mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
sbackg: remove driver, merge with ecbackg driver instead
Systems promoted to working --------------------------- Sensory Backgammon Computer [hap, Sean Riddle]
This commit is contained in:
parent
6c8dff8fb3
commit
10a4b1a6ce
@ -428,13 +428,13 @@ void hmcs400_cpu_device::reset_io()
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m_d_mask = m_d = 0x000f;
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m_write_d(m_d_mask);
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 11; i++)
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{
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// R0-R2 and RA are high-voltage
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u8 mask = (i >= 3 && i <= 9) ? 0xf : 0;
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m_r_mask[i] = m_r[i] = mask;
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m_write_r[i](i, mask);
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m_write_r[i](i, mask, 0xf);
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}
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}
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@ -449,7 +449,7 @@ u8 hmcs400_cpu_device::read_r(u8 index)
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}
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u8 mask = (index == 10) ? 3 : 0xf; // port A is 2-bit
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u8 inp = m_read_r[index](index);
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u8 inp = m_read_r[index](index, mask);
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if (m_read_r[index].isunset())
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{
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@ -495,7 +495,7 @@ void hmcs400_cpu_device::write_r(u8 index, u8 data)
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out = (out & ~pmr_mask) | (m_r_mask[index] & pmr_mask);
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}
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m_write_r[index](index, out);
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m_write_r[index](index, out, 0xf);
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}
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int hmcs400_cpu_device::read_d(u8 index)
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@ -156,8 +156,8 @@ protected:
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bool m_standby; // standby mode (SBY opcode)
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bool m_stop; // stop mode (STOP opcode)
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u8 m_r[10]; // R outputs state
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u8 m_r_mask[10];
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u8 m_r[11]; // R outputs state
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u8 m_r_mask[11];
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u16 m_d; // D pins state
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u16 m_d_mask;
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@ -34,12 +34,12 @@ void hmcs400_cpu_device::pop_stack()
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m_ca = BIT(data, 7);
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m_st = BIT(data, 15);
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}
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m_pc = (data & 0x7f00) >> 1 | (data & 0x7f);
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m_pc = (~data & 0x7f00) >> 1 | (~data & 0x7f);
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}
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void hmcs400_cpu_device::push_stack()
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{
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u16 data = (m_pc << 1 & 0x7f00) | (m_pc & 0x7f) | m_ca << 7 | m_st << 15;
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u16 data = (~m_pc << 1 & 0x7f00) | (~m_pc & 0x7f) | m_ca << 7 | m_st << 15;
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m_sp = (m_sp | 0x3c0) & 0x3ff;
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for (int i = 0; i < 4; i++)
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@ -18,8 +18,8 @@ Hardware notes:
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- chessboard buttons, 16+4 LEDs, piezo
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Royal has 2 LCD panels, Supra has 1 (D12 pin is low), Granada and others have 0.
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The LCD panel has 4 7segs and 2 unused segments: an x in the middle, and a white
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square under the first digit.
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The LCD panel has 4 7segs (no DP) and 2 unused segments: an x in the middle, and
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a white square under the first digit.
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The 1992 versions by National Telecommunications System Ltd (Granada CXG-347,
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Sierra, Seville) have a lower-speed 3.58MHz XTAL, but since none of them have
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@ -203,7 +203,8 @@ template<int N>
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void royal_state::input_w(u8 data)
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{
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// R3x,R4x: input mux, LED data
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m_inp_mux = (m_inp_mux & ~(0xf << (N*4))) | (data << (N*4));
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const u8 shift = 4 * N;
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m_inp_mux = (m_inp_mux & ~(0xf << shift)) | (data << shift);
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m_led_pwm->write_mx(~m_inp_mux);
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}
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@ -20,7 +20,7 @@ authors:hap
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<element name="triangle">
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<image><data><![CDATA[
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<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="10" height="10">
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<path d="M 5,0 10,10 0,10 z" fill="#696663" stroke="none" stroke-width="0" />
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<path d="M 5,0 10,10 0,10 z" fill="#000000" stroke="none" stroke-width="0" />
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</svg>
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]]></data></image>
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</element>
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@ -39,7 +39,6 @@ authors:hap
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<element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
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<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
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<element name="cgray"><rect><color red="0.61" green="0.6" blue="0.59" /></rect></element>
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<element name="hlbb" defstate="0">
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<rect><color alpha="0" /></rect> <!-- force unit square element bounds -->
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@ -178,36 +177,36 @@ authors:hap
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<element ref="cwhite"><bounds x="0" y="0" width="194" height="157" /></element>
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<!-- backdrop -->
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<element ref="triangle"><bounds xc="8" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="22" y="0" width="14.22" height="64" /><orientation rotate="180" /></element>
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<element ref="triangle"><bounds xc="36" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="50" y="0" width="14.22" height="64" /><orientation rotate="180" /></element>
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<element ref="triangle"><bounds xc="8" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
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<element ref="triangle"><bounds xc="36" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
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<element ref="triangle"><bounds xc="50" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="64" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
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<element ref="triangle"><bounds xc="78" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="8" y="93" width="14.22" height="64" /></element>
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<element ref="triangle"><bounds xc="78" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="36" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="50" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
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<element ref="triangle"><bounds xc="64" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="78" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
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<element ref="triangle"><bounds xc="116" y="93" width="14.22" height="64" /></element>
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<element ref="triangle"><bounds xc="130" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="144" y="93" width="14.22" height="64" /></element>
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<element ref="triangle"><bounds xc="158" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="172" y="93" width="14.22" height="64" /></element>
