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allied.c : WIP
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@ -6431,6 +6431,7 @@ src/mame/layout/3bagflvt.lay svneol=native#text/xml
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src/mame/layout/abaseb.lay svneol=native#text/xml
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src/mame/layout/ace.lay svneol=native#text/xml
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src/mame/layout/aces1.lay svneol=native#text/xml
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src/mame/layout/allied.lay svneol=native#text/plain
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src/mame/layout/ampoker2.lay svneol=native#text/xml
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src/mame/layout/arcwins.lay svneol=native#text/xml
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src/mame/layout/arimk4nz.lay svneol=native#text/xml
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@ -1,42 +1,182 @@
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/**************************************************************************
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PINBALL
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Allied Leisure Cocktail Pinball
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All tables use the same base roms and some playfields even interchange
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between games.
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6504 CPU, 3x R6530 RRIOT, 5x R6520 PIA
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It is assumed that the R6530 is the same as MOS6530, and the R6520 is
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the same as MC6821.
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The schematic is too blurry to make out much detail, so used PinMAME
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for the PIA connections.
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The display units use 74164 serial units, with clock and data lines
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sufficient for all the digits of one player. Data = IC2,PB7, while
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Clock is IC2,CB2. To prevent display garbage, the new data is stored
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while IC4PBx is high, then displayed when the line goes low. IC7portB
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selects which player's display to update.
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For some reason the 'rol $46' instruction outputs the original data
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followed by the new result, so I've had to employ a horrible hack.
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***************************************************************************/
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#include "emu.h"
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#include "machine/genpin.h"
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#include "cpu/m6502/m6504.h"
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#include "machine/mos6530.h"
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#include "machine/6821pia.h"
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#include "allied.lh"
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class allied_state : public driver_device
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class allied_state : public genpin_class
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{
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public:
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allied_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu")
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: genpin_class(mconfig, type, tag)
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, m_maincpu(*this, "maincpu")
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{ }
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protected:
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// devices
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required_device<cpu_device> m_maincpu;
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// driver_device overrides
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virtual void machine_reset();
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public:
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DECLARE_DRIVER_INIT(allied);
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DECLARE_WRITE8_MEMBER(ic2_b_w);
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DECLARE_WRITE_LINE_MEMBER(ic2_cb2_w);
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DECLARE_WRITE8_MEMBER(ic3_b_w);
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DECLARE_WRITE8_MEMBER(ic4_b_w);
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DECLARE_WRITE_LINE_MEMBER(ic4_cb2_w);
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DECLARE_WRITE8_MEMBER(ic5_b_w);
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DECLARE_WRITE8_MEMBER(ic6_b_w);
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DECLARE_WRITE8_MEMBER(ic7_b_w);
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DECLARE_WRITE8_MEMBER(ic8_a_w);
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DECLARE_WRITE8_MEMBER(ic8_b_w);
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private:
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UINT32 m_player_score[6];
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UINT8 m_display;
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UINT8 m_bit_counter;
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bool m_disp_data;
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virtual void machine_reset();
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required_device<m6504_device> m_maincpu;
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};
