diff --git a/src/mame/drivers/vicdual.c b/src/mame/drivers/vicdual.c index 8389e3197e2..267d3e71e2a 100644 --- a/src/mame/drivers/vicdual.c +++ b/src/mame/drivers/vicdual.c @@ -254,7 +254,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( depthch_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) /* no decoder, just logic gates, so in theory the game can read/write from multiple locations at once */ @@ -337,7 +337,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( safari_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) /* no decoder, just logic gates, so in theory the game can read/write from multiple locations at once */ @@ -418,7 +418,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( frogs_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) /* no decoder, just logic gates, so in theory the game can read/write from multiple locations at once */ @@ -542,7 +542,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( headon_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) /* no decoder, just logic gates, so in theory the game can read/write from multiple locations at once */ @@ -551,7 +551,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( sspaceat_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) /* no decoder, just logic gates, so in theory the game can read/write from multiple locations at once */ @@ -1098,7 +1098,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( tranqgun_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) AM_RANGE(0x00, 0x00) AM_MIRROR(0x0c) AM_READ_PORT("IN0") AM_RANGE(0x01, 0x01) AM_MIRROR(0x0c) AM_READ_PORT("IN1") @@ -1140,7 +1140,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( brdrline_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) AM_RANGE(0x00, 0x00) AM_MIRROR(0x0c) AM_READ_PORT("IN0") AM_RANGE(0x01, 0x01) AM_MIRROR(0x0c) AM_READ_PORT("IN1") @@ -1168,7 +1168,7 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( heiankyo_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) AM_RANGE(0x00, 0x00) AM_MIRROR(0x0c) AM_READ_PORT("IN0") AM_RANGE(0x01, 0x01) AM_MIRROR(0x0c) AM_READ_PORT("IN1") @@ -2123,11 +2123,11 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( nsub_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) /* no decoder, just logic gates, so in theory the game can read/write from multiple locations at once */ - AM_RANGE(0x00, 0x1f) AM_READWRITE(nsub_io_r, nsub_io_w) + AM_RANGE(0x00, 0x0f) AM_READWRITE(nsub_io_r, nsub_io_w) ADDRESS_MAP_END @@ -2219,11 +2219,11 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( invinco_io_map, AS_IO, 8, vicdual_state ) - ADDRESS_MAP_GLOBAL_MASK(0xf) + ADDRESS_MAP_GLOBAL_MASK(0x0f) /* no decoder, just logic gates, so in theory the game can read/write from multiple locations at once */ - AM_RANGE(0x00, 0x1f) AM_READWRITE(invinco_io_r, invinco_io_w) + AM_RANGE(0x00, 0x0f) AM_READWRITE(invinco_io_r, invinco_io_w) ADDRESS_MAP_END