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https://github.com/holub/mame
synced 2025-04-19 15:11:37 +03:00
Vector line width is now applied by BGFX
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parent
0c83e22fe0
commit
0e7755c88c
@ -600,6 +600,18 @@ void renderer_bgfx::put_polygon(const float* coords, UINT32 num_coords, float r,
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}
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}
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void renderer_bgfx::put_packed_line(render_primitive *prim, ScreenVertex* vertex)
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{
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float width = prim->width < 0.5f ? 0.5f : prim->width;
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float x0 = prim->bounds.x0;
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float y0 = prim->bounds.y0;
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float x1 = prim->bounds.x1;
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float y1 = prim->bounds.y1;
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UINT32 rgba = u32Color(prim->color.r * 255, prim->color.g * 255, prim->color.b * 255, prim->color.a * 255);
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put_line(x0, y0, x1, y1, width, rgba, vertex, 1.0f);
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}
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void renderer_bgfx::put_line(float x0, float y0, float x1, float y1, float r, UINT32 rgba, ScreenVertex* vertex, float fth)
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{
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float dx = x1 - x0;
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@ -919,7 +931,7 @@ renderer_bgfx::buffer_status renderer_bgfx::buffer_primitives(bool atlas_valid,
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{
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case render_primitive::LINE:
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init_ui_view();
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put_line((*prim)->bounds.x0, (*prim)->bounds.y0, (*prim)->bounds.x1, (*prim)->bounds.y1, 1.0f, u32Color((*prim)->color.r * 255, (*prim)->color.g * 255, (*prim)->color.b * 255, (*prim)->color.a * 255), (ScreenVertex*)buffer->data + vertices, 1.0f);
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put_packed_line(*prim, (ScreenVertex*)buffer->data + vertices);
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vertices += 30;
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break;
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@ -105,6 +105,7 @@ private:
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void render_post_screen_quad(int view, render_primitive* prim, bgfx::TransientVertexBuffer* buffer, int32_t screen);
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void put_packed_quad(render_primitive *prim, UINT32 hash, ScreenVertex* vertex);
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void put_packed_line(render_primitive *prim, ScreenVertex* vertex);
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void put_polygon(const float* coords, UINT32 num_coords, float r, UINT32 rgba, ScreenVertex* vertex);
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void put_line(float x0, float y0, float x1, float y1, float r, UINT32 rgba, ScreenVertex* vertex, float fth = 1.0f);
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