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static ADDRESS_MAP_START( allied_map, AS_PROGRAM, 8, allied_state )
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AM_RANGE(0x0000, 0x0fff) AM_RAM
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AM_RANGE(0x0000, 0x003f) AM_RAM // ic6
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AM_RANGE(0x0044, 0x0047) AM_DEVREADWRITE("ic2", pia6821_device, read, write)
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AM_RANGE(0x0048, 0x004b) AM_DEVREADWRITE("ic1", pia6821_device, read, write)
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AM_RANGE(0x0050, 0x0053) AM_DEVREADWRITE("ic7", pia6821_device, read, write)
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AM_RANGE(0x0060, 0x0063) AM_DEVREADWRITE("ic4", pia6821_device, read, write)
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AM_RANGE(0x0080, 0x008f) AM_DEVREADWRITE("ic5", mos6530_device, read, write)
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AM_RANGE(0x0840, 0x084f) AM_DEVREADWRITE("ic6", mos6530_device, read, write)
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AM_RANGE(0x00c0, 0x00c3) AM_DEVREADWRITE("ic8", pia6821_device, read, write)
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AM_RANGE(0x0100, 0x013f) AM_RAM // ic5
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AM_RANGE(0x1400, 0x1fff) AM_ROM
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ADDRESS_MAP_END
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static INPUT_PORTS_START( allied )
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INPUT_PORTS_END
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WRITE8_MEMBER( allied_state::ic2_b_w )
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{
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//printf("%s:IC2B:%X ",machine().describe_context(),data);
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m_disp_data = !BIT(data, 7);
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}
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WRITE_LINE_MEMBER( allied_state::ic2_cb2_w )
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{
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if ((m_display) && (!state))
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{
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m_bit_counter++;
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if BIT(m_bit_counter, 0)
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m_player_score[m_display-1] = (m_player_score[m_display-1] << 1) | m_disp_data;
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if (m_bit_counter == 15)
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m_bit_counter = 0;
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}
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}
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WRITE8_MEMBER( allied_state::ic3_b_w )
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{
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m_maincpu->set_input_line(M6504_IRQ_LINE, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE );
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}
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WRITE8_MEMBER( allied_state::ic4_b_w )
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{
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static const UINT8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7446A
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UINT8 segment, i;
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//printf("%s:IC4B:%X ",machine().describe_context(),data);
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for (i = 0; i < 4; i++)
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{
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if (!BIT(data, i+4))
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{
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output_set_digit_value(i*10, patterns[0]);
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segment = (m_player_score[i] >> 0) & 15;
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output_set_digit_value(i*10+1, patterns[segment]);
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segment = (m_player_score[i] >> 4) & 15;
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output_set_digit_value(i*10+2, patterns[segment]);
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segment = (m_player_score[i] >> 8) & 15;
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output_set_digit_value(i*10+3, patterns[segment]);
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segment = (m_player_score[i] >> 12) & 15;
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output_set_digit_value(i*10+4, patterns[segment]);
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segment = (m_player_score[i] >> 16) & 15;
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output_set_digit_value(i*10+5, patterns[segment]);
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}
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}
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}
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WRITE_LINE_MEMBER( allied_state::ic4_cb2_w )
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{
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}
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// cabinet solenoids
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WRITE8_MEMBER( allied_state::ic5_b_w )
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{
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if (!BIT(data, 2)) // chime C
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m_samples->start(1, 1);
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if (!BIT(data, 3)) // chime B
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m_samples->start(2, 2);
