mirror of
https://github.com/holub/mame
synced 2025-10-06 17:08:28 +03:00
mk1: use pwm_display (nw)
This commit is contained in:
parent
4064f2ba82
commit
106c63c749
@ -221,12 +221,15 @@ u8 sensorboard_device::read_sensor(u8 x, u8 y)
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}
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else
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{
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// buttons are forced
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if (m_inp_ui->read() & 1)
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return live_state;
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// buttons are blocked
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if (m_inp_ui->read() & 2)
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else if (m_inp_ui->read() & 2)
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return 0;
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// buttons are forced
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if (m_sensordelay == attotime::never || m_inp_ui->read() & 1)
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else if (m_sensordelay == attotime::never)
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return live_state;
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return (pos == m_sensorpos) ? 1 : 0;
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@ -9,6 +9,10 @@ Initial version by PeT mess@utanet.at 2000,2001.
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TODO:
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- cncchess sound is wrong, it should be a long dual-tone alarm sound
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BTANB:
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- digits may flash briefly after entering a command, eg. the "b" or "P" digit
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after setting board preset, this happens on the real device
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*******************************************************************************
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The MK I was a clone of Data Cash Systems's CompuChess (1977, one of the first
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@ -67,6 +71,7 @@ Fairchild 3850PK CPU @ 2MHz (LC circuit), 3853PK
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#include "cpu/f8/f8.h"
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#include "machine/f3853.h"
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#include "machine/timer.h"
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#include "video/pwm.h"
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#include "sound/beep.h"
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#include "speaker.h"
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@ -84,13 +89,10 @@ public:
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mk1_state(const machine_config &mconfig, device_type type, const char *tag) :
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driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_display(*this, "display"),
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m_beeper_off(*this, "beeper_off"),
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m_beeper(*this, "beeper"),
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m_keypad(*this, "LINE%u", 1U),
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m_delay_display(*this, "delay_display_%u", 0),
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m_out_digit(*this, "digit%u", 0U),
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m_out_led(*this, "led%u", 0U),
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m_out_leda(*this, "led%ua", 0U)
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m_inputs(*this, "IN.%u", 0)
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{ }
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void cmpchess(machine_config &config);
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@ -106,13 +108,10 @@ protected:
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private:
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// devices/pointers
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required_device<cpu_device> m_maincpu;
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required_device<pwm_display_device> m_display;
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optional_device<timer_device> m_beeper_off;
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optional_device<beep_device> m_beeper;
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required_ioport_array<4> m_keypad;
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required_device_array<timer_device, 4> m_delay_display;
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output_finder<4> m_out_digit;
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output_finder<4> m_out_led;
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output_finder<4> m_out_leda;
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required_ioport_array<4> m_inputs;
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void main_map(address_map &map);
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void main_io(address_map &map);
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@ -120,8 +119,6 @@ private:
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TIMER_DEVICE_CALLBACK_MEMBER(beeper_off) { m_beeper->set_state(0); }
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TIMER_DEVICE_CALLBACK_MEMBER(blink) { m_blink = !m_blink; update_display(); }
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TIMER_DEVICE_CALLBACK_MEMBER(delay_display);
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void clear_digit(int i);
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void update_display();
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void update_reset(ioport_value state);
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@ -143,11 +140,6 @@ private:
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void mk1_state::machine_start()
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{
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// resolve handlers
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m_out_digit.resolve();
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m_out_led.resolve();
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m_out_leda.resolve();
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// zerofill
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m_inp_mux = 0;
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m_digit_select = 0;
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@ -166,14 +158,6 @@ void mk1_state::machine_reset()
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update_reset(ioport("RESET")->read());
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}
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void mk1_state::clear_digit(int i)
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{
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// clear digit + connected leds
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m_out_digit[i] = 0;
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m_out_led[i] = 0;
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m_out_leda[i] = 0;
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}
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void mk1_state::update_reset(ioport_value state)
