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https://github.com/holub/mame
synced 2025-04-26 10:13:37 +03:00
Make Cherry Bonus artwork clickable
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366a5b7272
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@ -6957,56 +6957,6 @@ PALETTE_INIT_MEMBER(goldstar_state, lucky8)
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}
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static MACHINE_CONFIG_START( chrygld, cb3_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK)
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MCFG_CPU_PROGRAM_MAP(ncb3_map)
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MCFG_CPU_IO_MAP(ncb3_readwriteport)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", goldstar_state, irq0_line_hold)
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MCFG_DEVICE_ADD("ppi8255_0", I8255A, 0)
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MCFG_I8255_IN_PORTA_CB(IOPORT("IN0"))
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MCFG_I8255_IN_PORTB_CB(IOPORT("IN3")) //Player2 controls, confirmed
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MCFG_DEVICE_ADD("ppi8255_1", I8255A, 0)
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MCFG_I8255_IN_PORTA_CB(IOPORT("IN1"))
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MCFG_I8255_IN_PORTB_CB(IOPORT("IN2"))
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MCFG_I8255_IN_PORTC_CB(IOPORT("DSW1"))
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MCFG_DEVICE_ADD("ppi8255_2", I8255A, 0)
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MCFG_I8255_IN_PORTA_CB(IOPORT("DSW2"))
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MCFG_SCREEN_SIZE(64*8, 32*8)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 2*8, 30*8-1)
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MCFG_SCREEN_UPDATE_DRIVER(goldstar_state, screen_update_goldstar)
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MCFG_SCREEN_PALETTE("palette")
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MCFG_GFXDECODE_ADD("gfxdecode", "palette", chry10)
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MCFG_PALETTE_ADD("palette", 256)
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MCFG_PALETTE_INIT_OWNER(goldstar_state,cm)
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MCFG_NVRAM_ADD_1FILL("nvram")
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MCFG_VIDEO_START_OVERRIDE(goldstar_state,goldstar)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("snsnd", SN76489, PSG_CLOCK)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
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MCFG_SOUND_ADD("aysnd", AY8910, AY_CLOCK)
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MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW4"))
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MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW3"))
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( ncb3, cb3_state )
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/* basic machine hardware */
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@ -7064,6 +7014,10 @@ static MACHINE_CONFIG_DERIVED( cb3e, ncb3 )
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MCFG_GFXDECODE_MODIFY("gfxdecode", cb3e)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( chrygld, ncb3 )
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MCFG_GFXDECODE_MODIFY("gfxdecode", chry10)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( cherrys, ncb3 )
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MCFG_GFXDECODE_MODIFY("gfxdecode", cherrys)
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MACHINE_CONFIG_END
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@ -7073,7 +7027,6 @@ static MACHINE_CONFIG_DERIVED( cm97, ncb3 )
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( wcherry, goldstar_state )
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/* basic machine hardware */
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@ -7123,7 +7076,6 @@ static MACHINE_CONFIG_START( wcherry, goldstar_state )
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( cm, cmaster_state )
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/* basic machine hardware */
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@ -214,50 +214,50 @@
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<!-- define lamps -->
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<bezel name="lamp0" element="stop_b">
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<bezel name="lamp0" element="stop_b" inputtag="IN0" inputmask="0x04">
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<bounds x="2.05" y="3.08" width="0.50" height="0.24" />
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</bezel>
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<bezel name="lamp0" element="stop2">
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<bezel name="lamp0" element="stop2" inputtag="IN0" inputmask="0x04">
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<bounds x="2.07" y="3.10" width="0.46" height="0.20" />
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</bezel>
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<bezel name="lamp1" element="dup_b">
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<bezel name="lamp1" element="dup_b" inputtag="IN0" inputmask="0x08">
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<bounds x="0.65" y="3.08" width="0.50" height="0.24" />
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</bezel>
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<bezel name="lamp1" element="dup">
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<bezel name="lamp1" element="dup" inputtag="IN0" inputmask="0x08">
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<bounds x="0.67" y="3.10" width="0.46" height="0.20" />
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</bezel>
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<bezel name="lamp2" element="stop_b">
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<bezel name="lamp2" element="stop_b" inputtag="IN0" inputmask="0x10">
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<bounds x="1.4" y="3.08" width="0.50" height="0.24" />
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</bezel>
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<bezel name="lamp2" element="stop1">
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<bezel name="lamp2" element="stop1" inputtag="IN0" inputmask="0x10">
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<bounds x="1.42" y="3.10" width="0.46" height="0.20" />
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</bezel>
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<bezel name="lamp3" element="bet_b">
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<bezel name="lamp3" element="bet_b" inputtag="IN0" inputmask="0x20">
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<bounds x="0.05" y="3.08" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp3" element="bet">
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<bezel name="lamp3" element="bet" inputtag="IN0" inputmask="0x20">
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<bounds x="0.07" y="3.10" width="0.36" height="0.20" />
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</bezel>
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<bezel name="lamp4" element="stop_b">
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<bezel name="lamp4" element="stop_b" inputtag="IN0" inputmask="0x40">
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<bounds x="2.7" y="3.08" width="0.50" height="0.24" />
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</bezel>
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<bezel name="lamp4" element="stop3">
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<bezel name="lamp4" element="stop3" inputtag="IN0" inputmask="0x40">
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<bounds x="2.72" y="3.10" width="0.46" height="0.20" />
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</bezel>
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<bezel name="lamp5" element="start_b">
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<bezel name="lamp5" element="start_b" inputtag="IN0" inputmask="0x80">
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<bounds x="3.45" y="3.08" width="0.50" height="0.24" />
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</bezel>
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<bezel name="lamp5" element="start">
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<bezel name="lamp5" element="start" inputtag="IN0" inputmask="0x80">
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<bounds x="3.47" y="3.10" width="0.46" height="0.20" />
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</bezel>
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