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if (!BIT(data, 4)) // chime A
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m_samples->start(3, 3); // tens have highest tone
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if (!BIT(data, 5)) // knocker
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m_samples->start(0, 6);
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m_maincpu->set_input_line(M6504_IRQ_LINE, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE );
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}
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WRITE8_MEMBER( allied_state::ic6_b_w )
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{
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m_maincpu->set_input_line(M6504_IRQ_LINE, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE );
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}
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WRITE8_MEMBER( allied_state::ic7_b_w )
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{
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//if (m_display) printf(" %X=%X",m_display,m_player_score[m_display-1]>>1);
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//printf("%s:IC7B:%X ",machine().describe_context(),data);
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m_display = data >> 4;
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if (m_display > 5)
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m_display = 0;
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m_bit_counter = 0;
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}
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// playfield solenoids
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WRITE8_MEMBER( allied_state::ic8_a_w )
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{
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if ((data & 0x07) < 0x07) // 3 bumpers
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m_samples->start(0, 0);
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if ((data & 0x60) < 0x60) // slings
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m_samples->start(0, 7);
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if (!BIT(data, 7)) // outhole
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m_samples->start(0, 5);
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}
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// PB0-4 = ball 1-5 LED; PB5 = shoot again lamp
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WRITE8_MEMBER( allied_state::ic8_b_w )
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{
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//printf("%s:IC8B:%X ",machine().describe_context(),data);
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}
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void allied_state::machine_reset()
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{
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}
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@ -49,14 +189,86 @@ static MACHINE_CONFIG_START( allied, allied_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", M6504, 3572549/4)
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MCFG_CPU_PROGRAM_MAP(allied_map)
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/* Video */
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MCFG_DEFAULT_LAYOUT(layout_allied)
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/* Sound */
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MCFG_FRAGMENT_ADD( genpin_audio )
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/* Devices */
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MCFG_DEVICE_ADD("ic1", PIA6821, 0)
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//MCFG_PIA_READPA_HANDLER(READ8(allied_state, ic1_a_r))
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//MCFG_PIA_WRITEPA_HANDLER(WRITE8(allied_state, ic1_a_w))
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//MCFG_PIA_READPB_HANDLER(READ8(allied_state, ic1_b_r))
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//MCFG_PIA_WRITEPB_HANDLER(WRITE8(allied_state, ic1_b_w))
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//MCFG_PIA_CA2_HANDLER(WRITELINE(allied_state, ic1_ca2_w))
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//MCFG_PIA_CB2_HANDLER(WRITELINE(allied_state, ic1_cb2_w))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_DEVICE_ADD("ic2", PIA6821, 0)
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//MCFG_PIA_READPA_HANDLER(READ8(allied_state, ic2_a_r))
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//MCFG_PIA_WRITEPA_HANDLER(WRITE8(allied_state, ic2_a_w))
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//MCFG_PIA_READPB_HANDLER(READ8(allied_state, ic2_b_r))
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MCFG_PIA_WRITEPB_HANDLER(WRITE8(allied_state, ic2_b_w))
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//MCFG_PIA_CA2_HANDLER(WRITELINE(allied_state, ic2_ca2_w))
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MCFG_PIA_CB2_HANDLER(WRITELINE(allied_state, ic2_cb2_w))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_DEVICE_ADD("ic4", PIA6821, 0)
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//MCFG_PIA_READPA_HANDLER(READ8(allied_state, ic4_a_r))
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//MCFG_PIA_WRITEPA_HANDLER(WRITE8(allied_state, ic4_a_w))
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//MCFG_PIA_READPB_HANDLER(READ8(allied_state, ic4_b_r))
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MCFG_PIA_WRITEPB_HANDLER(WRITE8(allied_state, ic4_b_w))
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//MCFG_PIA_CA2_HANDLER(WRITELINE(allied_state, ic4_ca2_w))
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MCFG_PIA_CB2_HANDLER(WRITELINE(allied_state, ic4_cb2_w))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_DEVICE_ADD("ic7", PIA6821, 0)
