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pacman.cpp: eeekk port_name clarifications as well as further details for 'Difficulty' dip switch settings. Fixes MT#06461 [Tafoid]
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@ -2374,11 +2374,11 @@ static INPUT_PORTS_START( eeekk )
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PORT_MODIFY("IN0")
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PORT_SERVICE_NO_TOGGLE( 0x10, 0x10 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME( "P2 Attack" )
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PORT_MODIFY("IN1")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME( "P1 Attack/2 Player Start" )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR(Lives) ) PORT_DIPLOCATION("SW:1,2")
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@ -2387,14 +2387,14 @@ static INPUT_PORTS_START( eeekk )
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PORT_DIPSETTING( 0x01, "5" )
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PORT_DIPSETTING( 0x00, "6" )
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PORT_DIPNAME( 0x1c, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW:3,4,5")
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PORT_DIPSETTING( 0x00, "8" )
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PORT_DIPSETTING( 0x00, "8 (Hard)" )
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PORT_DIPSETTING( 0x04, "7" )
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PORT_DIPSETTING( 0x08, "6" )
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PORT_DIPSETTING( 0x0c, "5" )
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PORT_DIPSETTING( 0x10, "4" )
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PORT_DIPSETTING( 0x14, "3" )
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PORT_DIPSETTING( 0x18, "2" )
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PORT_DIPSETTING( 0x1c, "1" )
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PORT_DIPSETTING( 0x1c, "1 (Easy)" )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("SW:6")
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PORT_DIPSETTING( 0x00, DEF_STR(On) )
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PORT_DIPSETTING( 0x20, DEF_STR(Off) )
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