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https://github.com/holub/mame
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SC4, kill another reported dupe + progress
This commit is contained in:
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@ -2,7 +2,7 @@
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Scorpion 4 Hardware Platform (c)1996 Bell Fruit Manufacturing
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Skeleton Driver
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Preliminary Driver
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THIS DRIVER IS NOT WORKING
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@ -10,13 +10,20 @@
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This file contains the set lists only, for the actual hardware
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emulation see bfm_sc4h.c
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However, the handlers for DMD are currently here, because we only
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have it hooked up for one game, there must be more.
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note: default Jackpot keys are set to whatever value the game
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mentions it should be using with none present, many
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games accept multiple keys
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note: default Jackpot keys should be set to whatever value the game
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mentions it should be using with none present, many games accept
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multiple keys. A number of Mazooma games will attempt to use
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invalid settings by default with no key.
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Reel configs have been done to allow games to boot past the initial
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spin up tests where possible*, some reels probably still aren't correct
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and as a result several games will end up with reels erroring or
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spinning endlessly ingame, once the correct reel types are identified
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the details in the config structures should be replaced.
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* a handful of games still don't
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*/
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@ -6785,6 +6792,8 @@ ROM_START( sc4gx )
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sc_gx_others
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ROM_END
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ROM_START( sc4gxa )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
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ROM_LOAD16_BYTE( "95404506.lo", 0x00001, 0x080000, CRC(a5ae17f5) SHA1(10b9b4107b4d4667852b12185923cd1daac40930) )
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@ -6802,12 +6811,7 @@ ROM_END
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ROM_START( sc4gxcas )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
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ROM_LOAD16_BYTE( "95400965.lo", 0x00001, 0x080000, CRC(24f32a91) SHA1(5bb3ebb618ccbc31ead3a740a4920d2a5758d8ff) )
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ROM_LOAD16_BYTE( "95400966.hi", 0x00000, 0x080000, CRC(482551a8) SHA1(64a85c2ed6ffd30dbca792fcad8c1d71276a7060) )
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sc_gxcas_others
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ROM_END
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ROM_START( sc4gxcasa )
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ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
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@ -24799,17 +24803,16 @@ GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma",
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GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
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// PR7036 GOLDEN X BARX SOUNDS (these were listed as Golden X Casino but seem to be Bar X / Bonus Bar X)
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GAME( 200?, sc4gx ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 1)", GAME_NOT_WORKING ) // wasn't marked as Casino
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GAME( 200?, sc4gxcas ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasc ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasd ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4gx ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasc ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasd ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 5)", GAME_NOT_WORKING )
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// PR7036GOLDEN X BARX SOUNDS GOLDEN
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GAME( 200?, sc4gxcase ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasf ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 9)", GAME_NOT_WORKING ) // wasn't marked as Casino
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GAME( 200?, sc4gxb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 10)", GAME_NOT_WORKING ) // wasn't marked as Casino
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GAME( 200?, sc4gxcase ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxcasf ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4gxa ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 8)", GAME_NOT_WORKING ) // wasn't marked as Casino
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GAME( 200?, sc4gxb ,sc4bonbx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Bar X (Mazooma) (Scorpion 4) (BARX, set 9)", GAME_NOT_WORKING ) // wasn't marked as Casino
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@ -27334,6 +27337,67 @@ GAME( 200?, sc4strki ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","Th
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GAME( 200?, sc4strkj ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
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GAME( 200?, sc4strkk ,sc4strk, sc4, sc4, sc4_state, sc4strk, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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const stepper_interface* sc4tristtb_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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0,
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};
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const stepper_interface* sc4trist_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4tristtb)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4tristtb_reel_configs;
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}