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//MCFG_PIA_READPA_HANDLER(READ8(allied_state, ic7_a_r))
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//MCFG_PIA_WRITEPA_HANDLER(WRITE8(allied_state, ic7_a_w))
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//MCFG_PIA_READPB_HANDLER(READ8(allied_state, ic7_b_r))
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MCFG_PIA_WRITEPB_HANDLER(WRITE8(allied_state, ic7_b_w))
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//MCFG_PIA_CA2_HANDLER(WRITELINE(allied_state, ic7_ca2_w))
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//MCFG_PIA_CB2_HANDLER(WRITELINE(allied_state, ic7_cb2_w))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_DEVICE_ADD("ic8", PIA6821, 0)
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//MCFG_PIA_READPA_HANDLER(READ8(allied_state, ic8_a_r))
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MCFG_PIA_WRITEPA_HANDLER(WRITE8(allied_state, ic8_a_w))
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//MCFG_PIA_READPB_HANDLER(READ8(allied_state, ic8_b_r))
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MCFG_PIA_WRITEPB_HANDLER(WRITE8(allied_state, ic8_b_w))
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//MCFG_PIA_CA2_HANDLER(WRITELINE(allied_state, ic8_ca2_w))
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//MCFG_PIA_CB2_HANDLER(WRITELINE(allied_state, ic8_cb2_w))
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MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6504_device, irq_line))
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MCFG_DEVICE_ADD("ic3", MOS6530, 3572549/4) // unknown where the ram and i/o is located
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MCFG_MOS6530_OUT_PB_CB(WRITE8(allied_state, ic3_b_w))
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MCFG_DEVICE_ADD("ic5", MOS6530, 3572549/4)
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//MCFG_MOS6530_IN_PA_CB(READ8(allied_state, ic5_a_r))
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//MCFG_MOS6530_OUT_PA_CB(WRITE8(allied_state, ic5_a_w))
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//MCFG_MOS6530_IN_PB_CB(READ8(allied_state, ic5_b_r))
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MCFG_MOS6530_OUT_PB_CB(WRITE8(allied_state, ic5_b_w))
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MCFG_DEVICE_ADD("ic6", MOS6530, 3572549/4)
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//MCFG_MOS6530_IN_PA_CB(READ8(allied_state, ic6_a_r))
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//MCFG_MOS6530_OUT_PA_CB(WRITE8(allied_state, ic6_a_w))
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//MCFG_MOS6530_IN_PB_CB(READ8(allied_state, ic6_b_r))
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MCFG_MOS6530_OUT_PB_CB(WRITE8(allied_state, ic6_b_w))
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MACHINE_CONFIG_END
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ROM_START( allied )
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ROM_REGION( 0x2000, "maincpu", 0 )
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ROM_LOAD( "alliedu5.bin", 0x1400, 0x0400, CRC(e4fb64fb) SHA1(a3d9de7cbfb42180a860e0bbbeaeba96d8bd1e20))
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ROM_LOAD( "alliedu6.bin", 0x1800, 0x0400, CRC(dca980dd) SHA1(3817d75413854d889fc1ce4fd6a51d820d1e0534))
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ROM_LOAD( "alliedu3.bin", 0x1c00, 0x0400, CRC(13f42789) SHA1(baa0f73fda08a3c5d6f1423fb329e4febb07ef97))
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ROM_LOAD( "r6530-009.u5", 0x1400, 0x0400, CRC(e4fb64fb) SHA1(a3d9de7cbfb42180a860e0bbbeaeba96d8bd1e20))
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ROM_LOAD( "r6530-010.u6", 0x1800, 0x0400, CRC(dca980dd) SHA1(3817d75413854d889fc1ce4fd6a51d820d1e0534))
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ROM_LOAD( "r6530-011.u3", 0x1c00, 0x0400, CRC(13f42789) SHA1(baa0f73fda08a3c5d6f1423fb329e4febb07ef97))
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ROM_END
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#define rom_suprpick rom_allied
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src/mame/layout/allied.lay
Normal file
142
src/mame/layout/allied.lay
Normal file
@ -0,0 +1,142 @@
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<!-- Allied copied from gp_1.lay -->
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<!-- 2014-08-12: Initial version. [Robbbert] -->
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<mamelayout version="2">
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<element name="digit" defstate="0">
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<led7seg>
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<color red="1.0" green="0.25" blue="0.0" />
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</led7seg>
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</element>
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<element name="red_led">
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<disk><color red="1.0" green="0.0" blue="0.0" /></disk>
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</element>
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<element name="background">
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<rect>
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<bounds left="0" top="0" right="1" bottom="1" />
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<color red="0.0" green="0.0" blue="0.0" />
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</rect>
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</element>
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<element name="P0"><text string="Ball / Match"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P1"><text string="Credits"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P2"><text string="Players"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element>
