debugimgui: move view drawing into a single function, few more minor colour fixes.

This commit is contained in:
mahlemiut 2016-05-14 17:07:28 +12:00
parent f6db8a3b05
commit 1055499a5b

View File

@ -1,3 +1,5 @@
// license:BSD-3-Clause
// copyright-holders:Barry Rodewald
// ImGui based debugger
#include "emu.h"
@ -119,6 +121,7 @@ private:
void draw_memory(debug_area* view_ptr, bool* opened);
void draw_bpoints(debug_area* view_ptr, bool* opened);
void draw_log(debug_area* view_ptr, bool* opened);
void draw_view(debug_area* view_ptr);
void update_cpu_view(device_t* device);
static bool get_view_source(void* data, int idx, const char** out_text);
@ -173,12 +176,12 @@ static inline void map_attr_to_fg_bg(unsigned char attr, rgb_t *fg, rgb_t *bg)
*fg = rgb_t(0xff,0x00,0x00,0x00);
if(attr & DCA_ANCILLARY)
*bg = rgb_t(0xe6,0xd0,0xd0,0xd0);
*bg = rgb_t(0xcc,0xd0,0xd0,0xd0);
if(attr & DCA_SELECTED) {
*bg = rgb_t(0xe6,0xff,0x80,0x80);
*bg = rgb_t(0xcc,0xff,0x80,0x80);
}
if(attr & DCA_CURRENT) {
*bg = rgb_t(0xe6,0xff,0xff,0x00);
*bg = rgb_t(0xcc,0xff,0xff,0x00);
}
if(attr & DCA_CHANGED) {
*fg = rgb_t(0xff,0xff,0x00,0x00);
@ -478,68 +481,77 @@ void debug_imgui::update_cpu_view(device_t* device)
view_main_regs->view->set_source(*source);
}
void debug_imgui::draw_view(debug_area* view_ptr)
{
const debug_view_char *viewdata;
ImDrawList* drawlist;
debug_view_xy vsize;
unsigned char v;
int x,y;
ImVec2 xy1,xy2;
ImVec2 fsize = ImGui::CalcTextSize("A"); // any character will do, we should be using a monospaced font
rgb_t bg, fg;
rgb_t base(0xe6, 0xff, 0xff, 0xff);
vsize = view_ptr->view->visible_size();
viewdata = view_ptr->view->viewdata();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_ptr->ofs_x = ImGui::GetCursorScreenPos().x;
view_ptr->ofs_y = ImGui::GetCursorScreenPos().y;
view_ptr->view_width = ImGui::GetContentRegionMax().x;
view_ptr->view_height = ImGui::GetContentRegionMax().y;
view_ptr->has_focus = ImGui::IsWindowFocused();
drawlist = ImGui::GetWindowDrawList();
xy1.x = view_ptr->ofs_x;
xy1.y = view_ptr->ofs_y;
xy2 = fsize;
xy2.x += view_ptr->ofs_x;
xy2.y += view_ptr->ofs_y;
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
char str[2];
map_attr_to_fg_bg(viewdata->attrib,&fg,&bg);
ImU32 fg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(fg.r()/255.0f,fg.g()/255.0f,fg.b()/255.0f,fg.a()/255.0f));
str[0] = v = viewdata->byte;
str[1] = '\0';
if(bg != base)
{
ImU32 bg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(bg.r()/255.0f,bg.g()/255.0f,bg.b()/255.0f,bg.a()/255.0f));
xy1.x++; xy2.x++;
drawlist->AddRectFilled(xy1,xy2,bg_col);
xy1.x--; xy2.x--;
}
drawlist->AddText(xy1,fg_col,str);
xy1.x += fsize.x;
xy2.x += fsize.x;
viewdata++;
}
xy1.x = view_ptr->ofs_x;
xy2.x = view_ptr->ofs_x + fsize.x;
xy1.y += fsize.y;
xy2.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_ptr->ofs_x, xy1.y - view_ptr->ofs_y));
ImGui::PopStyleVar(2);
}
void debug_imgui::draw_bpoints(debug_area* view_ptr, bool* opened)
{
ImGui::SetNextWindowSize(ImVec2(view_ptr->width,view_ptr->height + ImGui::GetTextLineHeight()),ImGuiSetCond_Once);
if(ImGui::Begin(view_ptr->title.c_str(),opened))
{
rgb_t bg, fg;
