mk1: use pwm_display (nw)

This commit is contained in:
hap 2019-06-29 14:41:12 +02:00
parent 4064f2ba82
commit 106c63c749
8 changed files with 146 additions and 182 deletions

View File

@ -221,12 +221,15 @@ u8 sensorboard_device::read_sensor(u8 x, u8 y)
}
else
{
// buttons are forced
if (m_inp_ui->read() & 1)
return live_state;
// buttons are blocked
if (m_inp_ui->read() & 2)
else if (m_inp_ui->read() & 2)
return 0;
// buttons are forced
if (m_sensordelay == attotime::never || m_inp_ui->read() & 1)
else if (m_sensordelay == attotime::never)
return live_state;
return (pos == m_sensorpos) ? 1 : 0;

View File

@ -9,6 +9,10 @@ Initial version by PeT mess@utanet.at 2000,2001.
TODO:
- cncchess sound is wrong, it should be a long dual-tone alarm sound
BTANB:
- digits may flash briefly after entering a command, eg. the "b" or "P" digit
after setting board preset, this happens on the real device
*******************************************************************************
The MK I was a clone of Data Cash Systems's CompuChess (1977, one of the first
@ -67,6 +71,7 @@ Fairchild 3850PK CPU @ 2MHz (LC circuit), 3853PK
#include "cpu/f8/f8.h"
#include "machine/f3853.h"
#include "machine/timer.h"
#include "video/pwm.h"
#include "sound/beep.h"
#include "speaker.h"
@ -84,13 +89,10 @@ public:
mk1_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_display(*this, "display"),
m_beeper_off(*this, "beeper_off"),
m_beeper(*this, "beeper"),
m_keypad(*this, "LINE%u", 1U),
m_delay_display(*this, "delay_display_%u", 0),
m_out_digit(*this, "digit%u", 0U),
m_out_led(*this, "led%u", 0U),
m_out_leda(*this, "led%ua", 0U)
m_inputs(*this, "IN.%u", 0)
{ }
void cmpchess(machine_config &config);
@ -106,13 +108,10 @@ protected:
private:
// devices/pointers
required_device<cpu_device> m_maincpu;
required_device<pwm_display_device> m_display;
optional_device<timer_device> m_beeper_off;
optional_device<beep_device> m_beeper;
required_ioport_array<4> m_keypad;
required_device_array<timer_device, 4> m_delay_display;
output_finder<4> m_out_digit;
output_finder<4> m_out_led;
output_finder<4> m_out_leda;
required_ioport_array<4> m_inputs;
void main_map(address_map &map);
void main_io(address_map &map);
@ -120,8 +119,6 @@ private:
TIMER_DEVICE_CALLBACK_MEMBER(beeper_off) { m_beeper->set_state(0); }
TIMER_DEVICE_CALLBACK_MEMBER(blink) { m_blink = !m_blink; update_display(); }
TIMER_DEVICE_CALLBACK_MEMBER(delay_display);
void clear_digit(int i);
void update_display();
void update_reset(ioport_value state);
@ -143,11 +140,6 @@ private:
void mk1_state::machine_start()
{
// resolve handlers
m_out_digit.resolve();
m_out_led.resolve();
m_out_leda.resolve();
// zerofill
m_inp_mux = 0;
m_digit_select = 0;
@ -166,14 +158,6 @@ void mk1_state::machine_reset()
update_reset(ioport("RESET")->read());
}
void mk1_state::clear_digit(int i)
{
// clear digit + connected leds
m_out_digit[i] = 0;
m_out_led[i] = 0;
m_out_leda[i] = 0;
}
void mk1_state::update_reset(ioport_value state)
{
// reset switch is tied to F3850 RESET pin
@ -182,9 +166,8 @@ void mk1_state::update_reset(ioport_value state)
// clear display
if (state)
{
m_digit_select = 0xff;
for (int i = 0; i < 4; i++)
clear_digit(i);
m_digit_select = 0;
update_display();
}
}
@ -194,36 +177,6 @@ void mk1_state::update_reset(ioport_value state)
Devices, I/O
******************************************************************************/
// display handling
TIMER_DEVICE_CALLBACK_MEMBER(mk1_state::delay_display)
{
// clear digits if inactive
if (BIT(m_digit_select, param))
clear_digit(param);
}
void mk1_state::update_display()
{
// output digits if active
for (int i = 0; i < 4; i++)
{
if (!BIT(m_digit_select, i))
{
// display panel goes into automated blink mode if DP segment is held high,
// and DP segment itself by default only appears to be active if no other segments are
u8 dmask = (m_digit_data == 1) ? 0x80 : 0x7f;
u8 bmask = (m_blink && m_digit_data & 1) ? 0 : 0xff;
m_out_digit[i] = bitswap<8>(m_digit_data,0,2,1,3,4,5,6,7) & dmask & bmask;
// output led separately too
m_out_led[i] = (m_out_digit[i] & 0x80) ? 1 : 0;
m_out_leda[i] = m_digit_data & bmask & 1; // for ignoring dmask above
}
}
}
// I/O handlers
READ8_MEMBER(mk1_state::beeper_r)
@ -238,10 +191,23 @@ READ8_MEMBER(mk1_state::beeper_r)
return m_maincpu->space(AS_PROGRAM).read_byte(offset);
}
void mk1_state::update_display()
{
// display panel goes into automated blink mode if DP segment is held high,
// and DP segment itself by default only appears to be active if no other segments are
u8 dmask = (m_digit_data == 1) ? 0x80 : 0x7f;
u8 bmask = (m_blink && m_digit_data & 1) ? 0 : 0xff;
u8 bstate = m_digit_data & bmask & 1; // DP state for ignoring dmask
u8 digit_data = bitswap<8>(m_digit_data,0,2,1,3,4,5,6,7) & dmask & bmask;
m_display->matrix(m_digit_select, bstate << 8 | digit_data);
}
WRITE8_MEMBER(mk1_state::digit_data_w)
{
// digit segment data
m_digit_data = data;
update_display();
}
READ8_MEMBER(mk1_state::digit_data_r)
@ -252,12 +218,7 @@ READ8_MEMBER(mk1_state::digit_data_r)
WRITE8_MEMBER(mk1_state::digit_select_w)
{
// d0-d3: digit select (active low)
// they're strobed, so on rising edge, delay them going off to prevent flicker or stuck display
for (int i = 0; i < 4; i++)
if (BIT(~m_digit_select & data, i))
m_delay_display[i]->adjust(attotime::from_msec(20), i);
m_digit_select = data;
m_digit_select = ~data & 0xf;
update_display();
}
@ -273,13 +234,13 @@ READ8_MEMBER(mk1_state::input_r)
// d0-d3: multiplexed inputs from d4-d7
for (int i = 0; i < 4; i++)
if (m_inp_mux & m_keypad[i]->read())
if (m_inp_mux & m_inputs[i]->read() << 4)
data |= 1 << i;
// d4-d7: multiplexed inputs from d0-d3
for (int i = 0; i < 4; i++)
if (BIT(m_inp_mux, i))
data |= m_keypad[i]->read();
data |= m_inputs[i]->read() << 4;
return data;