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<element ref="triangle"><bounds xc="186" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="116" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="130" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
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<element ref="triangle"><bounds xc="144" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="158" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
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<element ref="triangle"><bounds xc="172" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
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<element ref="triangle"><bounds xc="186" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
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<element ref="cgray"><bounds x="85" y="0" width="3" height="157" /></element>
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<element ref="cgray"><bounds x="106" y="0" width="3" height="157" /></element>
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<element ref="blackb"><bounds x="85" y="0" width="3" height="157" /><color alpha="0.25" /></element>
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<element ref="blackb"><bounds x="106" y="0" width="3" height="157" /><color alpha="0.25" /></element>
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<!-- leds -->
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<element name="0.4" ref="led"><bounds xc="8" yc="66.5" width="2.25" height="2.25" /></element>
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@ -644,22 +643,22 @@ authors:hap
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<!-- buttons -->
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<element ref="butw" inputtag="IN.4" inputmask="0x01"><bounds x="10" yc="5" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.0" inputmask="0x40"><bounds x="10" yc="10" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.2" inputmask="0x40"><bounds x="10" yc="15" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.2" inputmask="0x04"><bounds x="10" yc="20" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.2" inputmask="0x20"><bounds x="10" yc="25" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds x="10" yc="30" width="8.5" height="1.8" /></element>
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<element ref="butb" inputtag="IN.2" inputmask="0x08"><bounds x="10" yc="35" width="8.5" height="1.8" /></element>
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<element ref="butb" inputtag="IN.2" inputmask="0x10"><bounds x="10" yc="40" width="8.5" height="1.8" /></element>
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||||
<element ref="butb" inputtag="IN.2" inputmask="0x01"><bounds x="10" yc="45" width="8.5" height="1.8" /></element>
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||||
<element ref="butb" inputtag="IN.2" inputmask="0x02"><bounds x="10" yc="50" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.3" inputmask="0x40"><bounds x="10" yc="55" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.3" inputmask="0x20"><bounds x="10" yc="60" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.3" inputmask="0x10"><bounds x="10" yc="65" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.3" inputmask="0x08"><bounds x="10" yc="70" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.3" inputmask="0x04"><bounds x="10" yc="75" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.3" inputmask="0x02"><bounds x="10" yc="80" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.3" inputmask="0x01"><bounds x="10" yc="85" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.3" inputmask="0x40"><bounds x="10" yc="10" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.0" inputmask="0x40"><bounds x="10" yc="15" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.0" inputmask="0x04"><bounds x="10" yc="20" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.0" inputmask="0x20"><bounds x="10" yc="25" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.2" inputmask="0x40"><bounds x="10" yc="30" width="8.5" height="1.8" /></element>
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||||
<element ref="butb" inputtag="IN.0" inputmask="0x08"><bounds x="10" yc="35" width="8.5" height="1.8" /></element>
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<element ref="butb" inputtag="IN.0" inputmask="0x10"><bounds x="10" yc="40" width="8.5" height="1.8" /></element>
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<element ref="butb" inputtag="IN.0" inputmask="0x01"><bounds x="10" yc="45" width="8.5" height="1.8" /></element>
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<element ref="butb" inputtag="IN.0" inputmask="0x02"><bounds x="10" yc="50" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds x="10" yc="55" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.1" inputmask="0x20"><bounds x="10" yc="60" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.1" inputmask="0x10"><bounds x="10" yc="65" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.1" inputmask="0x08"><bounds x="10" yc="70" width="8.5" height="1.8" /></element>
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||||
<element ref="butw" inputtag="IN.1" inputmask="0x04"><bounds x="10" yc="75" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.1" inputmask="0x02"><bounds x="10" yc="80" width="8.5" height="1.8" /></element>
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<element ref="butw" inputtag="IN.1" inputmask="0x01"><bounds x="10" yc="85" width="8.5" height="1.8" /></element>
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</group>
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681
src/mame/layout/saitek_sbackgc.lay
Normal file
681
src/mame/layout/saitek_sbackgc.lay
Normal file
@ -0,0 +1,681 @@
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<?xml version="1.0"?>
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<!--
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license:CC0-1.0
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authors:hap
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
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<element name="black2"><rect><color red="0.15" green="0.15" blue="0.15" /></rect></element>
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<element name="blackd"><disk><color red="0" green="0" blue="0" /></disk></element>
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||||
<element name="lcdm"><rect><color red="0.7" green="0.71" blue="0.72" /></rect></element>
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<element name="led" defstate="0">
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<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
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<disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
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</element>
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<element name="triangle">
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<image><data><![CDATA[
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<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="10" height="10">
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<path d="M 5,0 10,10 0,10 z" fill="#000000" stroke="none" stroke-width="0" />
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</svg>
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]]></data></image>
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</element>
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||||
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||||
<element name="text_barw"><text string="BAR"><color red="1" green="1" blue="1" /></text></element>
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||||
<element name="text_barb"><text string="BAR"><color red="0" green="0" blue="0" /></text></element>
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||||
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<repeat count="24">
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<param name="i" start="1" increment="1" />
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<element name="text_l~i~l"><text string="~i~" align="2"><color red="1" green="1" blue="1" /></text></element>
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||||
<element name="text_l~i~r"><text string="~i~" align="1"><color red="0" green="0" blue="0" /></text></element>
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</repeat>
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||||
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<!-- sb board -->
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||||
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||||
<element name="cblack"><rect><color red="0.25" green="0.65" blue="0.6" /></rect></element>
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||||
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
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||||
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||||
<element name="hlbb" defstate="0">
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||||
<rect><color alpha="0" /></rect> <!-- force unit square element bounds -->
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||||
<disk state="1">
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<bounds xc="0.5" yc="0.5" width="0.76" height="0.76" />
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||||
<color red="0" green="0" blue="0" />
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</disk>
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</element>
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||||