rgb_t base(0xe6, 0xff, 0xff, 0xff);
const debug_view_char *viewdata;
debug_view_xy vsize,totalsize;
unsigned char v;
int x,y;
ImVec2 xy1,xy2;
ImVec2 fsize = ImGui::CalcTextSize("A"); // any character will do, we should be using a monospaced font
ImDrawList* drawlist;
debug_view_xy totalsize;
viewdata = view_ptr->view->viewdata();
totalsize = view_ptr->view->total_size();
view_ptr->view->set_visible_size(totalsize);
vsize = view_ptr->view->visible_size();
ImGui::BeginChild("##break_output", ImVec2(ImGui::GetWindowWidth() - 16,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight() - ImGui::GetCursorPosY())); // account for title bar and widgets already drawn
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_ptr->ofs_x = ImGui::GetCursorScreenPos().x;
view_ptr->ofs_y = ImGui::GetCursorScreenPos().y;
view_ptr->has_focus = ImGui::IsWindowFocused();
drawlist = ImGui::GetWindowDrawList();
xy1.x = view_ptr->ofs_x;
xy1.y = view_ptr->ofs_y;
xy2 = fsize;
xy2.x += view_ptr->ofs_x;
xy2.y += view_ptr->ofs_y;
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
char str[2];
map_attr_to_fg_bg(viewdata->attrib,&fg,&bg);
ImU32 fg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(fg.r()/255.0f,fg.g()/255.0f,fg.b()/255.0f,fg.a()/255.0f));
str[0] = v = viewdata->byte;
str[1] = '\0';
if(bg != base)
{
ImU32 bg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(bg.r()/255.0f,bg.g()/255.0f,bg.b()/255.0f,bg.a()/255.0f));
xy1.x++; xy2.x++;
drawlist->AddRectFilled(xy1,xy2,bg_col);
xy1.x--; xy2.x--;
}
drawlist->AddText(xy1,fg_col,str);
xy1.x += fsize.x;
xy2.x += fsize.x;
viewdata++;
}
xy1.x = view_ptr->ofs_x;
xy2.x = view_ptr->ofs_x + fsize.x;
xy1.y += fsize.y;
xy2.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_ptr->ofs_x, xy1.y - view_ptr->ofs_y));
ImGui::PopStyleVar(2);
ImGui::EndChild();
draw_view(view_ptr);
ImGui::End();
}
@ -580,52 +592,15 @@ void debug_imgui::draw_log(debug_area* view_ptr, bool* opened)
ImGui::SetNextWindowSize(ImVec2(view_ptr->width,view_ptr->height + ImGui::GetTextLineHeight()),ImGuiSetCond_Once);
if(ImGui::Begin(view_ptr->title.c_str(),opened))
{
rgb_t bg, fg;
const debug_view_char *viewdata;
debug_view_xy vsize,totalsize;
unsigned char v;
int x,y;
ImVec2 xy1;
ImVec2 fsize = ImGui::CalcTextSize("A"); // any character will do, we should be using a monospaced font
ImDrawList* drawlist;
debug_view_xy totalsize;
viewdata = view_ptr->view->viewdata();
totalsize = view_ptr->view->total_size();
if(totalsize.y > 100)
totalsize.y = 100;
view_ptr->view->set_visible_size(totalsize);
vsize = view_ptr->view->visible_size();
ImGui::BeginChild("##log_output", ImVec2(ImGui::GetWindowWidth() - 16,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight() - ImGui::GetCursorPosY())); // account for title bar and widgets already drawn
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_ptr->ofs_x = ImGui::GetCursorScreenPos().x;
view_ptr->ofs_y = ImGui::GetCursorScreenPos().y;
view_ptr->view_width = ImGui::GetContentRegionMax().x;
view_ptr->view_height = ImGui::GetContentRegionMax().y;
view_ptr->has_focus = ImGui::IsWindowFocused();
xy1.x = view_ptr->ofs_x;
xy1.y = view_ptr->ofs_y;
