This commit is contained in:
couriersud 2015-01-14 20:52:22 +01:00
commit 0de5ec20c8
28 changed files with 1540 additions and 1421 deletions

View File

@ -48,6 +48,13 @@ void nes_ggenie_device::device_start()
save_item(NAME(m_gg_bypass));
}
void nes_ggenie_device::pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted)
{
device_nes_cart_interface::pcb_start(machine, ciram_ptr, cart_mounted);
if (m_ggslot->m_cart)
m_ggslot->pcb_start(m_ciram);
}
void nes_ggenie_device::pcb_reset()
{
m_chr_source = m_vrom_chunks ? CHRROM : CHRRAM;
@ -58,10 +65,7 @@ void nes_ggenie_device::pcb_reset()
m_gg_bypass = 0;
if (m_ggslot->m_cart)
{
m_ggslot->pcb_start(m_ciram);
m_ggslot->m_cart->pcb_reset();
}
}

View File

@ -33,6 +33,7 @@ public:
virtual machine_config_constructor device_mconfig_additions() const;
virtual void pcb_reset();
virtual void pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted);
private:
// emulate the Game Genie!

View File

@ -216,7 +216,7 @@ public:
virtual void scanline_irq(int scanline, int vblank, int blanked) {}
virtual void pcb_reset() {} // many pcb expect specific PRG/CHR banking at start
void pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted);
virtual void pcb_start(running_machine &machine, UINT8 *ciram_ptr, bool cart_mounted);
void pcb_reg_postload(running_machine &machine);
void nes_banks_restore();

View File

@ -116,16 +116,18 @@ EMUOBJS = \
$(EMUOBJ)/timer.o \
$(EMUOBJ)/uiinput.o \
$(EMUOBJ)/ui/ui.o \
$(EMUOBJ)/ui/swlist.o \
$(EMUOBJ)/ui/menu.o \
$(EMUOBJ)/ui/mainmenu.o \
$(EMUOBJ)/ui/miscmenu.o \
$(EMUOBJ)/ui/selgame.o \
$(EMUOBJ)/ui/barcode.o \
$(EMUOBJ)/ui/filemngr.o \
$(EMUOBJ)/ui/filesel.o \
$(EMUOBJ)/ui/imgcntrl.o \
$(EMUOBJ)/ui/imginfo.o \
$(EMUOBJ)/ui/barcode.o \
$(EMUOBJ)/ui/inputmap.o \
$(EMUOBJ)/ui/selgame.o \
$(EMUOBJ)/ui/slotopt.o \
$(EMUOBJ)/ui/swlist.o \
$(EMUOBJ)/ui/tapectrl.o \
$(EMUOBJ)/ui/viewgfx.o \
$(EMUOBJ)/validity.o \

View File

@ -66,21 +66,26 @@ void ui_menu_file_manager::custom_render(void *selectedref, float top, float bot
void ui_menu_file_manager::populate()
{
astring buffer;
astring tmp_name;
bool first = true;
// cycle through all devices for this system
image_interface_iterator iter(machine().root_device());
for (device_image_interface *image = iter.first(); image != NULL; image = iter.next())
{
if (first)
first = false;
else
item_append("", NULL, MENU_FLAG_DISABLE, NULL);
// get the image type/id
buffer.printf(
"%s (%s)",
image->device().name(), image->brief_instance_name());
buffer.printf("%s (%s)", image->instance_name(), image->brief_instance_name());
item_append(buffer, "", MENU_FLAG_DISABLE, NULL);
item_append("Device", image->device().tag(), MENU_FLAG_DISABLE, NULL);
// get the base name
if (image->basename() != NULL)
{
tmp_name.cpy(image->basename());
buffer.cpy(image->basename());
// if the image has been loaded through softlist, also show the loaded part
if (image->part_entry() != NULL)
@ -88,23 +93,23 @@ void ui_menu_file_manager::populate()
const software_part *tmp = image->part_entry();
if (tmp->name() != NULL)
{
tmp_name.cat(" (");
tmp_name.cat(tmp->name());
buffer.cat(" (");
buffer.cat(tmp->name());
// also check if this part has a specific part_id (e.g. "Map Disc", "Bonus Disc", etc.), and in case display it
if (image->get_feature("part_id") != NULL)
{
tmp_name.cat(": ");
tmp_name.cat(image->get_feature("part_id"));
buffer.cat(": ");
buffer.cat(image->get_feature("part_id"));
}
tmp_name.cat(")");
buffer.cat(")");
}
}
}
else
tmp_name.cpy("---");
buffer.cpy("---");
// record the menu item
item_append(buffer, tmp_name.cstr(), 0, (void *) image);
item_append("Mounted File", buffer, 0, (void *) image);
}
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
item_append("Reset", NULL, 0, (void *)1);