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||||
<element name="piece" defstate="0">
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||||
<rect><color alpha="0" /></rect> <!-- force unit square element bounds -->
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||||
<disk state="1">
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||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
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||||
<color red="0" green="0" blue="0" />
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||||
</disk>
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||||
<disk state="1">
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||||
<bounds xc="0.5" yc="0.5" width="0.88" height="0.88" />
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||||
<color red="1" green="1" blue="1" />
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||||
</disk>
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||||
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||||
<disk state="2">
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||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
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||||
<color red="0" green="0" blue="0" />
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</disk>
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<disk state="2">
|
||||
<bounds xc="0.5" yc="0.5" width="0.88" height="0.88" />
|
||||
<color red="1" green="1" blue="1" />
|
||||
</disk>
|
||||
<text state="2" string="x2">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.41" green="0.4" blue="0.39" />
|
||||
</text>
|
||||
|
||||
<disk state="3">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<disk state="3">
|
||||
<bounds xc="0.5" yc="0.5" width="0.88" height="0.88" />
|
||||
<color red="1" green="1" blue="1" />
|
||||
</disk>
|
||||
<text state="3" string="x3">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.41" green="0.4" blue="0.39" />
|
||||
</text>
|
||||
|
||||
<disk state="4">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
|
||||
<disk state="5">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<text state="5" string="x2">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</text>
|
||||
|
||||
<disk state="6">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<text state="6" string="x3">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="piece_sel" defstate="0">
|
||||
<rect><color alpha="0" /></rect> <!-- force unit square element bounds -->
|
||||
|
||||
<!-- selected pieces -->
|
||||
<disk state="7">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<disk state="7">
|
||||
<bounds xc="0.5" yc="0.5" width="0.88" height="0.88" />
|
||||
<color red="1" green="1" blue="1" />
|
||||
</disk>
|
||||
|
||||
<disk state="8">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<disk state="8">
|
||||
<bounds xc="0.5" yc="0.5" width="0.88" height="0.88" />
|
||||
<color red="1" green="1" blue="1" />
|
||||
</disk>
|
||||
<text state="8" string="x2">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.41" green="0.4" blue="0.39" />
|
||||
</text>
|
||||
|
||||
<disk state="9">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<disk state="9">
|
||||
<bounds xc="0.5" yc="0.5" width="0.88" height="0.88" />
|
||||
<color red="1" green="1" blue="1" />
|
||||
</disk>
|
||||
<text state="9" string="x3">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.41" green="0.4" blue="0.39" />
|
||||
</text>
|
||||
|
||||
<disk state="10">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" alpha="0.5" />
|
||||
</disk>
|
||||
|
||||
<disk state="11">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<text state="11" string="x2">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</text>
|
||||
|
||||
<disk state="12">
|
||||
<bounds xc="0.5" yc="0.5" width="0.96" height="0.96" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
<text state="12" string="x3">
|
||||
<bounds xc="0.5" yc="0.5" width="1" height="0.5" />
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<group name="sb_board">
|
||||
<bounds x="0" y="0" width="194" height="157" />
|
||||
<element ref="cblack"><bounds x="0" y="0" width="194" height="157" /></element>
|
||||
|
||||
<!-- backdrop -->
|
||||
<element ref="triangle"><bounds xc="8" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="22" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="36" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="50" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="64" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="78" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
|
||||
|
||||
<element ref="triangle"><bounds xc="116" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="130" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="144" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="158" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="172" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="186" y="0" width="14.22" height="64" /><orientation rotate="180" /><color alpha="0.5" /></element>
|
||||
|
||||
<element ref="triangle"><bounds xc="8" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="22" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="36" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="50" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="64" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="78" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
|
||||
|
||||
<element ref="triangle"><bounds xc="116" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="130" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="144" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="158" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
|
||||
<element ref="triangle"><bounds xc="172" y="93" width="14.22" height="64" /><color alpha="0.5" /></element>
|
||||
<element ref="triangle"><bounds xc="186" y="93" width="14.22" height="64" /><color alpha="0.25" /></element>
|
||||
|
||||
<element ref="blackb"><bounds x="85" y="0" width="3" height="157" /><color alpha="0.25" /></element>
|
||||
<element ref="blackb"><bounds x="106" y="0" width="3" height="157" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- leds -->
|
||||
<element name="0.4" ref="led"><bounds xc="8" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.4" ref="led"><bounds xc="22" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="2.4" ref="led"><bounds xc="36" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="0.5" ref="led"><bounds xc="50" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.5" ref="led"><bounds xc="64" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="2.5" ref="led"><bounds xc="78" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
|
||||
<element name="0.6" ref="led"><bounds xc="116" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.6" ref="led"><bounds xc="130" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="2.6" ref="led"><bounds xc="144" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="0.7" ref="led"><bounds xc="158" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.7" ref="led"><bounds xc="172" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
<element name="2.7" ref="led"><bounds xc="186" yc="66.5" width="2.25" height="2.25" /></element>
|
||||
|
||||
<element name="2.3" ref="led"><bounds xc="8" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.3" ref="led"><bounds xc="22" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="0.3" ref="led"><bounds xc="36" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="2.2" ref="led"><bounds xc="50" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.2" ref="led"><bounds xc="64" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="0.2" ref="led"><bounds xc="78" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
|
||||
<element name="2.1" ref="led"><bounds xc="116" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.1" ref="led"><bounds xc="130" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="0.1" ref="led"><bounds xc="144" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="2.0" ref="led"><bounds xc="158" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="1.0" ref="led"><bounds xc="172" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
<element name="0.0" ref="led"><bounds xc="186" yc="90.5" width="2.25" height="2.25" /></element>
|
||||
|
||||
<!-- labels -->
|
||||
<repeat count="6">
|
||||
<param name="x" start="2.25" increment="14" />
|
||||
<param name="i" start="13" increment="1" />
|
||||
|
||||
<element ref="text_l~i~l"><bounds x="~x~" yc="66.5" width="4" height="2.5" /><color alpha="0.85" /></element>
|
||||
</repeat>
|
||||
<repeat count="6">
|
||||
<param name="x" start="10.1" increment="14" />
|
||||
<param name="i" start="24" increment="-1" />
|
||||
|
||||
<element ref="text_l~i~r"><bounds x="~x~" yc="66.5" width="4" height="2.5" /><color alpha="0.8" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="6">
|
||||
<param name="x" start="110.25" increment="14" />
|
||||
<param name="i" start="19" increment="1" />
|
||||
|
||||
<element ref="text_l~i~l"><bounds x="~x~" yc="66.5" width="4" height="2.5" /><color alpha="0.85" /></element>
|
||||
</repeat>
|
||||
<repeat count="6">
|
||||
<param name="x" start="118.1" increment="14" />
|
||||
<param name="i" start="18" increment="-1" />
|
||||
|
||||
<element ref="text_l~i~r"><bounds x="~x~" yc="66.5" width="4" height="2.5" /><color alpha="0.8" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="6">
|
||||
<param name="x" start="2.25" increment="14" />
|
||||
<param name="i" start="12" increment="-1" />
|
||||
|
||||
<element ref="text_l~i~l"><bounds x="~x~" yc="90.5" width="4" height="2.5" /><color alpha="0.85" /></element>
|
||||
</repeat>
|
||||