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<view name="Default Layout">
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<!-- Background -->
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<backdrop element="background">
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<bounds left="0" top="20" right="274" bottom="394" />
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</backdrop>
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<!-- LEDs -->
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<!-- Player 1 Score -->
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<bezel name="digit5" element="digit">
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<bounds left="10" top="45" right="44" bottom="84" />
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</bezel>
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<bezel name="digit4" element="digit">
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<bounds left="54" top="45" right="88" bottom="84" />
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</bezel>
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<bezel name="digit3" element="digit">
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<bounds left="98" top="45" right="132" bottom="84" />
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</bezel>
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<bezel name="digit2" element="digit">
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<bounds left="142" top="45" right="176" bottom="84" />
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</bezel>
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<bezel name="digit1" element="digit">
|
||||
<bounds left="186" top="45" right="220" bottom="84" />
|
||||
</bezel>
|
||||
<bezel name="digit0" element="digit">
|
||||
<bounds left="230" top="45" right="264" bottom="84" />
|
||||
</bezel>
|
||||
|
||||
<!-- Player 2 Score -->
|
||||
<bezel name="digit15" element="digit">
|
||||
<bounds left="10" top="105" right="44" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit14" element="digit">
|
||||
<bounds left="54" top="105" right="88" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit13" element="digit">
|
||||
<bounds left="98" top="105" right="132" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit12" element="digit">
|
||||
<bounds left="142" top="105" right="176" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit11" element="digit">
|
||||
<bounds left="186" top="105" right="220" bottom="144" />
|
||||
</bezel>
|
||||
<bezel name="digit10" element="digit">
|
||||
<bounds left="230" top="105" right="264" bottom="144" />
|
||||
</bezel>
|
||||
|
||||
<!-- Player 3 Score -->
|
||||
<bezel name="digit25" element="digit">
|
||||
<bounds left="10" top="165" right="44" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit24" element="digit">
|
||||
<bounds left="54" top="165" right="88" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit23" element="digit">
|
||||
<bounds left="98" top="165" right="132" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit22" element="digit">
|
||||
<bounds left="142" top="165" right="176" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit21" element="digit">
|
||||
<bounds left="186" top="165" right="220" bottom="204" />
|
||||
</bezel>
|
||||
<bezel name="digit20" element="digit">
|
||||
<bounds left="230" top="165" right="264" bottom="204" />
|
||||
</bezel>
|
||||
|
||||
<!-- Player 4 Score -->
|
||||
<bezel name="digit35" element="digit">
|
||||
<bounds left="10" top="225" right="44" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit34" element="digit">
|
||||
<bounds left="54" top="225" right="88" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit33" element="digit">
|
||||
<bounds left="98" top="225" right="132" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit32" element="digit">
|
||||
<bounds left="142" top="225" right="176" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit31" element="digit">
|
||||
<bounds left="186" top="225" right="220" bottom="264" />
|
||||
</bezel>
|
||||
<bezel name="digit30" element="digit">
|
||||
<bounds left="230" top="225" right="264" bottom="264" />
|
||||
</bezel>
|
||||
|
||||
<!-- Credits and Balls -->
|
||||
<bezel name="digit45" element="digit">
|
||||
<bounds left="39" top="345" right="73" bottom="384" />
|
||||
</bezel>
|
||||
<bezel name="digit44" element="digit">
|
||||
<bounds left="110" top="345" right="144" bottom="384" />
|
||||
</bezel>
|
||||
<bezel name="digit43" element="digit">
|
||||
<bounds left="171" top="345" right="205" bottom="384" />
|
||||
</bezel>
|
||||
<bezel name="digit42" element="digit">
|
||||
<bounds left="210" top="345" right="244" bottom="384" />
|
||||
</bezel>
|
||||
<bezel element="P2"><bounds left="100" right="158" top="330" bottom="342" /></bezel>
|
||||
<bezel element="P1"><bounds left="200" right="258" top="330" bottom="342" /></bezel>
|
||||
<bezel element="P0"><bounds left="30" right="88" top="330" bottom="342" /></bezel>
|
||||
<bezel name="text3" element="P3"><bounds left="100" right="180" top="30" bottom="42" /></bezel>
|
||||
<bezel name="text2" element="P4"><bounds left="100" right="180" top="90" bottom="102" /></bezel>
|
||||
<bezel name="text1" element="P5"><bounds left="100" right="180" top="150" bottom="162" /></bezel>
|
||||
<bezel name="text0" element="P6"><bounds left="100" right="180" top="210" bottom="222" /></bezel>
|
||||
<bezel name="led0" element="red_led">
|
||||
<bounds left="10" right="25" top="360" bottom="375" /></bezel>
|
||||
</view>
|
||||
</mamelayout>
|
@ -2460,6 +2460,8 @@ $(DRIVERS)/aces1.o: $(LAYOUT)/aces1.lh
|
||||
|
||||
$(DRIVERS)/acefruit.o: $(LAYOUT)/sidewndr.lh
|
||||
|
||||
$(DRIVERS)/allied.o: $(LAYOUT)/allied.lh
|
||||
|
||||
$(DRIVERS)/amaticmg.o: $(LAYOUT)/suprstar.lh
|
||||
|
||||
$(DRIVERS)/ampoker2.o: $(LAYOUT)/ampoker2.lh \
|
||||
|
Loading…
Reference in New Issue
Block a user