946
src/emu/ui/inputmap.c Normal file
View File

@ -0,0 +1,946 @@
/*********************************************************************
ui/inputmap.c
Internal menus for input mappings.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
#include "emu.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/inputmap.h"
/***************************************************************************
CONSTANTS
***************************************************************************/
#define MAX_PHYSICAL_DIPS 10
#define MAX_INPUT_PORTS 32
#define MAX_BITS_PER_PORT 32
/* DIP switch rendering parameters */
#define DIP_SWITCH_HEIGHT 0.05f
#define DIP_SWITCH_SPACING 0.01
#define SINGLE_TOGGLE_SWITCH_FIELD_WIDTH 0.025f
#define SINGLE_TOGGLE_SWITCH_WIDTH 0.020f
/* make the switch 80% of the width space and 1/2 of the switch height */
#define PERCENTAGE_OF_HALF_FIELD_USED 0.80f
#define SINGLE_TOGGLE_SWITCH_HEIGHT ((DIP_SWITCH_HEIGHT / 2) * PERCENTAGE_OF_HALF_FIELD_USED)
/*-------------------------------------------------
menu_input_groups_populate - populate the
input groups menu
-------------------------------------------------*/
ui_menu_input_groups::ui_menu_input_groups(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_input_groups::populate()
{
int player;
/* build up the menu */
item_append("User Interface", NULL, 0, (void *)(IPG_UI + 1));
for (player = 0; player < MAX_PLAYERS; player++)
{
char buffer[40];
sprintf(buffer, "Player %d Controls", player + 1);
item_append(buffer, NULL, 0, (void *)(FPTR)(IPG_PLAYER1 + player + 1));
}
item_append("Other Controls", NULL, 0, (void *)(FPTR)(IPG_OTHER + 1));
}
ui_menu_input_groups::~ui_menu_input_groups()
{
}
/*-------------------------------------------------
menu_input_groups - handle the input groups
menu
-------------------------------------------------*/
void ui_menu_input_groups::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(0);
if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT)
ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_input_general(machine(), container, int((long long)(menu_event->itemref)-1))));
}
/*-------------------------------------------------
menu_input_general - handle the general
input menu
-------------------------------------------------*/
ui_menu_input_general::ui_menu_input_general(running_machine &machine, render_container *container, int _group) : ui_menu_input(machine, container)
{
group = _group;
}
void ui_menu_input_general::populate()
{
input_item_data *itemlist = NULL;
int suborder[SEQ_TYPE_TOTAL];
astring tempstring;
int sortorder = 1;
/* create a mini lookup table for sort order based on sequence type */
suborder[SEQ_TYPE_STANDARD] = 0;
suborder[SEQ_TYPE_DECREMENT] = 1;
suborder[SEQ_TYPE_INCREMENT] = 2;
/* iterate over the input ports and add menu items */
for (input_type_entry *entry = machine().ioport().first_type(); entry != NULL; entry = entry->next())
/* add if we match the group and we have a valid name */
if (entry->group() == group && entry->name() != NULL && entry->name()[0] != 0)
{
input_seq_type seqtype;
/* loop over all sequence types */
sortorder++;
for (seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++)
{
/* build an entry for the standard sequence */
input_item_data *item = (input_item_data *)m_pool_alloc(sizeof(*item));
memset(item, 0, sizeof(*item));
item->ref = entry;
if(pollingitem && pollingref == entry && pollingseq == seqtype)
pollingitem = item;
item->seqtype = seqtype;
item->seq = machine().ioport().type_seq(entry->type(), entry->player(), seqtype);
item->defseq = &entry->defseq(seqtype);
item->sortorder = sortorder * 4 + suborder[seqtype];
item->type = ioport_manager::type_is_analog(entry->type()) ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL;
item->name = entry->name();
item->owner_name = NULL;
item->next = itemlist;
itemlist = item;
/* stop after one, unless we're analog */
if (item->type == INPUT_TYPE_DIGITAL)
break;
}
}
/* sort and populate the menu in a standard fashion */
populate_and_sort(itemlist);
}
ui_menu_input_general::~ui_menu_input_general()
{
}
/*-------------------------------------------------
menu_input_specific - handle the game-specific
input menu
-------------------------------------------------*/
ui_menu_input_specific::ui_menu_input_specific(running_machine &machine, render_container *container) : ui_menu_input(machine, container)
{
}
void ui_menu_input_specific::populate()
{
input_item_data *itemlist = NULL;
ioport_field *field;
ioport_port *port;
int suborder[SEQ_TYPE_TOTAL];
astring tempstring;
/* create a mini lookup table for sort order based on sequence type */
suborder[SEQ_TYPE_STANDARD] = 0;
suborder[SEQ_TYPE_DECREMENT] = 1;
suborder[SEQ_TYPE_INCREMENT] = 2;
/* iterate over the input ports and add menu items */
for (port = machine().ioport().first_port(); port != NULL; port = port->next())
for (field = port->first_field(); field != NULL; field = field->next())
{
const char *name = field->name();
/* add if we match the group and we have a valid name */
if (name != NULL && field->enabled() &&
((field->type() == IPT_OTHER && field->name() != NULL) || machine().ioport().type_group(field->type(), field->player()) != IPG_INVALID))
{
input_seq_type seqtype;
UINT32 sortorder;
/* determine the sorting order */
if (field->type() >= IPT_START1 && field->type() < IPT_ANALOG_LAST)
{
sortorder = (field->type() << 2) | (field->player() << 12);
if (strcmp(field->device().tag(), ":"))
sortorder |= 0x10000;
}
else
sortorder = field->type() | 0xf000;
/* loop over all sequence types */
for (seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++)
{
/* build an entry for the standard sequence */
input_item_data *item = (input_item_data *)m_pool_alloc(sizeof(*item));
memset(item, 0, sizeof(*item));
item->ref = field;
item->seqtype = seqtype;
if(pollingitem && pollingref == field && pollingseq == seqtype)
pollingitem = item;
item->seq = field->seq(seqtype);
item->defseq = &field->defseq(seqtype);
item->sortorder = sortorder + suborder[seqtype];
item->type = field->is_analog() ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL;
item->name = name;
item->owner_name = field->device().tag();
item->next = itemlist;
itemlist = item;
/* stop after one, unless we're analog */
if (item->type == INPUT_TYPE_DIGITAL)
break;
}
}
}
/* sort and populate the menu in a standard fashion */
populate_and_sort(itemlist);
}
ui_menu_input_specific::~ui_menu_input_specific()
{
}
/*-------------------------------------------------
menu_input - display a menu for inputs
-------------------------------------------------*/
ui_menu_input::ui_menu_input(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
pollingitem = 0;
pollingref = 0;
pollingseq = SEQ_TYPE_STANDARD;
}
ui_menu_input::~ui_menu_input()
{
}
/*-------------------------------------------------
toggle_none_default - toggle between "NONE"
and the default item
-------------------------------------------------*/
void ui_menu_input::toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq)
{
/* if we used to be "none", toggle to the default value */
if (original_seq.length() == 0)
selected_seq = selected_defseq;
/* otherwise, toggle to "none" */
else
selected_seq.reset();
}
void ui_menu_input::handle()
{
input_item_data *seqchangeditem = NULL;
const ui_menu_event *menu_event;
int invalidate = false;
/* process the menu */
menu_event = process((pollingitem != NULL) ? UI_MENU_PROCESS_NOKEYS : 0);
/* if we are polling, handle as a special case */
if (pollingitem != NULL)
{
input_item_data *item = pollingitem;
input_seq newseq;
/* if UI_CANCEL is pressed, abort */
if (ui_input_pressed(machine(), IPT_UI_CANCEL))
{
pollingitem = NULL;
record_next = false;
toggle_none_default(item->seq, starting_seq, *item->defseq);
seqchangeditem = item;
}
/* poll again; if finished, update the sequence */
if (machine().input().seq_poll())
{
pollingitem = NULL;
record_next = true;
item->seq = machine().input().seq_poll_final();
seqchangeditem = item;
}
}
/* otherwise, handle the events */
else if (menu_event != NULL && menu_event->itemref != NULL)
{
input_item_data *item = (input_item_data *)menu_event->itemref;
switch (menu_event->iptkey)
{
/* an item was selected: begin polling */
case IPT_UI_SELECT:
pollingitem = item;
last_sortorder = item->sortorder;
starting_seq = item->seq;
machine().input().seq_poll_start((item->type == INPUT_TYPE_ANALOG) ? ITEM_CLASS_ABSOLUTE : ITEM_CLASS_SWITCH, record_next ? &item->seq : NULL);
invalidate = true;
break;
/* if the clear key was pressed, reset the selected item */
case IPT_UI_CLEAR:
toggle_none_default(item->seq, item->seq, *item->defseq);
record_next = false;
seqchangeditem = item;
break;
}
/* if the selection changed, reset the "record next" flag */
if (item->sortorder != last_sortorder)
record_next = false;
last_sortorder = item->sortorder;
}
/* if the sequence changed, update it */
if (seqchangeditem != NULL)
{
update_input(seqchangeditem);
/* invalidate the menu to force an update */
invalidate = true;
}
/* if the menu is invalidated, clear it now */
if (invalidate)
{
pollingref = NULL;
if (pollingitem != NULL)
{
pollingref = pollingitem->ref;
pollingseq = pollingitem->seqtype;
}
reset(UI_MENU_RESET_REMEMBER_POSITION);
}
}
void ui_menu_input_general::update_input(struct input_item_data *seqchangeditem)
{
const input_type_entry *entry = (const input_type_entry *)seqchangeditem->ref;
machine().ioport().set_type_seq(entry->type(), entry->player(), seqchangeditem->seqtype, seqchangeditem->seq);
}
void ui_menu_input_specific::update_input(struct input_item_data *seqchangeditem)
{
ioport_field::user_settings settings;
((ioport_field *)seqchangeditem->ref)->get_user_settings(settings);
settings.seq[seqchangeditem->seqtype] = seqchangeditem->seq;
((ioport_field *)seqchangeditem->ref)->set_user_settings(settings);
}
/*-------------------------------------------------
menu_input_compare_items - compare two
items for quicksort
-------------------------------------------------*/
int ui_menu_input::compare_items(const void *i1, const void *i2)
{
const input_item_data * const *data1 = (const input_item_data * const *)i1;
const input_item_data * const *data2 = (const input_item_data * const *)i2;
if ((*data1)->sortorder < (*data2)->sortorder)
return -1;
if ((*data1)->sortorder > (*data2)->sortorder)
return 1;
return 0;
}
/*-------------------------------------------------
menu_input_populate_and_sort - take a list
of input_item_data objects and build up the
menu from them
-------------------------------------------------*/
void ui_menu_input::populate_and_sort(input_item_data *itemlist)
{
const char *nameformat[INPUT_TYPE_TOTAL] = { 0 };
input_item_data **itemarray, *item;
int numitems = 0, curitem;
astring text;
astring subtext;
astring prev_owner;
bool first_entry = true;
/* create a mini lookup table for name format based on type */
nameformat[INPUT_TYPE_DIGITAL] = "%s";
nameformat[INPUT_TYPE_ANALOG] = "%s Analog";
nameformat[INPUT_TYPE_ANALOG_INC] = "%s Analog Inc";
nameformat[INPUT_TYPE_ANALOG_DEC] = "%s Analog Dec";
/* first count the number of items */
for (item = itemlist; item != NULL; item = item->next)
numitems++;
/* now allocate an array of items and fill it up */
itemarray = (input_item_data **)m_pool_alloc(sizeof(*itemarray) * numitems);
for (item = itemlist, curitem = 0; item != NULL; item = item->next)
itemarray[curitem++] = item;
/* sort it */
qsort(itemarray, numitems, sizeof(*itemarray), compare_items);
/* build the menu */
for (curitem = 0; curitem < numitems; curitem++)
{
UINT32 flags = 0;
/* generate the name of the item itself, based off the base name and the type */
item = itemarray[curitem];
assert(nameformat[item->type] != NULL);
if (strcmp(item->owner_name, prev_owner.cstr()) != 0)
{
if (first_entry)
first_entry = false;
else
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
text.printf("[root%s]", item->owner_name);
item_append(text, NULL, 0, NULL);
prev_owner.cpy(item->owner_name);
}
text.printf(nameformat[item->type], item->name);
/* if we're polling this item, use some spaces with left/right arrows */
if (pollingref == item->ref)
{
subtext.cpy(" ");
flags |= MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW;
}
/* otherwise, generate the sequence name and invert it if different from the default */
else
{
machine().input().seq_name(subtext, item->seq);
flags |= (item->seq != *item->defseq) ? MENU_FLAG_INVERT : 0;
}
/* add the item */
item_append(text, subtext, flags, item);
}
}
/*-------------------------------------------------
menu_settings_dip_switches - handle the DIP
switches menu