<repeat count="6">
|
||||
<param name="x" start="10.1" increment="14" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
|
||||
<element ref="text_l~i~r"><bounds x="~x~" yc="90.5" width="4" height="2.5" /><color alpha="0.8" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="6">
|
||||
<param name="x" start="110.25" increment="14" />
|
||||
<param name="i" start="6" increment="-1" />
|
||||
|
||||
<element ref="text_l~i~l"><bounds x="~x~" yc="90.5" width="4" height="2.5" /><color alpha="0.85" /></element>
|
||||
</repeat>
|
||||
<repeat count="6">
|
||||
<param name="x" start="118.1" increment="14" />
|
||||
<param name="i" start="7" increment="1" />
|
||||
|
||||
<element ref="text_l~i~r"><bounds x="~x~" yc="90.5" width="4" height="2.5" /><color alpha="0.8" /></element>
|
||||
</repeat>
|
||||
|
||||
<element ref="text_barb"><bounds xc="97" y="13.6" width="3.5" height="12.6" /><color alpha="0.8" /><orientation rotate="270" /></element>
|
||||
<element ref="text_barw"><bounds xc="97" y="130.8" width="3.5" height="12.6" /><color alpha="0.8" /><orientation rotate="270" /></element>
|
||||
|
||||
<!-- lcd (a bit larger than in reality) -->
|
||||
<element ref="black2"><bounds x="130" yc="78.5" width="42" height="12.06" /></element>
|
||||
<screen index="0"><bounds x="130.5" yc="78.5" width="41" height="11.06" /></screen>
|
||||
<element ref="lcdm" blend="multiply"><bounds x="130" yc="78.5" width="42" height="12.06" /></element>
|
||||
|
||||
<!-- sensors, pieces -->
|
||||
<repeat count="5">
|
||||
<param name="y" start="1" increment="12.6" />
|
||||
<param name="i" start="10" increment="-1" />
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x001"><bounds xc="8" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x002"><bounds xc="22" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x004"><bounds xc="36" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x008"><bounds xc="50" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x010"><bounds xc="64" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x020"><bounds xc="78" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x040"><bounds xc="116" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x080"><bounds xc="130" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x100"><bounds xc="144" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x200"><bounds xc="158" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x400"><bounds xc="172" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x800"><bounds xc="186" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x1000"><bounds xc="97" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
|
||||
<element name="piece_a~i~" ref="piece"><bounds xc="8" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_b~i~" ref="piece"><bounds xc="22" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_c~i~" ref="piece"><bounds xc="36" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_d~i~" ref="piece"><bounds xc="50" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_e~i~" ref="piece"><bounds xc="64" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_f~i~" ref="piece"><bounds xc="78" y="~y~" width="12.6" height="12.6" /></element>
|
||||
|
||||
<element name="piece_g~i~" ref="piece"><bounds xc="116" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_h~i~" ref="piece"><bounds xc="130" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_i~i~" ref="piece"><bounds xc="144" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_j~i~" ref="piece"><bounds xc="158" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_k~i~" ref="piece"><bounds xc="172" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_l~i~" ref="piece"><bounds xc="186" y="~y~" width="12.6" height="12.6" /></element>
|
||||
|
||||
<element name="piece_m~i~" ref="piece"><bounds xc="97" y="~y~" width="12.6" height="12.6" /></element>
|
||||
|
||||
<element name="piece_a~i~" ref="piece_sel"><bounds xc="8" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_b~i~" ref="piece_sel"><bounds xc="22" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_c~i~" ref="piece_sel"><bounds xc="36" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_d~i~" ref="piece_sel"><bounds xc="50" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_e~i~" ref="piece_sel"><bounds xc="64" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_f~i~" ref="piece_sel"><bounds xc="78" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
|
||||
<element name="piece_g~i~" ref="piece_sel"><bounds xc="116" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_h~i~" ref="piece_sel"><bounds xc="130" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_i~i~" ref="piece_sel"><bounds xc="144" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_j~i~" ref="piece_sel"><bounds xc="158" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_k~i~" ref="piece_sel"><bounds xc="172" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_l~i~" ref="piece_sel"><bounds xc="186" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
|
||||
<element name="piece_m~i~" ref="piece_sel"><bounds xc="97" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="5">
|
||||
<param name="y" start="93" increment="12.6" />
|
||||
<param name="i" start="5" increment="-1" />
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x001"><bounds xc="8" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x002"><bounds xc="22" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x004"><bounds xc="36" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x008"><bounds xc="50" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x010"><bounds xc="64" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x020"><bounds xc="78" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x040"><bounds xc="116" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x080"><bounds xc="130" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x100"><bounds xc="144" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x200"><bounds xc="158" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x400"><bounds xc="172" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x800"><bounds xc="186" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x1000"><bounds xc="97" y="~y~" width="12.6" height="12.6" /><color alpha="0.04" /></element>
|
||||
|
||||
<element name="piece_a~i~" ref="piece"><bounds xc="8" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_b~i~" ref="piece"><bounds xc="22" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_c~i~" ref="piece"><bounds xc="36" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_d~i~" ref="piece"><bounds xc="50" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_e~i~" ref="piece"><bounds xc="64" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_f~i~" ref="piece"><bounds xc="78" y="~y~" width="12.6" height="12.6" /></element>
|
||||
|
||||
<element name="piece_g~i~" ref="piece"><bounds xc="116" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_h~i~" ref="piece"><bounds xc="130" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_i~i~" ref="piece"><bounds xc="144" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_j~i~" ref="piece"><bounds xc="158" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_k~i~" ref="piece"><bounds xc="172" y="~y~" width="12.6" height="12.6" /></element>
|
||||
<element name="piece_l~i~" ref="piece"><bounds xc="186" y="~y~" width="12.6" height="12.6" /></element>
|
||||
|
||||
<element name="piece_m~i~" ref="piece"><bounds xc="97" y="~y~" width="12.6" height="12.6" /></element>
|
||||
|
||||
<element name="piece_a~i~" ref="piece_sel"><bounds xc="8" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_b~i~" ref="piece_sel"><bounds xc="22" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_c~i~" ref="piece_sel"><bounds xc="36" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_d~i~" ref="piece_sel"><bounds xc="50" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_e~i~" ref="piece_sel"><bounds xc="64" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_f~i~" ref="piece_sel"><bounds xc="78" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
|
||||
<element name="piece_g~i~" ref="piece_sel"><bounds xc="116" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_h~i~" ref="piece_sel"><bounds xc="130" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_i~i~" ref="piece_sel"><bounds xc="144" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_j~i~" ref="piece_sel"><bounds xc="158" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_k~i~" ref="piece_sel"><bounds xc="172" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
<element name="piece_l~i~" ref="piece_sel"><bounds xc="186" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
|
||||
<element name="piece_m~i~" ref="piece_sel"><bounds xc="97" y="~y~" width="12.6" height="12.6" /><color alpha="0.5" /></element>
|
||||
</repeat>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- sb ui -->
|
||||
|
||||
<element name="hlub" defstate="0">
|
||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib2a"><text string="RESET B"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uib2b"><text string="RESET J"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uiu2a"><text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2b"><text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2c"><text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2d"><text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_uiu3a" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="2">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
<element name="text_uiu3c" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="1">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<group name="sb_ui">
|
||||
<bounds x="0" y="0" width="10" height="62.5" />
|
||||
