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Fix for [MT03470]: backfirea: Game mode setting error on startup
as per comment in the source, only low IN2 should be used with vblank from IN3
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@ -227,23 +227,23 @@ static VIDEO_UPDATE(backfire)
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static READ32_HANDLER(backfire_eeprom_r)
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{
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/* some kind of screen indicator? checked by backfira set before it will boot */
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int backfire_screen = mame_rand(space->machine)&1;
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return ((eeprom_read_bit()<<24) | input_port_read(space->machine, "IN0")
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| ((input_port_read(space->machine, "IN2") & ~0x40) <<16)
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| ((input_port_read(space->machine, "IN3") & 0x40) <<16)) ^ (backfire_screen << 26) ;
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int backfire_screen = mame_rand(space->machine) & 1;
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return ((eeprom_read_bit() << 24) | input_port_read(space->machine, "IN0")
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| ((input_port_read(space->machine, "IN2") & 0xbf) << 16)
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| ((input_port_read(space->machine, "IN3") & 0x40) << 16)) ^ (backfire_screen << 26) ;
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}
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static READ32_HANDLER(backfire_control2_r)
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{
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// logerror("%08x:Read eprom %08x (%08x)\n",cpu_get_pc(space->cpu),offset<<1,mem_mask);
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return (eeprom_read_bit()<<24) | input_port_read(space->machine, "IN1") | (input_port_read(space->machine, "IN1")<<16);
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// logerror("%08x:Read eprom %08x (%08x)\n", cpu_get_pc(space->cpu), offset << 1, mem_mask);
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return (eeprom_read_bit() << 24) | input_port_read(space->machine, "IN1") | (input_port_read(space->machine, "IN1") << 16);
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}
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#ifdef UNUSED_FUNCTION
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static READ32_HANDLER(backfire_control3_r)
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{
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// logerror("%08x:Read eprom %08x (%08x)\n",cpu_get_pc(space->cpu),offset<<1,mem_mask);
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return (eeprom_read_bit()<<24) | input_port_read(space->machine, "IN2") | (input_port_read(space->machine, "IN2")<<16);
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// logerror("%08x:Read eprom %08x (%08x)\n", cpu_get_pc(space->cpu), offset << 1, mem_mask);
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return (eeprom_read_bit() << 24) | input_port_read(space->machine, "IN2") | (input_port_read(space->machine, "IN2") << 16);
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}
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#endif
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