diff --git a/src/mame/bmc/popobear.cpp b/src/mame/bmc/popobear.cpp index 8da87c00561..f17996ace19 100644 --- a/src/mame/bmc/popobear.cpp +++ b/src/mame/bmc/popobear.cpp @@ -488,31 +488,56 @@ void popobear_state::main_map(address_map &map) // TODO: unconfirmed diplocations static INPUT_PORTS_START( popobear ) - PORT_START("DSW1") + PORT_START("IN0") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x0e, 0x00, "Coin_A" ) PORT_DIPLOCATION("SW1:2,3,4") - PORT_DIPSETTING( 0x0c, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) - PORT_DIPSETTING( 0x0e, "Freeplay" ) - PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") - PORT_DIPSETTING( 0x10, "2" ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPSETTING( 0x20, "4" ) - PORT_DIPSETTING( 0x30, "5" ) - PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8") - PORT_DIPSETTING( 0x80, DEF_STR( Very_Easy ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) - PORT_DIPSETTING( 0xc0, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x0e, 0x0e, "Coin_A" ) PORT_DIPLOCATION("SW1:2,3,4") + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x20, "2" ) + PORT_DIPSETTING( 0x30, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8") + PORT_DIPSETTING( 0x40, DEF_STR( Very_Easy ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) + PORT_BIT( 0x1e00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME( 0x2000, 0x2000, "Service?" ) // hangs if flipped on during attract + PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) - PORT_START("DSW2") + PORT_START("DSW2") // TODO: where are this read? PORT_DIPNAME( 0x01, 0x00, "Arrow" ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x01, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) @@ -537,34 +562,6 @@ static INPUT_PORTS_START( popobear ) PORT_DIPNAME( 0x80, 0x00, "DSW2:8" ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) ) - - PORT_START("IN0") - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) - PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) - PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) - - PORT_START("IN1") - PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) - PORT_BIT( 0x1e00, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_DIPNAME( 0x2000, 0x2000, "Service?" ) // hangs if flipped on during attract - PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) INPUT_PORTS_END diff --git a/src/mame/skeleton/dyna_d0404.cpp b/src/mame/skeleton/dyna_d0404.cpp index c0a1915d16c..734720e9bd3 100644 --- a/src/mame/skeleton/dyna_d0404.cpp +++ b/src/mame/skeleton/dyna_d0404.cpp @@ -4,7 +4,7 @@ /* Dyna D0404 PCB -This PCB is newer hardware than the one is misc/dyna_d0404.cpp, possibly the next one. +This PCB is newer hardware than the one is misc/cb2001.cpp, possibly the next one. It seems Dyna got rid of some legacy features like physical DIPs, color PROMs and AY sound. While the CPU is sanded off, ROM seems to contain valid ARM code. Currently unknown what produces the sound.