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DRIVER_INIT_MEMBER(sc4_state,sc4trist)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4trist_reel_configs;
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}
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// PR2188 TRIPLE STREAK STR3 SOUNDS " THE STREAK
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GAME( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4tristtb, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4tristtb, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING )
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// PR2167CASINO THE STREAK PR7017,CASINO STREAK, STR3 SOUNDS THE STREAK
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GAME( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
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GAME( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
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GAME( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4trist, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
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const stepper_interface* sc4sahed_reel_configs[6] =
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@ -27533,43 +27597,78 @@ GAME( 200?, sc4takclc ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Tak
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GAME( 200?, sc4takcle ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4takclf ,sc4takcl, sc4, sc4, sc4_state, sc4takcl, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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const stepper_interface* sc4tetri_reel_configs[6] =
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{
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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&starpointrm20_interface_48step,
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0,
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0,
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};
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DRIVER_INIT_MEMBER(sc4_state,sc4tetri)
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{
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DRIVER_INIT_CALL(sc4);
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m_reel_setup = sc4tetri_reel_configs;
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}
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// PR7077 TETRIS TETR SOUNDS
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GAME( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
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GAME( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4tetri, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4tic2_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4tic2)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4tic2_reel_configs;
|
||||
}
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4tic2_mbus)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4mbus);
|
||||
m_reel_setup = sc4tic2_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR7060CASINO TICTACTWO TTTWO SOUNDS TIC TAC TWO
|
||||
GAME( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
// PR7060CASINO TICTACTWO TIC TAC TWO ARCADE TTTWO SOUNDS TIC TAC TWO
|
||||
GAME( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4tic2_mbus, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4tic2, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4tbana_reel_configs[6] =
|
||||
@ -27594,20 +27693,53 @@ DRIVER_INIT_MEMBER(sc4_state,sc4tbana)
|
||||
GAME( 200?, sc4tbana ,0, sc4, sc4, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tbanaa ,sc4tbana, sc4, sc4, sc4_state, sc4tbana, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4tgear_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step, // REEL 4 ERR 24 (what should be here?)
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4tgear)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4tgear_reel_configs;
|
||||
}
|
||||
|
||||
// REEL 4 ERR 24
|
||||
// PR7062 TOP GEARS GEARS SOUNDS TOP GEARS
|
||||
GAME( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4tgear, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4tload_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4tload)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4tload_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR2112 TOP LOADER LOAD SOUNDS TOP LOADER
|
||||
GAME( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4tload, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4ticlb_reel_configs[6] =
|
||||
@ -27657,9 +27789,26 @@ GAME( 200?, sc4ttomba ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Tre
|
||||
GAME( 200?, sc4ttombb ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4ttombc ,sc4ttomb, sc4, sc4, sc4_state, sc4ttomb, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4tridn_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4tridn)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4tridn_reel_configs;
|
||||
}
|
||||
|
||||
// PR2103 THE TRIDENT TRID SOUNDS THE TRIDENT
|
||||
GAME( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4tridn, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4tridn, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4tri7tb_reel_configs[6] =
|
||||
{
|
||||
@ -27728,35 +27877,6 @@ GAME( 200?, sc4tri7d ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","T
|
||||
GAME( 200?, sc4tri7e ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PR2188 TRIPLE STREAK STR3 SOUNDS " THE STREAK
|
||||
GAME( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING )
|
||||
// PR2167CASINO THE STREAK PR7017,CASINO STREAK, STR3 SOUNDS THE STREAK
|
||||
GAME( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4tub_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
@ -27782,13 +27902,6 @@ GAME( 200?, sc4tubc ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// PR7025 GERMAN VALHALLA 7025 VER1 SOUNDS
|
||||
GAME( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Valhalla (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4vrgcl_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
@ -27824,26 +27937,54 @@ GAME( 200?, sc4vrgclg ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Ver
|
||||
GAME( 200?, sc4vrgclh ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vrgcli ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4vmclb_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4vmclb)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4vmclb_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// / PR7132 CLUB VIVA MEXICO PR7132 VIVA SOUNDS11 VIVA MEXICO
|
||||
GAME( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4vmclb, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
// PR7027 GERMAN WERNER PR7027 SOUNDS V1
|
||||
GAME( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner Light (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
const stepper_interface* sc4waw_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step, // REEL 4 ERR 24 (what should be here?)