<element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="61.5" width="10" height="1" /></element>
|
||||
<element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
|
||||
<element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
|
||||
|
||||
<!-- board -->
|
||||
<element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="18.5" width="8" height="2.5" /></element>
|
||||
|
||||
<element ref="text_uib2a"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
|
||||
<element ref="text_uib2b"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
|
||||
<element ref="text_uib3"><bounds x="1.5" y="18.75" width="7" height="2" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="BOARD" inputmask="0x01"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="BOARD" inputmask="0x02"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="18.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- spawn -->
|
||||
<element ref="text_uis1"><bounds x="0" y="24" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="26.5" width="8" height="4" /></element>
|
||||
|
||||
<element name="piece_ui1" ref="piece"><bounds xc="3" yc="28.5" width="3.2" height="3.2" /></element>
|
||||
<element name="piece_ui2" ref="blackd"><bounds xc="7" yc="28.5" width="3.072" height="3.072" /></element> <!-- not ref="piece" -->
|
||||
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="26.5" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="5" y="26.5" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- hand -->
|
||||
<element ref="text_uih1"><bounds x="0" y="33.5" width="10" height="2" /></element>
|
||||
<element ref="cblack"><bounds x="1" y="36" width="8" height="6" /></element>
|
||||
<element name="piece_ui0" ref="piece"><bounds xc="5" yc="39" width="4.8" height="4.8" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="1" y="43" width="8" height="2.5" /></element>
|
||||
<element ref="text_uih2"><bounds x="1.5" y="43.25" width="7" height="2" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="43" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- undo -->
|
||||
<element ref="text_uiu1"><bounds x="0" y="48.5" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="51" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="3.1" y="51" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="5.2" y="51" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="7.3" y="51" width="1.7" height="6" /></element>
|
||||
<element ref="text_uiu2a"><bounds x="1" y="52" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2b"><bounds x="3.1" y="52" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2c"><bounds x="5.2" y="52" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2d"><bounds x="7.3" y="52" width="1.7" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="51" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="51" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="51" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="51" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
|
||||
<element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="57.5" width="4" height="2" /></element>
|
||||
<element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="57.5" width="4" height="2" /></element>
|
||||
<element ref="text_uiu3b"><bounds x="4" y="57.5" width="2" height="2" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- buttons -->
|
||||
|
||||
<element name="butw" defstate="0">
|
||||
<rect state="0"><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<rect state="1"><color red="0.81" green="0.8" blue="0.79" alpha="0.75" /></rect>
|
||||
</element>
|
||||
<element name="butb" defstate="0">
|
||||
<rect state="0"><color red="0.17" green="0.17" blue="0.17" /></rect>
|
||||
<rect state="1"><color red="0.3" green="0.3" blue="0.3" /></rect>
|
||||
</element>
|
||||
<element name="butg" defstate="0">
|
||||
<rect state="0"><color red="0.25" green="0.65" blue="0.6" /></rect>
|
||||
<rect state="1"><color red="0.25" green="0.65" blue="0.6" alpha="0.75" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_b1a"><text string="NEW" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b1b"><text string="GAME" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b2"><text string="SET UP" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b3"><text string="VERIFY" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b4"><text string="PLAY" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5a"><text string="TAKE" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5b"><text string="BACK" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6a"><text string="BEAR" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6b"><text string="OFF" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b7a"><text string="GAME" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b7b"><text string="OPTION" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b8"><text string="LEVEL" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b9a"><text string="DOUBLE/" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b9b"><text string="ACCEPT" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b10"><text string="REJECT" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b11a"><text string="ROLL" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b11b"><text string="DICE" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="dice_17">
|
||||
<rect>
|
||||
<bounds x="0" y="0" width="7" height="7" />
|
||||
<color alpha="0" />
|
||||
</rect>
|
||||
<disk>
|
||||
<bounds x="1" y="1" width="1" height="1" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</disk>
|
||||
<disk>
|
||||
<bounds x="5" y="5" width="1" height="1" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="dice_26">
|
||||
<rect>
|
||||
<bounds x="0" y="0" width="7" height="7" />
|
||||
<color alpha="0" />
|
||||
</rect>
|
||||
<disk>
|
||||
<bounds x="5" y="1" width="1" height="1" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</disk>
|
||||
<disk>
|
||||
<bounds x="1" y="5" width="1" height="1" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="dice_35">
|
||||
<rect>
|
||||
<bounds x="0" y="0" width="7" height="7" />
|
||||
<color alpha="0" />
|
||||
</rect>
|
||||
<disk>
|
||||
<bounds x="1" y="3" width="1" height="1" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</disk>
|
||||
<disk>
|
||||
<bounds x="5" y="3" width="1" height="1" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="dice_4">
|
||||
<rect>
|
||||
<bounds x="0" y="0" width="7" height="7" />
|
||||
<color alpha="0" />
|
||||
</rect>
|
||||
<disk>
|
||||
<bounds x="3" y="3" width="1" height="1" />
|
||||
<color red="0.05" green="0.05" blue="0.05" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<group name="buttons">
|
||||
<bounds x="0" y="0" width="20" height="90" />
|
||||
|
||||
<!-- labels -->
|
||||
<element ref="text_b1a"><bounds x="0" yc="4.15" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b1b"><bounds x="0" yc="5.85" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b2"><bounds x="0" yc="10" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b3"><bounds x="0" yc="15" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b4"><bounds x="0" yc="20" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b5a"><bounds x="0" yc="24.15" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b5b"><bounds x="0" yc="25.85" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b6a"><bounds x="0" yc="29.15" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b6b"><bounds x="0" yc="30.85" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b7a"><bounds x="0" yc="34.15" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b7b"><bounds x="0" yc="35.85" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b8"><bounds x="0" yc="40" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b9a"><bounds x="0" yc="44.15" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b9b"><bounds x="0" yc="45.85" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b10"><bounds x="0" yc="50" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b11a"><bounds x="0" yc="84.15" width="8.5" height="1.8" /></element>
|
||||
<element ref="text_b11b"><bounds x="0" yc="85.85" width="8.5" height="1.8" /></element>
|
||||
|
||||
<!-- dice icons -->
|
||||
<element ref="cwhite"> <bounds x="4.75" yc="55" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_17"><bounds x="4.75" yc="55" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_26"><bounds x="4.75" yc="55" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_35"><bounds x="4.75" yc="55" width="3.5" height="3.5" /></element>
|
||||
|
||||
<element ref="cwhite"> <bounds x="4.75" yc="60" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_17"><bounds x="4.75" yc="60" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_26"><bounds x="4.75" yc="60" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_4"> <bounds x="4.75" yc="60" width="3.5" height="3.5" /></element>
|
||||
|
||||
<element ref="cwhite"> <bounds x="4.75" yc="65" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_17"><bounds x="4.75" yc="65" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_26"><bounds x="4.75" yc="65" width="3.5" height="3.5" /></element>
|
||||
|
||||
<element ref="cwhite"> <bounds x="4.75" yc="70" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_26"><bounds x="4.75" yc="70" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_4"> <bounds x="4.75" yc="70" width="3.5" height="3.5" /></element>
|
||||
|
||||
<element ref="cwhite"> <bounds x="4.75" yc="75" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_26"><bounds x="4.75" yc="75" width="3.5" height="3.5" /></element>
|
||||
|
||||
<element ref="cwhite"> <bounds x="4.75" yc="80" width="3.5" height="3.5" /></element>
|
||||
<element ref="dice_4"> <bounds x="4.75" yc="80" width="3.5" height="3.5" /></element>
