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Fix / document issue with Linky Pipe
New games added or promoted from NOT_WORKING status --------------------------------------------------- Linky Pipe [David Haywood]
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@ -80,8 +80,10 @@
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- linkypip (Linky Pipe)
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Game seems to randomly hang for unknown reasons at the "Round 1" screen
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just before you can actually start playing. Gets cought up here:
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Linky Pipe seems to randomly hang based on the lower 2 bits of the
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"dipswitches" at boot. Is this protection, some kind of left over
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debug code, or a CPU bug? The game seems fine with those switches
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left high. The code responsible for this issue is:
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40008176: MOV L10, L11
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40008178: LDW.P L5, L8
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@ -330,12 +332,11 @@ static INPUT_PORTS_START( linkypip )
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PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x00000001, 0x00000001, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW4:1")
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PORT_DIPSETTING( 0x00000001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00000002, 0x00000002, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW4:2")
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PORT_DIPSETTING( 0x00000002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00000003, 0x00000003, "Don't Touch" ) PORT_DIPLOCATION("SW4:1,2") // See notes in header of source.
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PORT_DIPSETTING( 0x00000000, "Fail (0)" )
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PORT_DIPSETTING( 0x00000001, "Fail (1)" )
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PORT_DIPSETTING( 0x00000002, "Fail (2)" )
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PORT_DIPSETTING( 0x00000003, "Working (3)" )
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PORT_DIPNAME( 0x0000000c, 0x0000000c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW4:3,4")
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PORT_DIPSETTING( 0x00000000, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x00000004, DEF_STR( 3C_1C ) )
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@ -1498,7 +1499,7 @@ static DRIVER_INIT( hidctch3 )
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*
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*************************************/
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GAME( 1998, linkypip, 0, eolith45, linkypip, eolith, ROT0, "Eolith", "Linky Pipe", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
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GAME( 1998, linkypip, 0, eolith45, linkypip, eolith, ROT0, "Eolith", "Linky Pipe", GAME_IMPERFECT_SOUND )
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GAME( 1998, ironfort, 0, ironfort, ironfort, eolith, ROT0, "Eolith", "Iron Fortress", GAME_IMPERFECT_SOUND )
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GAME( 1998, ironfortj, ironfort, ironfort, ironfortj, eolith, ROT0, "Eolith", "Iron Fortress (Japan)", GAME_IMPERFECT_SOUND )
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GAME( 1998, hidnctch, 0, eolith45, hidnctch, eolith, ROT0, "Eolith", "Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)", GAME_IMPERFECT_SOUND ) // or Teurrin Geurim Chajgi '98
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@ -13,6 +13,7 @@
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#include "includes/eolith.h"
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static int eolith_speedup_address;
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static int eolith_speedup_address2;
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static int eolith_speedup_resume_scanline;
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static int eolith_vblank = 0;
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static int eolith_scanline = 0;
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@ -23,41 +24,46 @@ void eolith_speedup_read(address_space *space)
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//if ((cpu_get_pc(&space->device())!=eolith_speedup_address) && (eolith_vblank!=1) )
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// printf("%s:eolith speedup_read data %02x\n",space->machine().describe_context(), eolith_vblank);
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if (cpu_get_pc(&space->device())==eolith_speedup_address && eolith_vblank==0 && eolith_scanline < eolith_speedup_resume_scanline)
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{
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device_spin_until_trigger(&space->device(), 1000);
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}
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if (eolith_vblank==0 && eolith_scanline < eolith_speedup_resume_scanline)
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{
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int pc = cpu_get_pc(&space->device());
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if ((pc==eolith_speedup_address) || (pc==eolith_speedup_address2))
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{
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device_spin_until_trigger(&space->device(), 1000);
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}
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}
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}
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static const struct
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{
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const char *s_name;
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UINT32 speedup_address;
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int speedup_address;
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int speedup_address2;
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int speedup_resume_scanline;
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} eolith_speedup_table[] =
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{
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/* eolith.c */
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{ "linkypip", 0x4000825c, 240 },
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{ "ironfort", 0x40020854, 240 },
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{ "hidnctch", 0x4000bba0, 240 },
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{ "raccoon", 0x40008204, 240 },
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{ "puzzlekg", 0x40029458, 240 },
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{ "hidctch2", 0x40009524, 240 },
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{ "hidctch2a",0x40029B58, 240 },
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{ "landbrk", 0x40023574, 240 },
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{ "landbrka", 0x4002446c, 240 },
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{ "nhidctch", 0x40012778, 240 },
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{ "hidctch3", 0x4001f6a0, 240 },
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{ "fort2b", 0x000081e0, 240 },
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{ "fort2ba", 0x000081e0, 240 },
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{ "penfan", 0x4001FA66, 240 },
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{ "candy", 0x4001990C, 240 },
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/* eolith16.c */
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{ "klondkp", 0x0001a046, 240 },
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/* vegaeo.c */
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{ "crazywar", 0x00008cf8, 240 },
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{ "linkypip", 0x4000825c, -1,/*0x4000ABAE,*/ 240 }, // 2nd address is used on the planet cutscene between but idle skipping between levels, but seems too aggressive
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{ "ironfort", 0x40020854, -1, 240 },
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{ "hidnctch", 0x4000bba0, -1, 240 },
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{ "raccoon", 0x40008204, -1, 240 },
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{ "puzzlekg", 0x40029458, -1, 240 },
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{ "hidctch2", 0x40009524, -1, 240 },
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{ "hidctch2a",0x40029B58, -1, 240 },
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{ "landbrk", 0x40023574, -1, 240 },
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{ "landbrka", 0x4002446c, -1, 240 },
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{ "nhidctch", 0x40012778, -1, 240 },
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{ "hidctch3", 0x4001f6a0, -1, 240 },
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{ "fort2b", 0x000081e0, -1, 240 },
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{ "fort2ba", 0x000081e0, -1, 240 },
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{ "penfan", 0x4001FA66, -1, 240 },
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{ "candy", 0x4001990C, -1, 240 },
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/* eolith16.c */
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{ "klondkp", 0x0001a046, -1, 240 },
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/* vegaeo.c */
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{ "crazywar", 0x00008cf8, -1, 240 },
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{ NULL, 0, 0 }
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};
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@ -73,8 +79,8 @@ void init_eolith_speedup(running_machine &machine)
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if( strcmp( machine.system().name, eolith_speedup_table[ n_game ].s_name ) == 0 )
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{
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eolith_speedup_address = eolith_speedup_table[ n_game ].speedup_address;
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eolith_speedup_address2 = eolith_speedup_table[ n_game ].speedup_address2;
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eolith_speedup_resume_scanline = eolith_speedup_table[ n_game ].speedup_resume_scanline;
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}
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n_game++;
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}
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