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https://github.com/holub/mame
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New machines marked as NOT_WORKING
---------------------------------- Rush mpc_s: added m_ prefix to variables, updated inputs, added keycodes. wpc_w95: added m_ prefix, WIP on inputs.
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@ -26,11 +26,13 @@ White Water 50018 Hold PGDN PGUP END hit 1 PGDN P
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Twilight Zone 50020 Hold ABC hit 1 ABC
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Twilight Zone 50020 Hold ABC hit 1 ABC
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The Addams Family Special
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The Addams Family Special
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Collectors Edition 50038 Hold ABC hit 1 ABC
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Collectors Edition 50038 Hold ABC hit 1 ABC
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Rush Hold A hit 1 Jiggle A and B
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ToDo:
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ToDo:
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- NVRAM
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- NVRAM
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- Outputs
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- Outputs
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- Mechanical sounds
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- Mechanical sounds
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- Rush: Sound roms
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*********************************************************************************************/
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*********************************************************************************************/
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#include "emu.h"
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#include "emu.h"
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@ -909,6 +911,21 @@ ROM_START(lc_11)
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ROM_RELOAD( 0x100000 + 0x60000, 0x20000)
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ROM_RELOAD( 0x100000 + 0x60000, 0x20000)
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ROM_END
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ROM_END
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/*------------------------------------
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/ Rush (homebrew)
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/------------------------------------*/
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ROM_START(rush)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_REGION(0x80000, "code", 0)
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ROM_LOAD("rush_10.rom", 0x00000, 0x40000, CRC(f4fb0f13) SHA1(fee2f48fa0eba35cbbe6b84d8d24710ed8454d2e) )
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ROM_RELOAD(0x40000, 0x40000)
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ROM_REGION(0x180000, "sound1", ROMREGION_ERASEFF)
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// small program to stop the error log from filling up
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ROM_FILL(0x17dddd,1,0x20)
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ROM_FILL(0x17ddde,1,0xfe)
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ROM_FILL(0x17fffe,2,0xdd)
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ROM_END
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GAME(1993, br_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-4)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1993, br_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-4)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1992, br_p17, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (SP-1)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1992, br_p17, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (SP-1)", MACHINE_IS_SKELETON_MECHANICAL)
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@ -962,3 +979,4 @@ GAME(1992, ww_p8, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init
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GAME(1992, ww_p1, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (P-8 P-1 sound)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1992, ww_p1, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (P-8 P-1 sound)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1992, strik_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Strike Master (L-4) (Shuffle)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1992, strik_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Strike Master (L-4) (Shuffle)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1996, lc_11, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "League Champ (1.1) (Shuffle)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(1996, lc_11, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "League Champ (1.1) (Shuffle)", MACHINE_IS_SKELETON_MECHANICAL)
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GAME(20??, rush, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Dave Astill", "Rush (1.0)", MACHINE_IS_SKELETON_MECHANICAL)
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File diff suppressed because it is too large
Load Diff
@ -8,7 +8,7 @@ DEFINE_DEVICE_TYPE(WPC_PIC, wpc_pic_device, "wpc_pic", "Williams Pinball Control
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wpc_pic_device::wpc_pic_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
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wpc_pic_device::wpc_pic_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
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device_t(mconfig, WPC_PIC, tag, owner, clock),
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device_t(mconfig, WPC_PIC, tag, owner, clock),
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swarray(*this, ":SW.%u", 0)
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swarray(*this, ":X%u", 0)
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{
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{
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serial = "000 000000 00000 000";
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serial = "000 000000 00000 000";
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}
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}
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@ -43569,6 +43569,7 @@ gw_p7 //
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gw_pb //
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gw_pb //
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gw_pc //
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gw_pc //
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lc_11 //
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lc_11 //
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rush // Dave Astill
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strik_l4 //
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strik_l4 //
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tafg_h3 //
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tafg_h3 //
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tafg_la2 //
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tafg_la2 //
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