|
||||
|
||||
<!-- buttons -->
|
||||
<element ref="butw" inputtag="IN.4" inputmask="0x01"><bounds x="10" yc="5" width="8.5" height="1.8" /></element>
|
||||
<element ref="butw" inputtag="IN.3" inputmask="0x40"><bounds x="10" yc="10" width="8.5" height="1.8" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x40"><bounds x="10" yc="15" width="8.5" height="1.8" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x04"><bounds x="10" yc="20" width="8.5" height="1.8" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x20"><bounds x="10" yc="25" width="8.5" height="1.8" /></element>
|
||||
<element ref="butw" inputtag="IN.2" inputmask="0x40"><bounds x="10" yc="30" width="8.5" height="1.8" /></element>
|
||||
<element ref="butb" inputtag="IN.0" inputmask="0x08"><bounds x="10" yc="35" width="8.5" height="1.8" /></element>
|
||||
<element ref="butb" inputtag="IN.0" inputmask="0x10"><bounds x="10" yc="40" width="8.5" height="1.8" /></element>
|
||||
<element ref="butb" inputtag="IN.0" inputmask="0x01"><bounds x="10" yc="45" width="8.5" height="1.8" /></element>
|
||||
<element ref="butb" inputtag="IN.0" inputmask="0x02"><bounds x="10" yc="50" width="8.5" height="1.8" /></element>
|
||||
<element ref="butg" inputtag="IN.1" inputmask="0x40"><bounds x="10" yc="55" width="8.5" height="1.8" /></element>
|
||||
<element ref="butg" inputtag="IN.1" inputmask="0x20"><bounds x="10" yc="60" width="8.5" height="1.8" /></element>
|
||||
<element ref="butg" inputtag="IN.1" inputmask="0x10"><bounds x="10" yc="65" width="8.5" height="1.8" /></element>
|
||||
<element ref="butg" inputtag="IN.1" inputmask="0x08"><bounds x="10" yc="70" width="8.5" height="1.8" /></element>
|
||||
<element ref="butg" inputtag="IN.1" inputmask="0x04"><bounds x="10" yc="75" width="8.5" height="1.8" /></element>
|
||||
<element ref="butg" inputtag="IN.1" inputmask="0x02"><bounds x="10" yc="80" width="8.5" height="1.8" /></element>
|
||||
<element ref="butg" inputtag="IN.1" inputmask="0x01"><bounds x="10" yc="85" width="8.5" height="1.8" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="-24.12" right="221.5" top="-2" bottom="159" />
|
||||
|
||||
<group ref="sb_board"><bounds x="0" y="0" width="194" height="157" /></group>
|
||||
|
||||
<!-- cut edges -->
|
||||
<element ref="blackb"><bounds x="-1" y="-1" width="2" height="159" /></element>
|
||||
<element ref="blackb"><bounds x="193" y="-1" width="2" height="159" /></element>
|
||||
<element ref="blackb"><bounds x="-1" y="-1" width="196" height="2" /></element>
|
||||
<element ref="blackb"><bounds x="-1" y="156" width="196" height="2" /></element>
|
||||
|
||||
<group ref="sb_ui"><bounds x="-21.12" yc="78.5" width="19.375" height="121.094" /></group>
|
||||
<group ref="buttons"><bounds x="193" yc="78.5" width="27" height="121.5" /></group>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -38941,6 +38941,7 @@ ccdelta1
|
||||
|
||||
@source:saitek/ecbackg.cpp
|
||||
ecbackg
|
||||
sbackgc
|
||||
|
||||
@source:saitek/edames.cpp
|
||||
edames
|
||||
@ -38985,9 +38986,6 @@ montreux
|
||||
risc2500
|
||||
risc2500a
|
||||
|
||||
@source:saitek/sbackg.cpp
|
||||
sbackg
|
||||
|
||||
@source:saitek/schess.cpp
|
||||
schess
|
||||
|
||||
|
@ -3,13 +3,15 @@
|
||||
// thanks-to:Sean Riddle
|
||||
/*******************************************************************************
|
||||
|
||||
Saitek Electronic Champion Backgammon
|
||||
Saitek Sensory Backgammon Computer / Electronic Champion Backgammon
|
||||
|
||||
NOTE: Before exiting MAME, change the power switch from GO to STOP. Otherwise,
|
||||
NVRAM won't save properly.
|
||||
|
||||
This program got 3rd place in the first Computer Olympiad in 1989 (backgammon
|
||||
category). It also includes several game variations like Jacquet or Trictrac.
|
||||
These were supposedly programmed by Eric van Riet Paap (not sure about Sensory,
|
||||
but pretty certain about Champion). The Champion program got 3rd place in the
|
||||
first Computer Olympiad in 1989 (backgammon category). It also includes several
|
||||
game variations like Jacquet or Trictrac.
|
||||
|
||||
MAME's sensorboard interface is a bit different compared to chess. Pieces can be
|
||||
stacked up to 3. Pressing the Bear Off button (Del / Backspace) will optionally
|
||||
@ -17,18 +19,30 @@ remove the currently held piece. Capturing pieces is disabled, except when hitti
|
||||
a blot, in which case the piece in hand is swapped with the one on the board.
|
||||
|
||||
Hardware notes:
|
||||
- PCB label: GT4-PE-009
|
||||
- Hitachi HD6301Y0P @ ~4MHz (LC osc, no XTAL)
|
||||
|
||||
Sensory Backgammon Computer (model 680):
|
||||
- PCB label: GT2-PE-018
|
||||
- Hitachi HD614085S @ ~5MHz (LC osc, no XTAL)
|
||||
- LCD with custom segments
|
||||
- 24 LEDs, 13*2 buttons sensor board, piezo
|
||||
|
||||
Electronic Champion Backgammon (model 681):
|
||||
- PCB label: GT4-PE-009
|
||||
- Hitachi HD6301Y0P @ ~4MHz (LC osc, no XTAL)
|
||||
- rest is same as Sensory Backgammon Computer
|
||||
|
||||
There's also model 082, it looks nearly identical to model 680, but hardware is
|
||||
unknown. Handheld Champion Backgammon (model 682) has a HD6301Y0F.
|
||||
|
||||
TODO:
|
||||
- is Sensory Backgammon Computer model 082 on a different MCU?
|
||||
- if/when MAME supports an exit callback, hook up power-off switch to that
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/hmcs400/hmcs400.h"
|
||||
#include "cpu/m6800/m6801.h"
|
||||
#include "machine/sensorboard.h"
|
||||
#include "sound/dac.h"
|
||||
@ -39,16 +53,18 @@ TODO:
|
||||
|
||||
// internal artwork
|
||||
#include "saitek_ecbackg.lh"
|
||||
#include "saitek_sbackgc.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
class ecbackg_state : public driver_device
|
||||
// shared base class
|
||||
|
||||
class sbackgc_base_state : public driver_device
|
||||
{
|
||||
public:
|
||||
ecbackg_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
sbackgc_base_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_board(*this, "board"),
|
||||
m_led_pwm(*this, "led_pwm"),
|
||||
m_lcd_pwm(*this, "lcd_pwm"),
|
||||
@ -57,7 +73,7 @@ public:
|
||||
m_out_lcd(*this, "s%u.%u", 0U, 0U)
|
||||
{ }
|
||||
|
||||
void ecbackg(machine_config &config);
|
||||
void shared(machine_config &config);
|
||||
|
||||
DECLARE_INPUT_CHANGED_MEMBER(init_board);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(bear_off);
|
||||
@ -67,9 +83,7 @@ protected:
|
||||
virtual void machine_start() override;
|
||||
virtual void machine_reset() override { m_power = true; }
|
||||
|
||||
private:
|
||||
// devices/pointers
|
||||
required_device<hd6301y0_cpu_device> m_maincpu;
|
||||
required_device<sensorboard_device> m_board;
|
||||
required_device<pwm_display_device> m_led_pwm;
|
||||
required_device<pwm_display_device> m_lcd_pwm;
|
||||
@ -79,10 +93,11 @@ private:
|
||||
|
||||
bool m_power = false;
|
||||
u8 m_inp_mux = 0;
|
||||
u8 m_led_data = 0;
|
||||
u32 m_lcd_segs = 0;
|
||||
u8 m_lcd_com = 0;
|
||||
|
||||
// I/O handlers
|
||||
// sensorboard handlers
|
||||
void init_backgammon();
|
||||
void init_jacquet();
|
||||
void init_plakoto();
|
||||
@ -92,37 +107,80 @@ private:
|
||||
u8 board_sensor_cb(offs_t offset);
|
||||
u8 board_r(u8 row);
|
||||
|
||||
void standby(int state);
|
||||
|
||||
// shared I/O handlers (just the LCD)
|
||||
void clear_display();
|
||||
void lcd_pwm_w(offs_t offset, u8 data);
|
||||
void update_lcd();
|
||||
template <int N> void lcd_segs_w(u8 data);
|
||||
template <int N> void lcd_segs_w(offs_t offset, u8 data, u8 mem_mask);
|
||||
void lcd_com_w(u8 data);
|
||||
|
||||
u8 p2_r();
|
||||
void p2_w(u8 data);
|
||||
u8 p5_r();
|
||||
void p6_w(u8 data);
|
||||
};
|
||||
|
||||
void ecbackg_state::machine_start()
|
||||
void sbackgc_base_state::machine_start()
|
||||
{
|
||||
m_out_lcd.resolve();
|
||||
|
||||
// register for savestates
|
||||
save_item(NAME(m_power));
|
||||
save_item(NAME(m_led_data));
|
||||
save_item(NAME(m_inp_mux));
|
||||
save_item(NAME(m_lcd_segs));
|
||||
save_item(NAME(m_lcd_com));
|
||||
}
|
||||
|
||||
|
||||
// Sensory Backgammon Computer
|
||||
|
||||
class sbackgc_state : public sbackgc_base_state
|
||||
{
|
||||
public:
|
||||
sbackgc_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
sbackgc_base_state(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu")
|
||||
{ }
|
||||
|
||||
void sbackgc(machine_config &config);
|
||||
|
||||
private:
|
||||
required_device<hmcs400_cpu_device> m_maincpu;
|
||||
|
||||
// I/O handlers
|
||||
template <int N> void leds_w(u8 data);
|
||||
u8 buttons_r();
|
||||
u8 input1_r();
|
||||
u16 input2_r();
|
||||
void control_w(u16 data);
|
||||
};
|
||||
|
||||
|
||||
// Electronic Champion Backgammon
|
||||
|
||||
class ecbackg_state : public sbackgc_base_state
|
||||
{
|
||||
public:
|
||||
ecbackg_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
sbackgc_base_state(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu")
|
||||
{ }
|
||||
|
||||
void ecbackg(machine_config &config);
|
||||
|
||||
private:
|
||||
required_device<hd6301y0_cpu_device> m_maincpu;
|
||||
|
||||
// I/O handlers
|
||||
u8 p2_r();
|
||||
void p2_w(u8 data);
|
||||
u8 p5_r();
|
||||
void p6_w(u8 data);
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Sensorboard
|
||||
*******************************************************************************/
|
||||
|
||||
void ecbackg_state::init_backgammon()
|
||||
void sbackgc_base_state::init_backgammon()
|
||||
{
|
||||
// initial position for Backgammon (default)
|
||||
for (int i = 0; i < 5; i++)
|
||||
@ -146,7 +204,7 @@ void ecbackg_state::init_backgammon()
|
||||
}
|
||||
}
|
||||
|
||||
void ecbackg_state::init_jacquet()
|
||||
void sbackgc_base_state::init_jacquet()
|
||||
{
|
||||
// initial position for Jacquet / Trictrac / Moultezim
|
||||
for (int i = 0; i < 5; i++)