-------------------------------------------------*/
ui_menu_settings_dip_switches::ui_menu_settings_dip_switches(running_machine &machine, render_container *container) : ui_menu_settings(machine, container, IPT_DIPSWITCH)
{
}
ui_menu_settings_dip_switches::~ui_menu_settings_dip_switches()
{
}
/*-------------------------------------------------
menu_settings_driver_config - handle the
driver config menu
-------------------------------------------------*/
ui_menu_settings_driver_config::ui_menu_settings_driver_config(running_machine &machine, render_container *container) : ui_menu_settings(machine, container, IPT_CONFIG)
{
}
ui_menu_settings_driver_config::~ui_menu_settings_driver_config()
{
}
/*-------------------------------------------------
menu_settings_common - handle one of the
switches menus
-------------------------------------------------*/
void ui_menu_settings::handle()
{
// process the menu
const ui_menu_event *menu_event = process(0);
// handle events
if (menu_event != NULL && menu_event->itemref != NULL)
{
// reset
if ((FPTR)menu_event->itemref == 1)
{
if (menu_event->iptkey == IPT_UI_SELECT)
machine().schedule_hard_reset();
}
// actual settings
else
{
ioport_field *field = (ioport_field *)menu_event->itemref;
ioport_field::user_settings settings;
int changed = false;
switch (menu_event->iptkey)
{
/* if selected, reset to default value */
case IPT_UI_SELECT:
field->get_user_settings(settings);
settings.value = field->defvalue();
field->set_user_settings(settings);
changed = true;
break;
/* left goes to previous setting */
case IPT_UI_LEFT:
field->select_previous_setting();
changed = true;
break;
/* right goes to next setting */
case IPT_UI_RIGHT:
field->select_next_setting();
changed = true;
break;
}
/* if anything changed, rebuild the menu, trying to stay on the same field */
if (changed)
reset(UI_MENU_RESET_REMEMBER_REF);
}
}
}
/*-------------------------------------------------
menu_settings_populate - populate one of the
switches menus
-------------------------------------------------*/
ui_menu_settings::ui_menu_settings(running_machine &machine, render_container *container, UINT32 _type) : ui_menu(machine, container)
{
type = _type;
}
void ui_menu_settings::populate()
{
ioport_field *field;
ioport_port *port;
dip_descriptor **diplist_tailptr;
astring prev_owner;
bool first_entry = true;
/* reset the dip switch tracking */
dipcount = 0;
diplist = NULL;
diplist_tailptr = &diplist;
/* loop over input ports and set up the current values */
for (port = machine().ioport().first_port(); port != NULL; port = port->next())
for (field = port->first_field(); field != NULL; field = field->next())
if (field->type() == type && field->enabled())
{
UINT32 flags = 0;
astring name;
/* set the left/right flags appropriately */
if (field->has_previous_setting())
flags |= MENU_FLAG_LEFT_ARROW;
if (field->has_next_setting())
flags |= MENU_FLAG_RIGHT_ARROW;
/* add the menu item */
if (strcmp(field->device().tag(), prev_owner.cstr()) != 0)
{
if (first_entry)
first_entry = false;
else
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
name.printf("[root%s]", field->device().tag());
item_append(name, NULL, 0, NULL);
prev_owner.cpy(field->device().tag());
}
name.cpy(field->name());
item_append(name, field->setting_name(), flags, (void *)field);
/* for DIP switches, build up the model */
if (type == IPT_DIPSWITCH && field->first_diplocation() != NULL)
{
const ioport_diplocation *diploc;
ioport_field::user_settings settings;
UINT32 accummask = field->mask();
/* get current settings */
field->get_user_settings(settings);
/* iterate over each bit in the field */
for (diploc = field->first_diplocation(); diploc != NULL; diploc = diploc->next())
{
UINT32 mask = accummask & ~(accummask - 1);
dip_descriptor *dip;
/* find the matching switch name */
for (dip = diplist; dip != NULL; dip = dip->next)
if (strcmp(dip->name, diploc->name()) == 0)
break;
/* allocate new if none */
if (dip == NULL)
{
dip = (dip_descriptor *)m_pool_alloc(sizeof(*dip));
dip->next = NULL;
dip->name = diploc->name();
dip->mask = dip->state = 0;
*diplist_tailptr = dip;
diplist_tailptr = &dip->next;
dipcount++;
}
/* apply the bits */
dip->mask |= 1 << (diploc->number() - 1);
if (((settings.value & mask) != 0 && !diploc->inverted()) || ((settings.value & mask) == 0 && diploc->inverted()))
dip->state |= 1 << (diploc->number() - 1);
/* clear the relevant bit in the accumulated mask */
accummask &= ~mask;
}
}
}
if (type == IPT_DIPSWITCH)
custombottom = dipcount ? dipcount * (DIP_SWITCH_HEIGHT + DIP_SWITCH_SPACING) + DIP_SWITCH_SPACING : 0;
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
item_append("Reset", NULL, 0, (void *)1);
}
ui_menu_settings::~ui_menu_settings()
{
}
/*-------------------------------------------------
menu_settings_custom_render - perform our special
rendering
-------------------------------------------------*/
void ui_menu_settings_dip_switches::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2)
{
// catch if no diploc has to be drawn
if (bottom == 0)
return;
// add borders
y1 = y2 + UI_BOX_TB_BORDER;
y2 = y1 + bottom;
// draw extra menu area
machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
y1 += (float)DIP_SWITCH_SPACING;
// iterate over DIP switches
for (dip_descriptor *dip = diplist; dip != NULL; dip = dip->next)
{
const ioport_diplocation *diploc;
UINT32 selectedmask = 0;
// determine the mask of selected bits
if ((FPTR)selectedref != 1)
{
ioport_field *field = (ioport_field *)selectedref;
if (field != NULL && field->first_diplocation() != NULL)
for (diploc = field->first_diplocation(); diploc != NULL; diploc = diploc->next())
if (strcmp(dip->name, diploc->name()) == 0)
selectedmask |= 1 << (diploc->number() - 1);
}
// draw one switch
custom_render_one(x1, y1, x2, y1 + DIP_SWITCH_HEIGHT, dip, selectedmask);
y1 += (float)(DIP_SWITCH_SPACING + DIP_SWITCH_HEIGHT);
}
}
/*-------------------------------------------------
menu_settings_custom_render_one - draw a single
DIP switch
-------------------------------------------------*/
void ui_menu_settings_dip_switches::custom_render_one(float x1, float y1, float x2, float y2, const dip_descriptor *dip, UINT32 selectedmask)
{
float switch_field_width = SINGLE_TOGGLE_SWITCH_FIELD_WIDTH * container->manager().ui_aspect();
float switch_width = SINGLE_TOGGLE_SWITCH_WIDTH * container->manager().ui_aspect();
int numtoggles, toggle;
float switch_toggle_gap;
float y1_off, y1_on;
/* determine the number of toggles in the DIP */
numtoggles = 32 - count_leading_zeros(dip->mask);
/* center based on the number of switches */
x1 += (x2 - x1 - numtoggles * switch_field_width) / 2;
/* draw the dip switch name */
machine().ui().draw_text_full( container,
dip->name,
0,
y1 + (DIP_SWITCH_HEIGHT - UI_TARGET_FONT_HEIGHT) / 2,
x1 - machine().ui().get_string_width(" "),
JUSTIFY_RIGHT,
WRAP_NEVER,
DRAW_NORMAL,
UI_TEXT_COLOR,
PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA),
NULL ,
NULL);
/* compute top and bottom for on and off positions */
switch_toggle_gap = ((DIP_SWITCH_HEIGHT/2) - SINGLE_TOGGLE_SWITCH_HEIGHT)/2;
y1_off = y1 + UI_LINE_WIDTH + switch_toggle_gap;
y1_on = y1 + DIP_SWITCH_HEIGHT/2 + switch_toggle_gap;
/* iterate over toggles */
for (toggle = 0; toggle < numtoggles; toggle++)
{
float innerx1;
/* first outline the switch */
machine().ui().draw_outlined_box(container, x1, y1, x1 + switch_field_width, y2, UI_BACKGROUND_COLOR);
/* compute x1/x2 for the inner filled in switch */
innerx1 = x1 + (switch_field_width - switch_width) / 2;
/* see if the switch is actually used */
if (dip->mask & (1 << toggle))
{
float innery1 = (dip->state & (1 << toggle)) ? y1_on : y1_off;
container->add_rect(innerx1, innery1, innerx1 + switch_width, innery1 + SINGLE_TOGGLE_SWITCH_HEIGHT,
(selectedmask & (1 << toggle)) ? UI_DIPSW_COLOR : UI_TEXT_COLOR,
PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
}
else
{
container->add_rect(innerx1, y1_off, innerx1 + switch_width, y1_on + SINGLE_TOGGLE_SWITCH_HEIGHT,
UI_UNAVAILABLE_COLOR,
PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
}
/* advance to the next switch */
x1 += switch_field_width;
}
}
/*-------------------------------------------------
menu_analog - handle the analog settings menu
-------------------------------------------------*/
void ui_menu_analog::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT);
/* handle events */
if (menu_event != NULL && menu_event->itemref != NULL)
{
analog_item_data *data = (analog_item_data *)menu_event->itemref;
int newval = data->cur;
switch (menu_event->iptkey)
{
/* if selected, reset to default value */
case IPT_UI_SELECT:
newval = data->defvalue;
break;
/* left decrements */
case IPT_UI_LEFT:
newval -= machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1;
break;
/* right increments */
case IPT_UI_RIGHT:
newval += machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1;
break;
}
/* clamp to range */
if (newval < data->min)
newval = data->min;
if (newval > data->max)
newval = data->max;
/* if things changed, update */
if (newval != data->cur)
{
ioport_field::user_settings settings;
/* get the settings and set the new value */
data->field->get_user_settings(settings);
switch (data->type)
{
case ANALOG_ITEM_KEYSPEED: settings.delta = newval; break;
case ANALOG_ITEM_CENTERSPEED: settings.centerdelta = newval; break;
case ANALOG_ITEM_REVERSE: settings.reverse = newval; break;
case ANALOG_ITEM_SENSITIVITY: settings.sensitivity = newval; break;
}
data->field->set_user_settings(settings);
/* rebuild the menu */
reset(UI_MENU_RESET_REMEMBER_POSITION);
}
}
}
/*-------------------------------------------------
menu_analog_populate - populate the analog
settings menu
-------------------------------------------------*/
ui_menu_analog::ui_menu_analog(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_analog::populate()
{
ioport_field *field;
ioport_port *port;
astring text;
astring subtext;
astring prev_owner;
bool first_entry = true;
/* loop over input ports and add the items */
for (port = machine().ioport().first_port(); port != NULL; port = port->next())
for (field = port->first_field(); field != NULL; field = field->next())
if (field->is_analog() && field->enabled())
{
ioport_field::user_settings settings;
int use_autocenter = false;
int type;
/* based on the type, determine if we enable autocenter */
switch (field->type())
{
case IPT_POSITIONAL:
case IPT_POSITIONAL_V:
if (field->analog_wraps())
break;
case IPT_AD_STICK_X:
case IPT_AD_STICK_Y:
case IPT_AD_STICK_Z:
case IPT_PADDLE:
case IPT_PADDLE_V:
case IPT_PEDAL:
case IPT_PEDAL2:
case IPT_PEDAL3:
use_autocenter = true;
break;
default:
break;
}
/* get the user settings */
field->get_user_settings(settings);
/* iterate over types */
for (type = 0; type < ANALOG_ITEM_COUNT; type++)
if (type != ANALOG_ITEM_CENTERSPEED || use_autocenter)
{
analog_item_data *data;
UINT32 flags = 0;
astring name;
if (strcmp(field->device().tag(), prev_owner.cstr()) != 0)
{
if (first_entry)
first_entry = false;
else
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
name.printf("[root%s]", field->device().tag());
item_append(name, NULL, 0, NULL);
prev_owner.cpy(field->device().tag());
}
name.cpy(field->name());
/* allocate a data item for tracking what this menu item refers to */
data = (analog_item_data *)m_pool_alloc(sizeof(*data));
data->field = field;
data->type = type;
/* determine the properties of this item */
switch (type)
{
default:
case ANALOG_ITEM_KEYSPEED:
text.printf("%s Digital Speed", name.cstr());
subtext.printf("%d", settings.delta);
data->min = 0;
data->max = 255;
data->cur = settings.delta;
data->defvalue = field->delta();
break;
case ANALOG_ITEM_CENTERSPEED:
text.printf("%s Autocenter Speed", name.cstr());
subtext.printf("%d", settings.centerdelta);
data->min = 0;
data->max = 255;
data->cur = settings.centerdelta;
data->defvalue = field->centerdelta();
break;
case ANALOG_ITEM_REVERSE:
text.printf("%s Reverse", name.cstr());
subtext.cpy(settings.reverse ? "On" : "Off");
data->min = 0;
data->max = 1;
data->cur = settings.reverse;
data->defvalue = field->analog_reverse();
break;
case ANALOG_ITEM_SENSITIVITY:
text.printf("%s Sensitivity", name.cstr());
subtext.printf("%d", settings.sensitivity);
data->min = 1;
data->max = 255;
data->cur = settings.sensitivity;
data->defvalue = field->sensitivity();
break;
}
/* put on arrows */
if (data->cur > data->min)
flags |= MENU_FLAG_LEFT_ARROW;
if (data->cur < data->max)
flags |= MENU_FLAG_RIGHT_ARROW;
/* append a menu item */
item_append(text, subtext, flags, data);
}
}
}
ui_menu_analog::~ui_menu_analog()
{
}