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{
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// reset switch is tied to F3850 RESET pin
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@ -182,9 +166,8 @@ void mk1_state::update_reset(ioport_value state)
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// clear display
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if (state)
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{
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m_digit_select = 0xff;
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for (int i = 0; i < 4; i++)
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clear_digit(i);
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m_digit_select = 0;
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update_display();
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}
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}
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@ -194,36 +177,6 @@ void mk1_state::update_reset(ioport_value state)
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Devices, I/O
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******************************************************************************/
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// display handling
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TIMER_DEVICE_CALLBACK_MEMBER(mk1_state::delay_display)
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{
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// clear digits if inactive
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if (BIT(m_digit_select, param))
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clear_digit(param);
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}
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void mk1_state::update_display()
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{
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// output digits if active
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for (int i = 0; i < 4; i++)
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{
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if (!BIT(m_digit_select, i))
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{
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// display panel goes into automated blink mode if DP segment is held high,
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// and DP segment itself by default only appears to be active if no other segments are
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u8 dmask = (m_digit_data == 1) ? 0x80 : 0x7f;
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u8 bmask = (m_blink && m_digit_data & 1) ? 0 : 0xff;
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m_out_digit[i] = bitswap<8>(m_digit_data,0,2,1,3,4,5,6,7) & dmask & bmask;
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// output led separately too
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m_out_led[i] = (m_out_digit[i] & 0x80) ? 1 : 0;
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m_out_leda[i] = m_digit_data & bmask & 1; // for ignoring dmask above
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}
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}
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}
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// I/O handlers
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READ8_MEMBER(mk1_state::beeper_r)
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@ -238,10 +191,23 @@ READ8_MEMBER(mk1_state::beeper_r)
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return m_maincpu->space(AS_PROGRAM).read_byte(offset);
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}
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void mk1_state::update_display()
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{
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// display panel goes into automated blink mode if DP segment is held high,
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// and DP segment itself by default only appears to be active if no other segments are
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u8 dmask = (m_digit_data == 1) ? 0x80 : 0x7f;
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u8 bmask = (m_blink && m_digit_data & 1) ? 0 : 0xff;
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u8 bstate = m_digit_data & bmask & 1; // DP state for ignoring dmask
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u8 digit_data = bitswap<8>(m_digit_data,0,2,1,3,4,5,6,7) & dmask & bmask;
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m_display->matrix(m_digit_select, bstate << 8 | digit_data);
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}
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WRITE8_MEMBER(mk1_state::digit_data_w)
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{
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// digit segment data
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m_digit_data = data;
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update_display();
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}
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READ8_MEMBER(mk1_state::digit_data_r)
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@ -252,12 +218,7 @@ READ8_MEMBER(mk1_state::digit_data_r)
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WRITE8_MEMBER(mk1_state::digit_select_w)
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{
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// d0-d3: digit select (active low)
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// they're strobed, so on rising edge, delay them going off to prevent flicker or stuck display
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for (int i = 0; i < 4; i++)
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if (BIT(~m_digit_select & data, i))
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m_delay_display[i]->adjust(attotime::from_msec(20), i);
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m_digit_select = data;
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m_digit_select = ~data & 0xf;
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update_display();
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}
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@ -273,13 +234,13 @@ READ8_MEMBER(mk1_state::input_r)
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// d0-d3: multiplexed inputs from d4-d7
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for (int i = 0; i < 4; i++)
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if (m_inp_mux & m_keypad[i]->read())
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if (m_inp_mux & m_inputs[i]->read() << 4)
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data |= 1 << i;
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// d4-d7: multiplexed inputs from d0-d3
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for (int i = 0; i < 4; i++)
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if (BIT(m_inp_mux, i))
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data |= m_keypad[i]->read();
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data |= m_inputs[i]->read() << 4;
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return data;
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}
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@ -318,58 +279,58 @@ void mk1_state::cnc_io(address_map &map)
