New Clone Added

---------------
Operation Wolf (Japan, SC)  [ShouTime]
This commit is contained in:
Scott Stone 2017-06-25 11:41:14 -04:00
parent 75013aefb2
commit 0bb1b8599c
2 changed files with 22 additions and 0 deletions

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@ -979,6 +979,26 @@ ROM_START( opwolfj )
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
ROM_START( opwolfjsc )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20_27.ic40.27512", 0x000000, 0x010000, CRC(6bd02046) SHA1(3d3047b7665635e890337f1f46351427e307bfe7) )
ROM_LOAD16_BYTE( "b20_26.ic30.27512", 0x000001, 0x010000, CRC(644dd415) SHA1(0cdc1152cb16fb872387f8cab3d9ee4b6286b965) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-18.29", 0x20001, 0x10000, CRC(fd202470) SHA1(3108c14953d2f50d861946e9f646813b7050b58a) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x10000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
ROM_START( opwolfu ) /* Taito TC0030 C-Chip labeled B20-18 (yes, it has a specific label on it) */
ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
@ -1121,6 +1141,7 @@ DRIVER_INIT_MEMBER(opwolf_state,opwolfp)
GAME( 1987, opwolf, 0, opwolf, opwolf, opwolf_state, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfa, opwolf, opwolf, opwolf, opwolf_state, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfj, opwolf, opwolf, opwolfu, opwolf_state, opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfjsc,opwolf, opwolf, opwolfu, opwolf_state, opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan, SC)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfu, opwolf, opwolf, opwolfu, opwolf_state, opwolf, ROT0, "Taito America Corporation", "Operation Wolf (US)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfb, opwolf, opwolfb, opwolfb, opwolf_state, opwolfb, ROT0, "bootleg (Bear Corporation Korea)", "Operation Bear (bootleg of Operation Wolf)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfp, opwolf, opwolfp, opwolfp, opwolf_state, opwolfp, ROT0, "Taito Corporation", "Operation Wolf (Japan, prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // unprotected

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@ -29736,6 +29736,7 @@ opwolf // B20 (c) 1987 Taito Corporation Japan (World)
opwolfa // B20 (c) 1987 Taito Corporation Japan (World)
opwolfb // bootleg
opwolfj // B20 (c) 1987 Taito Corporation (Japan)
opwolfjsc // B20 (c) 1987 Taito Corporation (Japan)
opwolfu // B20 (c) 1987 Taito America Corporation (US)
opwolfp // prototype?