156
src/emu/ui/inputmap.h Normal file
View File

@ -0,0 +1,156 @@
/***************************************************************************
ui/inputmap.h
Internal menus for input mappings.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __UI_INPUTMAP_H__
#define __UI_INPUTMAP_H__
//#include "drivenum.h"
class ui_menu_input_groups : public ui_menu {
public:
ui_menu_input_groups(running_machine &machine, render_container *container);
virtual ~ui_menu_input_groups();
virtual void populate();
virtual void handle();
};
class ui_menu_input : public ui_menu {
public:
ui_menu_input(running_machine &machine, render_container *container);
virtual ~ui_menu_input();
virtual void handle();
protected:
enum {
INPUT_TYPE_DIGITAL = 0,
INPUT_TYPE_ANALOG = 1,
INPUT_TYPE_ANALOG_DEC = INPUT_TYPE_ANALOG + SEQ_TYPE_DECREMENT,
INPUT_TYPE_ANALOG_INC = INPUT_TYPE_ANALOG + SEQ_TYPE_INCREMENT,
INPUT_TYPE_TOTAL = INPUT_TYPE_ANALOG + SEQ_TYPE_TOTAL
};
/* internal input menu item data */
struct input_item_data {
input_item_data * next; /* pointer to next item in the list */
const void * ref; /* reference to type description for global inputs or field for game inputs */
input_seq_type seqtype; /* sequence type */
input_seq seq; /* copy of the live sequence */
const input_seq * defseq; /* pointer to the default sequence */
const char * name; /* pointer to the base name of the item */
const char * owner_name; /* pointer to the name of the owner of the item */
UINT32 sortorder; /* sorting information */
UINT8 type; /* type of port */
};
void populate_and_sort(struct input_item_data *itemlist);
virtual void update_input(struct input_item_data *seqchangeditem) = 0;
void toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq);
protected:
const void * pollingref;
input_seq_type pollingseq;
input_item_data * pollingitem;
private:
UINT16 last_sortorder;
bool record_next;
input_seq starting_seq;
static int compare_items(const void *i1, const void *i2);
};
class ui_menu_input_general : public ui_menu_input {
public:
ui_menu_input_general(running_machine &machine, render_container *container, int group);
virtual ~ui_menu_input_general();
virtual void populate();
protected:
int group;
virtual void update_input(struct input_item_data *seqchangeditem);
};
class ui_menu_input_specific : public ui_menu_input {
public:
ui_menu_input_specific(running_machine &machine, render_container *container);
virtual ~ui_menu_input_specific();
virtual void populate();
protected:
virtual void update_input(struct input_item_data *seqchangeditem);
};
class ui_menu_settings : public ui_menu {
public:
ui_menu_settings(running_machine &machine, render_container *container, UINT32 type);
virtual ~ui_menu_settings();
virtual void populate();
virtual void handle();
protected:
/* DIP switch descriptor */
struct dip_descriptor {
dip_descriptor * next;
const char * name;
UINT32 mask;
UINT32 state;
};
dip_descriptor * diplist;
int dipcount;
int type;
};
class ui_menu_settings_dip_switches : public ui_menu_settings {
public:
ui_menu_settings_dip_switches(running_machine &machine, render_container *container);
virtual ~ui_menu_settings_dip_switches();
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2);
private:
void custom_render_one(float x1, float y1, float x2, float y2, const dip_descriptor *dip, UINT32 selectedmask);
};
class ui_menu_settings_driver_config : public ui_menu_settings {
public:
ui_menu_settings_driver_config(running_machine &machine, render_container *container);
virtual ~ui_menu_settings_driver_config();
};
class ui_menu_analog : public ui_menu {
public:
ui_menu_analog(running_machine &machine, render_container *container);
virtual ~ui_menu_analog();
virtual void populate();
virtual void handle();
private:
enum {
ANALOG_ITEM_KEYSPEED = 0,
ANALOG_ITEM_CENTERSPEED,
ANALOG_ITEM_REVERSE,
ANALOG_ITEM_SENSITIVITY,
ANALOG_ITEM_COUNT
};
/* internal analog menu item data */
struct analog_item_data {
ioport_field *field;
int type;
int min, max;
int cur;
int defvalue;
};
};
#endif /* __UI_INPUTMAP_H__ */

View File

@ -19,11 +19,13 @@
#include "ui/filemngr.h"
#include "ui/filesel.h"
#include "ui/barcode.h"
#include "ui/tapectrl.h"
#include "ui/imginfo.h"
#include "ui/inputmap.h"
#include "ui/mainmenu.h"
#include "ui/miscmenu.h"
#include "ui/imginfo.h"
#include "ui/selgame.h"
#include "ui/slotopt.h"
#include "ui/tapectrl.h"
#include "audit.h"
#include "crsshair.h"
#include <ctype.h>

File diff suppressed because it is too large Load Diff

View File

@ -25,23 +25,6 @@ public:
virtual void handle();
};
class ui_menu_slot_devices : public ui_menu {
public:
ui_menu_slot_devices(running_machine &machine, render_container *container);
virtual ~ui_menu_slot_devices();
virtual void populate();
virtual void handle();
private:
device_slot_option *slot_get_current_option(device_slot_interface *slot);
int slot_get_current_index(device_slot_interface *slot);
int slot_get_length(device_slot_interface *slot);
const char *slot_get_next(device_slot_interface *slot);
const char *slot_get_prev(device_slot_interface *slot);
const char *slot_get_option(device_slot_interface *slot, int index);
void set_slot_device(device_slot_interface *slot, const char *val);
};
class ui_menu_network_devices : public ui_menu {
public:
ui_menu_network_devices(running_machine &machine, render_container *container);
@ -50,143 +33,6 @@ public:
virtual void handle();
};
class ui_menu_input_groups : public ui_menu {
public:
ui_menu_input_groups(running_machine &machine, render_container *container);
virtual ~ui_menu_input_groups();
virtual void populate();
virtual void handle();
};
class ui_menu_input : public ui_menu {
public:
ui_menu_input(running_machine &machine, render_container *container);
virtual ~ui_menu_input();
virtual void handle();
protected:
enum {
INPUT_TYPE_DIGITAL = 0,
INPUT_TYPE_ANALOG = 1,
INPUT_TYPE_ANALOG_DEC = INPUT_TYPE_ANALOG + SEQ_TYPE_DECREMENT,
INPUT_TYPE_ANALOG_INC = INPUT_TYPE_ANALOG + SEQ_TYPE_INCREMENT,
INPUT_TYPE_TOTAL = INPUT_TYPE_ANALOG + SEQ_TYPE_TOTAL
};
/* internal input menu item data */
struct input_item_data {
input_item_data * next; /* pointer to next item in the list */
const void * ref; /* reference to type description for global inputs or field for game inputs */
input_seq_type seqtype; /* sequence type */
input_seq seq; /* copy of the live sequence */
const input_seq * defseq; /* pointer to the default sequence */
const char * name; /* pointer to the base name of the item */
const char * owner_name; /* pointer to the name of the owner of the item */
UINT32 sortorder; /* sorting information */
UINT8 type; /* type of port */
};
void populate_and_sort(struct input_item_data *itemlist);
virtual void update_input(struct input_item_data *seqchangeditem) = 0;
void toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq);
protected:
const void * pollingref;
input_seq_type pollingseq;
input_item_data * pollingitem;
private:
UINT16 last_sortorder;
bool record_next;
input_seq starting_seq;
static int compare_items(const void *i1, const void *i2);
};
class ui_menu_input_general : public ui_menu_input {
public:
ui_menu_input_general(running_machine &machine, render_container *container, int group);
virtual ~ui_menu_input_general();
virtual void populate();
protected:
int group;
virtual void update_input(struct input_item_data *seqchangeditem);
};
class ui_menu_input_specific : public ui_menu_input {
public:
ui_menu_input_specific(running_machine &machine, render_container *container);
virtual ~ui_menu_input_specific();
virtual void populate();
protected:
virtual void update_input(struct input_item_data *seqchangeditem);
};
class ui_menu_settings : public ui_menu {
public:
ui_menu_settings(running_machine &machine, render_container *container, UINT32 type);
virtual ~ui_menu_settings();
virtual void populate();
virtual void handle();
protected:
/* DIP switch descriptor */
struct dip_descriptor {
dip_descriptor * next;
const char * name;
UINT32 mask;
UINT32 state;
};
dip_descriptor * diplist;
int dipcount;
int type;
};
class ui_menu_settings_dip_switches : public ui_menu_settings {
public:
ui_menu_settings_dip_switches(running_machine &machine, render_container *container);
virtual ~ui_menu_settings_dip_switches();
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2);
private:
void custom_render_one(float x1, float y1, float x2, float y2, const dip_descriptor *dip, UINT32 selectedmask);
};
class ui_menu_settings_driver_config : public ui_menu_settings {
public:
ui_menu_settings_driver_config(running_machine &machine, render_container *container);
virtual ~ui_menu_settings_driver_config();
};
class ui_menu_analog : public ui_menu {
public:
ui_menu_analog(running_machine &machine, render_container *container);
virtual ~ui_menu_analog();
virtual void populate();
virtual void handle();
private:
enum {
ANALOG_ITEM_KEYSPEED = 0,
ANALOG_ITEM_CENTERSPEED,
ANALOG_ITEM_REVERSE,
ANALOG_ITEM_SENSITIVITY,
ANALOG_ITEM_COUNT
};
/* internal analog menu item data */
struct analog_item_data {
ioport_field *field;
int type;
int min, max;
int cur;
int defvalue;
};
};
class ui_menu_bookkeeping : public ui_menu {
public:
ui_menu_bookkeeping(running_machine &machine, render_container *container);

