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Save state: Forgot save_item for m_ccnt_old_val, also initialized m_bFlicker variable
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@ -256,6 +256,7 @@ GFXDECODE_END
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void shootout_state::machine_reset ()
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{
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m_bFlicker = 0;
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m_ccnt_old_val = 0x40;
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}
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@ -84,6 +84,7 @@ void shootout_state::video_start()
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m_foreground->set_transparent_pen(0 );
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save_item(NAME(m_bFlicker));
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save_item(NAME(m_ccnt_old_val));
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}
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void shootout_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int bank_bits )
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