seta.cpp: redumped blockcar's sound ROM [caius]

This commit is contained in:
Ivan Vangelista 2022-07-01 04:20:17 +02:00
parent a440615091
commit 08e728c765

View File

@ -535,7 +535,7 @@ u4.a3 /
bl-chr-0.j3 - Graphics (4M mask)
bl-chr-1.l3 /
bl-snd-0.a13 - Sound (4M mask)
bl-snd-0.a13 - Sound (8M mask)
Custom chips: X1-001A X1-002A
X1-004
@ -10831,16 +10831,11 @@ ROM_START( blockcar )
ROM_LOAD16_BYTE( "u4.a3", 0x000001, 0x020000, CRC(2237196d) SHA1(5a9d972fac94e62f026c36bca0c2f5fe8e0e1a1d) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "bl-chr-0.j3", 0x000000, 0x080000, CRC(a33300ca) SHA1(b0a7ccb77c3e8e33c12b83e254924f30209a4c2c) )
ROM_LOAD( "bl-chr-1.l3", 0x080000, 0x080000, CRC(563de808) SHA1(40b2f9f4a4cb1a019f6419572ee21d66dda7d4af) )
ROM_LOAD( "bl-chr-0.u6.j3", 0x000000, 0x080000, CRC(a33300ca) SHA1(b0a7ccb77c3e8e33c12b83e254924f30209a4c2c) )
ROM_LOAD( "bl-chr-1.u9.l3", 0x080000, 0x080000, CRC(563de808) SHA1(40b2f9f4a4cb1a019f6419572ee21d66dda7d4af) )
ROM_REGION( 0x100000, "x1snd", 0 ) /* Samples */
/* The game plays music from 0x000000 to 0x0bffff and sfx from 0x0c0000 to 0x0fffff
Loading the ROM mirrored like this causes sfx to play instead of music in some levels.
the most logical conclusion is that the ROM below was dumped at half size and should
be 1MByte, hence BAD_DUMP */
ROM_LOAD( "bl-snd-0.a13", 0x000000, 0x080000, BAD_DUMP CRC(a92dabaf) SHA1(610c1dc0467753dfddaa4b27bc40cb118b0bc7a3) )
ROM_RELOAD( 0x080000, 0x080000 )
ROM_LOAD( "bl-snd-0.u39.a13", 0x000000, 0x100000, CRC(9c2130a2) SHA1(ef051528c3e37b61298f03a9d4a2649f0528dcfa) ) // 4 MBit silkscreen on PCB but it's actually double that
ROM_END
ROM_START( blockcarb )