midway submarine internal layout

This commit is contained in:
Michaël Banaan Ananas 2013-12-08 18:54:04 +00:00
parent 1f5745ff73
commit 09a83413af
2 changed files with 130 additions and 15 deletions

View File

@ -76,8 +76,8 @@ WRITE8_MEMBER(submar_state::submar_lamp_w)
// d1: target ship on water
// d2: target ship under water
// d3: explosion
// d4: game over
// d5: extended play
// d4: extended play
// d5: game over
// d6: front ship hit
// d7: scenery
for (int i = 0; i < 8; i++)

View File

@ -1,45 +1,160 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- NOTE: this only shows the info panel, -->
<!-- movable parts are omitted -->
<!-- define statics -->
<element name="static_black">
<rect>
<color red="0.0" green="0.0" blue="0.0" />
</rect>
</element>
<element name="static_grey">
<rect>
<color red="0.3" green="0.3" blue="0.3" />
</rect>
</element>
<!-- define digits -->
<element name="digit" defstate="0">
<led7seg>
<color red="1.0" green="0.3" blue="0.0" />
<color red="1.0" green="0.3" blue="0.2" />
</led7seg>
</element>
<element name="digit0" defstate="63">
<led7seg>
<color red="1.0" green="0.3" blue="0.0" />
<color red="1.0" green="0.3" blue="0.2" />
</led7seg>
</element>
<view name="Simple LEDs">
<bounds left="0" right="256" top="0" bottom="256" />
<!-- define text-lamps -->
<element name="text_extended" defstate="0">
<text string="EXTENDED" state="1">
<color red="1.0" green="0.3" blue="0.2" />
</text>
<text string="EXTENDED" state="0">
<color red="0.2" green="0.0" blue="0.0" />
</text>
</element>
<element name="text_play" defstate="0">
<text string="PLAY" state="1">
<color red="1.0" green="0.3" blue="0.2" />
</text>
<text string="PLAY" state="0">
<color red="0.2" green="0.0" blue="0.0" />
</text>
</element>
<element name="text_game" defstate="0">
<text string="GAME" state="1">
<color red="1.0" green="0.3" blue="0.2" />
</text>
<text string="GAME" state="0">
<color red="0.2" green="0.0" blue="0.0" />
</text>
</element>
<element name="text_over" defstate="0">
<text string="OVER" state="1">
<color red="1.0" green="0.3" blue="0.2" />
</text>
<text string="OVER" state="0">
<color red="0.2" green="0.0" blue="0.0" />
</text>
</element>
<view name="Internal Layout">
<bounds left="0" right="244" top="0" bottom="47" />
<bezel element="static_black">
<bounds left="0" right="244" top="0" bottom="47" />
</bezel>
<!-- extended play -->
<!-- NOTE: ext. score is shown in the left of this box, msd modified manually -->
<bezel element="static_grey">
<bounds x="10" y="10" width="52" height="27" />
</bezel>
<bezel element="static_black">
<bounds x="11" y="11" width="50" height="25" />
</bezel>
<bezel name="lamp4" element="text_extended">
<bounds x="30" y="16" width="30" height="7" />
</bezel>
<bezel name="lamp4" element="text_play">
<bounds x="30" y="24" width="30" height="7" />
</bezel>
<!-- score -->
<bezel element="static_grey">
<bounds x="68" y="10" width="62" height="27" />
</bezel>
<bezel element="static_black">
<bounds x="69" y="11" width="60" height="25" />
</bezel>
<!-- SCORE -->
<!-- x1000, x100 -->
<bezel name="digit2" element="digit">
<bounds x="0" y="0" width="10" height="15" />
<bounds x="71" y="13" width="14" height="21" />
</bezel>
<bezel name="digit3" element="digit">
<bounds x="10" y="0" width="10" height="15" />
<bounds x="85" y="13" width="14" height="21" />
</bezel>
<!-- x10, x1: stuck to 0 -->
<bezel name="dummy_digita" element="digit0">
<bounds x="20" y="0" width="10" height="15" />
<bounds x="99" y="13" width="14" height="21" />
</bezel>
<bezel name="dummy_digitb" element="digit0">
<bounds x="30" y="0" width="10" height="15" />
<bounds x="113" y="13" width="14" height="21" />
</bezel>
<!-- time -->
<bezel element="static_grey">
<bounds x="170" y="10" width="34" height="27" />
</bezel>
<bezel element="static_black">
<bounds x="171" y="11" width="32" height="25" />
</bezel>
<!-- TIME -->
<bezel name="digit0" element="digit">
<bounds x="50" y="0" width="10" height="15" />
<bounds x="177" y="16" width="10" height="15" />
</bezel>
<bezel name="digit1" element="digit">
<bounds x="60" y="0" width="10" height="15" />
<bounds x="187" y="16" width="10" height="15" />
</bezel>
<!-- game over -->
<bezel element="static_grey">
<bounds x="210" y="10" width="24" height="27" />
</bezel>
<bezel element="static_black">
<bounds x="211" y="11" width="22" height="25" />
</bezel>
<bezel name="lamp5" element="text_game">
<bounds x="211" y="16" width="22" height="7" />
</bezel>
<bezel name="lamp5" element="text_over">
<bounds x="211" y="24" width="22" height="7" />
</bezel>
</view>
</mamelayout>