View File

@ -17,6 +17,7 @@
#include "cheat.h"
#include "uiinput.h"
#include "ui/selgame.h"
#include "ui/inputmap.h"
#include "ui/miscmenu.h"
#include "audit.h"
#include "crsshair.h"

199
src/emu/ui/slotopt.c Normal file
View File

@ -0,0 +1,199 @@
/*********************************************************************
ui/slotopt.c
Internal menu for the slot options.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
#include "emu.h"
#include "ui/ui.h"
#include "ui/slotopt.h"
/*-------------------------------------------------
ui_slot_get_current_option - returns
-------------------------------------------------*/
device_slot_option *ui_menu_slot_devices::slot_get_current_option(device_slot_interface *slot)
{
const char *current;
if (slot->fixed())
{
current = slot->default_option();
}
else
{
astring temp;
current = machine().options().main_value(temp, slot->device().tag() + 1);
}
return slot->option(current);
}
/*-------------------------------------------------
ui_slot_get_current_index - returns
-------------------------------------------------*/
int ui_menu_slot_devices::slot_get_current_index(device_slot_interface *slot)
{
const device_slot_option *current = slot_get_current_option(slot);
if (current != NULL)
{
int val = 0;
for (const device_slot_option *option = slot->first_option(); option != NULL; option = option->next())
{
if (option == current)
return val;
if (option->selectable())
val++;
}
}
return -1;
}
/*-------------------------------------------------
ui_slot_get_length - returns
-------------------------------------------------*/
int ui_menu_slot_devices::slot_get_length(device_slot_interface *slot)
{
int val = 0;
for (const device_slot_option *option = slot->first_option(); option != NULL; option = option->next())
if (option->selectable())
val++;
return val;
}
/*-------------------------------------------------
ui_slot_get_next - returns
-------------------------------------------------*/
const char *ui_menu_slot_devices::slot_get_next(device_slot_interface *slot)
{
int idx = slot_get_current_index(slot);
if (idx < 0)
idx = 0;
else
idx++;
if (idx >= slot_get_length(slot))
return "";
return slot_get_option(slot, idx);
}
/*-------------------------------------------------
ui_slot_get_prev - returns
-------------------------------------------------*/
const char *ui_menu_slot_devices::slot_get_prev(device_slot_interface *slot)
{
int idx = slot_get_current_index(slot);
if (idx < 0)
idx = slot_get_length(slot) - 1;
else
idx--;
if (idx < 0)
return "";
return slot_get_option(slot, idx);
}
/*-------------------------------------------------
ui_slot_get_option - returns
-------------------------------------------------*/
const char *ui_menu_slot_devices::slot_get_option(device_slot_interface *slot, int index)
{
if (index >= 0)
{
int val = 0;
for (const device_slot_option *option = slot->first_option(); option != NULL; option = option->next())
{
if (val == index)
return option->name();
if (option->selectable())
val++;
}
}
return "";
}
/*-------------------------------------------------
ui_set_use_natural_keyboard - specifies
whether the natural keyboard is active
-------------------------------------------------*/
void ui_menu_slot_devices::set_slot_device(device_slot_interface *slot, const char *val)
{
astring error;
machine().options().set_value(slot->device().tag()+1, val, OPTION_PRIORITY_CMDLINE, error);
assert(!error);
}
/*-------------------------------------------------
menu_slot_devices_populate - populates the main
slot device menu
-------------------------------------------------*/
ui_menu_slot_devices::ui_menu_slot_devices(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_slot_devices::populate()
{
/* cycle through all devices for this system */
slot_interface_iterator iter(machine().root_device());
for (device_slot_interface *slot = iter.first(); slot != NULL; slot = iter.next())
{
/* record the menu item */
const device_slot_option *option = slot_get_current_option(slot);
astring opt_name;
if (option == NULL)
opt_name.cpy("------");
else
{
opt_name.cpy(option->name());
if (slot->fixed() || slot_get_length(slot) == 0)
opt_name.cat(" [internal]");
}
item_append(slot->device().tag() + 1, opt_name, (slot->fixed() || slot_get_length(slot) == 0) ? 0 : (MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW), (void *)slot);
}
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
item_append("Reset", NULL, 0, (void *)1);
}
ui_menu_slot_devices::~ui_menu_slot_devices()
{
}
/*-------------------------------------------------
ui_menu_slot_devices - menu that
-------------------------------------------------*/
void ui_menu_slot_devices::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(0);
if (menu_event != NULL && menu_event->itemref != NULL)
{
if ((FPTR)menu_event->itemref == 1 && menu_event->iptkey == IPT_UI_SELECT)
machine().schedule_hard_reset();
else if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
device_slot_interface *slot = (device_slot_interface *)menu_event->itemref;
const char *val = (menu_event->iptkey == IPT_UI_LEFT) ? slot_get_prev(slot) : slot_get_next(slot);
set_slot_device(slot, val);
reset(UI_MENU_RESET_REMEMBER_REF);
}
}
}

36
src/emu/ui/slotopt.h Normal file
View File

@ -0,0 +1,36 @@
/***************************************************************************
ui/slotopt.h
Internal menu for the slot options.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __UI_SLOTOPT_H__
#define __UI_SLOTOPT_H__
//#include "drivenum.h"
class ui_menu_slot_devices : public ui_menu {
public:
ui_menu_slot_devices(running_machine &machine, render_container *container);
virtual ~ui_menu_slot_devices();
virtual void populate();
virtual void handle();
private:
device_slot_option *slot_get_current_option(device_slot_interface *slot);
int slot_get_current_index(device_slot_interface *slot);
int slot_get_length(device_slot_interface *slot);
const char *slot_get_next(device_slot_interface *slot);
const char *slot_get_prev(device_slot_interface *slot);
const char *slot_get_option(device_slot_interface *slot, int index);
void set_slot_device(device_slot_interface *slot, const char *val);
};
#endif /* __UI_SLOTOPT_H__ */