drawlist = ImGui::GetWindowDrawList();
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
char str[2];
map_attr_to_fg_bg(viewdata->attrib,&fg,&bg);
ImU32 fg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(fg.r()/255.0f,fg.g()/255.0f,fg.b()/255.0f,fg.a()/255.0f));
str[0] = v = viewdata->byte;
str[1] = '\0';
drawlist->AddText(xy1,fg_col,str);
xy1.x += fsize.x;
viewdata++;
}
xy1.x = view_ptr->ofs_x;
xy1.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_ptr->ofs_x, xy1.y - view_ptr->ofs_y));
ImGui::PopStyleVar(2);
draw_view(view_ptr);
ImGui::EndChild();
ImGui::End();
@ -654,16 +629,9 @@ void debug_imgui::draw_disasm(debug_area* view_ptr, bool* opened)
ImGui::SetNextWindowSize(ImVec2(view_ptr->width,view_ptr->height + ImGui::GetTextLineHeight()),ImGuiSetCond_Once);
if(ImGui::Begin(view_ptr->title.c_str(),opened,ImGuiWindowFlags_MenuBar))
{
rgb_t bg, fg;
rgb_t base(0xe6, 0xff, 0xff, 0xff);
const debug_view_char *viewdata;
debug_view_xy vsize,totalsize;
unsigned char v;
int x,y,idx;
debug_view_xy totalsize;
int idx;
bool done = false;
ImVec2 xy1,xy2;
ImVec2 fsize = ImGui::CalcTextSize("A"); // any character will do, we should be using a monospaced font
ImDrawList* drawlist;
if(ImGui::BeginMenuBar())
{
@ -698,13 +666,10 @@ void debug_imgui::draw_disasm(debug_area* view_ptr, bool* opened)
ImGui::Separator();
// disassembly portion
viewdata = view_ptr->view->viewdata();
totalsize = view_ptr->view->total_size();
totalsize.y = 50;
view_ptr->view->set_visible_size(totalsize);
vsize = view_ptr->view->visible_size();
ImGui::BeginChild("##disasm_output", ImVec2(ImGui::GetWindowWidth() - 16,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight() - ImGui::GetCursorPosY())); // account for title bar and widgets already drawn
src = view_ptr->view->first_source();
idx = 0;
while (!done)
@ -716,50 +681,11 @@ void debug_imgui::draw_disasm(debug_area* view_ptr, bool* opened)
if(src == nullptr)
done = true;
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_ptr->ofs_x = ImGui::GetCursorScreenPos().x;
view_ptr->ofs_y = ImGui::GetCursorScreenPos().y;
view_ptr->view_width = ImGui::GetContentRegionMax().x;
view_ptr->view_height = ImGui::GetContentRegionMax().y;
view_ptr->has_focus = ImGui::IsWindowFocused();
drawlist = ImGui::GetWindowDrawList();
xy1.x = view_ptr->ofs_x;
xy1.y = view_ptr->ofs_y;
xy2 = fsize;
xy2.x += view_ptr->ofs_x;
xy2.y += view_ptr->ofs_y;
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
char str[2];
map_attr_to_fg_bg(viewdata->attrib,&fg,&bg);
ImU32 fg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(fg.r()/255.0f,fg.g()/255.0f,fg.b()/255.0f,fg.a()/255.0f));
str[0] = v = viewdata->byte;
str[1] = '\0';
if(bg != base)
{
ImU32 bg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(bg.r()/255.0f,bg.g()/255.0f,bg.b()/255.0f,bg.a()/255.0f));
xy1.x++; xy2.x++;
ImGui::GetWindowDrawList()->AddRectFilled(xy1,xy2,bg_col);
xy1.x--; xy2.x--;
}
drawlist->AddText(xy1,fg_col,str);
xy1.x += fsize.x;
xy2.x += fsize.x;
viewdata++;
}
xy1.x = view_ptr->ofs_x;
xy2.x = view_ptr->ofs_x + fsize.x;
xy1.y += fsize.y;
xy2.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_ptr->ofs_x, xy1.y - view_ptr->ofs_y));