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******************************************************************************/
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static INPUT_PORTS_START( cmpchess )
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PORT_START("LINE1")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White King")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Queen")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Bishop")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("D / Play")
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PORT_START("IN.0")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("D / Play")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Bishop")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Queen")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White King")
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PORT_START("LINE2")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Knight")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White Rook")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("G / White Pawn")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_M) PORT_NAME("H / md") // more data
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PORT_START("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_M) PORT_NAME("H / md") // more data
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("G / White Pawn")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White Rook")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Knight")
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PORT_START("LINE3")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black King")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Queen")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Bishop")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / fp") // find piece(position)
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PORT_START("IN.2")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / fp") // find piece(position)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Bishop")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Queen")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black King")
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PORT_START("LINE4")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Knight")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black Rook")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7 / Black Pawn")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8 / ep") // enter piece(position)
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PORT_START("IN.3")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8 / ep") // enter piece(position)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7 / Black Pawn")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black Rook")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Knight")
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PORT_START("RESET")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_TOGGLE PORT_CHANGED_MEMBER(DEVICE_SELF, mk1_state, reset_switch, nullptr) PORT_NAME("Reset Switch") // L.S. switch on the MK I
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INPUT_PORTS_END
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static INPUT_PORTS_START( cncchess )
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PORT_START("LINE1")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black Pawn")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Rook")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Knight")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / Black Bishop")
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PORT_START("IN.0")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4 / Black Bishop")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3 / Black Knight")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2 / Black Rook")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1 / Black Pawn")
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PORT_START("LINE2")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Queen")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black King")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_S) PORT_NAME("7 / SP") // search piece (same as fp)
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_I) PORT_NAME("8 / IP") // insert piece (same as ep)
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PORT_START("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_CODE(KEYCODE_I) PORT_NAME("8 / IP") // insert piece (same as ep)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_CODE(KEYCODE_S) PORT_NAME("7 / SP") // search piece (same as fp)
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6 / Black King")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5 / Black Queen")
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PORT_START("LINE3")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White Pawn")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Rook")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Knight")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("D / White Bishop")
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PORT_START("IN.2")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("D / White Bishop")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("C / White Knight")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("B / White Rook")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("A / White Pawn")
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PORT_START("LINE4")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Queen")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White King")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_M) PORT_NAME("G / MD") // more data
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("H / GO")
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PORT_START("IN.3")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("H / GO")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_M) PORT_NAME("G / MD") // more data
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("F / White King")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("E / White Queen")
|
||||
|
||||
PORT_START("RESET")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, mk1_state, reset_switch, nullptr) PORT_NAME("Reset")
|
||||
@ -393,11 +354,11 @@ void mk1_state::cmpchess(machine_config &config)
|
||||
smi.int_req_callback().set_inputline("maincpu", F8_INPUT_LINE_INT_REQ);
|
||||
|
||||
/* video hardware */
|
||||
for (int i = 0; i < 4; i++)
|
||||
TIMER(config, m_delay_display[i]).configure_generic(FUNC(mk1_state::delay_display));
|
||||
PWM_DISPLAY(config, m_display).set_size(4, 8+1);
|
||||
m_display->set_segmask(0xf, 0xff);
|
||||
config.set_default_layout(layout_cmpchess);
|
||||
|
||||
TIMER(config, "blink_display").configure_periodic(FUNC(mk1_state::blink), attotime::from_msec(250)); // approximation
|
||||
config.set_default_layout(layout_cmpchess);
|
||||
}
|
||||
|
||||
void mk1_state::mk1(machine_config &config)
|
||||
|
@ -5,13 +5,6 @@
|
||||
|
||||
Novag Presto / Novag Octo
|
||||
|
||||
TODO:
|
||||
- controls are too sensitive, is there a bug in the CPU core timer emulation?
|
||||
6MHz: valid (single) button press registered between 307ms and 436ms,
|
||||
12MHz: between 154ms and 218ms, 15MHz: between 123ms and 174ms.