View File

@ -103,10 +103,6 @@
#include "machine/eepromser.h"
#include "includes/eolith.h"
#include "includes/eolithsp.h"
/*************************************
@ -125,7 +121,7 @@ READ32_MEMBER(eolith_state::eolith_custom_r)
bit 8 = ???
bit 9 = ???
*/
eolith_speedup_read(space);
speedup_read();
return (m_in0->read() & ~0x300) | (machine().rand() & 0x300);
}
@ -165,7 +161,7 @@ WRITE32_MEMBER( eolith_state::sound_w )
m_sound_data = data;
m_soundcpu->set_input_line(MCS51_INT0_LINE, ASSERT_LINE);
space.machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(250));
machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(250));
}
@ -1491,13 +1487,15 @@ MACHINE_RESET_MEMBER(eolith_state,eolith)
DRIVER_INIT_MEMBER(eolith_state,eolith)
{
init_eolith_speedup(machine());
init_speedup();
// Sound CPU -> QS1000 CPU serial link
m_soundcpu->i8051_set_serial_tx_callback(write8_delegate(FUNC(eolith_state::soundcpu_to_qs1000),this));
// Configure the sound ROM banking
membank("sound_bank")->configure_entries(0, 16, memregion("sounddata")->base(), 0x8000);
save_item(NAME(m_sound_data));
}
DRIVER_INIT_MEMBER(eolith_state,landbrk)
@ -1569,22 +1567,22 @@ DRIVER_INIT_MEMBER(eolith_state,hidctch3)
*
*************************************/
GAME( 1998, linkypip, 0, eolith45, linkypip, eolith_state, eolith, ROT0, "Eolith", "Linky Pipe", GAME_IMPERFECT_SOUND )
GAME( 1998, ironfort, 0, ironfort, ironfort, eolith_state, eolith, ROT0, "Eolith", "Iron Fortress", GAME_IMPERFECT_SOUND )
GAME( 1998, ironfortj, ironfort, ironfort, ironfortj, eolith_state, eolith, ROT0, "Eolith", "Iron Fortress (Japan)", GAME_IMPERFECT_SOUND )
GAME( 1998, hidnctch, 0, eolith45, hidnctch, eolith_state, eolith, ROT0, "Eolith", "Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)", GAME_IMPERFECT_SOUND ) // or Teurrin Geurim Chajgi '98
GAME( 1998, raccoon, 0, eolith45, raccoon, eolith_state, eolith, ROT0, "Eolith", "Raccoon World", GAME_IMPERFECT_SOUND )
GAME( 1998, puzzlekg, 0, eolith45, puzzlekg, eolith_state, eolith, ROT0, "Eolith", "Puzzle King (Dance & Puzzle)", GAME_IMPERFECT_SOUND )
GAME( 1999, candy, 0, eolith50, candy, eolith_state, eolith, ROT0, "Eolith", "Candy Candy", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1999, hidctch2, 0, eolith50, hidctch2, eolith_state, hidctch2, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected)", GAME_IMPERFECT_SOUND )
GAME( 1999, hidctch2a, hidctch2, eolith50, hidctch2, eolith_state, eolith, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi)", GAME_IMPERFECT_SOUND )
GAME( 1999, hidnc2k, 0, eolith50, hidctch2, eolith_state, hidnc2k, ROT0, "Eolith", "Hidden Catch 2000 (AT89c52 protected)", GAME_IMPERFECT_SOUND )
GAME( 1999, landbrk, 0, eolith45, landbrk, eolith_state, landbrk, ROT0, "Eolith", "Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.02)", GAME_IMPERFECT_SOUND ) // or Miss Ttang Jjareugi
GAME( 1999, landbrka, landbrk, eolith45, landbrk, eolith_state, landbrka, ROT0, "Eolith", "Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.03) (AT89c52 protected)", GAME_IMPERFECT_SOUND ) // or Miss Ttang Jjareugi
GAME( 1999, nhidctch, 0, eolith45, hidctch2, eolith_state, eolith, ROT0, "Eolith", "New Hidden Catch (World) / New Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02)", GAME_IMPERFECT_SOUND ) // or New Teurrin Geurim Chajgi '98
GAME( 1999, penfan, 0, eolith45, penfan, eolith_state, eolith, ROT0, "Eolith", "Penfan Girls - Step1. Mild Mind (set 1)", GAME_IMPERFECT_SOUND ) // alt title of Ribbon
GAME( 1999, penfana, penfan, eolith45, penfan, eolith_state, eolith, ROT0, "Eolith", "Penfan Girls - Step1. Mild Mind (set 2)", GAME_IMPERFECT_SOUND )
GAME( 2000, stealsee, 0, eolith45, stealsee, eolith_state, eolith, ROT0, "Moov Generation / Eolith", "Steal See", GAME_IMPERFECT_SOUND )
GAME( 2000, hidctch3, 0, eolith50, hidctch3, eolith_state, hidctch3, ROT0, "Eolith", "Hidden Catch 3 (ver 1.00 / pcb ver 3.05)", GAME_IMPERFECT_SOUND )
GAME( 2001, fort2b, 0, eolith50, common, eolith_state, eolith, ROT0, "Eolith", "Fortress 2 Blue Arcade (ver 1.01 / pcb ver 3.05)", GAME_IMPERFECT_SOUND )
GAME( 2001, fort2ba, fort2b, eolith50, common, eolith_state, eolith, ROT0, "Eolith", "Fortress 2 Blue Arcade (ver 1.00 / pcb ver 3.05)", GAME_IMPERFECT_SOUND )
GAME( 1998, linkypip, 0, eolith45, linkypip, eolith_state, eolith, ROT0, "Eolith", "Linky Pipe", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1998, ironfort, 0, ironfort, ironfort, eolith_state, eolith, ROT0, "Eolith", "Iron Fortress", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1998, ironfortj, ironfort, ironfort, ironfortj, eolith_state, eolith, ROT0, "Eolith", "Iron Fortress (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1998, hidnctch, 0, eolith45, hidnctch, eolith_state, eolith, ROT0, "Eolith", "Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // or Teurrin Geurim Chajgi '98
GAME( 1998, raccoon, 0, eolith45, raccoon, eolith_state, eolith, ROT0, "Eolith", "Raccoon World", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1998, puzzlekg, 0, eolith45, puzzlekg, eolith_state, eolith, ROT0, "Eolith", "Puzzle King (Dance & Puzzle)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1999, candy, 0, eolith50, candy, eolith_state, eolith, ROT0, "Eolith", "Candy Candy", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1999, hidctch2, 0, eolith50, hidctch2, eolith_state, hidctch2, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1999, hidctch2a, hidctch2, eolith50, hidctch2, eolith_state, eolith, ROT0, "Eolith", "Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1999, hidnc2k, 0, eolith50, hidctch2, eolith_state, hidnc2k, ROT0, "Eolith", "Hidden Catch 2000 (AT89c52 protected)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1999, landbrk, 0, eolith45, landbrk, eolith_state, landbrk, ROT0, "Eolith", "Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.02)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // or Miss Ttang Jjareugi
GAME( 1999, landbrka, landbrk, eolith45, landbrk, eolith_state, landbrka, ROT0, "Eolith", "Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.03) (AT89c52 protected)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // or Miss Ttang Jjareugi
GAME( 1999, nhidctch, 0, eolith45, hidctch2, eolith_state, eolith, ROT0, "Eolith", "New Hidden Catch (World) / New Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // or New Teurrin Geurim Chajgi '98
GAME( 1999, penfan, 0, eolith45, penfan, eolith_state, eolith, ROT0, "Eolith", "Penfan Girls - Step1. Mild Mind (set 1)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) // alt title of Ribbon
GAME( 1999, penfana, penfan, eolith45, penfan, eolith_state, eolith, ROT0, "Eolith", "Penfan Girls - Step1. Mild Mind (set 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 2000, stealsee, 0, eolith45, stealsee, eolith_state, eolith, ROT0, "Moov Generation / Eolith", "Steal See", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 2000, hidctch3, 0, eolith50, hidctch3, eolith_state, hidctch3, ROT0, "Eolith", "Hidden Catch 3 (ver 1.00 / pcb ver 3.05)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 2001, fort2b, 0, eolith50, common, eolith_state, eolith, ROT0, "Eolith", "Fortress 2 Blue Arcade (ver 1.01 / pcb ver 3.05)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 2001, fort2ba, fort2b, eolith50, common, eolith_state, eolith, ROT0, "Eolith", "Fortress 2 Blue Arcade (ver 1.00 / pcb ver 3.05)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )

View File

@ -15,7 +15,6 @@
#include "sound/okim6295.h"
#include "includes/eolith.h"
#include "includes/eolithsp.h"
class eolith16_state : public eolith_state
@ -26,13 +25,16 @@ public:
UINT16 *m_vram;
int m_vbuffer;
DECLARE_WRITE16_MEMBER(eeprom_w);
DECLARE_READ16_MEMBER(eolith16_custom_r);
DECLARE_WRITE16_MEMBER(vram_w);
DECLARE_READ16_MEMBER(vram_r);
DECLARE_DRIVER_INIT(eolith16);
DECLARE_VIDEO_START(eolith16);
DECLARE_PALETTE_INIT(eolith16);
UINT32 screen_update_eolith16(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};
@ -43,14 +45,14 @@ WRITE16_MEMBER(eolith16_state::eeprom_w)
m_vbuffer = (data & 0x80) >> 7;
coin_counter_w(machine(), 0, data & 1);
ioport("EEPROMOUT")->write(data, 0xff);
m_eepromoutport->write(data, 0xff);
//data & 0x100 and data & 0x004 always set
}
READ16_MEMBER(eolith16_state::eolith16_custom_r)
{
eolith_speedup_read(space);
speedup_read();
return ioport("SPECIAL")->read();
}
@ -113,6 +115,8 @@ INPUT_PORTS_END
VIDEO_START_MEMBER(eolith16_state,eolith16)
{
m_vram = auto_alloc_array(machine(), UINT16, 0x10000);
save_pointer(NAME(m_vram), 0x10000);
save_item(NAME(m_vbuffer));
}
UINT32 eolith16_state::screen_update_eolith16(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
@ -253,7 +257,7 @@ ROM_END
DRIVER_INIT_MEMBER(eolith16_state,eolith16)
{
init_eolith_speedup(machine());
init_speedup();
}
GAME( 1999, klondkp, 0, eolith16, eolith16, eolith16_state, eolith16, ROT0, "Eolith", "KlonDike+", 0 )
GAME( 1999, klondkp, 0, eolith16, eolith16, eolith16_state, eolith16, ROT0, "Eolith", "KlonDike+", GAME_SUPPORTS_SAVE )

View File

@ -9,28 +9,22 @@
*/
#include "emu.h"
#include "includes/eolithsp.h"
#include "includes/eolith.h"
static int eolith_speedup_address;
static int eolith_speedup_address2;
static int eolith_speedup_resume_scanline;
static int eolith_vblank = 0;
static int eolith_scanline = 0;
void eolith_speedup_read(address_space &space)
void eolith_state::speedup_read()
{
/* for debug */
//if ((space.device().safe_pc()!=eolith_speedup_address) && (eolith_vblank!=1) )
// printf("%s:eolith speedup_read data %02x\n",space.machine().describe_context(), eolith_vblank);
//if ((space.device().safe_pc()!=m_speedup_address) && (m_speedup_vblank!=1) )
// printf("%s:eolith speedup_read data %02x\n",space.machine().describe_context(), m_speedup_vblank);
if (eolith_vblank==0 && eolith_scanline < eolith_speedup_resume_scanline)
if (m_speedup_vblank==0 && m_speedup_scanline < m_speedup_resume_scanline)
{
int pc = space.device().safe_pc();
int pc = m_maincpu->pc();
if ((pc==eolith_speedup_address) || (pc==eolith_speedup_address2))
if ((pc==m_speedup_address) || (pc==m_speedup_address2))
{
space.device().execute().spin_until_trigger(1000);
m_maincpu->spin_until_trigger(1000);
}
}
}
@ -71,22 +65,28 @@ static const struct
};
void init_eolith_speedup(running_machine &machine)
void eolith_state::init_speedup()
{
int n_game = 0;
eolith_speedup_address = 0;
eolith_speedup_resume_scanline = 0;
m_speedup_address = 0;
m_speedup_address2 = 0;
m_speedup_resume_scanline = 0;
m_speedup_vblank = 0;
m_speedup_scanline = 0;
while( eolith_speedup_table[ n_game ].s_name != NULL )
{
if( strcmp( machine.system().name, eolith_speedup_table[ n_game ].s_name ) == 0 )
if( strcmp( machine().system().name, eolith_speedup_table[ n_game ].s_name ) == 0 )
{
eolith_speedup_address = eolith_speedup_table[ n_game ].speedup_address;
eolith_speedup_address2 = eolith_speedup_table[ n_game ].speedup_address2;
eolith_speedup_resume_scanline = eolith_speedup_table[ n_game ].speedup_resume_scanline;
m_speedup_address = eolith_speedup_table[ n_game ].speedup_address;
m_speedup_address2 = eolith_speedup_table[ n_game ].speedup_address2;
m_speedup_resume_scanline = eolith_speedup_table[ n_game ].speedup_resume_scanline;
}
n_game++;
}
save_item(NAME(m_speedup_vblank));
save_item(NAME(m_speedup_scanline));
}
/* todo, use timers instead! */
@ -94,23 +94,23 @@ TIMER_DEVICE_CALLBACK_MEMBER(eolith_state::eolith_speedup)
{
if (param==0)
{
eolith_vblank = 0;
m_speedup_vblank = 0;
}
if (param==eolith_speedup_resume_scanline)
if (param==m_speedup_resume_scanline)
{
machine().scheduler().trigger(1000);
}
if (param==240)
{
eolith_vblank = 1;
m_speedup_vblank = 1;
}
}
CUSTOM_INPUT_MEMBER(eolith_state::eolith_speedup_getvblank)
{
// printf("%s:eolith speedup_read data %02x\n",machine().describe_context(), eolith_vblank);
// printf("%s:eolith speedup_read data %02x\n",machine().describe_context(), m_speedup_vblank);
return (m_screen->vpos() >= 240);
@ -122,7 +122,7 @@ CUSTOM_INPUT_MEMBER(eolith_state::stealsee_speedup_getvblank)
int pc = m_maincpu->pc();
if (pc==0x400081ec)
if(!eolith_vblank)
if(!m_speedup_vblank)
m_maincpu->eat_cycles(500);
return (m_screen->vpos() >= 240);

