taitojc.c: Added the sub title Evoluzione for the Japanese set of Side by Side 2. Correct the rom labels for it as well. - NW

This is supported by both eBay auctions, flyers and the game itself shows the sub title as well as speaks it during the initial title sequence.
This commit is contained in:
Brian Troha 2013-03-31 19:44:57 +00:00
parent 765641f333
commit 0ff930c1a1

View File

@ -1520,12 +1520,12 @@ ROM_START( sidebs2 )
*/
ROM_END
ROM_START( sidebs2j )
ROM_START( sidebs2j ) /* This version has the sub-title of "Evoluzione" */
ROM_REGION(0x200000, "maincpu", 0) /* 68040 code */
ROM_LOAD32_BYTE( "e38-23.ic36", 0x000000, 0x80000, CRC(b3d8e2d9) SHA1(6de6a51c3d9ace532fa03517bab93101b5a3eaae) )
ROM_LOAD32_BYTE( "e38-24.ic37", 0x000001, 0x80000, CRC(2a47d80d) SHA1(41b889e4a1397c7f0d4f6ef136ed8abfd7e1ed86) )
ROM_LOAD32_BYTE( "e38-25.ic38", 0x000002, 0x80000, CRC(f1a8a4df) SHA1(e4cf75969fb0503df2290522194b097f5cb983a3) )
ROM_LOAD32_BYTE( "e38-26.ic39", 0x000003, 0x80000, CRC(b550fbf2) SHA1(a0a461af7e71c6ad6468cfdee2bc7161ae31bbfb) )
ROM_LOAD32_BYTE( "e38-23+.ic36", 0x000000, 0x80000, CRC(b3d8e2d9) SHA1(6de6a51c3d9ace532fa03517bab93101b5a3eaae) ) /* Actual label E38-23* */
ROM_LOAD32_BYTE( "e38-24+.ic37", 0x000001, 0x80000, CRC(2a47d80d) SHA1(41b889e4a1397c7f0d4f6ef136ed8abfd7e1ed86) ) /* Actual label E38-24* */
ROM_LOAD32_BYTE( "e38-25+.ic38", 0x000002, 0x80000, CRC(f1a8a4df) SHA1(e4cf75969fb0503df2290522194b097f5cb983a3) ) /* Actual label E38-25* */
ROM_LOAD32_BYTE( "e38-26+.ic39", 0x000003, 0x80000, CRC(b550fbf2) SHA1(a0a461af7e71c6ad6468cfdee2bc7161ae31bbfb) ) /* Actual label E38-26* */
ROM_REGION( 0x180000, "audiocpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "e38-19.ic30", 0x100001, 0x040000, CRC(3f50cb7b) SHA1(76af65c9b74ede843a3182f79cecda8c3e3febe6) )
@ -2059,6 +2059,6 @@ GAME( 1996, sidebsja, sidebs, taitojc, sidebs, taitojc_state, taitojc, ROT
GAMEL(1996, dendego, 0, dendego, dendego, taitojc_state, taitojc, ROT0, "Taito", "Densha de GO! (Ver 2.2 J)", GAME_IMPERFECT_GRAPHICS, layout_dendego ) // DENSYA DE GO VER 2.2 J 1997/ 2/ 4 12:00:28
GAMEL(1996, dendegox, dendego, dendego, dendego, taitojc_state, taitojc, ROT0, "Taito", "Densha de GO! EX (Ver 2.4 J)", GAME_IMPERFECT_GRAPHICS, layout_dendego ) // DENSYA DE GO VER 2.4 J 1997/ 4/18 13:38:34
GAME( 1997, sidebs2, 0, taitojc, sidebs, taitojc_state, taitojc, ROT0, "Taito", "Side by Side 2 (Ver 2.6 A)", GAME_IMPERFECT_GRAPHICS ) // SIDE BY SIDE2 VER 2.6 A 1997/ 6/19 09:39:22
GAME( 1997, sidebs2j, sidebs2, taitojc, sidebs, taitojc_state, taitojc, ROT0, "Taito", "Side by Side 2 (Ver 2.4 J)", GAME_IMPERFECT_GRAPHICS ) // SIDE BY SIDE2 VER 2.4 J 1997/ 5/26 13:06:37
GAME( 1997, sidebs2j, sidebs2, taitojc, sidebs, taitojc_state, taitojc, ROT0, "Taito", "Side by Side 2 Evoluzione (Ver 2.4 J)", GAME_IMPERFECT_GRAPHICS ) // SIDE BY SIDE2 VER 2.4 J 1997/ 5/26 13:06:37
GAMEL(1998, dendego2, 0, dendego, dendego, taitojc_state, dendego2, ROT0, "Taito", "Densha de GO! 2 Kousoku-hen (Ver 2.5 J)", GAME_IMPERFECT_GRAPHICS, layout_dendego ) // DENSYA DE GO2 VER 2.5 J 1998/ 3/ 2 15:30:55
GAMEL(1998, dendego23k,dendego2, dendego, dendego, taitojc_state, dendego2, ROT0, "Taito", "Densha de GO! 2 Kousoku-hen 3000-bandai (Ver 2.20 J)", GAME_IMPERFECT_GRAPHICS, layout_dendego ) // DENSYA DE GO! 2 3000 VER 2.20 J 1998/ 7/15 17:42:38