namcostr: Not a very workable fix, but perhaps better than nothing (nw)
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c2dc4316bd
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07c6c3e2ab
@ -3604,6 +3604,33 @@ ROM_START( namcostr )
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ROM_LOAD( "ns1voi0.u40", 0x000000, 0x400000, BAD_DUMP CRC(fe5c2b16) SHA1(21e4423cc91e8833297d4588343237b8b3155196) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
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ROM_END
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void seta2_state::init_namcostr()
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{
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// attempt to patch a few of the stuck bits
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uint16_t *cpurom = &memregion("maincpu")->as_u16(0);
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for (offs_t addr = 0x00000; addr < 0x00100; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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for (offs_t addr = 0x00100; addr < 0x00180; addr += 2)
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if (!BIT(cpurom[addr / 2], 9))
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cpurom[addr / 2] &= 0xfbff;
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cpurom[0x00184 / 2] &= 0xfbff;
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for (offs_t addr = 0x00204; addr < 0x002ae; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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for (offs_t addr = 0x002b0; addr < 0x0032c; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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cpurom[0x00332 / 2] &= 0xfbff;
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for (offs_t addr = 0x00336; addr < 0x00344; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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for (offs_t addr = 0x00348; addr < 0x00364; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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for (offs_t addr = 0x00368; addr < 0x00370; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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for (offs_t addr = 0x00374; addr < 0x003ae; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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for (offs_t addr = 0x003b0; addr < 0x00400; addr += 2)
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cpurom[addr / 2] &= 0xfbff;
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}
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/***************************************************************************
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Puzzle De Bowling (Japan)
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@ -4621,7 +4648,7 @@ GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, seta2_state, empty_init,
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GAME( 2000, penbros, 0, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Penguin Brothers (Japan)", MACHINE_NO_COCKTAIL )
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GAME( 2000, ablast, penbros, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Hong Tian Lei (A-Blast) (Japan)", MACHINE_NO_COCKTAIL ) // 轟天雷/Hōng tiān léi
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GAME( 2000, ablastb, penbros, ablastb, penbros, seta2_state, empty_init, ROT0, "bootleg", "Hong Tian Lei (A-Blast) (bootleg)", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // at least "tilemap sprite" scrolly flag differs, FPGA instead of x1-010
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GAME( 2000, namcostr, 0, namcostr, funcube, seta2_state, empty_init, ROT0, "Namco", "Namco Stars", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING )
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GAME( 2000, namcostr, 0, namcostr, funcube, seta2_state, init_namcostr, ROT0, "Namco", "Namco Stars", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING )
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GAME( 2000, deerhunt, 0, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhunta, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 2000, deerhuntb, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
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@ -67,6 +67,8 @@ public:
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DECLARE_WRITE32_MEMBER(oki_write);
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DECLARE_WRITE8_MEMBER(sound_bank_w);
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void init_namcostr();
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protected:
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DECLARE_WRITE16_MEMBER(grdians_lockout_w);
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