|
||||
@ -156,7 +214,7 @@ void ecbackg_state::init_jacquet()
|
||||
}
|
||||
}
|
||||
|
||||
void ecbackg_state::init_plakoto()
|
||||
void sbackgc_base_state::init_plakoto()
|
||||
{
|
||||
// initial position for Plakoto
|
||||
for (int i = 0; i < 5; i++)
|
||||
@ -166,7 +224,7 @@ void ecbackg_state::init_plakoto()
|
||||
}
|
||||
}
|
||||
|
||||
INPUT_CHANGED_MEMBER(ecbackg_state::init_board)
|
||||
INPUT_CHANGED_MEMBER(sbackgc_base_state::init_board)
|
||||
{
|
||||
if (!newval)
|
||||
return;
|
||||
@ -197,18 +255,18 @@ INPUT_CHANGED_MEMBER(ecbackg_state::init_board)
|
||||
m_board->refresh();
|
||||
}
|
||||
|
||||
void ecbackg_state::board_init_cb(u8 data)
|
||||
void sbackgc_base_state::board_init_cb(u8 data)
|
||||
{
|
||||
if (~data & 1)
|
||||
init_backgammon();
|
||||
}
|
||||
|
||||
u8 ecbackg_state::board_spawn_cb(offs_t offset)
|
||||
u8 sbackgc_base_state::board_spawn_cb(offs_t offset)
|
||||
{
|
||||
return (offset == 1) ? 1 : 4;
|
||||
}
|
||||
|
||||
INPUT_CHANGED_MEMBER(ecbackg_state::bear_off)
|
||||
INPUT_CHANGED_MEMBER(sbackgc_base_state::bear_off)
|
||||
{
|
||||
if (newval && m_inputs[5]->read() & 1)
|
||||
{
|
||||
@ -218,7 +276,7 @@ INPUT_CHANGED_MEMBER(ecbackg_state::bear_off)
|
||||
}
|
||||
}
|
||||
|
||||
u8 ecbackg_state::board_remove_cb()
|
||||
u8 sbackgc_base_state::board_remove_cb()
|
||||
{
|
||||
int handpos = m_board->get_handpos();
|
||||
|
||||
@ -241,7 +299,7 @@ u8 ecbackg_state::board_remove_cb()
|
||||
return 1;
|
||||
}
|
||||
|
||||
u8 ecbackg_state::board_sensor_cb(offs_t offset)
|
||||
u8 sbackgc_base_state::board_sensor_cb(offs_t offset)
|
||||
{
|
||||
u8 x = offset & 0xf;
|
||||
u8 y = offset >> 4 & 0xf;
|
||||
@ -303,17 +361,17 @@ u8 ecbackg_state::board_sensor_cb(offs_t offset)
|
||||
return 3;
|
||||
}
|
||||
|
||||
u8 ecbackg_state::board_r(u8 row)
|
||||
u8 sbackgc_base_state::board_r(u8 row)
|
||||
{
|
||||
u8 data = 0;
|
||||
|
||||
// inputs to sensorboard translation table (0xff is invalid)
|
||||
static const u8 lut_board[4*7] =
|
||||
{
|
||||
0xff, 0x1b, 0x19, 0x17, 0x07, 0x09, 0x0b,
|
||||
0x0c, 0x1a, 0x18, 0x16, 0x06, 0x08, 0x0a,
|
||||
0x1c, 0x15, 0x13, 0x11, 0x01, 0x03, 0x05,
|
||||
0xff, 0x14, 0x12, 0x10, 0x00, 0x02, 0x04
|
||||
0x0c, 0x1a, 0x18, 0x16, 0x06, 0x08, 0x0a,
|
||||
0x1c, 0x15, 0x13, 0x11, 0x01, 0x03, 0x05,
|
||||
0xff, 0x14, 0x12, 0x10, 0x00, 0x02, 0x04,
|
||||
0xff, 0x1b, 0x19, 0x17, 0x07, 0x09, 0x0b
|
||||
};
|
||||
|
||||
for (int i = 0; i < 7; i++)
|
||||
@ -341,12 +399,18 @@ u8 ecbackg_state::board_r(u8 row)
|
||||
|
||||
// LCD
|
||||
|
||||
void ecbackg_state::lcd_pwm_w(offs_t offset, u8 data)
|
||||
void sbackgc_base_state::clear_display()
|
||||
{
|
||||
m_lcd_pwm->clear();
|
||||
m_led_pwm->clear();
|
||||
}
|
||||
|
||||
void sbackgc_base_state::lcd_pwm_w(offs_t offset, u8 data)
|
||||
{
|
||||
m_out_lcd[offset & 0x3f][offset >> 6] = data;
|
||||
}
|
||||
|
||||
void ecbackg_state::update_lcd()
|
||||
void sbackgc_base_state::update_lcd()
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
@ -358,34 +422,89 @@ void ecbackg_state::update_lcd()
|
||||
}
|
||||
|
||||
template <int N>
|
||||
void ecbackg_state::lcd_segs_w(u8 data)
|
||||
void sbackgc_base_state::lcd_segs_w(offs_t offset, u8 data, u8 mem_mask)
|
||||
{
|
||||
// P1x, P3x, P4x: LCD segments
|
||||
const u8 shift = 8 * N;
|
||||
m_lcd_segs = (m_lcd_segs & ~(0xff << shift)) | (data << shift);
|
||||
if (mem_mask == 0)
|
||||
return;
|
||||
|
||||
// R3x-R8x: LCD segments (P1x,P3x,P4x on ecbackg)
|
||||
const u8 width = 32 - count_leading_zeros_32(mem_mask);
|
||||
const u8 mask = (1 << width) - 1;
|
||||
const u8 shift = width * N;
|
||||
|
||||
m_lcd_segs = (m_lcd_segs & ~(mask << shift)) | ((data & mask) << shift);
|
||||
update_lcd();
|
||||
}
|
||||
|
||||
void ecbackg_state::lcd_com_w(u8 data)
|
||||
void sbackgc_base_state::lcd_com_w(u8 data)
|
||||
{
|
||||
// P70-P73: LCD common
|
||||
// R00-R03: LCD common (P70-P73 on ecbackg)
|
||||
m_lcd_com = data & 0xf;
|
||||
update_lcd();
|
||||
}
|
||||
|
||||
|
||||
// misc
|
||||
// sbackgc-specific
|
||||
|
||||
void ecbackg_state::standby(int state)
|
||||
template <int N>
|
||||
void sbackgc_state::leds_w(u8 data)
|
||||
{
|
||||
// clear display
|
||||
if (state)
|
||||
{
|
||||
m_lcd_pwm->clear();
|
||||
m_led_pwm->clear();
|
||||
}
|
||||
// R1x,R2x: LED data
|
||||
const u8 shift = 4 * N;
|
||||
m_led_data = (m_led_data & ~(0xf << shift)) | (data << shift);
|
||||
m_led_pwm->write_mx(m_led_data);
|
||||
}
|
||||
|
||||
u8 sbackgc_state::buttons_r()
|
||||
{
|
||||
u8 data = 0;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (m_inp_mux & m_inputs[i]->read())
|
||||
data |= 1 << i;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
u8 sbackgc_state::input1_r()
|
||||
{
|
||||
// R90-R93: multiplexed inputs
|
||||
// read buttons (high)
|
||||
u8 data = buttons_r() & 0xc;
|
||||
|
||||
// read board
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (m_inp_mux & board_r(i))
|
||||
data |= 1 << i;
|
||||
|
||||
return ~data;
|
||||
}
|
||||
|
||||
u16 sbackgc_state::input2_r()
|
||||
{
|
||||
// D11,D12: read buttons (low)
|
||||
u16 data = ~buttons_r() << 11 & 0x1800;
|
||||
|
||||
// D13: power switch state
|
||||
// D15: freq sel (3MHz or 5MHz)
|
||||
return data | (m_power ? 0x2000 : 0) | 0x800f;
|
||||
}
|
||||
|
||||
void sbackgc_state::control_w(u16 data)
|
||||
{
|
||||
// D0-D2: LED select
|
||||
m_led_pwm->write_my(~data & 7);
|
||||
|
||||
// D4-D10: input mux
|
||||
m_inp_mux = ~data >> 4 & 0x7f;
|
||||
|
||||
// D14: speaker out
|
||||
m_dac->write(BIT(data, 14));
|
||||
}
|
||||
|
||||
|
||||
// ecbackg-specific
|
||||
|
||||
u8 ecbackg_state::p2_r()
|
||||
{
|
||||
// P27: power switch state
|
||||
@ -398,7 +517,7 @@ u8 ecbackg_state::p2_r()
|
||||
|
||||
void ecbackg_state::p2_w(u8 data)
|
||||
{
|
||||
// P20-P22: led select
|
||||
// P20-P22: LED select
|
||||
m_led_pwm->write_my(data & 7);
|
||||
|
||||
// P23: speaker out
|
||||
@ -412,12 +531,12 @@ u8 ecbackg_state::p5_r()
|
||||
|
||||
// read buttons
|
||||
for (int i = 0; i < 5; i++)
|
||||
if (BIT(bitswap<5>(m_inp_mux,6,5,4,3,0), i))
|
||||
if (BIT(bitswap<5>(m_inp_mux,6,0,3,5,4), i))
|
||||
data |= m_inputs[i]->read();
|
||||
|
||||
// read board
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (BIT(m_inp_mux, i))
|
||||
if (BIT(bitswap<4>(m_inp_mux,0,3,2,1), i))
|
||||
data |= board_r(i);
|
||||
|
||||
return ~data;
|
||||
@ -425,7 +544,7 @@ u8 ecbackg_state::p5_r()
|
||||
|
||||
void ecbackg_state::p6_w(u8 data)
|
||||
{
|
||||
// P60-P67: input mux, led data
|
||||
// P60-P67: input mux, LED data
|
||||
m_inp_mux = ~data;
|
||||
m_led_pwm->write_mx(~data);
|
||||
}
|
||||
@ -436,14 +555,8 @@ void ecbackg_state::p6_w(u8 data)
|
||||
Input Ports
|
||||
*******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( ecbackg )
|
||||
static INPUT_PORTS_START( sbackgc )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Statistics")
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CHANGED_MEMBER(DEVICE_SELF, ecbackg_state, bear_off, 0) PORT_NAME("Bear Off")
|
||||
|
||||
PORT_START("IN.2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_A) PORT_NAME("Double / Accept")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("Reject")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_P) PORT_NAME("Play")
|
||||
@ -452,7 +565,7 @@ static INPUT_PORTS_START( ecbackg )
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Verify")
|
||||
|
||||
PORT_START("IN.3")
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Roll Dice")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Dice 1")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Dice 2")
|
||||
@ -461,6 +574,12 @@ static INPUT_PORTS_START( ecbackg )
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Dice 5")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Dice 6")
|
||||
|
||||
PORT_START("IN.2")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_CHANGED_MEMBER(DEVICE_SELF, sbackgc_base_state, bear_off, 0) PORT_NAME("Bear Off")
|
||||
|
||||
PORT_START("IN.3")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Set Up")
|
||||
|
||||
PORT_START("IN.4")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
|
||||
|
||||
@ -470,12 +589,21 @@ static INPUT_PORTS_START( ecbackg )
|
||||
PORT_CONFSETTING( 0x01, DEF_STR( Yes ) )
|
||||
|
||||
PORT_START("POWER") // needs to be triggered for nvram to work
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_POWER_OFF) PORT_CHANGED_MEMBER(DEVICE_SELF, ecbackg_state, power_off, 0) PORT_NAME("Stop")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_POWER_OFF) PORT_CHANGED_MEMBER(DEVICE_SELF, sbackgc_base_state, power_off, 0) PORT_NAME("Stop")
|
||||
|
||||
PORT_START("BOARD")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CHANGED_MEMBER(DEVICE_SELF, ecbackg_state, init_board, 0) PORT_NAME("Board Reset Backgammon")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CHANGED_MEMBER(DEVICE_SELF, ecbackg_state, init_board, 1) PORT_NAME("Board Reset Jacquet")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CHANGED_MEMBER(DEVICE_SELF, ecbackg_state, init_board, 2) PORT_NAME("Board Reset Plakoto")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CHANGED_MEMBER(DEVICE_SELF, sbackgc_base_state, init_board, 0) PORT_NAME("Board Reset Backgammon")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CHANGED_MEMBER(DEVICE_SELF, sbackgc_base_state, init_board, 1) PORT_NAME("Board Reset Jacquet")
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( ecbackg )
|
||||
PORT_INCLUDE( sbackgc )
|
||||
|
||||
PORT_MODIFY("IN.3")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Statistics")
|
||||
|
||||
PORT_MODIFY("BOARD")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CHANGED_MEMBER(DEVICE_SELF, sbackgc_base_state, init_board, 2) PORT_NAME("Board Reset Plakoto")
