ -39619,6 +39632,7 @@ vigilanto // (c) 1988 (US)
jak_capb //
jak_spdmo //
conyteni //
conyping //
@source:vii.cpp
jak_batm // The Batman, 2004
@ -39661,7 +39675,8 @@ icanpian //
tvgogo //
pvmil //
taikeegr //
sentx6p //
shredmjr //
sentx6p //
@source:vsmile.cpp
vsmile //
@ -40854,6 +40869,7 @@ popira2 //
taikodp //
jpopira //
evio //
gcslottv //
ttv_sw //
ttv_lotr //
ttv_mx //