Adds dip port locations to Green Beret plus clones and Mr. Goemon. Condensed port definitions to port_include & port_modify. [Brian Troha]

This commit is contained in:
Brian Troha 2009-07-27 23:33:20 +00:00
parent fdd27d25aa
commit 0b8e69bed3

View File

@ -222,130 +222,72 @@ static INPUT_PORTS_START( gberet )
KONAMI8_SYSTEM_UNK
PORT_START("DSW1")
KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
/* "No Coin B" = coins produce sound, but no effect on coin counter */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "30K 70K 70K+" )
PORT_DIPSETTING( 0x10, "40K 80K 80K+" )
PORT_DIPSETTING( 0x08, "50K 100K 100K+" )
PORT_DIPSETTING( 0x00, "50K 200K 200K+" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW3:3" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" ) /* Listed as "Unused" */
INPUT_PORTS_END
static INPUT_PORTS_START( gberetb )
PORT_START("P1")
KONAMI8_MONO_B12_UNK // button 1 = knife, button 2 = shoot
PORT_INCLUDE(gberet)
PORT_START("P2")
PORT_MODIFY("P2")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM")
PORT_MODIFY("SYSTEM")
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW1")
KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
/* "No Coin B" = coins produce sound, but no effect on coin counter */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30K 70K 70K+" )
PORT_DIPSETTING( 0x10, "40K 80K 80K+" )
PORT_DIPSETTING( 0x08, "50K 100K 100K+" )
PORT_DIPSETTING( 0x00, "50K 200K 200K+" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_MODIFY("DSW3")
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( mrgoemon )
PORT_START("P1")
KONAMI8_MONO_B12_UNK
PORT_INCLUDE(gberet)
PORT_START("P2")
KONAMI8_COCKTAIL_B12_UNK
PORT_START("SYSTEM")
KONAMI8_SYSTEM_UNK
PORT_START("DSW1")
KONAMI_COINAGE(DEF_STR( Free_Play ), "No Coin B")
/* "No Coin B" = coins produce sound, but no effect on coin counter */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) )
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "20K 60K+" )
PORT_DIPSETTING( 0x10, "30K 70K+" )
PORT_DIPSETTING( 0x08, "40K 80K+" )
PORT_DIPSETTING( 0x00, "50K 90K+" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_MODIFY("DSW3")
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
INPUT_PORTS_END
/* Graphics Layouts */