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -484,13 +612,72 @@ INPUT_PORTS_END
|
||||
Machine Configs
|
||||
*******************************************************************************/
|
||||
|
||||
void sbackgc_base_state::shared(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
|
||||
m_board->init_cb().set(FUNC(sbackgc_base_state::board_init_cb));
|
||||
m_board->spawn_cb().set(FUNC(sbackgc_base_state::board_spawn_cb));
|
||||
m_board->remove_cb().set(FUNC(sbackgc_base_state::board_remove_cb));
|
||||
m_board->sensor_cb().set(FUNC(sbackgc_base_state::board_sensor_cb));
|
||||
m_board->set_size(13, 10);
|
||||
m_board->set_spawnpoints(2);
|
||||
m_board->set_max_id(6);
|
||||
m_board->set_delay(attotime::from_msec(150));
|
||||
m_board->set_nvram_enable(true);
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_lcd_pwm).set_size(2, 24);
|
||||
m_lcd_pwm->output_x().set(FUNC(sbackgc_base_state::lcd_pwm_w));
|
||||
|
||||
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
|
||||
screen.set_refresh_hz(60);
|
||||
screen.set_size(1920/5, 518/5);
|
||||
screen.set_visarea_full();
|
||||
|
||||
PWM_DISPLAY(config, m_led_pwm).set_size(3, 8);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
}
|
||||
|
||||
void sbackgc_state::sbackgc(machine_config &config)
|
||||
{
|
||||
shared(config);
|
||||
|
||||
// basic machine hardware
|
||||
HD614085(config, m_maincpu, 5'000'000); // approximation, no XTAL
|
||||
m_maincpu->nvram_enable_backup(true);
|
||||
m_maincpu->stop_cb().set(m_maincpu, FUNC(hmcs400_cpu_device::nvram_set_battery));
|
||||
m_maincpu->stop_cb().append([this](int state) { if (state) clear_display(); });
|
||||
m_maincpu->write_r<0>().set(FUNC(sbackgc_state::lcd_com_w));
|
||||
m_maincpu->write_r<1>().set(FUNC(sbackgc_state::leds_w<0>));
|
||||
m_maincpu->write_r<2>().set(FUNC(sbackgc_state::leds_w<1>));
|
||||
m_maincpu->write_r<3>().set(FUNC(sbackgc_state::lcd_segs_w<0>));
|
||||
m_maincpu->write_r<4>().set(FUNC(sbackgc_state::lcd_segs_w<1>));
|
||||
m_maincpu->write_r<5>().set(FUNC(sbackgc_state::lcd_segs_w<2>));
|
||||
m_maincpu->write_r<6>().set(FUNC(sbackgc_state::lcd_segs_w<3>));
|
||||
m_maincpu->write_r<7>().set(FUNC(sbackgc_state::lcd_segs_w<4>));
|
||||
m_maincpu->write_r<8>().set(FUNC(sbackgc_state::lcd_segs_w<5>));
|
||||
m_maincpu->read_r<9>().set(FUNC(sbackgc_state::input1_r));
|
||||
m_maincpu->read_r<10>().set_ioport("IN.4").exor(1);
|
||||
m_maincpu->write_d().set(FUNC(sbackgc_state::control_w));
|
||||
m_maincpu->read_d().set(FUNC(sbackgc_state::input2_r));
|
||||
|
||||
m_lcd_pwm->set_bri_levels(0.05);
|
||||
config.set_default_layout(layout_saitek_sbackgc);
|
||||
}
|
||||
|
||||
void ecbackg_state::ecbackg(machine_config &config)
|
||||
{
|
||||
shared(config);
|
||||
|
||||
// basic machine hardware
|
||||
HD6301Y0(config, m_maincpu, 4'000'000); // approximation, no XTAL
|
||||
m_maincpu->nvram_enable_backup(true);
|
||||
m_maincpu->standby_cb().set(m_maincpu, FUNC(hd6301y0_cpu_device::nvram_set_battery));
|
||||
m_maincpu->standby_cb().append(FUNC(ecbackg_state::standby));
|
||||
m_maincpu->standby_cb().append([this](int state) { if (state) clear_display(); });
|
||||
m_maincpu->out_p1_cb().set(FUNC(ecbackg_state::lcd_segs_w<0>));
|
||||
m_maincpu->in_p2_cb().set(FUNC(ecbackg_state::p2_r));
|
||||
m_maincpu->out_p2_cb().set(FUNC(ecbackg_state::p2_w));
|
||||
@ -500,32 +687,7 @@ void ecbackg_state::ecbackg(machine_config &config)
|
||||
m_maincpu->out_p6_cb().set(FUNC(ecbackg_state::p6_w));
|
||||
m_maincpu->out_p7_cb().set(FUNC(ecbackg_state::lcd_com_w));
|
||||
|
||||
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
|
||||
m_board->init_cb().set(FUNC(ecbackg_state::board_init_cb));
|
||||
m_board->spawn_cb().set(FUNC(ecbackg_state::board_spawn_cb));
|
||||
m_board->remove_cb().set(FUNC(ecbackg_state::board_remove_cb));
|
||||
m_board->sensor_cb().set(FUNC(ecbackg_state::board_sensor_cb));
|
||||
m_board->set_size(13, 10);
|
||||
m_board->set_spawnpoints(2);
|
||||
m_board->set_max_id(6);
|
||||
m_board->set_delay(attotime::from_msec(150));
|
||||
m_board->set_nvram_enable(true);
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_lcd_pwm).set_size(2, 24);
|
||||
m_lcd_pwm->output_x().set(FUNC(ecbackg_state::lcd_pwm_w));
|
||||
|
||||
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
|
||||
screen.set_refresh_hz(60);
|
||||
screen.set_size(1920/5, 518/5);
|
||||
screen.set_visarea_full();
|
||||
|
||||
PWM_DISPLAY(config, m_led_pwm).set_size(3, 8);
|
||||
config.set_default_layout(layout_saitek_ecbackg);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
}
|
||||
|
||||
|
||||
@ -534,12 +696,20 @@ void ecbackg_state::ecbackg(machine_config &config)
|
||||
ROM Definitions
|
||||
*******************************************************************************/
|
||||
|
||||
ROM_START( sbackgc )
|
||||
ROM_REGION( 0x4000, "maincpu", 0 )
|
||||
ROM_LOAD("1988_gx2_saitek_614085sc72.u1", 0x0000, 0x4000, CRC(0e91d7a1) SHA1(fa147105fa99d01210b53389b8b70031cff6ad66) )
|
||||
|
||||
ROM_REGION( 109526, "screen", 0 )
|
||||
ROM_LOAD("sbackgc.svg", 0, 109526, CRC(183b12fb) SHA1(5a3682d6ff28086c2ab890eee1403c8c3d7d8527) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( ecbackg )
|
||||
ROM_REGION( 0x4000, "maincpu", 0 )
|
||||
ROM_LOAD("saitek_89_gx4b_c12_31y0rm79p.u1", 0x0000, 0x4000, CRC(d7278545) SHA1(9ece31cdb237067aeec480c066e0917752697a4d) )
|
||||
|
||||
ROM_REGION( 109526, "screen", 0 )
|
||||
ROM_LOAD("sbackg.svg", 0, 109526, CRC(b8149d74) SHA1(0cc6f1a2c50f53f8d2be73379019d275799d0546) )
|
||||
ROM_LOAD("ecbackg.svg", 0, 109526, CRC(b8149d74) SHA1(0cc6f1a2c50f53f8d2be73379019d275799d0546) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
@ -551,4 +721,6 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1988, sbackgc, 0, 0, sbackgc, sbackgc, sbackgc_state, empty_init, "Saitek", "Sensory Backgammon Computer", MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
SYST( 1989, ecbackg, 0, 0, ecbackg, ecbackg, ecbackg_state, empty_init, "Saitek", "Electronic Champion Backgammon", MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -1,135 +0,0 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:hap
|
||||
// thanks-to:Sean Riddle
|
||||
/*******************************************************************************
|
||||
|
||||
Saitek Sensory Backgammon
|
||||
|
||||
TODO:
|
||||
- skeleton driver
|
||||
|
||||
Hardware notes:
|
||||
- x
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/hmcs400/hmcs400.h"
|
||||
#include "machine/sensorboard.h"
|
||||
#include "sound/dac.h"
|
||||
#include "video/pwm.h"
|
||||
|
||||
#include "screen.h"
|
||||
#include "speaker.h"
|
||||
|
||||
// internal artwork
|
||||
//#include "saitek_sbackg.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
class sbackg_state : public driver_device
|
||||
{
|
||||
public:
|
||||
sbackg_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_board(*this, "board"),
|
||||
m_led_pwm(*this, "led_pwm"),
|
||||
m_lcd_pwm(*this, "lcd_pwm"),
|
||||
m_dac(*this, "dac"),
|
||||
m_inputs(*this, "IN.%u", 0)
|
||||
{ }
|
||||
|
||||
void sbackg(machine_config &config);
|
||||
void granada(machine_config &config);
|
||||
void supra(machine_config &config);
|
||||
|
||||
DECLARE_INPUT_CHANGED_MEMBER(granada_change_cpu_freq);
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
|
||||
private:
|
||||
// devices/pointers
|
||||
required_device<hmcs400_cpu_device> m_maincpu;
|
||||
required_device<sensorboard_device> m_board;
|
||||
required_device<pwm_display_device> m_led_pwm;
|
||||
required_device<pwm_display_device> m_lcd_pwm;
|
||||
required_device<dac_1bit_device> m_dac;
|
||||
required_ioport_array<1> m_inputs;
|
||||
};
|
||||
|
||||
void sbackg_state::machine_start()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Input Ports
|
||||
*******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( sbackg )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2)
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3)
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4)
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5)
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6)
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_7)
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_8)
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Machine Configs
|
||||
*******************************************************************************/
|
||||
|
||||
void sbackg_state::sbackg(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
HD614085(config, m_maincpu, 5'000'000); // approximation, no XTAL
|
||||
|
||||
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
|
||||
m_board->set_delay(attotime::from_msec(150));
|
||||
//m_board->set_nvram_enable(true);
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_lcd_pwm).set_size(2, 24);
|
||||
|
||||
PWM_DISPLAY(config, m_led_pwm).set_size(6, 8);
|
||||
//config.set_default_layout(layout_saitek_sbackg);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
ROM Definitions
|
||||
*******************************************************************************/
|
||||
|
||||
ROM_START( sbackg )
|
||||
ROM_REGION( 0x4000, "maincpu", 0 )
|
||||
ROM_LOAD("1988_gx2_saitek_614085sc72.u1", 0x0000, 0x4000, CRC(0e91d7a1) SHA1(fa147105fa99d01210b53389b8b70031cff6ad66) )
|
||||
|
||||
ROM_REGION( 109526, "screen", 0 )
|
||||
ROM_LOAD("sbackg.svg", 0, 109526, CRC(b8149d74) SHA1(0cc6f1a2c50f53f8d2be73379019d275799d0546) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Drivers
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1988, sbackg, 0, 0, sbackg, sbackg, sbackg_state, empty_init, "Saitek", "Sensory Backgammon", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
|
Loading…
Reference in New Issue
Block a user