View File

@ -98,6 +98,8 @@ INTERRUPT_GEN_MEMBER(sprint2_state::sprint2)
case 4: m_gear[i] = 3; break;
case 8: m_gear[i] = 4; break;
}
output_set_value("P1gear", m_gear[0]);
output_set_value("P2gear", m_gear[1]);
}
}

View File

@ -35,13 +35,13 @@ READ16_MEMBER(stadhero_state::stadhero_control_r)
switch (offset<<1)
{
case 0:
return ioport("INPUTS")->read();
return m_inputs->read();
case 2:
return ioport("COIN")->read();
return m_coin->read();
case 4:
return ioport("DSW")->read();
return m_dsw->read();
}
logerror("CPU #0 PC %06x: warning - read unmapped memory address %06x\n",space.device().safe_pc(),0x30c000+offset);
@ -305,4 +305,4 @@ ROM_END
/******************************************************************************/
GAME( 1988, stadhero, 0, stadhero, stadhero, driver_device, 0, ROT0, "Data East Corporation", "Stadium Hero (Japan)", 0 )
GAME( 1988, stadhero, 0, stadhero, stadhero, driver_device, 0, ROT0, "Data East Corporation", "Stadium Hero (Japan)", GAME_SUPPORTS_SAVE )

View File

@ -16,7 +16,6 @@
#include "machine/at28c16.h"
#include "sound/qs1000.h"
#include "includes/eolith.h"
#include "includes/eolithsp.h"
class vegaeo_state : public eolith_state
@ -27,19 +26,20 @@ public:
UINT32 *m_vega_vram;
UINT8 m_vega_vbuffer;
DECLARE_WRITE32_MEMBER(vega_vram_w);
DECLARE_READ32_MEMBER(vega_vram_r);
DECLARE_WRITE32_MEMBER(vega_misc_w);
DECLARE_READ32_MEMBER(vegaeo_custom_read);
DECLARE_WRITE32_MEMBER(soundlatch_w);
DECLARE_READ8_MEMBER(qs1000_p1_r);
DECLARE_WRITE8_MEMBER(qs1000_p1_w);
DECLARE_WRITE8_MEMBER(qs1000_p2_w);
DECLARE_WRITE8_MEMBER(qs1000_p3_w);
DECLARE_DRIVER_INIT(vegaeo);
DECLARE_VIDEO_START(vega);
UINT32 screen_update_vega(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};
@ -62,12 +62,10 @@ WRITE8_MEMBER( vegaeo_state::qs1000_p3_w )
// ...x .... - ?
// ..x. .... - /IRQ clear
qs1000_device *qs1000 = machine().device<qs1000_device>("qs1000");
membank("qs1000:bank")->set_entry(data & 0x07);
if (!BIT(data, 5))
qs1000->set_irq(CLEAR_LINE);
m_qs1000->set_irq(CLEAR_LINE);
}
WRITE32_MEMBER(vegaeo_state::vega_vram_w)
@ -115,16 +113,14 @@ WRITE32_MEMBER(vegaeo_state::vega_misc_w)
READ32_MEMBER(vegaeo_state::vegaeo_custom_read)
{
eolith_speedup_read(space);
speedup_read();
return ioport("SYSTEM")->read();
}
WRITE32_MEMBER(vegaeo_state::soundlatch_w)
{
qs1000_device *qs1000 = space.machine().device<qs1000_device>("qs1000");
soundlatch_byte_w(space, 0, data);
qs1000->set_irq(ASSERT_LINE);
m_qs1000->set_irq(ASSERT_LINE);
machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(100));
}
@ -180,6 +176,8 @@ INPUT_PORTS_END
VIDEO_START_MEMBER(vegaeo_state,vega)
{
m_vega_vram = auto_alloc_array(machine(), UINT32, 0x14000*2/4);
save_pointer(NAME(m_vega_vram), 0x14000*2/4);
save_item(NAME(m_vega_vbuffer));
}
UINT32 vegaeo_state::screen_update_vega(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
@ -328,7 +326,7 @@ DRIVER_INIT_MEMBER(vegaeo_state,vegaeo)
machine().device("qs1000:cpu")->memory().space(AS_IO).install_read_bank(0x0100, 0xffff, "bank");
membank("qs1000:bank")->configure_entries(0, 8, memregion("qs1000:cpu")->base()+0x100, 0x10000);
init_eolith_speedup(machine());
init_speedup();
}
GAME( 2002, crazywar, 0, vega, crazywar, vegaeo_state, vegaeo, ROT0, "Eolith", "Crazy War", GAME_IMPERFECT_SOUND )
GAME( 2002, crazywar, 0, vega, crazywar, vegaeo_state, vegaeo, ROT0, "Eolith", "Crazy War", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )

View File

@ -25,7 +25,15 @@ TODO:
#include "includes/xyonix.h"
WRITE8_MEMBER(xyonix_state::xyonix_irqack_w)
void xyonix_state::machine_start()
{
save_item(NAME(m_e0_data));
save_item(NAME(m_credits));
save_item(NAME(m_coins));
save_item(NAME(m_prev_coin));
}
WRITE8_MEMBER(xyonix_state::irqack_w)
{
m_maincpu->set_input_line(0, CLEAR_LINE);
}
@ -71,7 +79,7 @@ void xyonix_state::handle_coins(int coin)
}
READ8_MEMBER(xyonix_state::xyonix_io_r)
READ8_MEMBER(xyonix_state::io_r)
{
int regPC = space.device().safe_pc();
@ -122,7 +130,7 @@ READ8_MEMBER(xyonix_state::xyonix_io_r)
return 0xff;
}
WRITE8_MEMBER(xyonix_state::xyonix_io_w)
WRITE8_MEMBER(xyonix_state::io_w)
{
//logerror ("xyonix_port_e0_w %02x - PC = %04x\n", data, space.device().safe_pc());
m_e0_data = data;
@ -133,7 +141,7 @@ WRITE8_MEMBER(xyonix_state::xyonix_io_w)
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, xyonix_state )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xdfff) AM_RAM
AM_RANGE(0xe000, 0xffff) AM_RAM_WRITE(xyonix_vidram_w) AM_SHARE("vidram")
AM_RANGE(0xe000, 0xffff) AM_RAM_WRITE(vidram_w) AM_SHARE("vidram")
ADDRESS_MAP_END
static ADDRESS_MAP_START( port_map, AS_IO, 8, xyonix_state )
@ -141,9 +149,9 @@ static ADDRESS_MAP_START( port_map, AS_IO, 8, xyonix_state )
AM_RANGE(0x20, 0x20) AM_READNOP AM_DEVWRITE("sn1", sn76496_device, write) /* SN76496 ready signal */
AM_RANGE(0x21, 0x21) AM_READNOP AM_DEVWRITE("sn2", sn76496_device, write)
AM_RANGE(0x40, 0x40) AM_WRITENOP /* NMI ack? */
AM_RANGE(0x50, 0x50) AM_WRITE(xyonix_irqack_w)
AM_RANGE(0x50, 0x50) AM_WRITE(irqack_w)
AM_RANGE(0x60, 0x61) AM_WRITENOP /* mc6845 */
AM_RANGE(0xe0, 0xe0) AM_READWRITE(xyonix_io_r, xyonix_io_w)
AM_RANGE(0xe0, 0xe0) AM_READWRITE(io_r, io_w)
ADDRESS_MAP_END
/* Inputs Ports **************************************************************/
@ -226,7 +234,7 @@ static MACHINE_CONFIG_START( xyonix, xyonix_state )
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(80*4, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0, 80*4-1, 0, 28*8-1)
MCFG_SCREEN_UPDATE_DRIVER(xyonix_state, screen_update_xyonix)
MCFG_SCREEN_UPDATE_DRIVER(xyonix_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", xyonix)
@ -259,4 +267,4 @@ ROM_END
/* GAME drivers **************************************************************/
GAME( 1989, xyonix, 0, xyonix, xyonix, driver_device, 0, ROT0, "Philko", "Xyonix", 0 )
GAME( 1989, xyonix, 0, xyonix, xyonix, driver_device, 0, ROT0, "Philko", "Xyonix", GAME_SUPPORTS_SAVE )

