diff --git a/src/mame/drivers/gumbo.c b/src/mame/drivers/gumbo.c index ca7eb050a11..3d354c3f3d4 100644 --- a/src/mame/drivers/gumbo.c +++ b/src/mame/drivers/gumbo.c @@ -102,47 +102,47 @@ static INPUT_PORTS_START( gumbo ) PORT_START("DSW") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2") PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) - PORT_DIPNAME( 0x0400, 0x0400, "Helps" ) // "Power Count" in test mode + PORT_DIPNAME( 0x0400, 0x0400, "Helps" ) PORT_DIPLOCATION("SW1:3") // "Power Count" in test mode PORT_DIPSETTING( 0x0000, "0" ) PORT_DIPSETTING( 0x0400, "1" ) - PORT_DIPNAME( 0x0800, 0x0800, "Bonus Bar Level" ) + PORT_DIPNAME( 0x0800, 0x0800, "Bonus Bar Level" ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x0800, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( High ) ) - PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) - PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) + PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_SERVICE( 0x8000, IP_ACTIVE_LOW ) + PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) INPUT_PORTS_END static INPUT_PORTS_START( msbingo ) PORT_INCLUDE( gumbo ) PORT_MODIFY("DSW") - PORT_DIPNAME( 0x0c00, 0x0c00, "Chance Count" ) + PORT_DIPNAME( 0x0c00, 0x0c00, "Chance Count" ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0c00, "0" ) PORT_DIPSETTING( 0x0800, "1" ) PORT_DIPSETTING( 0x0400, "2" ) PORT_DIPSETTING( 0x0000, "3" ) - PORT_DIPNAME( 0x1000, 0x1000, "Play Level" ) + PORT_DIPNAME( 0x1000, 0x1000, "Play Level" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) - PORT_DIPNAME( 0x2000, 0x2000, "Play Speed" ) + PORT_DIPNAME( 0x2000, 0x2000, "Play Speed" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( High ) ) - PORT_DIPNAME( 0x4000, 0x4000, "Left Count" ) + PORT_DIPNAME( 0x4000, 0x4000, "Left Count" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x4000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Low ) ) - PORT_SERVICE( 0x8000, IP_ACTIVE_LOW ) + PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) INPUT_PORTS_END static INPUT_PORTS_START( mspuzzle ) @@ -150,26 +150,26 @@ static INPUT_PORTS_START( mspuzzle ) PORT_MODIFY("DSW") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0300, 0x0200, "Time Mode" ) + PORT_DIPNAME( 0x0300, 0x0200, "Time Mode" ) PORT_DIPLOCATION("SW1:1,2") /* Manual list this as "Game Level" with Levels 1 through 4 */ PORT_DIPSETTING( 0x0300, "0" ) PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0100, "2" ) PORT_DIPSETTING( 0x0000, "3" ) - PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_3C ) ) - PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) + PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x2000, 0x2000, "View Staff Credits" ) + PORT_DIPNAME( 0x2000, 0x2000, "View Staff Credits" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) + PORT_DIPNAME( 0x4000, 0x4000, "Picture View" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_SERVICE( 0x8000, IP_ACTIVE_LOW ) + PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) INPUT_PORTS_END static INPUT_PORTS_START( dblpoint ) @@ -184,19 +184,19 @@ static INPUT_PORTS_START( dblpoint ) PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_MODIFY("DSW") - PORT_DIPNAME( 0x0c00, 0x0800, DEF_STR( Difficulty ) ) + PORT_DIPNAME( 0x0c00, 0x0800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") PORT_DIPSETTING( 0x0c00, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0800, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) - PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) + PORT_DIPNAME( 0x1000, 0x1000, "Sound Test" ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x2000, 0x2000, "Picture View" ) + PORT_DIPNAME( 0x2000, 0x2000, "Picture View" ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPUNUSED( 0x4000, IP_ACTIVE_LOW ) - PORT_SERVICE( 0x8000, IP_ACTIVE_LOW ) + PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW1:7" ) + PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" ) INPUT_PORTS_END static const gfx_layout gumbo_layout =