sega/powervr2.cpp: move block around [skip ci]

This commit is contained in:
angelosa 2023-05-11 02:54:41 +02:00
parent 2a5f202c85
commit 106e128bfd

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@ -2497,15 +2497,16 @@ inline void powervr2_device::render_span(bitmap_rgb32 &bitmap, texinfo *ti,
float dy;
int yy0, yy1;
// demofist, chocomk (hardlocks with -drc, MT#8088)
// TODO: should throw an error?
if (std::isnan(y0) || std::isnan(y1))
return;
if(y1 <= 0)
return;
if(y1 > 480)
y1 = 480;
// demofist, chocomk (hardlocks with -drc, MT#8088)
if (std::isnan(y0) || std::isnan(y1))
return;
float bl[4], br[4], offl[4], offr[4];
memcpy(bl, bl_in, sizeof(bl));
memcpy(br, br_in, sizeof(br));