}
@ -318,58 +279,58 @@ void mk1_state::cnc_io(address_map &map)
******************************************************************************/
static INPUT_PORTS_START( cmpchess )
PORT_START("LINE1")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White King")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Queen")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Bishop")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("D / Play")
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("D / Play")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Bishop")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Queen")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White King")
PORT_START("LINE2")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Knight")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White Rook")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("G / White Pawn")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_M) PORT_NAME("H / md") // more data
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_M) PORT_NAME("H / md") // more data
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("G / White Pawn")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White Rook")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Knight")
PORT_START("LINE3")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black King")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Queen")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Bishop")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / fp") // find piece(position)
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / fp") // find piece(position)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Bishop")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Queen")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black King")
PORT_START("LINE4")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Knight")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black Rook")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7 / Black Pawn")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8 / ep") // enter piece(position)
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8 / ep") // enter piece(position)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7 / Black Pawn")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black Rook")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Knight")
PORT_START("RESET")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_TOGGLE PORT_CHANGED_MEMBER(DEVICE_SELF, mk1_state, reset_switch, nullptr) PORT_NAME("Reset Switch") // L.S. switch on the MK I
INPUT_PORTS_END
static INPUT_PORTS_START( cncchess )
PORT_START("LINE1")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black Pawn")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Rook")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Knight")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / Black Bishop")
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / Black Bishop")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Knight")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Rook")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black Pawn")
PORT_START("LINE2")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Queen")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black King")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_S) PORT_NAME("7 / SP") // search piece (same as fp)
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_I) PORT_NAME("8 / IP") // insert piece (same as ep)
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_I) PORT_NAME("8 / IP") // insert piece (same as ep)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_S) PORT_NAME("7 / SP") // search piece (same as fp)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black King")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Queen")
PORT_START("LINE3")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White Pawn")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Rook")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Knight")
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("D / White Bishop")
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("D / White Bishop")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Knight")
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Rook")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White Pawn")
PORT_START("LINE4")
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Queen")
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White King")
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_M) PORT_NAME("G / MD") // more data
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("H / GO")
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("H / GO")
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_M) PORT_NAME("G / MD") // more data
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White King")
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Queen")
PORT_START("RESET")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, mk1_state, reset_switch, nullptr) PORT_NAME("Reset")
@ -393,11 +354,11 @@ void mk1_state::cmpchess(machine_config &config)
smi.int_req_callback().set_inputline("maincpu", F8_INPUT_LINE_INT_REQ);
/* video hardware */
for (int i = 0; i < 4; i++)
TIMER(config, m_delay_display[i]).configure_generic(FUNC(mk1_state::delay_display));
PWM_DISPLAY(config, m_display).set_size(4, 8+1);
m_display->set_segmask(0xf, 0xff);
config.set_default_layout(layout_cmpchess);
TIMER(config, "blink_display").configure_periodic(FUNC(mk1_state::blink), attotime::from_msec(250)); // approximation
config.set_default_layout(layout_cmpchess);
}
void mk1_state::mk1(machine_config &config)

