new clones

Donkey Kong 3 (bootleg with 2xAY8910) [Tirino73]
This commit is contained in:
David Haywood 2014-10-14 19:39:02 +00:00
parent dff9704b70
commit 0ca7c4a8c0
2 changed files with 121 additions and 0 deletions

View File

@ -187,6 +187,9 @@ static ADDRESS_MAP_START( mariobl_map, AS_PROGRAM, 8, mario_state)
AM_RANGE(0xa000, 0xa000) AM_READNOP /* watchdog? */
AM_RANGE(0xa100, 0xa100) AM_READ_PORT("DSW") /* DSW */
AM_RANGE(0xa206, 0xa206) AM_WRITE(mario_gfxbank_w)
AM_RANGE(0x8000, 0x9fff) AM_ROM
AM_RANGE(0xb000, 0xbfff) AM_ROM
AM_RANGE(0xe000, 0xffff) AM_ROM
ADDRESS_MAP_END
@ -357,6 +360,62 @@ static INPUT_PORTS_START( mariobl )
INPUT_PORTS_END
static INPUT_PORTS_START( dkong3abl )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("INPUTS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("MONITOR")
PORT_CONFNAME( 0x01, 0x00, "Monitor" )
PORT_CONFSETTING( 0x00, "Nintendo" )
PORT_CONFSETTING( 0x01, "Std 15.72Khz" )
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
@ -411,6 +470,25 @@ static GFXDECODE_START( mariobl )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout_bl, 0, 32 )
GFXDECODE_END
static const gfx_layout spritelayout_bl2 =
{
16,16, /* 16*16 sprites */
RGN_FRAC(1,2), /* 256 sprites */
2, /* 3 bits per pixel */
{ RGN_FRAC(1,2),RGN_FRAC(0,2) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
64,65,66,67,68,69,70,71 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
16*16
};
static GFXDECODE_START( dkong3abl )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout_bl2, 0, 32 )
GFXDECODE_END
/*************************************
*
* Machine driver
@ -519,6 +597,26 @@ static MACHINE_CONFIG_START( mariobl, mario_state )
MACHINE_CONFIG_END
/*
Donkey Kong 3 bootleg on Ambush hardware
This romset comes from a faulty bootleg pcb.Game differences are none.
Note:it runs on a modified (extended) Tecfri's Ambush hardware.
Main cpu Z80
Sound ic AY-3-8910 x2 -instead of AY-3-8912 x2 of Ambush
Work ram 4Kb (6116 x2) -double of Ambush
OSC: 18,432 Mhz
Rom definition:
dk3ba-5,dk3ba-6,dk3ba-7 main program
dk3ba-1 to dk3ba-4 gfx (chars,sprites)
Eproms are 2732,2764,27128
Dumped by tirino73 >isolani1973@libero.it<
*/
static MACHINE_CONFIG_DERIVED( dkong3abl, mariobl )
MCFG_GFXDECODE_MODIFY("gfxdecode", dkong3abl)
MACHINE_CONFIG_END
/*************************************
*
* ROM definitions
@ -706,6 +804,25 @@ ROM_START( mariobl )
ROM_LOAD( "tma1-c-4p.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) )
ROM_END
ROM_START( dkong3abl )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "dk3ba-7.7i", 0x0000, 0x4000, CRC(a9263275) SHA1(c3867f6b0d379b70669b3b954e582533406db203) )
ROM_LOAD( "dk3ba-6.7g", 0x4000, 0x2000, CRC(31b8401d) SHA1(0e3dfea0c7fe99d48c5d984c47fa746caf0879f3) )
ROM_CONTINUE(0x8000,0x2000)
ROM_LOAD( "dk3ba-5.7f", 0xb000, 0x1000, CRC(07d3fd88) SHA1(721f401d077e3e051672513f9df5614eeb0f6466) )
ROM_REGION( 0x2000, "gfx1", ROMREGION_INVERT )
ROM_LOAD( "dk3ba-3.4l", 0x1000, 0x1000, CRC(67ac65d4) SHA1(d28bdb99310370513597ca80185ac6c56a11f63c) )
ROM_LOAD( "dk3ba-4.4n", 0x0000, 0x1000, CRC(84b319d6) SHA1(eaf160948f8cd4fecfdd909876de7cd16340885c) )
ROM_REGION( 0x4000, "gfx2", 0 )
ROM_LOAD( "dk3ba-1.3l", 0x0000, 0x2000, CRC(d4a88e04) SHA1(4f797c25d26c1022dcf026021979ef0fbab48baf) )
ROM_LOAD( "dk3ba-2.3m", 0x2000, 0x2000, CRC(f71185ee) SHA1(6652cf958d7afa8bb8dcfded997bb418a75223d8) )
ROM_REGION( 0x0200, "proms", 0 ) // no prom was present in the dump, probably need to use the original ones again
ROM_LOAD( "tma1-c-4p.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) // this is from mario.. remove
ROM_END
/*************************************
*
* Game drivers
@ -717,4 +834,7 @@ GAME( 1983, marioe, mario, mario, mario, driver_device, 0, ROT0, "Ninten
GAME( 1983, marioo, mario, mario, marioo, driver_device, 0, ROT0, "Nintendo of America", "Mario Bros. (US, Unknown Rev)", GAME_SUPPORTS_SAVE )
GAME( 1983, marioj, mario, mario, marioj, driver_device, 0, ROT0, "Nintendo", "Mario Bros. (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1983, masao, mario, masao, masao, driver_device, 0, ROT0, "bootleg", "Masao", GAME_SUPPORTS_SAVE )
// todo, these might have a better home than in here
GAME( 1983, mariobl, mario, mariobl, mariobl,driver_device, 0, ROT180, "bootleg", "Mario Bros. (Japan, bootleg)", GAME_SUPPORTS_SAVE ) // was listed as 'on extended Ambush hardware' but doesn't seem similar apart from the sound system?
GAME( 1983, dkong3abl,dkong3, dkong3abl,dkong3abl,driver_device,0, ROT90, "bootleg", "Donkey Kong 3 (bootleg with 2xAY8910)", GAME_NOT_WORKING ) // likewise, put here because it's similar to mariobl

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@ -1245,6 +1245,7 @@ marioo // (c) 1983 Nintendo of America
marioj // (c) 1983 Nintendo
masao // bootleg
mariobl // bootleg
dkong3abl //
pestplce // bootleg on donkey kong hw
spclforc // (c) 1985 Senko Industries (Magic Eletronics Inc. license)
spcfrcii // (c) 1985 Senko Industries (Magic Eletronics Inc. license)