Update info and re-instate the URL for noca$h

This commit is contained in:
Angelo Salese 2012-08-26 21:52:49 +00:00
parent 72ba2e3e57
commit 108327948a

View File

@ -1,31 +1,14 @@
/***************************************************************************
nss.c
Nintendo Super System
Driver file to handle emulation of the Nintendo Super System.
driver by Angelo Salese, based off info from Nocash
R. Belmont
Anthony Kruize
Based on the original MESS driver by Lee Hammerton (aka Savoury Snax)
Driver is preliminary right now.
The memory map included below is setup in a way to make it easier to handle
Mode 20 and Mode 21 ROMs.
Todo (in no particular order):
- Fix additional sound bugs
- Emulate extra chips - superfx, dsp2, sa-1 etc.
- Add horizontal mosaic, hi-res. interlaced etc to video emulation.
- Fix support for Mode 7. (In Progress)
- Handle interleaved roms (maybe even multi-part roms, but how?)
- Add support for running at 3.58Mhz at the appropriate time.
- I'm sure there's lots more ...
Nintendo Super System
There is a second processor and Menu system for selecting the games
controlling timer etc.? which still needs emulating there are dipswitches too
TODO:
- EEPROM
- Various M50458 bits
- Still dies at a cart check, why?
- OSD should actually super-impose with the SNES video somehow;
***************************************************************************
@ -403,6 +386,7 @@ New notes:
*/
/*
noca$h info @ nocash.emubase.de/fullsnes.htm
map
0x0000 - 0x7fff BIOS
0x8000 - 0x8fff RAM
@ -784,7 +768,7 @@ INPUT_PORTS_END
static MACHINE_CONFIG_START( snes, nss_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", _5A22, 3580000*6) /* 2.68Mhz, also 3.58Mhz */
MCFG_CPU_ADD("maincpu", _5A22, MCLK_NTSC) /* 2.68Mhz, also 3.58Mhz */
MCFG_CPU_PROGRAM_MAP(snes_map)
MCFG_CPU_ADD("soundcpu", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */
@ -1041,26 +1025,23 @@ DRIVER_INIT_MEMBER(nss_state,nss)
{
UINT8 *PROM = memregion("rp5h01")->base();
int i;
UINT8 tmp;
DRIVER_INIT_CALL(snes);
for(i=0;i<0x10;i++)
{
tmp = BITSWAP8(PROM[i],0,1,2,3,4,5,6,7);
PROM[i] = tmp ^ 0xff;
}
PROM[i] = BITSWAP8(PROM[i],0,1,2,3,4,5,6,7) ^ 0xff;
}
GAME( 199?, nss, 0, nss, snes, snes_state, snes, ROT0, "Nintendo", "Nintendo Super System BIOS", GAME_IS_BIOS_ROOT )
GAME( 1992, nss_actr, nss, nss, snes, nss_state, nss, ROT0, "Enix", "Act Raiser (Nintendo Super System)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // sound sometimes dies, timing issues
GAME( 1992, nss_actr, nss, nss, snes, nss_state, nss, ROT0, "Enix", "Act Raiser (Nintendo Super System)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
GAME( 1992, nss_adam, nss, nss, snes, nss_state, nss, ROT0, "Ocean", "The Addams Family (Nintendo Super System)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
GAME( 1992, nss_aten, nss, nss, snes, nss_state, nss, ROT0, "Absolute Entertainment Inc.", "David Crane's Amazing Tennis (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1992, nss_con3, nss, nss, snes, nss_state, nss, ROT0, "Konami", "Contra 3: The Alien Wars (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1992, nss_lwep, nss, nss, snes, nss_state, nss, ROT0, "Ocean", "Lethal Weapon (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1992, nss_ncaa, nss, nss, snes, nss_state, nss, ROT0, "Sculptured Software Inc.", "NCAA Basketball (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1992, nss_rob3, nss, nss, snes, nss_state, nss, ROT0, "Ocean", "Robocop 3 (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) // any sprite minus Robocop is missing
GAME( 1992, nss_skin, nss, nss, snes, nss_state, nss, ROT0, "Irem", "Skins Game (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) // gfx issue caused by timing at start-up
GAME( 1992, nss_rob3, nss, nss, snes, nss_state, nss, ROT0, "Ocean", "Robocop 3 (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1992, nss_skin, nss, nss, snes, nss_state, nss, ROT0, "Irem", "Skins Game (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) // can't start
GAME( 1992, nss_ssoc, nss, nss, snes, nss_state, nss, ROT0, "Human Inc.", "Super Soccer (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1991, nss_smw, nss, nss, snes, nss_state, nss, ROT0, "Nintendo", "Super Mario World (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )
GAME( 1991, nss_fzer, nss, nss, snes, nss_state, nss, ROT0, "Nintendo", "F-Zero (Nintendo Super System)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING )