tatsumi.cpp: improved road colors in Cycle Warriors [Angelo Salese]

This commit is contained in:
angelosa 2018-05-26 23:38:52 +02:00 committed by Vas Crabb
parent f1465f9539
commit 0fe30e8cf2
3 changed files with 41 additions and 20 deletions

View File

@ -635,8 +635,8 @@ static INPUT_PORTS_START( cyclwarr )
PORT_DIPNAME( 0x04, 0x04, "Ticket Dispenser" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x04, "10000" )
PORT_DIPSETTING( 0x00, "15000" )
PORT_DIPNAME( 0x18, 0x00, "Machine Type" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x00, "2 Players" )
PORT_DIPNAME( 0x18, 0x08, "Machine Type" ) PORT_DIPLOCATION("SW2:4,5")
// PORT_DIPSETTING( 0x00, "2 Players" ) // same as 4 players but text layout is 2p (invalid setting)
PORT_DIPSETTING( 0x08, "2 Players" )
PORT_DIPSETTING( 0x10, "3 Players" )
PORT_DIPSETTING( 0x18, "4 Players" )

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@ -194,6 +194,7 @@ public:
void init_cyclwarr();
template<int Bank> TILE_GET_INFO_MEMBER(get_tile_info_bigfight);
template<int Bank> TILE_GET_INFO_MEMBER(get_tile_info_cyclwarr_road);
DECLARE_VIDEO_START(cyclwarr);
DECLARE_VIDEO_START(bigfight);
uint32_t screen_update_cyclwarr(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
@ -222,7 +223,8 @@ private:
uint16_t m_bigfight_a40000[2];
uint16_t m_bigfight_bank;
uint16_t m_bigfight_last_bank;
uint16_t m_cyclwarr_color_bank;
void tile_expand();
void draw_bg(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, tilemap_t *src, const uint16_t* scrollx, const uint16_t* scrolly, int xscroll_offset, int yscroll_offset, bool rowscroll_enable);
void draw_bg(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, tilemap_t *src, const uint16_t* scrollx, const uint16_t* scrolly, int xscroll_offset, int yscroll_offset, bool rowscroll_enable, bool is_road);
};

View File

@ -87,6 +87,17 @@ TILE_GET_INFO_MEMBER(cyclwarr_state::get_tile_info_bigfight)
tileinfo.mask_data = &m_mask[((tile&0x3ff)|(bank<<10))<<3];
}
template<int Bank>
TILE_GET_INFO_MEMBER(cyclwarr_state::get_tile_info_cyclwarr_road)
{
int tile=m_cyclwarr_videoram[Bank][(tile_index+0x400)&0x7fff];
int bank = (m_bigfight_a40000[0] >> (((tile&0xc00)>>10)*4))&0xf;
SET_TILE_INFO_MEMBER(1,(tile&0x3ff)|(bank<<10),((tile>>12)&0xf) | m_cyclwarr_color_bank,0);
// TODO: enables transparent pen on sideways
tileinfo.mask_data = &m_mask[((tile&0x3ff)|(bank<<10))<<3];
}
/********************************************************************/
void cyclwarr_state::tile_expand()
@ -124,7 +135,7 @@ void cyclwarr_state::tile_expand()
c0base += gx0->rowbytes();
}
}
gx0->set_raw_layout(srcdata, gx0->width(), gx0->height(), gx0->elements(), 8 * gx0->width(), 8 * gx0->width() * gx0->height());
gx0->set_granularity(256);
}
@ -156,11 +167,10 @@ VIDEO_START_MEMBER(cyclwarr_state,cyclwarr)
{
tile_expand();
m_layer[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cyclwarr_state::get_tile_info_bigfight<0>),this),TILEMAP_SCAN_ROWS,8,8,64,512);
//m_layer[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cyclwarr_state::get_tile_info_bigfight<0>),this),TILEMAP_SCAN_ROWS,8,8,64,512);
m_layer[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cyclwarr_state::get_tile_info_bigfight<0>),this),TILEMAP_SCAN_ROWS,8,8,128,256);
m_layer[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cyclwarr_state::get_tile_info_cyclwarr_road<0>),this),TILEMAP_SCAN_ROWS,8,8,128,256);
m_layer[2] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cyclwarr_state::get_tile_info_bigfight<1>),this),TILEMAP_SCAN_ROWS,8,8,64,512);
m_layer[3] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(cyclwarr_state::get_tile_info_bigfight<1>),this),TILEMAP_SCAN_ROWS,8,8,64,512);
m_shadow_pen_array = make_unique_clear<uint8_t[]>(8192);
}
@ -900,7 +910,7 @@ void tatsumi_state::update_cluts(int fake_palette_offset, int object_base, int l
/**********************************************************************/
// TODO: rowscroll_enable might be selectable somehow
void cyclwarr_state::draw_bg(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, tilemap_t *src, const uint16_t* scrollx, const uint16_t* scrolly, int xscroll_offset, int yscroll_offset, bool rowscroll_enable)
void cyclwarr_state::draw_bg(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, tilemap_t *src, const uint16_t* scrollx, const uint16_t* scrolly, int xscroll_offset, int yscroll_offset, bool rowscroll_enable, bool is_road)
{
rectangle clip;
clip.min_x = cliprect.min_x;
@ -908,8 +918,17 @@ void cyclwarr_state::draw_bg(screen_device &screen, bitmap_rgb32 &bitmap, const
for (int y=cliprect.min_y; y<=cliprect.max_y; y++)
{
clip.min_y = clip.max_y = y;
int src_x = scrollx[rowscroll_enable ? y : 0] + xscroll_offset;
int src_y = scrolly[rowscroll_enable ? y : 0] + yscroll_offset;
int y_base = rowscroll_enable ? y : 0;
int src_x = scrollx[y_base] + xscroll_offset;
int src_y = scrolly[y_base] + yscroll_offset;
// special handling for cycle warriors road: it reads in scrolly table bits 15-13 an
// additional tile color bank and per scanline.
if(is_road == true && scrolly[y_base] & 0x8000)
{
m_cyclwarr_color_bank = (scrolly[y_base] >> 13) & 3;
src->mark_all_dirty();
}
src->set_scrollx(0,src_x);
src->set_scrolly(0,src_y);
src->draw(screen, bitmap, clip, 0, 0);
@ -1029,14 +1048,14 @@ uint32_t cyclwarr_state::screen_update_cyclwarr(screen_device &screen, bitmap_rg
}
bitmap.fill(m_palette->pen(0), cliprect);
draw_bg(screen, bitmap, cliprect, m_layer[3], &m_cyclwarr_videoram[1][0x000], &m_cyclwarr_videoram[1][0x100], 8, -0x80,false);
draw_bg(screen, bitmap, cliprect, m_layer[2], &m_cyclwarr_videoram[1][0x200], &m_cyclwarr_videoram[1][0x300], 8, -0x80,false);
draw_bg(screen, bitmap, cliprect, m_layer[1], &m_cyclwarr_videoram[0][0x000], &m_cyclwarr_videoram[0][0x100], 8, -0x40,true);
draw_bg(screen, bitmap, cliprect, m_layer[3], &m_cyclwarr_videoram[1][0x000], &m_cyclwarr_videoram[1][0x100], 8, -0x80,false, false);
draw_bg(screen, bitmap, cliprect, m_layer[2], &m_cyclwarr_videoram[1][0x200], &m_cyclwarr_videoram[1][0x300], 8, -0x80,false, false);
draw_bg(screen, bitmap, cliprect, m_layer[1], &m_cyclwarr_videoram[0][0x000], &m_cyclwarr_videoram[0][0x100], 8, -0x40,true, true);
update_cluts(8192, 4096, 8192);
draw_sprites(bitmap,cliprect,0,(m_sprite_control_ram[0xe0]&0x1000) ? 0x1000 : 0);
draw_bg(screen, bitmap, cliprect, m_layer[0], &m_cyclwarr_videoram[0][0x200], &m_cyclwarr_videoram[0][0x300], 0x10, -0x80,false);
draw_bg(screen, bitmap, cliprect, m_layer[0], &m_cyclwarr_videoram[0][0x200], &m_cyclwarr_videoram[0][0x300], 0x10, -0x80,false, false);
return 0;
}
@ -1053,12 +1072,12 @@ uint32_t cyclwarr_state::screen_update_bigfight(screen_device &screen, bitmap_rg
}
bitmap.fill(m_palette->pen(0), cliprect);
draw_bg(screen, bitmap, cliprect, m_layer[3], &m_cyclwarr_videoram[1][0x000], &m_cyclwarr_videoram[1][0x100], 8, -0x40,true);
draw_bg(screen, bitmap, cliprect, m_layer[2], &m_cyclwarr_videoram[1][0x200], &m_cyclwarr_videoram[1][0x300], 8, -0x40,true);
draw_bg(screen, bitmap, cliprect, m_layer[1], &m_cyclwarr_videoram[0][0x000], &m_cyclwarr_videoram[0][0x100], 8, -0x40,true);
draw_bg(screen, bitmap, cliprect, m_layer[3], &m_cyclwarr_videoram[1][0x000], &m_cyclwarr_videoram[1][0x100], 8, -0x40,true, false);
draw_bg(screen, bitmap, cliprect, m_layer[2], &m_cyclwarr_videoram[1][0x200], &m_cyclwarr_videoram[1][0x300], 8, -0x40,true, false);
draw_bg(screen, bitmap, cliprect, m_layer[1], &m_cyclwarr_videoram[0][0x000], &m_cyclwarr_videoram[0][0x100], 8, -0x40,true, false);
update_cluts(8192, 4096, 8192);
draw_sprites(bitmap,cliprect,0,(m_sprite_control_ram[0xe0]&0x1000) ? 0x1000 : 0);
draw_bg(screen, bitmap, cliprect, m_layer[0], &m_cyclwarr_videoram[0][0x200], &m_cyclwarr_videoram[0][0x300], 0x10, -0x40,true);
draw_bg(screen, bitmap, cliprect, m_layer[0], &m_cyclwarr_videoram[0][0x200], &m_cyclwarr_videoram[0][0x300], 0x10, -0x40,true, false);
return 0;
}