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Fixed background gfx issues in later levels of Raiden 2 [Angelo Salese]
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@ -639,7 +639,7 @@ WRITE16_MEMBER(raiden2_state::tile_bank_01_w)
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{
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if(ACCESSING_BITS_0_7) {
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int new_bank;
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new_bank = 0 | (data & 1);
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new_bank = 0 | ((data & 1)<<1);
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if(new_bank != bg_bank) {
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bg_bank = new_bank;
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tilemap_mark_all_tiles_dirty(background_layer);
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@ -1002,11 +1002,6 @@ READ16_MEMBER(raiden2_state::cop_collision_status_r)
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return 3;
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}
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READ16_MEMBER(raiden2_state::sprite_prot_dst1_r)
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{
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return dst1;
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}
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WRITE16_MEMBER(raiden2_state::sprite_prot_x_w)
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{
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sprite_prot_x = data;
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@ -1038,6 +1033,11 @@ WRITE16_MEMBER(raiden2_state::sprite_prot_src_w)
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printf("[%08x] %08x %08x %04x %04x\n",src,dx,dy,dst1,dst2);
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}
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READ16_MEMBER(raiden2_state::sprite_prot_dst1_r)
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{
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return dst1;
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}
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READ16_MEMBER(raiden2_state::sprite_prot_dst2_r)
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{
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return dst2;
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