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Hardware notes (Presto):
|
||||
- NEC D80C49C MCU(serial 186), OSC from LC circuit measured ~6MHz
|
||||
- buzzer, 16+4 LEDs, 8*8 chessboard buttons
|
||||
@ -20,6 +13,11 @@ Octo has a NEC D80C49HC MCU(serial 111), OSC from LC circuit measured ~12MHz
|
||||
The buzzer has a little electronic circuit going on, not sure whatfor.
|
||||
Otherwise, it's identical to Presto. The MCU internal ROM is same too.
|
||||
|
||||
TODO:
|
||||
- controls are too sensitive, is there a bug in the CPU core timer emulation?
|
||||
6MHz: valid (single) button press registered between 307ms and 436ms,
|
||||
12MHz: between 154ms and 218ms, 15MHz: between 123ms and 174ms.
|
||||
|
||||
******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
@ -5,11 +5,6 @@
|
||||
|
||||
Novag Super Expert (model 878/887/902) / Novag Super Forte
|
||||
|
||||
TODO:
|
||||
- sforte lcd_data_w implementation is wrong, especially led handling
|
||||
|
||||
*******************************************************************************
|
||||
|
||||
Hardware notes (Super Expert)
|
||||
- 65C02 @ 5MHz or 6MHz (10MHz or 12MHz XTAL)
|
||||
- 8KB RAM battery-backed, 3*32KB ROM
|
||||
@ -23,6 +18,9 @@ I/O via TTL, hardware design was very awkward.
|
||||
Super Forte is very similar, just a cheaper plastic case and chessboard buttons
|
||||
instead of magnet sensors.
|
||||
|
||||
TODO:
|
||||
- sforte lcd_data_w implementation is wrong, especially led handling
|
||||
|
||||
******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
@ -246,22 +246,22 @@
|
||||
<bezel element="text_b16a"><bounds x="46.1" y="66.5" width="8.8" height="5" /></bezel>
|
||||
<bezel element="text_b16b"><bounds x="46.1" y="71.3" width="8.8" height="3" /></bezel>
|
||||
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x80"><bounds x="10" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x40"><bounds x="22" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x20"><bounds x="34" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x10"><bounds x="46" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x80"><bounds x="10" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x40"><bounds x="22" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x20"><bounds x="34" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x10"><bounds x="46" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x80"><bounds x="10" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x40"><bounds x="22" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x20"><bounds x="34" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x10"><bounds x="46" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x80"><bounds x="10" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x40"><bounds x="22" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x20"><bounds x="34" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x10"><bounds x="46" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x08"><bounds x="10" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x04"><bounds x="22" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x02"><bounds x="34" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x01"><bounds x="46" y="30" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x08"><bounds x="10" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x04"><bounds x="22" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x02"><bounds x="34" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x01"><bounds x="46" y="42" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x08"><bounds x="10" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x04"><bounds x="22" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x02"><bounds x="34" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x01"><bounds x="46" y="54" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x08"><bounds x="10" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x04"><bounds x="22" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x02"><bounds x="34" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x01"><bounds x="46" y="66" width="9" height="9" /><color alpha="0.2" /></bezel>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
||||
|
@ -201,8 +201,8 @@
|
||||
<bezel element="disk_blackb"><bounds x="33.82" y="27.0" width="0.55" height="0.55" /></bezel>
|
||||
<bezel element="disk_blackb"><bounds x="38.82" y="27.0" width="0.55" height="0.55" /></bezel>
|
||||
<bezel element="disk_blackb"><bounds x="41.82" y="27.0" width="0.55" height="0.55" /></bezel>
|
||||
<bezel name="led1a" element="led"><bounds x="35.15" y="24.0" width="0.45" height="0.45" /></bezel>
|
||||
<bezel name="led0a" element="led"><bounds x="35.0" y="26.05" width="0.45" height="0.45" /></bezel>
|
||||
<bezel name="1.8" element="led"><bounds x="35.15" y="24.0" width="0.45" height="0.45" /></bezel>
|
||||
<bezel name="0.8" element="led"><bounds x="35.0" y="26.05" width="0.45" height="0.45" /></bezel>
|
||||
<bezel element="red"><bounds x="25.3" y="22" width="20" height="6.5" /><color alpha="0.15" /></bezel>
|
||||
|
||||
<!-- button panel -->
|
||||
@ -258,22 +258,22 @@
|
||||
<bezel element="text_b16a"><bounds x="48.10" y="36.6" width="2.4" height="1.2" /></bezel>
|
||||
<bezel element="text_b16b"><bounds x="48.15" y="38.2" width="2.4" height="1.9" /></bezel>
|
||||
