Save state: Forgot save_item for m_ccnt_old_val, also initialized m_bFlicker variable

This commit is contained in:
darq 2016-12-09 00:51:37 +01:00
parent cc1b8a5fb0
commit 09a411be86
2 changed files with 5 additions and 3 deletions

View File

@ -256,6 +256,7 @@ GFXDECODE_END
void shootout_state::machine_reset ()
{
m_bFlicker = 0;
m_ccnt_old_val = 0x40;
}
@ -422,6 +423,6 @@ DRIVER_INIT_MEMBER(shootout_state,shootout)
}
GAME( 1985, shootout, 0, shootout, shootout, shootout_state, shootout, ROT0, "Data East USA", "Shoot Out (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, shootoutj, shootout, shootouj, shootouj, shootout_state, shootout, ROT0, "Data East Corporation", "Shoot Out (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, shootoutb, shootout, shootouk, shootout, shootout_state, shootout, ROT0, "bootleg", "Shoot Out (Korean Bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, shootout, 0, shootout, shootout, shootout_state, shootout, ROT0, "Data East USA", "Shoot Out (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, shootoutj, shootout, shootouj, shootouj, shootout_state, shootout, ROT0, "Data East Corporation", "Shoot Out (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, shootoutb, shootout, shootouk, shootout, shootout_state, shootout, ROT0, "bootleg", "Shoot Out (Korean Bootleg)", MACHINE_SUPPORTS_SAVE )

View File

@ -84,6 +84,7 @@ void shootout_state::video_start()
m_foreground->set_transparent_pen(0 );
save_item(NAME(m_bFlicker));
save_item(NAME(m_ccnt_old_val));
}
void shootout_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int bank_bits )