View File

@ -10,36 +10,49 @@ public:
m_maincpu(*this, "maincpu"),
m_soundcpu(*this, "soundcpu"),
m_qs1000(*this, "qs1000"),
m_screen(*this, "screen"),
m_palette(*this, "palette"),
m_in0(*this, "IN0"),
m_eepromoutport(*this, "EEPROMOUT"),
m_penx1port(*this, "PEN_X_P1"),
m_peny1port(*this, "PEN_Y_P1"),
m_penx2port(*this, "PEN_X_P2"),
m_peny2port(*this, "PEN_Y_P2"),
m_sndbank(*this, "sound_bank"),
m_screen(*this, "screen"),
m_palette(*this, "palette")
m_sndbank(*this, "sound_bank")
{ }
int m_coin_counter_bit;
int m_buffer;
UINT32 *m_vram;
UINT8 m_sound_data;
UINT8 m_data_to_qs1000;
required_device<cpu_device> m_maincpu;
optional_device<i8032_device> m_soundcpu;
optional_device<qs1000_device> m_qs1000;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
optional_ioport m_in0; // klondkp doesn't have it
optional_ioport m_eepromoutport;
optional_ioport m_penx1port;
optional_ioport m_peny1port;
optional_ioport m_penx2port;
optional_ioport m_peny2port;
optional_memory_bank m_sndbank;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
int m_coin_counter_bit;
int m_buffer;
UINT32 *m_vram;
UINT8 m_sound_data;
// speedups - see machine/eolithsp.c
int m_speedup_address;
int m_speedup_address2;
int m_speedup_resume_scanline;
int m_speedup_vblank;
int m_speedup_scanline;
void speedup_read();
void init_speedup();
DECLARE_CUSTOM_INPUT_MEMBER(eolith_speedup_getvblank);
DECLARE_CUSTOM_INPUT_MEMBER(stealsee_speedup_getvblank);
DECLARE_READ32_MEMBER(eolith_custom_r);
DECLARE_WRITE32_MEMBER(systemcontrol_w);
@ -48,23 +61,23 @@ public:
DECLARE_READ32_MEMBER(hidctch3_pen2_r);
DECLARE_WRITE32_MEMBER(eolith_vram_w);
DECLARE_READ32_MEMBER(eolith_vram_r);
DECLARE_CUSTOM_INPUT_MEMBER(eolith_speedup_getvblank);
DECLARE_CUSTOM_INPUT_MEMBER(stealsee_speedup_getvblank);
DECLARE_READ8_MEMBER(sound_cmd_r);
DECLARE_WRITE8_MEMBER(sound_p1_w);
DECLARE_READ8_MEMBER(qs1000_p1_r);
DECLARE_WRITE8_MEMBER(qs1000_p1_w);
DECLARE_WRITE8_MEMBER(soundcpu_to_qs1000);
DECLARE_DRIVER_INIT(eolith);
DECLARE_DRIVER_INIT(landbrk);
DECLARE_DRIVER_INIT(hidctch3);
DECLARE_DRIVER_INIT(hidctch2);
DECLARE_DRIVER_INIT(hidnc2k);
DECLARE_DRIVER_INIT(landbrka);
DECLARE_MACHINE_RESET(eolith);
DECLARE_VIDEO_START(eolith);
UINT32 screen_update_eolith(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(eolith_speedup);
DECLARE_WRITE8_MEMBER(soundcpu_to_qs1000);
};

View File

@ -1,4 +0,0 @@
/*----------- defined in drivers/eolithsp.c -----------*/
void eolith_speedup_read(address_space &space);
void init_eolith_speedup(running_machine &machine);

View File

@ -10,25 +10,35 @@ public:
m_audiocpu(*this, "audiocpu"),
m_tilegen1(*this, "tilegen1"),
m_spritegen(*this, "spritegen"),
m_gfxdecode(*this, "gfxdecode"),
m_spriteram(*this, "spriteram"),
m_pf1_data(*this, "pf1_data"),
m_gfxdecode(*this, "gfxdecode") { }
m_inputs(*this, "INPUTS"),
m_coin(*this, "COIN"),
m_dsw(*this, "DSW") { }
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<deco_bac06_device> m_tilegen1;
required_device<deco_mxc06_device> m_spritegen;
required_shared_ptr<UINT16> m_spriteram;
required_shared_ptr<UINT16> m_pf1_data;
required_device<gfxdecode_device> m_gfxdecode;
required_shared_ptr<UINT16> m_spriteram;
required_shared_ptr<UINT16> m_pf1_data;
required_ioport m_inputs;
required_ioport m_coin;
required_ioport m_dsw;
tilemap_t *m_pf1_tilemap;
int m_flipscreen;
DECLARE_READ16_MEMBER(stadhero_control_r);
DECLARE_WRITE16_MEMBER(stadhero_control_w);
DECLARE_WRITE16_MEMBER(stadhero_pf1_data_w);
TILE_GET_INFO_MEMBER(get_pf1_tile_info);
virtual void video_start();
UINT32 screen_update_stadhero(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(irqhandler);
virtual void video_start();
TILE_GET_INFO_MEMBER(get_pf1_tile_info);
UINT32 screen_update_stadhero(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
};

View File

@ -23,15 +23,6 @@ public:
m_generic_paletteram_16(*this, "paletteram"),
m_generic_paletteram2_16(*this, "paletteram2") { }
/* memory pointers */
UINT16 * m_pf1_rowscroll;
UINT16 * m_pf2_rowscroll;
UINT16 * m_pf3_rowscroll;
UINT16 * m_pf4_rowscroll;
/* misc */
UINT16 m_priority[2];
/* devices */
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
@ -40,19 +31,26 @@ public:
required_device<deco_mxc06_device> m_spritegen;
required_device<buffered_spriteram16_device> m_spriteram;
required_device<palette_device> m_palette;
required_shared_ptr<UINT16> m_generic_paletteram_16;
required_shared_ptr<UINT16> m_generic_paletteram2_16;
/* misc */
UINT16 m_priority[2];
DECLARE_WRITE16_MEMBER(vaportra_sound_w);
DECLARE_READ16_MEMBER(vaportra_control_r);
DECLARE_READ8_MEMBER(vaportra_soundlatch_r);
DECLARE_WRITE16_MEMBER(vaportra_priority_w);
DECLARE_WRITE16_MEMBER(vaportra_palette_24bit_rg_w);
DECLARE_WRITE16_MEMBER(vaportra_palette_24bit_b_w);
DECLARE_DRIVER_INIT(vaportra);
virtual void machine_start();
virtual void machine_reset();
UINT32 screen_update_vaportra(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void update_24bitcol( int offset );
DECO16IC_BANK_CB_MEMBER(bank_callback);
};

View File

@ -3,26 +3,32 @@ class xyonix_state : public driver_device
public:
xyonix_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_vidram(*this, "vidram"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode") { }
m_gfxdecode(*this, "gfxdecode"),
m_vidram(*this, "vidram") { }
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_shared_ptr<UINT8> m_vidram;
tilemap_t *m_tilemap;
int m_e0_data;
int m_credits;
int m_coins;
int m_prev_coin;
DECLARE_WRITE8_MEMBER(xyonix_irqack_w);
DECLARE_READ8_MEMBER(xyonix_io_r);
DECLARE_WRITE8_MEMBER(xyonix_io_w);
DECLARE_WRITE8_MEMBER(xyonix_vidram_w);
TILE_GET_INFO_MEMBER(get_xyonix_tile_info);
DECLARE_WRITE8_MEMBER(irqack_w);
DECLARE_READ8_MEMBER(io_r);
DECLARE_WRITE8_MEMBER(io_w);
DECLARE_WRITE8_MEMBER(vidram_w);
virtual void machine_start();
virtual void video_start();
TILE_GET_INFO_MEMBER(get_tile_info);
DECLARE_PALETTE_INIT(xyonix);
UINT32 screen_update_xyonix(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void handle_coins(int coin);
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
};

View File

@ -33,19 +33,18 @@ READ32_MEMBER(eolith_state::eolith_vram_r)
VIDEO_START_MEMBER(eolith_state,eolith)
{
m_vram = auto_alloc_array(machine(), UINT32, 0x40000*2/4);
save_pointer(NAME(m_vram), 0x40000*2/4);
save_item(NAME(m_buffer));
}
UINT32 eolith_state::screen_update_eolith(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int y;
for (y = 0; y < 240; y++)
for (int y = 0; y < 240; y++)
{
int x;
UINT32 *src = &m_vram[(m_buffer ? 0 : 0x10000) | (y * (336 / 2))];
UINT16 *dest = &bitmap.pix16(y);
for (x = 0; x < 320; x += 2)
for (int x = 0; x < 320; x += 2)
{
dest[0] = (*src >> 16) & 0x7fff;
dest[1] = (*src >> 0) & 0x7fff;

View File

@ -20,8 +20,6 @@
UINT32 stadhero_state::screen_update_stadhero(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// machine().tilemap().set_flip_all(m_flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
flip_screen_set(m_tilegen1->get_flip_state());
m_tilegen1->set_bppmultmask(0x8, 0x7);
@ -56,7 +54,7 @@ TILE_GET_INFO_MEMBER(stadhero_state::get_pf1_tile_info)
void stadhero_state::video_start()
{
m_pf1_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(stadhero_state::get_pf1_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8,32,32);
m_pf1_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(stadhero_state::get_pf1_tile_info),this),TILEMAP_SCAN_ROWS, 8, 8,32,32);
m_pf1_tilemap->set_transparent_pen(0);
}

View File

@ -31,7 +31,7 @@ PALETTE_INIT_MEMBER(xyonix_state, xyonix)
}
TILE_GET_INFO_MEMBER(xyonix_state::get_xyonix_tile_info)
TILE_GET_INFO_MEMBER(xyonix_state::get_tile_info)
{
int tileno;
int attr = m_vidram[tile_index+0x1000+1];
@ -41,7 +41,7 @@ TILE_GET_INFO_MEMBER(xyonix_state::get_xyonix_tile_info)
SET_TILE_INFO_MEMBER(0,tileno,attr >> 4,0);
}
WRITE8_MEMBER(xyonix_state::xyonix_vidram_w)
WRITE8_MEMBER(xyonix_state::vidram_w)
{
m_vidram[offset] = data;
m_tilemap->mark_tile_dirty((offset-1)&0x0fff);
@ -49,10 +49,10 @@ WRITE8_MEMBER(xyonix_state::xyonix_vidram_w)
void xyonix_state::video_start()
{
m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(xyonix_state::get_xyonix_tile_info),this), TILEMAP_SCAN_ROWS, 4, 8, 80, 32);
m_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(xyonix_state::get_tile_info),this), TILEMAP_SCAN_ROWS, 4, 8, 80, 32);
}
UINT32 xyonix_state::screen_update_xyonix(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
UINT32 xyonix_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;