New working machine added (#4745)

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Game & Watch: Parachute [Henrik Algestam]
This commit is contained in:
algestam 2019-03-10 12:56:59 +01:00 committed by hap
parent ce3e5ad376
commit 0c0f6785a3
2 changed files with 89 additions and 0 deletions

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@ -1154,6 +1154,93 @@ ROM_END
/***************************************************************************
Nintendo Game & Watch: Parachute (model PR-21)
* PCB label PR-21Y
* Sharp SM5A label PR-21 52XC (no decap)
* lcd screen with custom segments, 1-bit sound
***************************************************************************/
class gnw_pchute_state : public hh_sm510_state
{
public:
gnw_pchute_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_sm510_state(mconfig, type, tag)
{ }
void gnw_pchute(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_pchute )
PORT_START("IN.0") // R2
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) // alarm test?
PORT_START("IN.2") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
PORT_START("BA")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
PORT_START("B")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
INPUT_PORTS_END
void gnw_pchute_state::gnw_pchute(machine_config &config)
{
/* basic machine hardware */
SM5A(config, m_maincpu);
m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
m_maincpu->read_ba().set_ioport("BA");
m_maincpu->read_b().set_ioport("B");
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_svg_region("svg");
screen.set_refresh_hz(50);
screen.set_size(1602, 1080);
screen.set_visarea_full();
TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( gnw_pchute )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "pr-21", 0x0000, 0x0740, CRC(392b545e) SHA1(e71940cd4cee07ba1e62c1c7d9e9b19410e7232d) )
ROM_REGION( 169486, "svg", 0)
ROM_LOAD( "gnw_pchute.svg", 0, 169486, CRC(bf86e0f9) SHA1(d2fba49453afc4bd1f16613f833a8748b6a36764) )
ROM_END
/***************************************************************************
Nintendo Game & Watch: Octopus (model OC-22)
@ -8608,6 +8695,7 @@ CONS( 1991, kbucky, 0, 0, kbucky, kbucky, kbucky_state,
CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state, empty_init, "Konami", "Garfield (handheld)", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: wide screen
CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_mmouse, 0, 0, gnw_mmouse, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Mickey Mouse", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_egg, gnw_mmouse, 0, gnw_egg, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Egg", MACHINE_SUPPORTS_SAVE )

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@ -15092,6 +15092,7 @@ gnw_mmouse // Nintendo
gnw_mickdon // Nintendo
gnw_octopus // Nintendo
gnw_opanic // Nintendo
gnw_pchute // Nintendo
gnw_rshower // Nintendo
gnw_smb // Nintendo
gnw_squish // Nintendo