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x80"><bounds x="20" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x40"><bounds x="24" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x20"><bounds x="28" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x10"><bounds x="32" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x80"><bounds x="36" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x40"><bounds x="40" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x20"><bounds x="44" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x10"><bounds x="48" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x80"><bounds x="20" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x40"><bounds x="24" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x20"><bounds x="28" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x10"><bounds x="32" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x80"><bounds x="36" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x40"><bounds x="40" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x20"><bounds x="44" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x10"><bounds x="48" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x08"><bounds x="20" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x04"><bounds x="24" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x02"><bounds x="28" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x01"><bounds x="32" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x08"><bounds x="36" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x04"><bounds x="40" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x02"><bounds x="44" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x01"><bounds x="48" y="30" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x08"><bounds x="20" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x04"><bounds x="24" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x02"><bounds x="28" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x01"><bounds x="32" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x08"><bounds x="36" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x04"><bounds x="40" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x02"><bounds x="44" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x01"><bounds x="48" y="36.2" width="2.6" height="4.5" /><color alpha="0.25" /></bezel>
|
||||
|
||||
<bezel element="orange"><bounds x="10.8" y="37.15" width="4.5" height="2.6" /></bezel>
|
||||
<bezel element="text_br"><bounds x="10.9" y="37.65" width="4.3" height="1.5" /></bezel>
|
||||
|
@ -249,22 +249,22 @@
|
||||
<bezel element="text_b16b"><bounds x="46.1" y="66.5" width="5.5" height="3" /></bezel>
|
||||
<bezel element="text_b16a"><bounds x="50.5" y="70.5" width="3.5" height="4" /></bezel>
|
||||
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x80"><bounds x="10" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x40"><bounds x="22" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x20"><bounds x="34" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE1" inputmask="0x10"><bounds x="46" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x80"><bounds x="10" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x40"><bounds x="22" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x20"><bounds x="34" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE2" inputmask="0x10"><bounds x="46" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x80"><bounds x="10" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x40"><bounds x="22" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x20"><bounds x="34" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE3" inputmask="0x10"><bounds x="46" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x80"><bounds x="10" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x40"><bounds x="22" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x20"><bounds x="34" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="LINE4" inputmask="0x10"><bounds x="46" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x08"><bounds x="10" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x04"><bounds x="22" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x02"><bounds x="34" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.0" inputmask="0x01"><bounds x="46" y="30" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x08"><bounds x="10" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x04"><bounds x="22" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x02"><bounds x="34" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.1" inputmask="0x01"><bounds x="46" y="42" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x08"><bounds x="10" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x04"><bounds x="22" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x02"><bounds x="34" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.2" inputmask="0x01"><bounds x="46" y="54" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x08"><bounds x="10" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x04"><bounds x="22" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x02"><bounds x="34" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
<bezel element="hl" inputtag="IN.3" inputmask="0x01"><bounds x="46" y="66" width="9" height="9" /><color alpha="0.25" /></bezel>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
||||
|
@ -186,6 +186,10 @@
|
||||
|
||||
<element name="hlbb" defstate="0">
|
||||
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
|
||||
<disk state="1">
|
||||
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="piece" defstate="0">
|
||||
@ -323,14 +327,14 @@
|
||||
<param name="y" start="0" increment="10" />
|
||||
<param name="i" start="8" increment="-1" />
|
||||
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
|
||||
|
||||
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
|
||||
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
|
||||
|
Loading…
Reference in New Issue
Block a user