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@ -5,13 +5,6 @@
Novag Presto / Novag Octo
TODO:
- controls are too sensitive, is there a bug in the CPU core timer emulation?
6MHz: valid (single) button press registered between 307ms and 436ms,
12MHz: between 154ms and 218ms, 15MHz: between 123ms and 174ms.
*******************************************************************************
Hardware notes (Presto):
- NEC D80C49C MCU(serial 186), OSC from LC circuit measured ~6MHz
- buzzer, 16+4 LEDs, 8*8 chessboard buttons
@ -20,6 +13,11 @@ Octo has a NEC D80C49HC MCU(serial 111), OSC from LC circuit measured ~12MHz
The buzzer has a little electronic circuit going on, not sure whatfor.
Otherwise, it's identical to Presto. The MCU internal ROM is same too.
TODO:
- controls are too sensitive, is there a bug in the CPU core timer emulation?
6MHz: valid (single) button press registered between 307ms and 436ms,
12MHz: between 154ms and 218ms, 15MHz: between 123ms and 174ms.
******************************************************************************/
#include "emu.h"

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@ -5,11 +5,6 @@
Novag Super Expert (model 878/887/902) / Novag Super Forte
TODO:
- sforte lcd_data_w implementation is wrong, especially led handling
*******************************************************************************
Hardware notes (Super Expert)
- 65C02 @ 5MHz or 6MHz (10MHz or 12MHz XTAL)
- 8KB RAM battery-backed, 3*32KB ROM
@ -23,6 +18,9 @@ I/O via TTL, hardware design was very awkward.
Super Forte is very similar, just a cheaper plastic case and chessboard buttons
instead of magnet sensors.
TODO:
- sforte lcd_data_w implementation is wrong, especially led handling
******************************************************************************/
#include "emu.h"

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@ -246,22 +246,22 @@
<bezel element="text_b16a"><bounds x="46.1" y="66.5" width="8.8" height="5" /></bezel>
<bezel element="text_b16b"><bounds x="46.1" y="71.3" width="8.8" height="3" /></bezel>
<bezel element="hl" inputtag="LINE1" inputmask="0x80"><bounds x="10" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE1" inputmask="0x40"><bounds x="22" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE1" inputmask="0x20"><bounds x="34" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE1" inputmask="0x10"><bounds x="46" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE2" inputmask="0x80"><bounds x="10" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE2" inputmask="0x40"><bounds x="22" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE2" inputmask="0x20"><bounds x="34" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE2" inputmask="0x10"><bounds x="46" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE3" inputmask="0x80"><bounds x="10" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE3" inputmask="0x40"><bounds x="22" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE3" inputmask="0x20"><bounds x="34" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE3" inputmask="0x10"><bounds x="46" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE4" inputmask="0x80"><bounds x="10" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE4" inputmask="0x40"><bounds x="22" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE4" inputmask="0x20"><bounds x="34" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="LINE4" inputmask="0x10"><bounds x="46" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.0" inputmask="0x08"><bounds x="10" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.0" inputmask="0x04"><bounds x="22" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.0" inputmask="0x02"><bounds x="34" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.0" inputmask="0x01"><bounds x="46" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x08"><bounds x="10" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x04"><bounds x="22" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x02"><bounds x="34" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
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<bezel element="hl" inputtag="IN.3" inputmask="0x01"><bounds x="46" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
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View File

@ -201,8 +201,8 @@
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<bezel element="disk_blackb"><bounds x="38.82" y="27.0" width="0.55" height="0.55" /></bezel>
<bezel element="disk_blackb"><bounds x="41.82" y="27.0" width="0.55" height="0.55" /></bezel>
<bezel name="led1a" element="led"><bounds x="35.15" y="24.0" width="0.45" height="0.45" /></bezel>
<bezel name="led0a" element="led"><bounds x="35.0" y="26.05" width="0.45" height="0.45" /></bezel>
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<!-- button panel -->
@ -258,22 +258,22 @@
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<bezel element="hl" inputtag="IN.1" inputmask="0x02"><bounds x="44" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
<bezel element="hl" inputtag="IN.1" inputmask="0x01"><bounds x="48" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
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View File

@ -249,22 +249,22 @@
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</mamelayout>

View File

@ -186,6 +186,10 @@
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<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
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<color red="0" green="0" blue="0" />
</disk>
</element>
<element name="piece" defstate="0">
@ -323,14 +327,14 @@
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