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4waw)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4waw_reel_configs;
|
||||
}
|
||||
|
||||
// Reel 4 is strange ERR24
|
||||
// PR7065 WET 'N' WILD WILD SOUNDS WET 'N' WILD
|
||||
GAME( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4waw, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4leg_reel_configs[6] =
|
||||
@ -27948,48 +28089,81 @@ DRIVER_INIT_MEMBER(sc4_state,sc4wwys)
|
||||
GAME( 200?, sc4wwys ,0, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wwysa ,sc4wwys, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4winsptb_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4winsptb)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4winsptb_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
const stepper_interface* sc4winsp_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpoint_interface_200step_reel,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4winsp)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4winsp_reel_configs;
|
||||
}
|
||||
|
||||
// PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4winsptb, ROT0, "Qps","Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
// PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winsp0 ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // was in a Win Spinner set, but probably belongs here
|
||||
GAME( 200?, sc4winsp0 ,sc4winsp, sc4, sc4, sc4_state, sc4winsptb, ROT0, "Qps","Winning Spin Top Box (PR2526, WSPT) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // was in a Win Spinner set, but probably belongs here
|
||||
// PR2546 WINNING SPIN Bingo Version011 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Bingo Version 012 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Arcade Version011 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Arcade Version 012 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Version 021 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Version 022 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Version 031 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Version 032 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Arcade Version 061 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// these can be booted
|
||||
GAME( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// PR2546 WINNING SPIN Arcade Version 062 WINNINGSPINSND WINNING SPIN
|
||||
GAME( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
// these can be booted
|
||||
GAME( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4winsp, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
const stepper_interface* sc4wondw_reel_configs[6] =
|
||||
{
|
||||
@ -31974,6 +32148,46 @@ DRIVER_INIT_MEMBER(sc4_state,sc4polen)
|
||||
GAME( 200?, sc4polen ,0, sc4, sc4, sc4_state, sc4polen, ROT0, "Nova","Pole Position (German) (PR7012, GPOS) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4valnv_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4valnv)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4valnv_reel_configs;
|
||||
}
|
||||
|
||||
|
||||
// PR7025 GERMAN VALHALLA 7025 VER1 SOUNDS
|
||||
GAME( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4valnv, ROT0, "Nova","Valhalla (German) (PR7025, GVAL) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
const stepper_interface* sc4wernr_reel_configs[6] =
|
||||
{
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
&starpointrm20_interface_48step,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
DRIVER_INIT_MEMBER(sc4_state,sc4wernr)
|
||||
{
|
||||
DRIVER_INIT_CALL(sc4);
|
||||
m_reel_setup = sc4wernr_reel_configs;
|
||||
}
|
||||
|
||||
// PR7027 GERMAN WERNER PR7027 SOUNDS V1
|
||||
GAME( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4wernr, ROT0, "Nova","Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
|
||||
GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4wernr, ROT0, "Nova","Werner (German) (PR7027, GWER) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
|
||||
|
||||
|
||||
/**********************************************************************************************************************************/
|
||||
|
@ -370,10 +370,25 @@ public:
|
||||
DECLARE_DRIVER_INIT(sc4taknt);
|
||||
DECLARE_DRIVER_INIT(sc4takcl);
|
||||
DECLARE_DRIVER_INIT(sc4takcl_mbus);
|
||||
DECLARE_DRIVER_INIT(sc4tetri);
|
||||
DECLARE_DRIVER_INIT(sc4tic2);
|
||||
DECLARE_DRIVER_INIT(sc4tic2_mbus);
|
||||
DECLARE_DRIVER_INIT(sc4tgear);
|
||||
DECLARE_DRIVER_INIT(sc4tload);
|
||||
DECLARE_DRIVER_INIT(sc4tridn);
|
||||
DECLARE_DRIVER_INIT(sc4trist);
|
||||
DECLARE_DRIVER_INIT(sc4tristtb);
|
||||
DECLARE_DRIVER_INIT(sc4valnv);
|
||||
DECLARE_DRIVER_INIT(sc4vmclb);
|
||||
DECLARE_DRIVER_INIT(sc4wernr);
|
||||
DECLARE_DRIVER_INIT(sc4waw);
|
||||
DECLARE_DRIVER_INIT(sc4winsptb);
|
||||
DECLARE_DRIVER_INIT(sc4winsp);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
DECLARE_MACHINE_START(sc4);
|
||||
DECLARE_MACHINE_RESET(sc4);
|
||||
};
|
||||
|
@ -13908,8 +13908,7 @@ sc4goldwg //
|
||||
sc4gx // Golden X (Mazooma)
|
||||
sc4gxa //
|
||||
sc4gxb //
|
||||
sc4gxcas // Golden X Casino (Mazooma)
|
||||
sc4gxcasa //
|
||||
sc4gxcasa // Golden X Casino (Mazooma)
|
||||
sc4gxcasb //
|
||||
sc4gxcasc //
|
||||
sc4gxcasd //
|
||||
|
Loading…
Reference in New Issue
Block a user