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Too many #defines and #ifdefs. Missed this one on drawgbfx. (nw)
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@ -141,7 +141,7 @@ int sdl_info_bgfx::create(int width, int height)
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m_blittimer = 3;
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bgfx::sdlSetWindow(window().m_sdl_window);
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bgfx::sdlSetWindow(window().sdl_window());
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bgfx::init();
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bgfx::reset(window().width(), window().height(), BGFX_RESET_VSYNC);
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