downtown: fix compile warning

This commit is contained in:
hap 2023-06-07 09:18:01 +02:00
parent c4cf7ab4ab
commit 0ee0631c9e
3 changed files with 13 additions and 38 deletions

View File

@ -392,9 +392,9 @@ protected:
std::unique_ptr<u8[]> m_downtown_protection;
u16 ipl1_ack_r();
void ipl1_ack_w(u16 data);
void ipl1_ack_w(u16 data = 0);
u16 ipl2_ack_r();
void ipl2_ack_w(u16 data);
void ipl2_ack_w(u16 data = 0);
void seta_coin_lockout_w(u8 data);
X1_001_SPRITE_GFXBANK_CB_MEMBER(setac_gfxbank_callback);
@ -526,10 +526,8 @@ void downtown_state::vram_layer0_vctrl_raster_trampoline_w(offs_t offset, u16 da
/***************************************************************************
Palette Init Functions
***************************************************************************/
@ -577,10 +575,8 @@ void usclssic_state::usclssic_set_pens()
/***************************************************************************
Screen Drawing
***************************************************************************/
u32 downtown_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
@ -622,10 +618,8 @@ u32 usclssic_state::screen_update_usclssic(screen_device &screen, bitmap_ind16 &
/***************************************************************************
Common Routines
***************************************************************************/
/*
@ -702,7 +696,6 @@ void downtown_state::seta_coin_lockout_w(u8 data)
/***************************************************************************
Main CPU
***************************************************************************/
@ -711,7 +704,7 @@ void downtown_state::seta_coin_lockout_w(u8 data)
u16 downtown_state::ipl1_ack_r()
{
if (!machine().side_effects_disabled())
m_maincpu->set_input_line(2, CLEAR_LINE);
ipl1_ack_w();
return 0;
}
@ -723,7 +716,7 @@ void downtown_state::ipl1_ack_w(u16 data)
u16 downtown_state::ipl2_ack_r()
{
if (!machine().side_effects_disabled())
m_maincpu->set_input_line(4, CLEAR_LINE);
ipl2_ack_w();
return 0;
}
@ -910,10 +903,8 @@ void usclssic_state::usclssic_map(address_map &map)
/***************************************************************************
Sub / Sound CPU
***************************************************************************/
void downtown_state::sub_bankswitch_w(u8 data)
@ -1672,7 +1663,6 @@ INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
Sprites and layers use 16x16 tile, made of four 8x8 tiles. They can be 4

View File

@ -138,6 +138,7 @@ OSC: 16.0000MHz
Chips: X1-001A, X1-002A, X1-004, X1-006, X1-007, X1-010, X1-011, X1-012
***************************************************************************/
/***************************************************************************
Wit's
@ -168,6 +169,7 @@ Custom chips: X1-001A X1-002A
X1-010
***************************************************************************/
/***************************************************************************
Thunder & Lightning
@ -196,7 +198,6 @@ Custom: X1-001A X1-002A
***************************************************************************/
/***************************************************************************
Athena no Hatena?
@ -231,6 +232,7 @@ This set is coming from an original Blandia PCB ref : P0-078A
As usually, it use a lot of customs allumer chips !
***************************************************************************/
/***************************************************************************
Blandia (prototype)
@ -279,9 +281,6 @@ Lithium battery x1
***************************************************************************/
/***************************************************************************
Daioh
@ -305,7 +304,6 @@ FG-001-007
***************************************************************************/
/***************************************************************************
Eight Forces
@ -382,7 +380,6 @@ Custom chips: X1-001A X1-002A
***************************************************************************/
/***************************************************************************
GundHara
@ -463,7 +460,6 @@ CONN1 = 8 pin header for gun connection
***************************************************************************/
/***************************************************************************
J.J. Squawkers
@ -728,7 +724,6 @@ Custom chips: X1-001A X1-002A
***************************************************************************/
/***************************************************************************
Quiz Koko-logy 2
@ -757,7 +752,6 @@ Custom chips: X1-001A X1-002A
***************************************************************************/
/***************************************************************************
Rezon (Japan)
@ -774,7 +768,6 @@ Other : Allumer
***************************************************************************/
/***************************************************************************
SD Gundam Neo Battling
@ -817,7 +810,6 @@ Notes:
***************************************************************************/
/***************************************************************************
Sokonuke Taisen Game (Japan)
@ -830,7 +822,6 @@ OSC: 16MHz
***************************************************************************/
/***************************************************************************
Strike Gunner
@ -959,8 +950,6 @@ Other : Allumer
***************************************************************************/
/***************************************************************************
Zing Zing Zip
@ -1216,10 +1205,8 @@ Note: on screen copyright is (c)1998 Coinmaster.
/***************************************************************************
Common Routines
***************************************************************************/
/*
@ -1261,7 +1248,6 @@ void seta_state::screen_vblank_seta_buffer_sprites(int state)
/***************************************************************************
Main CPU
(for debugging it is useful to be able to peek at some memory regions that
@ -1276,7 +1262,7 @@ void seta_state::screen_vblank_seta_buffer_sprites(int state)
u16 seta_state::ipl0_ack_r()
{
if (!machine().side_effects_disabled())
m_maincpu->set_input_line(1, CLEAR_LINE);
ipl0_ack_w();
return 0;
}
@ -1288,7 +1274,7 @@ void seta_state::ipl0_ack_w(u16 data)
u16 seta_state::ipl1_ack_r()
{
if (!machine().side_effects_disabled())
m_maincpu->set_input_line(2, CLEAR_LINE);
ipl1_ack_w();
return 0;
}
@ -1300,7 +1286,7 @@ void seta_state::ipl1_ack_w(u16 data)
u16 seta_state::ipl2_ack_r()
{
if (!machine().side_effects_disabled())
m_maincpu->set_input_line(4, CLEAR_LINE);
ipl2_ack_w();
return 0;
}
@ -6224,7 +6210,6 @@ INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
Sprites and layers use 16x16 tile, made of four 8x8 tiles. They can be 4

View File

@ -145,11 +145,11 @@ protected:
void screen_vblank_seta_buffer_sprites(int state);
u16 ipl0_ack_r();
void ipl0_ack_w(u16 data);
void ipl0_ack_w(u16 data = 0);
u16 ipl1_ack_r();
void ipl1_ack_w(u16 data);
void ipl1_ack_w(u16 data = 0);
u16 ipl2_ack_r();
void ipl2_ack_w(u16 data);
void ipl2_ack_w(u16 data = 0);
TIMER_DEVICE_CALLBACK_MEMBER(seta_interrupt_1_and_2);
TIMER_DEVICE_CALLBACK_MEMBER(seta_interrupt_2_and_4);