ImGui::PopStyleVar(2);
ImGui::EndChild();
ImGui::BeginChild("##disasm_output", ImVec2(ImGui::GetWindowWidth() - 16,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight() - ImGui::GetCursorPosY())); // account for title bar and widgets already drawn
draw_view(view_ptr);
ImGui::EndChild();
ImGui::End();
}
}
@ -788,16 +714,9 @@ void debug_imgui::draw_memory(debug_area* view_ptr, bool* opened)
ImGui::SetNextWindowSize(ImVec2(view_ptr->width,view_ptr->height + ImGui::GetTextLineHeight()),ImGuiSetCond_Once);
if(ImGui::Begin(view_ptr->title.c_str(),opened,ImGuiWindowFlags_MenuBar))
{
rgb_t bg, fg;
rgb_t base(0xe6, 0xff, 0xff, 0xff);
const debug_view_char *viewdata;
debug_view_xy vsize,totalsize;
unsigned char v;
int x,y,idx;
debug_view_xy totalsize;
int idx;
bool done = false;
ImVec2 xy1,xy2;
ImVec2 fsize = ImGui::CalcTextSize("A"); // any character will do, we should be using a monospaced font
ImDrawList* drawlist;
if(ImGui::BeginMenuBar())
{
@ -856,14 +775,10 @@ void debug_imgui::draw_memory(debug_area* view_ptr, bool* opened)
ImGui::Separator();
// memory editor portion
viewdata = view_ptr->view->viewdata();
totalsize = view_ptr->view->total_size();
if(totalsize.y > 256)
totalsize.y = 256;
view_ptr->view->set_visible_size(totalsize);
vsize = view_ptr->view->visible_size();
ImGui::BeginChild("##memory_output", ImVec2(ImGui::GetWindowWidth() - 16,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight() - ImGui::GetCursorPosY())); // account for title bar and widgets already drawn
src = view_ptr->view->first_source();
idx = 0;
while (!done)
@ -875,50 +790,11 @@ void debug_imgui::draw_memory(debug_area* view_ptr, bool* opened)
if(src == nullptr)
done = true;
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_ptr->ofs_x = ImGui::GetCursorScreenPos().x;
view_ptr->ofs_y = ImGui::GetCursorScreenPos().y;
view_ptr->view_width = ImGui::GetContentRegionMax().x;
view_ptr->view_height = ImGui::GetContentRegionMax().y;
view_ptr->has_focus = ImGui::IsWindowFocused();
drawlist = ImGui::GetWindowDrawList();
xy1.x = view_ptr->ofs_x;
xy1.y = view_ptr->ofs_y;
xy2 = fsize;
xy2.x += view_ptr->ofs_x;
xy2.y += view_ptr->ofs_y;
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
char str[2];
map_attr_to_fg_bg(viewdata->attrib,&fg,&bg);
ImU32 fg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(fg.r()/255.0f,fg.g()/255.0f,fg.b()/255.0f,fg.a()/255.0f));
str[0] = v = viewdata->byte;
str[1] = '\0';
if(bg != base)
{
ImU32 bg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(bg.r()/255.0f,bg.g()/255.0f,bg.b()/255.0f,bg.a()/255.0f));
xy1.x++; xy2.x++;
drawlist->AddRectFilled(xy1,xy2,bg_col);
xy1.x--; xy2.x--;
}
drawlist->AddText(xy1,fg_col,str);
xy1.x += fsize.x;
xy2.x += fsize.x;
viewdata++;
}
xy1.x = view_ptr->ofs_x;
xy2.x = view_ptr->ofs_x + fsize.x;
xy1.y += fsize.y;
xy2.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_ptr->ofs_x, xy1.y - view_ptr->ofs_y));
ImGui::PopStyleVar(2);
ImGui::EndChild();
ImGui::BeginChild("##memory_output", ImVec2(ImGui::GetWindowWidth() - 16,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight() - ImGui::GetCursorPosY())); // account for title bar and widgets already drawn
draw_view(view_ptr);
ImGui::EndChild();
ImGui::End();
}
}
@ -949,13 +825,7 @@ void debug_imgui::draw_console()
ImGui::SetNextWindowSize(ImVec2(view_main_regs->width + view_main_disasm->width,view_main_disasm->height + view_main_console->height + ImGui::GetTextLineHeight()*3),ImGuiSetCond_Once);
if(ImGui::Begin(view_main_console->title.c_str(), nullptr,flags))
{
const debug_view_char *viewdata;
debug_view_xy vsize,totalsize;
unsigned char v;
int x,y;
ImDrawList* drawlist;
ImVec2 xy1,xy2;
ImVec2 fsize = ImGui::CalcTextSize("A");
debug_view_xy totalsize;
std::string str;
if(ImGui::BeginMenuBar())
@ -1037,135 +907,35 @@ void debug_imgui::draw_console()
}
// CPU state portion
viewdata = view_main_regs->view->viewdata();
totalsize = view_main_regs->view->total_size();
view_main_regs->view->set_visible_size(totalsize);
vsize = view_main_regs->view->visible_size();
ImGui::BeginChild("##state_output", ImVec2(180,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight()*2)); // account for title bar and menu
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_main_regs->ofs_x = ImGui::GetCursorScreenPos().x;
view_main_regs->ofs_y = ImGui::GetCursorScreenPos().y;
view_main_regs->view_width = ImGui::GetContentRegionMax().x;
view_main_regs->view_height = ImGui::GetContentRegionMax().y;
view_main_regs->has_focus = ImGui::IsWindowFocused();
xy1.x = view_main_regs->ofs_x;
xy1.y = view_main_regs->ofs_y;
drawlist = ImGui::GetWindowDrawList();
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
map_attr_to_fg_bg(viewdata->attrib,&fg,&bg);
ImU32 fg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(fg.r()/255.0f,fg.g()/255.0f,fg.b()/255.0f,fg.a()/255.0f));
v = viewdata->byte;
str = v;
drawlist->AddText(xy1,fg_col,str.c_str());
viewdata++;
xy1.x += fsize.x;
}
xy1.x = view_main_regs->ofs_x;
xy1.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_main_regs->ofs_x, xy1.y - view_main_regs->ofs_y));
ImGui::PopStyleVar(2);
draw_view(view_main_regs);
ImGui::EndChild();
ImGui::SameLine();
ImGui::BeginChild("##right_side", ImVec2(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - 8,ImGui::GetWindowHeight() - ImGui::GetTextLineHeight()*2));
// disassembly portion
viewdata = view_main_disasm->view->viewdata();
totalsize = view_main_disasm->view->total_size();
totalsize.y = 20;
view_main_disasm->view->set_visible_size(totalsize);
// height = ImGui::GetTextLineHeight();
vsize = view_main_disasm->view->visible_size();
ImGui::BeginChild("##disasm_output", ImVec2(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - 8,(ImGui::GetWindowHeight() - ImGui::GetTextLineHeight()*4)/2));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_main_disasm->ofs_x = ImGui::GetCursorScreenPos().x;
view_main_disasm->ofs_y = ImGui::GetCursorScreenPos().y;
view_main_disasm->view_width = ImGui::GetContentRegionMax().x;
view_main_disasm->view_height = ImGui::GetContentRegionMax().y;
view_main_disasm->has_focus = ImGui::IsWindowFocused();
xy1.x = view_main_disasm->ofs_x;
xy1.y = view_main_disasm->ofs_y;
xy2.x = view_main_disasm->ofs_x + fsize.x;
xy2.y = view_main_disasm->ofs_y + fsize.y;
drawlist = ImGui::GetWindowDrawList();
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
char str[2];
map_attr_to_fg_bg(viewdata->attrib,&fg,&bg);
ImU32 fg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(fg.r()/255.0f,fg.g()/255.0f,fg.b()/255.0f,fg.a()/255.0f));
str[0] = v = viewdata->byte;
str[1] = '\0';
if(bg != base)
{
ImU32 bg_col = ImGui::ColorConvertFloat4ToU32(ImVec4(bg.r()/255.0f,bg.g()/255.0f,bg.b()/255.0f,bg.a()/255.0f));
xy1.x++; xy2.x++;
ImGui::GetWindowDrawList()->AddRectFilled(xy1,xy2,bg_col);
xy1.x--; xy2.x--;
}
drawlist->AddText(xy1,fg_col,str);
viewdata++;
xy1.x += fsize.x;
xy2.x += fsize.x;
}
xy1.x = view_main_disasm->ofs_x;
xy1.y += fsize.y;
xy2.x = view_main_disasm->ofs_x + fsize.x;
xy2.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_main_disasm->ofs_x, xy1.y - view_main_disasm->ofs_y));
ImGui::PopStyleVar(2);
draw_view(view_main_disasm);
ImGui::EndChild();
ImGui::Separator();
// console portion
viewdata = view_main_console->view->viewdata();
totalsize = view_main_console->view->total_size();
if(totalsize.y > 100)
totalsize.y = 100;
view_main_console->view->set_visible_size(totalsize);
// height = ImGui::GetTextLineHeight();
vsize = view_main_console->view->visible_size();
ImGui::BeginChild("##console_output", ImVec2(ImGui::GetWindowWidth() - ImGui::GetCursorPosX() - 8,(ImGui::GetWindowHeight() - ImGui::GetTextLineHeight()*4)/2 - ImGui::GetTextLineHeight()));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
// update view location, while the cursor is at 0,0.
view_main_console->ofs_x = ImGui::GetCursorScreenPos().x;
view_main_console->ofs_y = ImGui::GetCursorScreenPos().y;
view_main_console->view_width = ImGui::GetContentRegionMax().x;
view_main_console->view_height = ImGui::GetContentRegionMax().y;
view_main_console->has_focus = ImGui::IsWindowFocused();
xy1.x = view_main_console->ofs_x;
xy1.y = view_main_console->ofs_y;
drawlist = ImGui::GetWindowDrawList();
for(y=0;y<vsize.y;y++)
{
for(x=0;x<vsize.x;x++)
{
v = viewdata->byte;
str = v;
drawlist->AddText(xy1,ImGui::ColorConvertFloat4ToU32(ImVec4(0,0,0,255)),str.c_str());
xy1.x += fsize.x;
viewdata++;
}
xy1.x = view_main_console->ofs_x;
xy1.y += fsize.y;
}
ImGui::SetCursorPos(ImVec2(xy1.x - view_main_console->ofs_x, xy1.y - view_main_console->ofs_y));
ImGui::PopStyleVar(2);
draw_view(view_main_console);
ImGui::EndChild();
ImGui::Separator();
//if(ImGui::IsWindowFocused())
@ -1200,6 +970,7 @@ void debug_imgui::update()
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab,ImVec4(0.6f,0.6f,0.6f,0.8f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered,ImVec4(0.7f,0.7f,0.7f,0.8f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive,ImVec4(0.9f,0.9f,0.9f,0.8f));
ImGui::PushStyleColor(ImGuiCol_Border,ImVec4(0.7f,0.7f,0.7f,0.8f));
m_text_size = ImGui::CalcTextSize("A"); // hopefully you're using a monospaced font...
draw_console(); // We'll always have a console window
@ -1241,7 +1012,7 @@ void debug_imgui::update()
view_list_remove(to_delete);
global_free(to_delete);
}
ImGui::PopStyleColor(11);
ImGui::PopStyleColor(12);
}
void debug_imgui::init_debugger(running_machine &machine)